Jump to content

Captain Dee

Eurobricks Dukes
  • Posts

    2,863
  • Joined

  • Last visited

Everything posted by Captain Dee

  1. I think we can safely say the charts already govern shape and size (no, the shape is not strictly done; effort is rewarded!) and I dare say something as simple as switching from min. to max. requirements will not limit creativity/complexity within reason: specifically, changing the numbers to reflect a sensible size limit and not suddenly requiring everything to be huge just by the existing charts. Large plantations wouldn't suddenly have to be 128x128; I think we could all agree that effort and building something within the current (or slightly modified range) is more important than a strict, all-or-nothing limit. My goal is simply to remove the confusion: some of us see those numbers as minimum requirements and some of us interpret it to be maximums, which is a mess. I'm not campaigning to suddenly make everything bigger - I just want a clear ruling. We're not aiming for any level of realism - forget it, it ain't happening (unless someone volunatarily does it!) The three different sizes are objectives with a reward; besides, a 128x128 plantation is not much more than a minifig-scale garden plot anyway. It would still just be representative. I'm going to be bold and say no one wants to require aiming that high on everything; that's not what this is about. We just want a clearly-defined rule, regardless of what the numbers look like before or after. For me at least this isn't about forcing people to go big: simply build with effort, to a size within reasonable bounds according to the charted levels, and everyone should be happy - as long as we all understand those levels to mean the same thing.
  2. My thoughts exactly. Defining sizes as maximums makes no sense to me.
  3. As long as it isn't clarified in writing it will confuse newcomers - shoot, even I had it wrong in thinking (per this particular situation) that a large plantation had to be at least 128x128, a medium had to be at least 64x64, and a small at least 32x32. And all along I was thinking those were minimum sizes!
  4. There's no incentive for other factions to get involved - nothing to gain besides 10 DBs for building, but there's big incentive for Esl to be involved. That's why the teams worked out like they did. Seems like a lopsided approach to me.
  5. Wait... how exactly can a build-off function without input from both sides? A horse can't race itself. If no-one signs up for Mardier wouldn't the race be off? At the very least I can't see Eslandola claiming both ships without an actual contest. If they build something, I can see giving them one, sure, but both? Perhaps building for challenges such as this shouldn't commence until both teams are together - and if one team is a no-show, the rules should be prepared to address it. Why the lack of interest in Mardier until now? Read the rules - what's to gain? But the way it's set up, there's much to be gained for the other side...
  6. The idea of building above- and below ground in a mine scene turned out really well. It looks great and the high amount of accessability is nice. I'm also curious about what they're mining - obviously the miners must know, to be able to work effectively. I'm guessing silver.
  7. I want to comment on the bulky look of this fine vessel. This particular way of building (going high on the prefabs) results in something closer to a full-hull model than a waterline design (even if the prefab curves aren't quite right for that) and it's important to consider this when commenting. There's no way a two-decker would ever ride that high; I suspect the waterline would be somewhere around the area where the brown of the lower hull gives way to the colored section above. The change in curvature of the prow is another really good indication if the approximate location of the waterline. And even if the decks are still a little high, it's good to consider the difficulty of building a big man-o-war on those hull pieces. Yes, it's bulky - but they all were when viewed in full, either prior to launch or in a drydock. She'll make a fine display piece as shown.
  8. Excellent workroom/office. The wall panels look great, the fireplace and chimney are nice and the furniture fills out the space really well. It's a very well-detailed scene throughout. Good work and welcome aboard.
  9. Fantastic setting! Those gnarly trees are brilliant and make great use of what I thought were useless parts. The rest of the vegetation makes a perfect jungle scene and the minifig posing, accessories, and storytelling are all really good. Excellent work!
  10. Beautiful build Mike! The fort looks great by itself built up above the marshes, but adding all the mangroves growing through and around it really makes it look incredible. The cannon arrangement looks fearsome, although slightly vulnerable without any forward defenses - which would of course be difficult in that environment. Overall this is an excellent composition. Good work.
  11. Excellent market square. I always like these scenes, and you filled it with lots of good minifigs and accessories. And I happen to like the cobblestone just the way it is. Good work. And... Approved by Leadership (Possibly the last time I say that... )
  12. Excellent forced perspective (leave the background out of focus!) and clever cannon innovation as well. The palisade looks nice, and that stack of shot is great even if it ain't the genuine stuff. The single pic really works great under the circumstances. Good work.
  13. Beautiful fort. Those sloped palisade walls backfilled with dirt look fantastic, and the place looks very well-armed with that many cannons. The tower looks great too, though vulnerable to cannon fire, but I suspect that was always a problem with tall towers. Overall it's a superb arrangement and the bars in the cones give it a unique detailed look. Great work once more.
  14. Ohhhh... that first pic at sea is beautiful Good job with the editing, and of course the upgrades as nice as well. But I still like her original carrack form too. Sir Dee was away on other business and unfortunately didn't see her while being reworked... but the men who refitted her reported that she was very well-built and a joy to work on (and impossible to miss with her black widow paint scheme). Actually I'm flattered that you even mentioned the shipyard. Gracias Now she's all set for some prosperous trade runs!
  15. Awww... I'm gonna get all emotional now... But seriously, this is a very well-written and built and photographed duel. I like all the different poses, and Janszen's expression upon seeing Lady Norrington is perfect. The beach looks great, I like the assembled crowd, and the idea of duelling til first blood is a neat idea (well, I'm not much for that silly fighting to the death stuff over simple offenses like these anyway). I dare say it's been worth the wait.
  16. Beautiful blockhouse. The overall form looks just about perfect and the dark red roof looks great. I don't mind the flat base - it makes perfect sense to me, otherwise it would be more difficult to defend. The action on the ground looks good and the story is well-written as usual. Good work.
  17. This is a beautiful and well-detailed jungle scene. Your depiction of the burnt area is great and the ensuing battle is nicely illustrated as well. There's so much to observe that it takes some time to see it all. Good work.
  18. Very nice and original entry. The carriage looks great and the grassy base is an innovative use of parts. Overall the scale seems more appropriate than what's often depicted for this type of thing. Good work.
  19. Very nice catamaran. The shape is excellent, although the color scheme looks somewhat modern. And I agree - the tiller is a cool detail. Keep it up.
  20. Neat entry. I like the ruins in the jungle, and the palisade looks nice. The action is great too. The use of strong sunlight gives it a mid-day look, but is almost too much in some of the pics. But it's a fine build just the same.
  21. Both these builds look great, and their size shouldn't be an issue. You've put the effort into neat and clean presentation, and the story is a good read. Keep it up.
  22. Excellent build and story ending! The built-up pyramid looks great and the minifig posing is really good throughout the whole action sequence. This has been a superb read and a very good entry.
  23. The fort built into the rocks is great. The story is an interesting read as well. This has made for a very nice collab between the two of you.
  24. This has a nice young settlement look to it. The interior, while a bit cramped, looks good. But I wonder... is the monkey there for an education, or just up to mischief...?
  25. Violent entry! But it's very nicely built; the water and beach turned out really well and I like all those trees. I just wonder who those thugs were and what they were up to...
×
×
  • Create New...