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Everything posted by Ayrlego
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Settlement, King's Harbour, Cocovia, Corrington
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
An agricultural research station (large education) for the ETTC.- 77 replies
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Previously... Arriving in King's Harbour with her precious cargo, Jennifer Cartwright of the ETTC wasted no time in setting her project up. Within a week she had established herself in a company farm house on the outskirts of King's Habour. Clearly the property itself was not suitable for the first plantations; however Jennifer had decided that she needed a base of operations to first grow and study some seedlings before conducting a thorough survey of the island for suitable locations. Seeds were germinated in planter boxes under shade covers, then the saplings could be transported to test sites around the island by the wonderful Grand Wagonway of Cocovia. Now after almost a year of study, Jennifer has narrowed down her selection to two sites, one close to Quinsville and one not far from her test site outside King's Harbour. She is especially proud of her two mature samples she has grown at the test site. Along with the seeds she had 5 advanced saplings shipped from Tazelft; however, only two survived the journey and transplant into the ground. Now for the first time they are bearing fruit and she is especially proud of the bright red coffee cherries. Soon she can begin experimenting with the the processing phase! But first the initial plantations must be established and so her work is about to become even busier. ________________________________ GoC Task 5 - Higher Education. Stage/Entry 2: Vocational/Industry Specific Education. Footprint: 64x48 While at first glance this one may be better suited to Stage 3 academic/higher learning, I feel it fits better with the industry category because of the commercial nature of the research being conducted. The property will be licensed as an educational for the ETTC in King's Harbour. The coffee tree has had me working for a while trying to find the right solution in bricks. After many (terrible) iterations, the above example is as close as I can get for now, I'd be really interested to see anyone else's ideas! The trees themselves should be possible in real bricks - I'll give them a try when I get a chance. Even digitally they are fiddly though, I am not looking forward to putting together a plantation (or two) worth of them...
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I'll leave the GoC judging to the others here, as their experience with ship design and building is far greater than mine! Having said that, I do like the shaping and the colour scheme here. She looks like a reliable and sturdy sailor. Nice work.
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[COR - FB] Spudkirk Logging Camp
Ayrlego replied to Spud The Viking's topic in Brethren of the Brick Seas
I like the both logical and humble beginnings for the settlement and what better than with a logging camp! For a relatively simple scene I think the ground texture is perfect and the attention to detail with the different shades of sand and wood really catch the eye. Great work! -
I think Elos pretty much said it all here.... I am loving the pastels you seem to be using at the moment and the aqua here is no exception. The barrier around the balcony is simply fantastic - great job there. And just when you think the exterior is great, there are interior shots!! The wood panelling on the shot with the figure who looks like Allcock is brilliant - they are tiles right? Getting them into place must have taken a heap of patience! Great job all round and another splendid addition to SE.
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[SR-FB] Bru-HaHa Opens New Facilities
Ayrlego replied to Roadmonkeytj's topic in Brethren of the Brick Seas
Brilliant work here Roadmonkey. So many details to take in and I love the way it all comes apart for access. Fantastic effort! -
[Cor Jan FB2] ETTC - The Sacred Bean: Prelude
Ayrlego replied to Ayrlego's topic in Brethren of the Brick Seas
Thanks Prof, the palm tree is from here. The life rings are the best solution to getting a non-flat tree that I have found so far. Thanks Roadmokey, I considered green houses for the next instalment, but I figured they wouldn't be needed in the tropics, so I've just used a shade shed. Thanks Blackbird. I am conflicted about where to establish the first plantation. The next instalment will be an educational research station/nursery just outside King's Harbour, but after that I'm not sure about the plantation/production facilities. I favour KH as sort of like our colonial capital, although Quinsville is more like the centre of our cafe culture... so both are very fitting. The great thing about KH/QV is they are connected by the wagonway... so maybe a split.... or maybe I'll just have to do two sets of everything! Thanks Kai. At one stage Kaliphlin was a serious consideration! As mentioned above the palm tree is Full Plate's excellent design. Thanks Capt Wolf, any excuse to get the camels out is a win right?! Thanks Captain Dee. I always am torn between historical accuracy and making my make-believe world a better place... In this case I decided to go with a female lead, mainly as something different but also in the back of my mind maybe a possible match for Colonel Allcock? Who is still somehow a batchelor! I guess we'll see how things go.... Thanks Bodi, I was surprised I had enough 1x1 tiles for the pattern, so I'm glad it came out well. -
Jennifer Cartwright graduated from the University of Belson in 617 with a degree in Botany. She had studied diligently along the academic path approved by her family and Corlander society and while she gained some certain satisfaction from the study of plants; she longed for for a more commercial path. Her friends would often tease her that there must surely be Eslandolan blood somewhere in her ancestry! Situated in the student district outside the huge university was a small establishment run by some Corlanders of Mokolei descent. Their specialisation was a hot drink, thick and bitter in taste, made from a product specially imported from the Southern Mokolei satrapies. Different from the Cocoa drink recently introduced from Cocovia, this drink was called coffee and while not unknown on the Madrice Peninsula, it was not common either. The botanist in her was fascinated with the 'beans' that produced this addictive beverage, while her dormant commercial instincts were awoken by the possibilities that could arise should someone be able to cultivate the beans without having to rely on unreliable trade with a distant and unstable empire. She learnt as much as she could and discovered that the bean was not a bean at all, rather it was the end product of a long process involving the fruit of a type of small shrub native to the tropical southern parts of the Mokolei Empire. With substantial Corlander settlements now in Terra Nova, she became convinced that these shrubs could be grown in the colonies in quantities large enough to import back to Belson and start a fad to rival the popularity of Cocoa drinks. She just needed a backer.... After graduating, she carefully prepared her research and managed to gain an interview with representatives of the East Terran Trade Company (ETTC). Interested in her proposal, they conducted their own research and decided it was worth investigating. Jennifer was dispatched to the Mokolei Empire to acquire samples of the shrub for import to the colonies. After six long months of research, she believed that she had recorded the growing and processing conditions accurately enough to be able to recreate them. She purchased a large quantity of seeds for several different species of plant and had them transported by caravan to the Northern Mokolei port of Tazelft where the ETTC had recently established a small presence. From here they would be shipped to Cocovia for the next part of her plan. __________________ A small build to introduce a new ETTC character and story arc I want to do introducing coffee to Cocovia.
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Book III - Mitgardia: Guild sign-up and Discussion
Ayrlego replied to soccerkid6's topic in Guilds of Historica
Hi all, sorry for my absence over the last month, I was super busy with BoBS at the end of the year and away from my bricks over the holiday period. Unfortunately I won't be able to participate in challenge II as I am heading away for the next six months. I have a final AoM build almost complete on the table that I'd like to finish before I go. Then hopefully I'll be back to participate again around June. Just wanted to let you know I haven't abandoned Mitgardia! -
[GoC] Artillery Field Testing
Ayrlego replied to LM71Blackbird's topic in Brethren of the Brick Seas
Nice scene for some redcoats and an interesting subject with the field testing for the artillery pieces. The organ gun especially appeals to me, the carriage is very nicely done although some of the barrels appear slightly off alignment - no doubt the experimental nature of the piece means that they haven't quite perfected it yet! For feedback, I'm guessing you have a fairly limited selection of physical bricks, so I appreciate the effort made to vary the elevation using plates - it's come up quite well. I do like the attention to detail with the brown around the gun pits representing the high traffic areas although I'm not too sure about the lime green here. It's a hard colour to get right, @Puvel has some great examples (one, two, three) of lime green in vegetation. All up a nice job.- 10 replies
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[SR-FB] Restoring Order to Chaos
Ayrlego replied to Roadmonkeytj's topic in Brethren of the Brick Seas
Those birds are brilliant! As is the minifig posing. How did you manage to get the kneeling effect in LDD? The vegetation is also well done and I like the lava flow. If you are interested here is a design for a style of palm tree similar to yours that I have recently started using (both physically and in LDD). I always found it hard to get the style using those leaves not looking flat on top and the use of the life rings in the linked tutorial solves that problem nicely. Just a thought! -
I agree with @Ross Fisher, this is much better than the WIP. Thanks @Elostirion for the great advice. A lot of the suggestions were really simple things, but they have really added to the build. As to the subject, IMO it doesn't matter that the build doesn't technically show rebuilding. Surveying the damage would have to be done before relief and rebuilding anyway. Besides, the point of the activity was to help improve the build quality, so I'd say this definitely qualifies. The base looks much better with the addition of the wedge plates; however, I think it would look even better if they were level with the ground. It appears you are using a 16x32 base plate underneath. I'd do away with it and build directly onto the plates. I posted the link for Roadmonkey's build, but if you didn't check it out I'd recommend having a look at this tutorial on irregular bases using wedge plates. The ruined wall in the corner is done quite well. I think it would probably benefit from more light bley plates scattered around the base of it. They don't need to necessarily be attached to anything, just loose would achieve the rubble effect. The cannon is especially well placed. Like in Elos' original suggestion, it would have been nice to see some 1x1 (probably dark bley) round plates scattered around the tracks as ballast. Overall it's a nice little build. For improvement at a minimum I can't really ask for more on the build, I think you have done a good job. It would be nice to see one of your next builds re-attempt the irregular base incorporating some of the feedback above if possible. For this build, however; I would like to see a photo which shows the entire build in frame incorporating Elos' feedback on contrast/brightness. Disclaimer: All feedback above is my personal feedback and not that of the court, who will return a decision shortly (we hope).
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
This is grossly inaccurately and I can not allow it to stand unopposed. I wasn't in court at the time but I was an active player in Corrington and I have since read most of the topics in the court. From what I have seen, Ska was overtaken by RL events and his participation was severely limited. If it hadn't been for people like Bregir, Capt Wolf, KB, Legostone, GG and others stepping up, then the game would have collapsed a long time ago. Seriously, it really annoys me how much crap Bregir cops. He practically drove Corrington for a long time and has put aside his own building and storytelling (thus the enjoyable parts of the game) to help drive the ship called BoBS. Not because he is a ‘mutineer’ or wants power or anything. But because he cares about the game and wants to see it keep going. I may not always agree with his every position or decision. But I deeply appreciate the amount of effort and work he puts in. Rant over. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
A question I have asked in court myself. It's something else under consideration. But for now baby steps :) No, you are absolutely correct. Another concern of mine.:) Just to be very clear, it was not the OOC bragging that brought on the earthquake. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
As it's come up several times, here is a list of all current royal properties with their owners and locations: -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
Very true and something we have considered. Next we are looking at ways to drain those accounts..... the term 'money sink' has been used. Any creative ideas are welcome! I have suggested a one-time income tax tiered by your current balance, but that wasn't very popular! (taxes never are...) This is how it is meant to be. Land income was always meant to be slow but guaranteed. Trading (and pirating) was always meant to be risky but rewarding. After 3 years we are still trying to find the right balance but I think this will be a huge step in the right direction. We ran some figures and in theory it looks good, but we need a couple of MRCAs for real data. I do however also agree with you and Bregir here, trade will probably need to be adjusted.... -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
Correct, my bad. Previously upkeep was 10, 20, 60 and 200. -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
We are currently working on implementing a number of rule adjustments to help combat inflation. These adjustments focus on settlement and property rules (particularly regarding forts and royal builds). The biggest effects most players will experience is a slowing of their property income, and increased expense to sistership lost ships. A full list of the adjustments can be found in the post here: -
We are currently working on implementing a number of rule adjustments to help combat inflation. These adjustments focus on settlement and property rules (particularly regarding forts and royal builds). The biggest effects most players will experience is a slowing of their property income, and increased expense to sistership lost ships. Here is a full list of the adjustments: 'Royal' / Great Properties 1. Ownership of Royal properties will now be limited to factions, settlements and charted organisations. Royal Palaces (residences) are exempt from this rule and may be licensed by individual players. The five current players who own Royal (non-residential) properties will be contacted via separate correspondence. 2. The income from Royal properties will be reduced to 100DB per MRCA turn. Income from Royal residences will remained unchanged at 15DB per MRCA turn. 3. Royal properties will now increase settlement values by 10 points (previously only 5). 4. To increase a settlement in size to 'City' at least one Royal Property is now required. To increase to 'Large City' two are required. To increase 'Grand City' three are required. To increase to 'Capital City' five are required. (Note: existing cities will keep their current size despite the number of royals, but cannot progress to the next level without meeting the requirement of that level. Cities effected by this ruling are listed in the spoiler below) Other incentives for building Royal properties are being considered and will be introduced in due course. Forts and Troops. 1. The faction starting forts now require upkeep to be paid. (ES = 4 large and 1 royal, OL = 4 large, COR = 2 large, SR = 2 large) 2. Fort maintenance costs will increase to 50DB for a small fort, 100DB for a medium, 200DB for a large, 600DB for a Royal per turn. Other 1. Property income will now only be paid each MRCA turn rather than monthly. 2. Mayoral pay will be eliminated. 3. The 'Town Bank' will be eliminated from the game. Properties will now no longer automatically contribute money to a 'Town Bank'. Settlements must now find other ways for financing expenses. In the case of a successful raid, funds will now be deducted from faction and not settlement accounts. 4. Sister-shiping costs will be doubled. eg. You will now pay double the original license fee for that class to sister ship. As some of these changes will require substantial modification of the accounts system, they may take some time to implement - changes will not be instantaneous! The goal is to have them fully implemented before the next MRCA turn.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
@Drunknok, @Maxim I While your reasoning is sound, game wise at this time the 'old world' is anything not in the island chains of the Sea of Thieves or Prio Sea area (and hopefully soon the New Haven Sea area) . -
Index of GoC Entries Corlander Entries @LM71Blackbird Redcoats Rule: Task 1, Task 2, Task 3 The Oaken Shield: Task 1, Task 2, Task 3 The Merchant Marine: Task 2, Higher Educations: Task 3, Strategic Outposts: Task 3, Mangrove Madness: Task 1, Task 2, @Mesabi The Merchant Marine: Task 1, Higher Education: Task 1, Mangrove Madness: Task 1, Task 2, (pending modifications) Task 2 . A New Haven Success Story: Task 1, @Ayrlego Redcoats Rule: Task 1, Task 2, Task 3, Higher Education: Task 2, Task 3 Strategic Outposts: Task 1, Task 2, Task 3 Purser's Network: Task 1 A New Haven Success Story: Task 1, Sweet, Sweet Corrington: Task 1, Equines for Elizabethville: Task 1, Daily Life of the Myzec: Task 1, Task 2, Task 3 Mangrove Madness: Task 1, Bastion of the East, Task 1, Task 2, @Legonaut Redcoats Rule: Task 1, Task 2, Task 3 Strategic Outposts: Task 1 The Oaken Shield: Task 1, @Wellesley The Oaken Shield: Task 1, Task 2, Task 3 The Merchant Marine: Task 1, Task 2, Redcoats Rule: Task 1, Strategic Outposts: Task 1, Daily Life of the Myzec: Task 1, @Darnok Chocolate and Coffee on Cocovia: Task 1, Task 2, Mangrove Madness: Task 1, Task 2, Daily Life of the Myzec: Task 1, @Bregir The Oaken Shield: Task 1 The Merchant Marine: Task 1, Task 2, Redcoats Rule: Task 1, Task 2, Task 3 @Sir Kingston Redcoats Rule: Task 1, Task 2, Task 3 @Brickwolf Redcoats Rule: Task 1, Task 2 , Task 3 @Puvel Purser's Network : Task 1, Task 2, @evancelt Redcoats Rule: Task 1, Task 2, Task 3 The Oaken Shield: Task 1, Task 2, Task 3 Strategic Outposts: Task 1, Task 2, Task 3 Purser's Network: Task 1, Higher Education: Task 2, @Spud The Viking Redcoats Rule: Task 1, The Oaken Shield: Task 2, The Merchant Marine: Task 3, The Purser's Network: Task 1, Task 2, Higher Education:Task 1, Task 3, The Lotii Connection: Task 1, Mangrove Madness: Task 1, @Justsomebrix Red Coats Rule: Task 1, Task 2, Task 3 The Oaken Shield: Task 1, Task 2, Task 3, The Merchant Marine: Task 3, Strategic Outposts: Task 1, Bastion of the East: Task 1, Task 2 @SilentWolf Oaken Shield: Task 3 @Bricksbypidy Red Coats Rule: Task 1, Task 2, Task 3 Bastion of the East: Task 1, Task 2, Task 3 Sweet, Sweet Corrington: Task 1, Task 2, Task 3 Daily Life of the Myzec: Task 1, Task 2, Task 3 Equines for Elizabethville: Task 1, Task 2, Task 3 The Lotii Connection: Task 1, Task 2, Task 3 A New Haven Success Story: Task 1, Task 2, Task 3 Purser's Network: Task 1, Task 2, Task 3 Higher Education: Task 1, Task 2, Task 3 @Lord Buckethead The Lotii Connection: Task 1, Non-Corlander Entries @TomSkippy Daily Life of the Myzec: Task 1,
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For the Glory of Corrington! (GoC) - A Faction Enduring Challenge Sometimes it can be difficult to find inspiration for a build or choose a direction for a storyline. Well, fear not fellow Corlanders, here is some direction for those times when you need it! The following are a set of faction endorsed cooperative building tasks to inspire and guide you on your journeys through Corrish territories in Nova Terra. GoC General Rules Builds for GoC tasks should be posted in their own thread with the tag [GoC]. You must also provide a link to your build in this thread. A progress list will be maintained in the second post of this thread. Quality - This should also be an opportunity for you to improve your building skills, so take your time and focus on quality. When presenting your build, designated members of Corrington will award you a if they feel it passes quality standards. Don't worry, we will of course take into account collection size and experience. If some minor adjustments are required, these will be suggested. Two from the reviewers are required for the build to officially count towards the challenge. It is recommended you do not de-construct your build until you receive the required from reviewers in case it requires some adjustments to pass these requirements. - By submitting an entry you agree to receive feedback from the reviewers and will accept their judgement on the matter. - All tasks have a minimum size requirement of a 20x20 (400) stud footprint (or equivalent - irregular bases are permitted as long as they meet the minimum 400 stud footprint). - Other individual requirements will be listed in each task description. Builds that do not meet the task requirements will be rejected. - Only builds posted after 1 January 2019 may count towards the GoC challenge. - Current reviewers @Ayrlego @Captain Dee @Bregir @SilentWolf @LM71Blackbird @evancelt Rewards - Complete any of the below tasks to earn the corresponding IC title for that task for one of your characters. All tasks consist of a minimum of three separate builds (entries). Some tasks will stipulate the subject of each of the three builds and may require them to be posted in a specific order. Others only require three separate builds that meet the requirements. Please read the requirements for each task carefully and ask any questions in this thread. - Each subsequent entry in a task must be significantly different from the last and should attempt to show some kind of improvement from the last, for instance using different techniques or changing the subject matter. NB: In some tasks, there might be specific requirements for the three builds defined. The idea is to glorify our faction, so you should strive to do the best within your own limitations and be proud of every GoC build. Clone builds rushed to complete tasks will not be accepted. - Complete three tasks (total of nine builds) for your main character to become a Knight in the Order of Corrington (OC) and the right to style themselves 'Sir' and use the post nominals OC. eg Sir Fredrick Mercury OC. - Complete six tasks (total of 18 builds) for your main character to receive a honorary Baronetcy within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Baron of Feltham - Complete nine tasks (total of 27 builds) for your main character to receive a honorary Earldom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Earl of Finnsbrough - Complete twelve tasks (total of 36 builds) for your main character to receive a honorary Dukedom within the Corlander nobility. Your new title will be announced by Royal decree when you complete the requirements. An example may be something like: Sir Fredrick Mercury OC, Duke of Rhyeshire - Nobility titles will only be awarded to Corlanders. Foreigners are welcome to participate in any of GoC tasks and will be awarded the corresponding title if they complete an individual task; however, they will not be eligible for ennoblement. - A list of tasks is provided below. They do not have to be completed in any order and new tasks may be added from time to time as faction priorities change. GoC Task List 1. Redcoats Rule! Background: The mighty Empire of Corrington is built on several foundations, but perhaps one of the most iconic is the bright scarlet coats worn by her soldiers. With dogged stoicism, Corlander redcoats face the harshest of conditions, are unmoveable in defence and relentless in advance. The sight of the redcoats of Corrington will always strike terror in her enemies! Goals: Show us your redcoats! Requirements: Build three scenes showing soldiers of the crown going about their business in the colonies. Your build must showcase faction troops, preferably redcoats. They could be training, parading, maintaining weapons, guarding supplies, fighting dastardly pirates or treacherous natives (and winning of course!). Alternatively you may choose to build a military building (fort, barracks, armoury etc. Just remember to include plenty of redcoats!). There is no EGS requirement for this task. Your combined builds should display at least two different branches of the army; for example, infantry, cavalry, artillery, engineers etc. Title Awarded: Patron of the Army 2. The Oaken Shield Background: The backbone of Corlander power in Terra Nova is the Royal Navy. Royal Navy warships hunt pirates, raid enemy hideouts and settlements and keep trade routes open. Goal: Ensure Corlander Naval supremacy in Terra Nova. Requirements: Build three warships for commissioning in the Royal Navy, one for each of the three naval armament schemes, Gunboats for the Colonies, Sloops for the Royal Navy, and Cruisers of Terra Nova. A requirement of this task is that the completed build is handed over to the faction for licensing and deployment. Title Awarded: Master Naval Shipwright 3. The Merchant Marine Background: While the Royal Navy has been prominent in keeping the sea lanes of Terra Nova safe, the Corlander Merchant Marine has seen a slow but persistent demise. We cannot allow this decline to continue. Goal: Build up a significant fleet of merchant vessels to bring home the riches of Terra Nova. Requirements: Build three merchant vessels, one if which is offered to the Crown. These vessels should be licensable in the EGS, and must meet the following requirements. In total, your builds must make up a minimum of 12 shiplevels. One ship must be small (class 1-2), another medium (class 3-5) and one large (6+). Additionally, one build should be a historical or exotic rigging type (eg. xebec, longboat, felucca, junk, cog, carrrack, proa, polacre, etc.), one should be a fore-and-aft rig (eg. schooner, sloop, cutter, lugger, etc.), and one should be a square rigged vessel (eg. brig, snow, ship-rigged, galleon, etc.). (The predominant rigging type on a vessel determines the category) Rigging types and sizes can be combined freely. Title Awarded: Shipping Nabob 4. Purser's Network Background: The 'Oaken Shield', or ships of the Royal Navy need shore based support to be able to function and carry out their roles or defending and expanding the Empire. The fleet operates several major Naval bases in Terra Nova and these require constant expansion. Major fleet bases include Arlinsport, King's Harbour, and Port Woodhouse. Goal: Build an extensive naval support and logistics network for the Royal Navy in Terra Nova Requirements: Build a series of three scenes showing how the fleet is supported from ashore. Your scene must be in one of the settlements listed above and must be licensable in the EGS. Ownership must be transferred to the faction. Each of your scenes must be a different EGS licence type. eg. Artisan, Commerce, Factory, Education etc. Some examples could include: Naval hospital, quays and cranes, armoury, ropeyard, sail maker, powder mill, cannon foundry, tavern, cartographers, various industries for provisioning, powder depot, recruitment office, training facilities, storehouses, etc. Title Awarded: Master Purser 5. Higher Education Background: Corrington is known as a bastion of knowledge and learning. Science, mathematics and literature all flourish under Corlander patronage and Corlander schools and universities are world renowned. Thus it is only natural that this passion for education is transferred with Corlander settlers in Terra Nova. Goal: Display Corlander supremacy in the field of education and knowledge in Terra Nova. Requirements: Build a series of three scenes showcasing Corrington's commitment to knowledge and science in Terra Nova. You can complete the following three subtasks in any order. There are no set locations for these tasks. 1. Build a scene showing some aspect of education for children of the colonies. The build must be licensable as an educational property under the EGS rules. 2. Build a scene showing some kind of vocational training in a specific industry or field. For example, a college for engineers or cartographers, an academy for military officers etc. The build must be licensable as an educational property under the EGS rules. 3. Build a scene showing a place for research or higher learning. Examples could include an agricultural research institute, a university college for theoretical mathematics, a chemistry or botany laboratory etc. The build must be licensable as an educational property under the EGS rules. Title Awarded: Patron of Knowledge 6. Sweet, Sweet Corrington! Background: One of the major premises for Corrington settling the new world was access to areas suitable for the growth and harvesting of sugar cane. The settlements of Stormhaven, Port Raleigh and Jameston all have burgeoning sugar cane industries, but the demand in the old world for sugar is insatiable. Alternative sources to cane sugar have even been investigated in Mesabi Landing. Our sugar industry must be expanded! Goal: Expand Corrington’s grip on the sugar industry in the new world. Requirements: Build a series of three scenes in any of the three main ‘sugar’ settlements (Stormhaven, Port Raleigh or Jameston) showing some aspect of the industry. Your three scenes may be in the same settlement, or can be spread across all or some of them. Alternatively one of your scenes may be exploring other sources for sugar (Agave or Stevia) in Mesabi Landing. Your scene could be anything from a plantation, to the storage and processing of the raw product, or any of the products derived from sugar (eg. Rum!). Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Sugar Kingpin 7. Chocolate and Coffee on Cocovia Background: One of the first islands settled by Corlanders in Terra Nova, Cocovia was so named for the abundance of Cacao plants that grow naturally on the island. Indeed the chocolate industry on the island now has a solid foundation and the demand for chocolate in the old world requires extensive expansion. The island is also thought ideal for the cultivation of coffee, although coffee plantations and industry have yet to be established. Goal: To establish monopolies on both chocolate and coffee for Corrington. Requirements: Build a series of three scenes showing the either the chocolate or coffee industries in Quinnsville or King's Harbour. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Your scenes must be built in the following order and the properties must be constructed in either the settlement of Quinnsville of King's Harbour. 1. Your first scene should show the growing of the raw product (coffee beans or cocoa beans) and must be licensable as a plantation under the EGS rules. 2. Your second scene should show some aspect of processing the raw product. It must be EGS licensable as a factory. 3. Your final scene should show the production or sale of the final product eg. A coffee shop or chocolatier. It must be EGS licensable as either a commercial property or artisan. Title Awarded: Colonial Cafe King 8. The Lotii Connection Background: Port Raleigh hosts a sizable Lotii community – the largest of any of Corrington’s settlements in the Brick Seas so far. These industrious arrivals have quickly adapted to live in the colonies; however, they have also transported much of their home culture with them. Many of their buildings are built in the style of their ancestral home and they have bought with them their traditional artwork, crafts and festivals. NB. The Lotii are based on a generic East Asian culture and previous depictions have displayed both Japanese and Chinese characteristics. Goal: Display Lotii culture in Port Raleigh Requirements: Build three scenes showing inhabitants of Port Raleigh with Lotii background. Your build should display some aspect of traditional Lotii culture which has been transplanted into the settlement. Examples could include teahouses, Japanese style gardens, porcelain production, Oriental style buildings or restaurants, fireworks production/sellers, street festivals etc. There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Honorary Lotii 9. Equines for Elizabethville Background: The rolling plains of the island of Lacryma are ideal for the breeding of horses, indeed some of the finest horses in the new world are from Elizabethville! Goal: Expand the equine industry in Elizabethville Requirements: Build three scenes showing some aspect of the breading, keeping or export of horses in Elizabethville. Examples could include a ranch, stables, racetrack, blacksmith specialising in shoeing horses, saddler, wainwright etc. Your scenes must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Purveyor of Thoroughbreds 10. Daily life of the Myzec Background: The Myzec are loosely based on the Aztec civilisation and inhabit the city of Myzectlan, located in a hidden valley on Cascadia. They primarily farm maize, sweet potato and beans in 'floating island' plots or chinampas on Lake Myzec. The meat in their diet includes fish and water fowl/turkeys and dugout canoes are used to transverse the lake. Very few mammals are farmed in the Myzec valley although there are some pigs and goats. They weave cloth from goat wool and produce leather from animal hides hunted outside the valley. A basket ball type game is a very popular recreational activity. They ferment an alcoholic ale from maize. Goal: To expand the lore of the native people in the lost city of Myzectlan on Cascadia. Requirements: Build a three small scenes showing the Myzec people conducting activities from their day to day life. Some examples may include: Farming a chinampa lot, milling maize grain, making tortillas, fermenting ale, fishing, trapping ducks, repairing fishing nets, making canoes, warriors training, producing mud bricks for construction, weaving cloth, tanning hides, hunting in the jungle, making jewellery/pottery, ball games, etc There is no EGS requirement for this task (although licensable builds are encouraged). Title Awarded: Friend of the Myzec 11. Strategic Outposts Background: Some of Corrington's settlements in Terra Nova occupy vital strategic positions for the defence and expansion of the Empire but have little commercial value - they exist primarily to protect Corrington's interests. Hence these settlements tend to be smaller and more military focused. To maximise their strategic importance, they require extensive naval bases, army barracks, fortifications and logistics hubs. Currently, these include Hussar's Isle and Port Woodhouse. Until such time as more purely military outposts are created, the commercial hubs of Spudkirk and Port Raleigh, together with the developing settlements of Wullham and Brickford Landing; which all also occupy strategic locations, will be included in this task. Goal: To build up the network of Corlander strategic defences in Terra Nova. Requirements: Build a scene showing a building of strategic value in each of these important locations. Your building should be military in nature and examples could include: fortifications, quays and cranes, naval storehouses, army barracks, munitions stores and factories, etc. Your build must be licensable under the EGS rules and the ownership must be transferred to the faction. To complete this task you must build one scene in both Hussar's Isle and Port Woodhouse and a third scene in either Spudkirk or Port Raleigh. Title Awarded: Strategic Mastermind 12. Mangrove Madness Background: The settlement of Stormhaven was founded on the Isle of Serentia in the only safe port for over 400 miles. Unfortunately, despite the excellent shelter provided for ships, the location is not ideal for a settlement. Stormhaven cove is covered in mangroves which are almost impenetrable in many places. Properties within the settlement limits are build on stilts above the mangroves and raised wooden walkways provide access between properties. Further inland building is possible on land and some plantations and other properties have been established. Goal: To expand the settlement of Stormhaven Requirements: Build a series of scenes showing the unique aspects of life in Stormhaven. 1. Build two scenes showing buildings within the settlement limits. Your buildings must be in the style of the settlement ie. they must be constructed on wooden stilts above mangroves. Examples (one, two, three). Your scenes must be able to be licensed in the EGS. Should you not wish to license them yourself, you may sell them or the faction will purchase them. 2. Build a scene showing a rural property outside the settlement limits. Your scene should in some way support the settlement, for example it may be a plantation or farm, a lumber yard etc. Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. Title Awarded: Swamp Magnate 13. A New Haven Success Story Background: The Eslandolan and Garvian invasion of the Isle de Medio left thousands of Mardierian settlers homeless and facing starvation. Corlander efforts to assist were met with fierce resistance from Eslandola and the resulting Nova Malto crisis was resolved by shipping large numbers of Mardierian refugees to the Corlander island of Alicentia for resettlement. Thus the settlement of New Haven was established, populated primarily with Mardierian refugees from the Mardierian-Eslandolan/Garvey conflict. Goal: Assist Mardierian resettlement in New Haven Requirements: Build a series of three scenes showing Marderian refugees settling down to life as Corlander citizens in New Haven. Your scenes must be build in the following order and the properties must be constructed in the settlement of New Haven. 1. Your first scene should show a Marderian family arriving in New Haven, show their initial lodgings and introduce their backstory (where did they come from, what did they do? Did any of their possessions survive? etc. Your build must be licensable as a residence or artisan under EGS rules. 2. Your second scene should show your Marderian Family starting work or establishing a business in New Haven. Maybe they establish a plantation (the Isle de Medio was famous for citrus plantations), or are they a master artisan who opens a workshop? Your scene must be able to be licensed in the EGS. Should you not wish to license it yourself, you may sell it or the faction will purchase it. 3. Your third scene should show your Marderian family celebrating or expressing their culture in their new settlement. Marderian culture is loosely based on Mediterranean cultures such as Italy, Greece or Spain. Perhaps they are celebrating a Marderian holiday, or preparing a traditional Marderian meal. The choice is yours! There is no requirement for this scene to be licensable under the EGS rules. Title Awarded: Humanitarian Hero Additional Temporary Tasks 14. Bastion of the East Valid until 1 Jul 23 or Queenston achieves City Status - whichever comes first Background: Corrington has long coveted the large island known as Arlintina at the far east of the known map. Finally, a small colony has been established on the southern coast of Arlintina. With vast open floodlands perfectly suited for sugar cane cultivation, rumoured mercury deposits and a bay large enough for ships of all sizes, Queenston is full of potential! Goal: Grow Queenston into a self sustainable city from which to project the glory of Corrington! Requirements: Build 3 properties that show Queenston as a growing settlement (must be licensable under EGS rules). Of the 3 builds, you may keep 1 as a personal investment, but 2 must be sold to Corrington : 1 to Queenston; and 1 to the Crown. There are no property size limits, Corrington will pay ×2 the licensing fee for the purchase of your builds. All builds must respect Queenston's aesthetic (see settlement page for examples/inspiration). Tag @Ayrlego in builds to be donated to the crown. 1. As a new settlement on promising land, people from all corners of the Empire have moved to Queenston in hopes of a better life on the new frontier. Build a property that shows what the daily life of these pioneers may look like. 2. Queenston's location offers great access to open floodlands perfect for sugar cultivation. Build a sugar cane plantation to exploit this resource. 3. Queenston is the most easterly settlement of the great Empire of Corrington. What lays beyond the eastern horizon, no one knows. To the south, war with the Lotii rages. Build a scene showing some aspect of the military defences of Queenston. Examples of suitable builds could be a barracks, supply depot, training facility, foundry, military docks etc. You build should include the glorious redcoats of Corrington's military as a major feature. Title Awarded: Queenston Pioneer
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
Ah, my apologies, I missed that. I just remember I had to really go searching for it! -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Ayrlego replied to Bregir's topic in Brethren of the Brick Seas
For reference the rule can be found here. I had to find it recently for something else :) -
Nice scene Merc, the multiple layers you've used for the ground look good and help elevate the scene. Interesting choice using the trans-yellow 1x1 round plates for the corn. I assume you probably had lots of these as opposed to non-trans yellow! With the lighting of the images I actually think it has worked out quite well. As the others have said your presentation could probably benefit from another over-all shot, probably from a more shallow angle so we can get a good overview of the whole scene. Anyway, an overall nice little scene and it's good to see your story continue.