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Recently, I was feeling nostalgic for my early childhood LEGO collection (which was sold off or given away during my dark ages); so I decided to order one of my favorite childhood sets from BrickLink: the Galactic Peace Keeper. I was a little dissapointed when I received it, because the "complete" set I ordered turned out to be considerably less than complete (to date, this has been the only really dissapointing BrickLink purchase I've made; but that's a different story). Necessity being the mother of invention, I decided to mod the set into a more modern version of the Galactic Peace Keeper: The fold-out wings of the original Galactic Peace Keeper were--in my opinion, at least--the only real flaw of the original design. A mild gust of wind could easily knock them off of the model. I lost them fairly quickly when I was a child; so it's no surprise, really, that the model I received from BrickLink didn't include them. That being the case, I added a new--much larger, much bulkier, and much more firmly attached--pair of wings to my version. Keeping with the spirit of the original, I wanted them to be articulated: The original Galactic Peace Keeper had a pair of sensors (or whatever TLG called them to make sure kids knew they weren't guns even though they looked conspicuously like guns) tucked up underneath the printed panels. I wanted to put something in that space as well; so I asked myself, "what would TLG have put here if it had designed the Galactic Peace Keeper a decade later?" The answer was obvious: flick-fire missiles! The missile attachments fold out of sight when the wings are in the "closed" position and swing into firing position when the wings are in the "open" position: Overall, I'm very pleased with what I have created. It is--in my opinion, at least--an improvement over the original model; but it is still close enough to the original to trigger a happy sense of nostalgia. I hope you like it as well.
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Hi everyone! I was thinking about a potential future LEGO Space theme. I thought something like Space Police IV vs. Blacktron III would be nice! I also thought about using a modular system. This meant the cockpit and the ship bodies (along with potentially other parts) were connected but could be separated. With more sets bought, you could have variety in your spaceships. Today I have the first spaceship. It is a Blacktron III spaceship, contains 197 parts, and would retail for $19.99 USD, £17.99 GBP, and $39.99 NZD The Blacktron trooper is getting away! Deploy the Space Police officer with his special jetpack in hot pursuit! Stop her from stealing the precious rocks!! Set comes with swiveling cannons, stud shooters, opening crate with storage, and spring-loaded shooters. Cockpit also opens! Separate the ship into modules! Combine the modules with your other sets to create new spaceships! Also swap around the cannon positions to suit your wishes! Thanks for looking VaderFan2187 out!
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First, the Speeder Bike That Looks Like It Shouldn't be Able to Balance Like That but It Does. Officer Hoodbot is along to provide an example of typical, heavily armed and stylish, modern robot police personnel. Second, the Heretic bike, in Space Police livery. I call it heretic because the bike fairing is modified. I snapped the clips on the bottom somehow, on accident, then removed them entirely to fit in the two-stud-wide chassis. While here, I would like to nominate http://alpha.brickli...em.page?P=85861 for the Nobel Peace Prize, thank you all very much for your support
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Hi there, Having in mind for a long time to make a scene about Space Police I theme and more generally about space classic, I began by designing a new spaceship in the Space Police I sub-theme. This ship purpose is to haul prison cell between bases. It can carry 4 standardised prison cells. It has only two front lasers for self defense, but must be escorted by other starships for its defense. SP1 Cell Hauler by dorian glacet, sur Flickr Regarding the Moc itself, it has been influenced by other mocs seen here or on flickr. I started from an old moc of mine (see here). Side access are inspired by Coja's Star Citizen Aurora MOC. Side engines by Backward matt's work on SciFi design, and rear engine by Space_cat27 Mining ship. For now there's only one render made of this digital moc. I hope I'll be able to build it in real birck later and go ahead with the project I intend to do, that will contain this ship, two others which purpose is to escort the cell hauler, a scene around the landing pad, and maybe some monorail into it :)
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Hello everybody, I'm new here. At nearly 36 years of age I've become an AFOL, I guess, when I rediscovered the delightful Lego-sets my parents gave me in my younger days. Please excuse me if this (kind of) thread already exists or if I needed to post this elsewhere on the forum. In an attempt to prep a nice little Lego-assortment for my sons (the eldest is only 3 and a half and too young still) I bought three little M-Tron-sets to go with the 6812 (Blacktron) Grid Trekkor and the 6831 Message Decoder I already had (I should have SP II Rebel Hunter too, but I can't find it at the moment). The initial idea was to form a large enough 'space' vehicle pool of both sides + some Space Police for them to be able to make up some play scenes. But I've now begun to wonder wheter the Blacktron-M-Tron-Space Police would actually (still) appeal to youngsters nowadays. I still think the colour scheme of respectively black-white and red(black)white) and the neon green parts are just perfect and make for great looking sets. In comparison to the modern Ninjago-sets or Nexo Knights-sets, for example, the 'classic' space sets might not be 'interesting' enough anymore in this day and age. I guess I'm asking the parent-members if they have any recent experience with their children still appreciating the 'old' Space-sets (Blacktron, M-Tron, Space Police). A second part of my question is about the playability of (these older) Space-sets: by that I mean that I can't provide convincingly built 'bases' for the kids; building Blacktron, M-Tron bases would require loads of speciality pieces. In comparison to the City-theme, it's not as easy to build scenery for them to play in. I have a limited amount of bricks (in comparison to many avid AFOLs) and certainly in terms of speciality space pieces (neon green stuff, special baseplates etc.). I'd very much appreciate any of your views on this. Thanks
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Hi Everyone, As part of a collaboration with I Scream Clone and Intrastella for Brickvention (Melbourne Australia) I built Delta Base, a Space Police outpost built into the side of a mountain. As a child of the 80s the original space police was one of my favourite themes so it was great to do a build based on the theme. Included in the build is my galactic peace keeper ship, a pursuit speeder bike and the planetary enforcer (the heavy vehicle which I'll post separate pictures of in the coming days). Thanks.
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Hi All, Following on from my post last week showing my Space Polic base I've now got some pictures of the Planetary Enforcer that was part of the display. While I'm happy with the end result of this vehicle it does fail the playability test as there are parts that fall off rather easily (held on by a single stud). Oh well :) Thanks.
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This Space Police IV station (numbered 1138 in-universe) building is mostly from set 7498 (Police Station), except for the two fold out sections... those were my idea. The three ships are set numbers 70802 (two of these serve as patrol cars number 24 and 28) and one 70815 (displayed as prisoner transporter number 31. The main photo of Space Police Precinct 1138 and it's compliment of ships. The officers of Space Police IV station 1138 gather at the entrance for a group photo alongside Commissioner X (with red eyes) and his bodyguards. The whole model as seen from above while completely opened up on it's hinges. This section features the front entryway and staircase to the helipad level. The junk in the alleyway is from police raids / seizures. The lowest level is the lobby with chairs and receptionist desk, while the second level is for booking criminals and cubicles for lower ranking officers. (After booking, the criminals are either transferred out of to an asteroid prison somewhere in between Jupiter and Mars to await possible trial.) The third level is for the Police Commissioner X and his immediate subordinates, the detectives, while the fourth level is helipad / roof assess. This stairway module leads from ground floor all the way to the third floor, and features the illuminated helipad on it's roof. One of two stock models of set 70802, (Bad Cop's Pursuit). The fold-out weapons are quite well hidden compared to the prisoner transporters... but they are there! The two engines are OCTAN-brand fusion reactors. The car can seat one figure in the pilot seat. The fold-out weapons are normally quite well hidden on the patrol cars, in contrast to the frighteningly heavily armed drop-ships. My singular set 70815 (Super Secret police Dropship)'s hover pods rotate backwards to give the illusion of flight. (although I forgot to turn them before taking this picture!) One of the prison cells goes in the belly of the ship behind the rear door... today's prisoner is Kranxx, the former Black Hole Gang second-in-command. He is serving his six consecutive life sentences, or, in his species terms: he will be spending the next half-million years behind bars, still very much alive. (If you could call it that!) Background for the Space police version 1 -4: In the original Space Police, they were just that, a police force in space. They would round up bad guys and put them in jail to await trial. After the prisons became full and the Blacktron Wars got really close to home, they turned into a SPII, an army of police men & women ready to fight any battle any way that it took to win. After the war was over they were scaled way back in terms of power and influence. By 2007, the Space Police had been put under the control of the Universal Space Congress and turned into their third incarnation, which was basically SPI but more refined. Instead of throwing them in jail, they put them in stack-able, easier-to-maintain cyro-pods to await trial. Then the Black Hole gang (secretly under the sway of the Blacktron) arrived. They destroyed several SPIII stations, and sent many convicts free. Meanwhile, Blacktron officials officially denounced the Black Hole Gang and spread rumors of police corruption and gang / police cooperation conspiracy throughout the Congress via their agents. The SPIII were able to stop those rumors and put the Blacktron's plans in the spotlight, but at great cost. With Congress' eyes opened to the Blacktron's plan of severing the ties between themselves and it's only protectors - the Space Police- the congress gave everything they had to the police who then stopped the war by vaporizing the Blacktron home-world . Unfortunately, the all-alien Black Hole Gang led to some anti-alien polices to be installed in the Space Police, now in their 4th Incarnation. This has led to clashes between the Police and Alien Rights groups. As of January 1st 2214, The Space Police have made the Universe more like a military state under their control. Even the space congress unofficially serves them as payback for the SP saving the known universe in the war. Everyone officially denies it, but at the same time they know who pulls the strings and what will happen to them if they talk. Some people try to stop them, but they almost always disappear - another loose end severed. It is almost as if the Space Police had turned into the very thing they sought to destroy. THE END? That's all I have right now, and if you have any comments, questions or complaints, please leave them below. Thanks again for stopping by!
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This model started out as Vader's castle, a upcoming 2019 Star Wars set (number 75251). But I'm going to retrofit it for my Space stuff, specifically, the home of my techno-mage, Analog and his fellow band of runaway rouges from the corrupt Space Police IV regime. My backstory for the building is as follows: The Black Castle and the planet it sits on were once the epicenter of a ancient mega-empire of aliens from an age long past, known as the First Ones. They were ended nearly three billion years ago in a cataclysmic event simply known as The Great Event. Their Empire was besieged by a entity from beyond time itself, possibly from another dimension altogether, which turned the entire city world the castle sits on into a volcanic wasteland, with the shining ivory tower turned black and scarred, it's water feature turned to lava, in a final battle to destroy the evil entity, in which the empire's defender's succeeded, but only just barely. The empire, which spanned the entire LEGO galaxy, fell completely apart without the capital planet. Local species rose up to take over their own planets in time, but by that point any traces of the old empire were only a widespread myth.... except for the legend of the Black Castle. You many know it as the legend of Atlantis, as that was the name of the home planet / city before it fell apart into the volcanic wasteland. (The eons of time and many translation errors may have gotten the name of the method of it's destruction wrong, but it still sank into a sea of liquid, right?) More recently, rouge Blacktron III scientists stumbled across the castle, and set up shop there, performing experiments using equipment from the castle's ancient, - yet still very highly advanced - medical bay on unlucky captives, creating techno-mages, changelings, and many more things that would make even Dr. Frankenstein weep. In a desperate move, these captives rose up from their shackles and destroyed the all the Blacktron that knew of the Castle, thus keeping it's location secret. This ramshackle group still keeps the castle for their own, with group leader Analog and his car Shatter-point running supplies, new recruits, and news back and forth across enemy lines to and from safe houses and the castle. This space base is not complete, as it is lacking set 75251, (Darth Vader's castle) which is supposed to go in the bottom left corner. But until that set is recreated in LEGO Digital Designer, this will have to do. The base model you see here is an amalgamation of several sets, including 75098 (Assault on Hoth) for the blast doors, 75203 (Hoth Medical Chamber) for the medical bay, 7879 (Hoth Echo Base) for the sensor array and gun rack, and 8089 (Hoth Wampa Cave) for the secret exit. Also, the control booth is a custom made design that was pulled from my imagination. As you may have guessed, this base was originally set on Hoth or a similar ice planet, and was mostly colored white instead of dark tan and dark gray volcanic one it sits on now. (This model has been seriously gone through to be 100% build-able in the chosen colors as shown.) This medical bay has three recharge ports for techno-mages to sleep / recharge and connect to the base computer at, if they wish. The healing tube is for those too seriously injured for the wearable healing suits, such as those missing entire limbs or over 60% 3rd degree fire burns. The mailbox is also in this section, though as this is a secret base, it is unused. The base's brain and nervous center is the control booth, which control everything in the base, from the blast doors to the hallway lights. The huge windows overlook the base's hanger, where the hover-car known as Shatter-point usually is parked. The sensor array is highly tuned to be nearly undetectable to enemies sweeping the star system looking for civilized worlds. It is also able alert the base to long range threats, so they can shut down and go silent, just in case something picks up the scouts interest and they land a probe team on the planets surface. (usually when such a thing happens, they officially "lose contact" with the orbiting ship due to "radio interference" of "volcanic clouds" and are never seen again. In reality, they are physically eliminated by ground forces after radio contact is lost due to the sensor array imitating the clouds. The orbiting ship then assumes the lava has swallowed the team up and moves on to another planet.) The hover car is a mashup of set 5973 (Hyperspeed Pursuit) and a fantastic MOD of set 70907 (Killer Croc Tail-Gator) by user @hachiroku24 as seen here. Fictional background info: This craft (named Shatter-point) was originally owned by the criminal aliens known as the Skull Twin, and was sold at auction to a man known as "The Collector", back before the dark times began. Eventually, the heavily remodeled hover sedan was given to The Collector's young techno-mage friend just before the Collector disappeared into the bowels of the capital city planet to escape the Space Police IV and it's corrupt ways. The techno-mage (known as "Analog" for his love of pre-computer revolution machinery, like record players and radio tubes), then discovered the truth about his friend The Collector. The Collector ran an underground railroad-like system of resistance groups to the SP IV regime and the OCTAN Super Secret Police program, which was headquartered in the volcanic remains of the long-lost city of Atlantis at the Black Castle and had subsequently given Analog the job of keeping the secret railroad running in his absence. Together with unlikely allies, menacing foes and possible double agents, Analog will work to restore freedom for his friends, expose great tyrannies in the OCTAN Corp and in his rag-tag group, and all the while running from the law for the reason of just existing! The car was synced up to Analog's tech implants and made to be an extension of his mind, up to the point of having it's own artificial intelligence by itself, calling itself "Shatter-point" after it's supreme hacking abilities and it's ability to fly better than even cyborg pilots, leading to shattering blockades(and pursuing ships) into a thousand pieces. The vehicle can seat one figure comfortably in the drivers seat. The vehicle also features clean nuclear energy provided by a Mister Fusion (patent-pending!) reactor run by scrap metal. The car's roof opens up to place a figure at the controls. (the canopy doesn't actually stay up like shown, but is being held up by my finger just out of frame.) As usual, Comments, Questions, and Complaints are always welcome! EDIT 1/31/18: added new car pictures, working on updating the building's screenshots. EDIT 2/7/18: I just finished revising the building to be like set 4996 but in red... real pictures of the building coming soon! EDIT 10/9/18: add castle and backstory to the main post. more pictures coming eventually (hopefully soon!) EDIT 10/10/18: added full base to first post
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Hi Eurobricks! I want to share a site I have been working on for the past couple years: www.1980somethingspace.com The site focuses on LEGO Space sets from 1978-1999, check it out!
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Hey Everybody, I want to show you a Review of LEGO 5982 Space Police III Undercover Cruiser Spaceship:
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Hundreds of years in the future, a team of astronauts discovers a small moon orbiting a big ice planet. As they approach the surface, they discover wreckage of spaceships and large robots, some buried deep in the dust of the moon. Now, two years after the initial findings, the astronauts have built a base on the moon and are discovering more and more traces of an earlier battle as they excavate. Commander Chris Studstrong leads a team of scientists and engineers who have made it their goal to find out more about the earlier events on this moon. While some of the astronauts are on the moon's surface excavating, others are back at the base examining the discovered artifacts. If you like this model, you can support it on LEGO IDEAS: Classic Space Excavation Site on IDEAS Classic Space Excavation Site by Aldar Beedo, auf Flickr Let's have a look at the Protagonists: Classic Space Excavation Site by Aldar Beedo, auf Flickr Boris, Jenny and Lucas, as engineers, explore the wreckage and dismantle parts to be examined afterwards. Naomi, a chemist, researches the spacecraft's fuels and ensures that no dangerous reactions can occur while working on the wrecks. Ted, a scientist, and David, a geologist, study the lunar surface to find out more about the crashes and their causes. David's instruments have just made a very exciting find: a droid frozen in the ice under the dust! Gina works at the base and researches the technology and materials of the excavated objects in her laboratory. Jule, an engineer, makes sure the station's life support system is working properly and also keeps the spacesuits in good shape. There's nothing she can't fix! Bob, a reporter, accompanies the crew on their mission and documents all interesting objects and progress. An overhead railway is used to transport excavated parts and connect the base to the surrounding area. Pilots Phillipe and Cara can also use a crane to retrieve heavy debris. Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr To better cover long distances on the moon, the moon buggy is used. In addition, the friendly robot S.O.L.A.R.I.S. helps the team with the work on the wrecks and warns his team of potential hazards with the help of his sensors. Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr Classic Space Excavation Site by Aldar Beedo, auf Flickr This set consists of 2718 parts, including 12 minifigures, a robot, a space buggy and a lot of utensils for the excavations! By pulling or pushung the handle attached to the long part of the track, you can decide whether the railway should stay on the upper circle or go down. The track can easily be extended at the siding to explore new excavation sites. Classic Space Excavation Site by Aldar Beedo, auf Flickr Feel free to give feedback on my MOC! :) Best regards, Aldar Beedo
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Good Morning Eurobricks. New to the group. Heard this is the place to speak on anything space related. Glad to be here either way. Let's talk about the build. The front and back are completely done. Shoutout to the lego space book for the prisoner's bed idea, Brilliant. As for the actual brick, you guessed it; all old light gray. With the exception of a few hidden headlight bricks. M-tron panels, three of them up in the back. As well as three box fronts on the top right. The doors directly below open to reveal the armory. Not sure what set they actually came from, but they're cool. In order to keep it sp2 colors i added the solid red bars and trans green glass. The sp2 tiles were an afterthought. Never intended to place four in the build, but...Should I construct a ceiling to truly give it a finished look? Any and all comments welcomed. More dioramas to come!!!
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Hello. I am Tommybricks. Thank you for the add. I am here to learn, listen and brick space dioramas. I'd like to share my space police 2 diorama with the group. Any and all comments and constructive critisim welcomed! Many more to come! Long live space!
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Neo Classic Space Police - Interceptor. Well long time member, first post in a lot of time really (have to start posting more, I have enough to share...). Not really taking a lot of pictures lately so not much to share but here is one of my recent MOCs a space police ship, one of my favorite themes especially the first wave with there blue/black and red canopies. I replaced the blue with dark blue in combination with dark red, for a reimagined classic space police look. NCSP - Interceptor by Ids, on Flickr Some more pictures on brickshelf: https://brickshelf.com/cgi-bin/gallery.cgi?f=581957 -- the Inventor
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2192 AD: The second Blacktron War continues across the solar system. The Space Police have established a network of prison camps hidden in the asteroid belt. Many of the Space Police troopers and Blacktron prisoners will spend the majority of the war stationed or imprisoned in the harsh conditions of these camps: Despite the futility of attempting to escape an asteroid, the Blacktron prisoners still felt a duty to try, and riots were common: Space Police Chiefs were known for their bravery in monitoring the riots from inside their bunkers: Space Policeman Steve and Blacktron prisoner Bertha take advantage of the chaos to continue their secret relationship... After the war ended and the Blacktron prisoners were set free, they both craved the adventure they'd missed out on during the war. Steve signed up to the Explorien mission to Alpha Centauri, where he played an important part in uncovering fossils of ancient alien life. Bertha started a terraforming company which quickly became one of the leading firms in the industry. With the solar system at peace, the old Space Police prison camps were sold off or fell into ruin. With Bertha's fortune, the couple were able to buy the camp where they fell in love. The Interplanetary Conservation Trust ruled that the exterior of the tower should not be altered, as any camps remaining were important historical landmarks. The only exterior change they would allow was replacement of the now dangerous airlock with a simpler door, as long as it was inkeeping with the original style. What they didn't account for was Bertha's terraforming company. The exterior of the camp was left intact, but the asteroid around it was given an atmosphere and turned into a colourful paradise... Bertha sweeps the kitchen - Steve is always bringing mud in from the garden! Up in the tower, Steve tunes in to his favourite show: The old guard robots still have their uses: You can see the whole set on flickr. Enjoy!
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Again with Space Police II, I tried to keep the number of builds (both sets and MOCs) even with Space Police I. "Cruiser" "Heavy Interceptor" "Monorail" (same one as shown in Space Police I thread, just showing the SP2 side) "Space Police II Lock-Up Isolation Base"
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Partly in response to my friend Luc's amazing Blacktron II mech (check it out, it's much better than mine!), I built the Space Police II Planetary Protector. It's a spaceship for prisoner retrieval and transport from high-risk sectors, where surface operations may be necessary, i.e. it turns into a mech Thanks for looking! More pics on flickr.
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I present you the last-born in the space police range : the CUTLASS This spaceship is the SP Striker's successor. It has a cell-pod transport role. It has seen its pod capacity increased form 1 to 4. Of a more massive aspect, its motorization has been increased massively, allowing it to travel easily through space. Moreover, its directional engines make it possible to land on difficult access area. This ship is operated by two crew members. The first one is the pilot assuring the vessel manoeuvring. The second is the flight engineer operating all weapon systems and flight system's management. Regarding weaponry, the SP CUTLASS has at his disposal a teleoperated twin laser canons on the top, as well as two other single canons underneath. It also as six laser guided missiles under the rear wings. The vessel also contains a cargohold making him able to transport an 3 fully equipped pax assault team or a few equipment. Space Police Cutlass front by dorian glacet, sur Flickr Space Police Cutlass top by dorian glacet, sur Flickr Space Police Cutlass side by dorian glacet, sur Flickr Space Police Cutlass back by dorian glacet, sur Flickr This moc is directly inspired by the Cutlass ship, from Star Citizen video game, it explains the name given to this moc :)
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Here comes another... Space Police II monorail train Continuing the monorail theme, the latest installment is Space Police II. This high speed train transports 2 prison pods (both detachable) from... somewhere to somewhere else. I haven't built the land base yet! There never was a base released by TLG for SP2. This train is designed to usually travel in one direction, with the double cockpit at the front. The colour scheme for SP2 was black, (old) grey with red highlights and trans green. For this train I have kept the original grey, to try to make it fit in with the existing sets. The front half of the train uses the 2 windscreen pieces in the same manner as the 2 original sets 6957 & 6984. This forced the train length to be slightly more than usual, if that could be a bad thing... The prison pods are 6 studs wide, 2 more than the train base width. In addition to 2 prisoners, the train seats 3 officers, either driving or controlling surveillance or security. The train has working lights in both cockpits, behind each of the 3 crewmen. When I took the photos the rear half didn't have lights, I have since run electrics through the base. The exterior is 99% the same. The videos do show the final product, but the difference is negligable. The prison pods: To replace battery: In motion with lights: In low light: Comparison with other trains: Link to Flickr
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In here you will find all my odds-and-ends of space related stuff that is not Space Police IV orientated. This thread includes hover cars, space tankers, and occasional buildings of the cyber-punk Dystopia / futuristic theme. Smokey's Space Garage A small portion of this model is based off set 5980, (Squidman's Pit-stop, as recreated in LDD by Marco9999) from the Space Police III line in summer 2009. The rest is my idea. Fictional backstory for this model: The pit-stop building was originally painted a bright red with trans-neon green windows, and was used as a manned M-TRON radio message relay outpost until the company moved on to another method of communication via automated hyper-space message satellites. After being abandoned by the company in 2200, the building sat vacant until Squidman found it floating in interstellar space around 2207. Squidman and his cyborg helper, Squidtron, then opened up a spaceship repair business called Squidman's Pit-stop that was a front for illegal spaceship modifications and smuggling for the Black Hole Gang and it's members. After the gang was utterly destroyed in 2211, Squidman seemed to go clean, and set up the a legitimate business called Smokey's Space Garage with help from Dr. Hamm "Smokey" Porkchop, a fellow retired evil-doer. They used the old pit-stop as a base of the new business venture, but really the three former villains decided to go on with their life of crime, but in a good way by helping the less fortunate victims of the Space Police IV regime. They do this by giving them means and money to fight back against the oppressive police state, with the biggest supporter coming from techno-mage Analog and his space car Shatter-point. The inside of the building has various spray paint cans and fuel drums lay about in a carefully-constructed illusion of disarray, as the entire facility is booby-trapped. For example, the sign on top of the building is actually a weapons launcher with a number of radar-guided dark-matter missiles, while the entire asteroid is equipped with a red-matter bomb at it's core, ready to destroy the base with a instant black hole just in case of a overwhelming attack as a desperate last resort... luckily, that hasn't happened, and the SPIV are oblivious to the robin hood-like second life of the Smokey's Space Garage and it's crew. This picture shows off the revolving weapons / tool wall.. It only opens to a code word and hand-print scanner combination. If one is used without the other in quick succession, the red-matter bomb will arm and begin it's countdown. If another code-word is entered, the bomb at the core of the asteroid will disarm and reset. The garage feature a cold nuclear fusion reactor to power the facility, it's defenses, and refueling any visiting space ships. The entrance to the reactor is guarded by an airlock and is connected to the fusion control room, which also controls the secret defenses for the outpost. Squidman is on the left, and Squidtron is on the right... or maybe I've got that backwards? No one really knows for sure who is who anymore, or if they are both robots, with the real Squidman somewhere else in the universe. Here is the figure for Dr. Hamm "Smokey" Porkchop. Three of these are used on the signs placed throughout the model. If you see a white 2 x 4 tile, then this sign goes there. (It's not on Bricklink yet, that's why there is no link to it!) OCTAN space tanker This OCTAN truck is on the smaller end of hover tankers. It can fit in tight and hard to reach areas with it's small size and high maneuverability, a still carry two different types of fuel in the two side pods. This type can carry Nitro-oxide2, propane. It is a regular supplier of various fluids at Smokey's Space Garage. This ship should feature the following printed parts, this goes on the front of the ship, while two of these go on the side pods This OCTAN tanker has three engines: two sub-light and one hyper drive. The model was inspired by Bricksky's alternate build of set 60016 from 2014. The pilot of the ship is wearing the standard OCTAN spacesuit, circa 2217. Here are the LDD files for the tanker and garage. What do you think? Comments are always welcome, be it complaint, praise, question or otherwise!
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This is a standard patrol car.. space car? for my Space Police force. It's the first thing I built with play features in mind. So... the roof detaches easily for cabin access. Interior shot showing the controls and accessories: pistol to the right of the pilot, handcuffs to the left. The rear is cargo space, or prisoner transport. It's occupied at the moment. Top semidisassembled to give a better view of the interior. That space in back is pretty bare. Pilot, prisoner, accessories. Without a prisoner, those extra cuffs are left to just rattle around in back, make lots of noise. This provides an incentive to arrest someone as quickly as possible, promoting good police work!
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Hello everyone! So every now and then I look at this page and get inspired by many illustrations presented here or just try to remember them, and it inspires me to think about how would I reboot the "classic" Space themes, such as Blacktron, Ice Planet, Space Police, Spyrius... These thoughts has led me to some results that are posted here. And today I want to show you some of my ideas of how would droid/robotic helpers would look like in a rebooted space? Ice Planet Reloaded - Figures by The Mugbearer, on Flickr The Ice Planet robot was the first that I made. The role I had in mind is a fast-moving scout/courier. Space Police Patrol and Apprehension Unit by The Mugbearer, on Flickr For Space Police robot I had a more specific role in mind. This droid is for patrol and apprehension, which means it must have a sturdy frame and be mobile enough to scale the distance between itself and perpetrator. It hovers above the ground and uses it's shoulder boosters for steering. Blacktron Intruder Bot by The Mugbearer, on Flickr The latest robot I made is the biggest among them all, and there's no surprise since it's an intruder battle droid that disguises itself as a recon probe. It's armed with plasma circular sawblade and a laser gun, and it's sole purpose is to sabotage the work of M-Tron's facilities. That's all for now, enjoy!
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Before reading, PLEASE NOTE: These vehicles are just the super secret police vehicles from the LEGO Movie, re-branded to tell the story of SP IV. Also, my brother helped me a bit with the story writing, specifically the part about the space congress. Background for the Space police version 1 -4: In the original Space Police, they were just that, a police force in space. They would round up bad guys and put them in jail to await trial. After the prisons became full and the Blacktron Wars got really close to home, they turned into a SPII, an army of police men & women ready to fight any battle any way that it took to win. After the war was over they were scaled way back in terms of power and influence. By 2007, the Space Police had been put under the control of the Universal Space Congress and turned into their third incarnation, which was basically SPI but more refined. Instead of throwing them in jail, they put them in stack-able, easier-to-maintain cyro-pods to await trial. Then the Black Hole gang (secretly under the sway of the Blacktron) arrived. They destroyed several SPIII stations, and sent many convicts free. Meanwhile, Blacktron officials officially denounced the Black Hole Gang and spread rumors of police corruption and gang / police cooperation conspiracy throughout the Congress via their agents. The SPIII were able to stop those rumors and put the Blacktron's plans in the spotlight, but at great cost. With Congress' eyes opened to the Blacktron's plan of severing the ties between themselves and it's only protectors - the Space Police- the congress gave everything they had to the police who then stopped the war by vaporizing the Blacktron home-world . Unfortunately, the all-alien Black Hole Gang led to some anti-alien polices to be installed in the Space Police, now in their 4th Incarnation. This has led to clashes between the Police and Alien Rights groups. As of January 1st 2014, The Space Police have made the Universe more like a military state under their control. Even the space congress unofficially serves them as payback for the SP saving the known cosmos in the war. Everyone officially denies it, but at the same time they know who pulls the strings and what will happen to them if they talk. Some people try to stop them, but they almost always disappear - another loose end severed. It is almost as if the Space Police had turned into the very thing they sought to destroy. The OCTAN corporation helps supply the Space Police with the latest in crowd control, armored vehicles, uniforms, and barely-legal tactics and military-grade "stun" weapons. The vehicle seen here is a Radically Advanced Design (or R.A.D.) Hovercar, rushed off the production line to combat the remains of Blacktron and the Black Hole Gang. The car utilizes a standard OCTAN fusion reactor for power. These officer drop ships are any figures worst nightmare: pulled into service during riots or "times of great threat, peace disturbances or etc." These ships are actually used as fear weapons; the sight of one is sure to make an rebel cell move it's HQ or think twice about doing so, as even if it's just empty and on it's way to the repair bay. These ships were originally equipped with holding cells that have been removed in place of the much-feared but never photographed "Cryogenics Unit", also known as Division 13. These ship will take the people and any witlessness to the Division and put them into icy storage, for "retrieval at a later time and safer location". This is a mod of set 5985 (Space Police Central) and the cell design from the LEGO Movie set 70815. (Super Secret police Dropship) The exterior of the base features two holding cells and a repair garage capable of fitting a police patrol hover car from set 70802 (Bad Cop's Pursuit) with just a little overhang at the rear. I also made the cafeteria a little bigger and one floor taller. The overview tower is a little larger, having moved the front forward a couple studs and adding another section of windows to the bubble dome. i even changed the color of the windows to trans-clear. The rear of the model features openings allowing for access to the inside. From left to right you can see the cafeteria on the bottom floor of the nearly windowless building. The top floor of said structure features the commander's desk with computer. The next section has the garage on the lower floor, while the command bridge oversees the landing of large dropships and medium size patrol craft and smaller speeder bikes. The weapons rack is up there too, just in case. (oh, and by the way: the color coded bricks are used to describe different threat levels to officers & civilians: The Green brick means it is situation normal for everyone. The yellow bricks means heightened threat level, civilians are advised to take extra precautions but are allowed in most places still, but identity cards may be required. Red means extreme conditions, such as a war within the city or severe riot. Martial law is in effect, civilians are ordered to stay home or at work, no one leaves or enters high-risk areas, and identity cards are a must: no exceptions.) The right of the model features a targeting range and holding cells. The model is mostly modular, with the cafeteria building being disconnected from the main complex. The holding cells are movable too, being loadable into transport vessels or dropships. NOTES: Here is the ldd file for the station and the three ships: http://www.moc-pages...1448477121m.lxf Also, here is how to build your own SP-4 officers: The uniform for these officers is supposed to be the Super Secret police outfit ( http://alpha.brickli...lor=63#T=C&C=63 ) with plain black legs ( http://alpha.brickli...lor=63#T=C&C=63 ) and this CITY policeman's hat ( http://alpha.brickli...lor=63#T=C&C=63 ) while the head is the standard yellow smiley head ( http://alpha.brickli...Color=3#T=C&C=3 ) The vehicles are Bad cop's hover car (found in this set: http://alpha.brickli...=70802-1#T=S&O= ) and the dropship, found in set 70815 (See it here: http://alpha.brickli...=70802-1#T=S&O= ) The small enforcer hover scooter poly-bag is also used by SP IV when needed. (link to it: http://alpha.brickli...=30282-1#T=S&O= ) Any thoughts / comments / complaints / opinions are welcome! EDIT 7/27/16: Added real life models and space police precinct station.
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Greetings community! I am here to share something like an unfinished project of mine. Maybe someday I will finish it. Spyrius Minifigs Spyrius Reloaded - Figures by The Mugbearer, on Flickr Well, nothing special about minifigs, but here's surveillance drone and assassin droid. Spyrius Vehicles Spyrius Reloaded - Recon Mech by The Mugbearer, on Flickr Spyrius Reloaded - Recon Mech - Open Cockpit by The Mugbearer, on Flickr Recon Mech. Revamp of my favorite Spyrius set 6889 "Recon Robot". Spyrius Reloaded - Spy Saucer by The Mugbearer, on Flickr Spy Saucer. Something between revamp and independent MOC. I was obsessed with idea of transformable vehicles for Spyrius. Space Police Minifigs Space Police Reloaded - Figures by The Mugbearer, on Flickr Here's three Space Police outfits made after old SP designs. Ice Planet Minifigs Ice Planet Reloaded - Figures by The Mugbearer, on Flickr Two Ice Explorer Outfits, and my pride - service droid. Ice Planet Vehicles Ice Planet Reloaded - Snow Skiff by The Mugbearer, on Flickr Snow speeder with two slide rails for maneuvering. Ideal for long single trips out in the snow plains of Ice Planet. Equipped with some instruments and survivalist's pack. Blacktron Minifigs Blacktron Reloaded - Figures by The Mugbearer, on Flickr Simple Blacktron operatives. Traditional Blacktron-II color scheme. Metallic parts represents artificial limbs. Blacktron Reloaded - Agents by The Mugbearer, on Flickr First Blacktron color scheme is great for making some shady persons like raiders and secret agents. I don't know when but I'll upload more stuff.
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