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Captain Dee

Eurobricks Dukes
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Everything posted by Captain Dee

  1. Neat little workshop. It has an industrious look, and while the details are pretty good, a little more could still fit the available space. I think my favorite part is the bellows - so simple, but a very nice design at that. If those workers stay busy you'll soon need to build a complete armory.
  2. Neat house/workshop. The use of the minidoll parts as displays is clever and the other sewing accessories look good. I like the overall design; the hallway in particular is a neat feature, the bay window looks expensive and the fountain is nice. It makes a fine shop for a tailor. Keep it up.
  3. Beautiful office and nice story to accompany it. The walls and floor look great; the dark red in particular gives it a very stately and important look. The furniture is nice and the little pockets of loot on the edges are a neat feature. I like the cast of characters as well. Good work, and a fine scene to go with your lovely ship. Sir Dee once visited a prominent Eslandian shipyard and was simply amazed by the workers' efficiency. One carpenter sawed his board 18 times and it was still too short!
  4. This is a pretty good design, and being built on a prefab hull, I can live with the close gun spacing and stacked (non-staggered) gunports. The overall look is really good, and both the bow and stern turned out well. A pity we can't see her fully rigged, but at the same time the shots of the other ships in the harbor are nice. And I commend you for building a "64" as they were a good balance of firepower and good sailing and handling characteristics. Keep it up.
  5. Very nice snow, and a fine addition to the fleet. The colors are nice and the sloped bow looks good; too bad the tumblehome doesn't continue to the sides. I like the low cabin, and agree that removing the upper stern piece would permit the cabin to be lowered even more for a flush-decked design. The guns look great, the rigging looks fine, and I'm all for paper sails unless the final model is intended for permanent display or something. Good work - and I look forward to eventually seeing that frigate.
  6. This is a nice design overall, and while the sharply contrasting colorscheme isn't really my thing, it's definitely eye-catching and would be unmistakable on the high seas. No Jolly Roger needed! The shape is definitely that of a carrack and the panel sails work well enough, especially for a digital design like this. I like it.
  7. Now why would anyone start up a plantation just to grow a bunch of weeds?? What are they really up to?? Wait... that's singular, not plural... Hmm... makes a bit of a difference... This is a nice looking plantation, and I don't mind the neat clean look at all: we're talkin' high-profit stuff here, right? Makes sense to me that it would be all tidied up. Those plants look pretty good, and being built into the base completely upside-down is a good idea. Oh, and the baggy full of leaves made me laugh (even though I have no use for the stuff - I prefer cocaine ). A few years ago a prospective politician named Al Weed was campaigning for a local position, and I always got a chuckle out of his roadside signs: "Weed for delegate." I suspect he was a hit among the younger crowd, but I don't think he won the election. Anyway, this is a nice little build. But what's growing in front of the little shed? Poppies? Good work and keep it up.
  8. Lovely interior and good continuation of the story. I like the floor, which is surprising because I never would've guessed the red stripes would look good, but it goes together very well with the tan. The windowsils are clever and the furniture is great. Keep it up.
  9. This is a very nice, peaceful, sombre build and story. Having laid 3 close family members away in the past 4 months, I must say that scenes like this are lacking in a historic colonial setting like BoBS where death was a very common occurrence. The interior looks great, especially the way you've done the body, and the outside part of the scene is nice as well apart from the plain base. I like the subject matter and think you've done a really good job portraying it. As for the minifigs - I would happily loan you a couple dozen ladies in dresses if there was a practical way of doing it. But even without having lots of them you did the story justice with your build. Good work.
  10. Lovely little farm/plantation. The buildings both look pretty good, and the details throughout the arrangement really bring it to life. The base is well-textured and the first photo is so close to perfect that I thought it was LDD at first glance. I'm a farmer, and while I've never raised a pig, agricultural scenes like this warm my heart. But I'll eat bacon however you want to cook it - I'm not picky! Good work, and a very welcome addition to King's Harbour.
  11. This has a nice classic look, and those vibrant colors really stand out. The interior is nice but my favorite feature just might be the courtyard - it looks like a quiet peaceful place to relax. Overall it's a neat little build.
  12. This is a nice market scene, and the dialogue at the end is great. There's quite a cast of characters and the tree in the corner is a neat feature. Keep it up.
  13. Actually... there was a very lively debate about land-based sizes: were they minimums, or maximums, or just a guideline, or what? (answered as just being guidelines) I understand the logic behind using concrete numbers - but this would be really difficult with prefab parts since their lengths and widths are predetermined (12 or 16 wide, 8 long on the midsections, etc) and many different types and sizes of vessels have been and will be built from them. We can't limit a 16-stud beam to a particular class (or classes) without prohibiting people from building larger-class illusion-scale vessels. If everything was brickbuilt it would be easy... but that ain't happening. I like the current approach, and remind everyone that the examples listed on that size chart are just that: examples. Schooners came in many different sizes (a 4-master would no doubt be bigger than a 2-master) and could easily be several different classes, even if they aren't listed as an example for several of the classes. But I agree: numerous vessels have been posted that looked over- or under-licensed without raising any eyebrows. I think people should just build what they want and then worry about the class later; if in-game money is a concern (building for a specific license cost) there is ample opportunity to ask for input either here or in the general Q&A/starting topic. That might not be perfect, but basing classes exactly from the dimensions (especially studs burthen) could be messy too, and I dare say every single vessel need not be perfectly licensed anyway. It's a game, license costs are based on class and not actual size, and if people have demonstrated good effort with borderline sizing to meet a particular class then I see no reason to penalize them. That being said, the schooner in question seems really small for the requested class - again, the chart lists examples and schooners could easily be smaller or larger in class - and if lots of people object to or question the requested classification I generally think it best to reconsider the matter. Perfect? No. Does it have to be? I think not. As with land-based licenses, I believe there is room for interpretation within reason.
  14. This vibrant house demonstrates that there's plenty of life in classic building styles and colors. It looks very fitting for the setting, and the fence and walls around the property add to the historic look. The windows and color-matching lanterns are nice, the swing-away walls are a good idea, and the statues by the front gate are neat. It's a great house for a scientist. Keep it up.
  15. This is a nice little build and a fun read. The harbor master's collection of... stuff makes for a pretty good picture, and the fort/bastion turned out well besides the small gunports. I wouldn't worry too much about yellowed bricks, unless they're terriblly so. Keep it up.
  16. This is a lovely facade with enough architectural elements to keep the eye busy for some time. White is a good color choice, especially for that setting, and those windows look nice too. The courtyard looks perhaps a little rough but the fountain is a nice central feature. Overall this makes a very nice town hall.
  17. This arrangement looks really good, and I like the progression from first landing up to its current form. It should be a really nice layout as it expands. Keep it up.
  18. Hmmm... a quarry, sawmill and brickyard/oven were three things I had planned... it seems we're thinking alike there. But I fear my building pace will be too slow to contribute to these contract builds, at least for now...
  19. Ummm... well I suppose you could call me a Sea Cow... ...but please don't... Or better yet, a whole herd fleet of Sea Cows!!
  20. Jacob, I suppose some people actually type it out and others have the site substitute it for 'em in place of what they'd really typed...
  21. Sign me up for the two new ones as well. Thanks.
  22. Fantastic! There's much life in facades. The combination of large scale, beautiful architecture and colors, and lovely details make this a magnificent creation. I really like the second photo; it provides a great ground-level perspective and the crowd looks nice. Excellent work.
  23. Where in hades did the idea that "Sea Rats are pirates" come from? The name "Sea Rats" was chosen over "Pirates" as a way of allowing non-pirates to participate in a non-imperial faction. If the faction was all pirates you can bet it would be called "Pirates." Lego didn't start a theme called "Sea Rats" and for a good reason. Piracy is defined as robbery at sea. Any Sea Rat not engaging in that is most definitely not a pirate. Privateering is a legally recognized form of piracy, plain and simple - employed during war, meaning that claims of privateering by anyone would need prior declaration of war or some open hostility. Many privateers kept right on raiding after peace was declared, making them plain ol' pirates in the eye of the law. And subject to execution like any other.
  24. Yes, I always understood it as total stud area and not a square. But I don't think the rules give any indication, and when past contests (like PtV) required a square base, not making the point clear means confusion among members. We can't assume that people will know which way(s) is/are allowed.
  25. Technically speaking privateering was an officially-sanctioned act of war; preying on foreign vessels in times of peace was outright piracy (and numerous privateers got their necks stretched for it). I don't remember the MCRA details, but if Eslandola attacked a Sea Rat trade run as an aggressor and not a defender (not to be confused with a fleet of Sea Rat pirates) then it sounds like piracy to me too. The same applies to all the factions: capturing others while not fighting a war is piracy, plain and simple. The nature of build-offs like this perplexes me a little: who calls those shots? Under what circumstances can it happen? This one is supposed to be a peaceful resolution to piracy - but would other similar circumstances also work this way?
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