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Everything posted by Ayrlego
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An impressive looking ship LM71 and a nice addition to our fleet. An interesting technique to achieve the tumblehome look, I can't quite make out how you have done it. Is it just SNOT tiles? Great colour scheme and interesting choice for a figure head. All in all, nice work!
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An entry for Task 13 - A New Haven Success Story, a New Haven.
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Settlement, New Haven, Alicentia, Corrington
Ayrlego replied to Ayrlego's topic in Brethren of the Brick Seas
Lenia's Laundry, a large artisan for New Haven- 14 replies
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Adam Todd had trained most of his adult life for war. When war came; however, he did not march into battle at the head of his troops in a glorious redcoat as he had once dreamed. Instead it was a dirty, vicious war in the service of an unlikely ally... Shortly after resigning his commission in the Corlander Army, Todd was employed by Corlander authorities to travel to the Isle de Medio to observe first hand how warfare was conducted in the New World. Attached as an observer to Mardierian forces, his brief was strictly to observe only. He was not an official representative of the Crown. Unexpectedly he felt a fierce kinship with the Mardierian forces; particularity the young officer commanding the unit he was attached to, Captain Giovanni Lorenzini. Soon he was far exceeding his original brief, helping to plan and conduct operations for the Mardierians. As the conflict increasingly turned in favour in the Eslandolan and Garvian aggressors, he fought in more and more desperate actions, even after he was ordered by his Corlander contacts to leave. He was still on the Isle de Medio at the bitter end, feeling the same frustration with distant Mardierian high command at the capitulation and a deep affinity with the common settlers left to experience the fate of the conquered. It was around this time he began to care for one of the widows of the unit and her infant daughter. He was with Lorenzini when he attempted to found the free settlement of Nova Malto. Savagely rejecting Corlander attempts to mediate, Eslandolan forces surrounded the settlement and demanded retribution. Again the survivors of the conflict faced annihilation. After a prolonged stand-off, Corlander diplomats lead by Don Isaac Montoya negotiated a solution where Corrington transported any former Mardierian citizen of the Isle de Medio who did not what to live under the rule of their conquerors to the Corrish claimed island of Alicentia, where land had been provided for the establishment of a new settlement - known to Corrington as New Haven; although the Mardierian settlers themselves still widely called it Nova Malto (despite the Eslandolans claiming the same name for their own settlement on the sight of orginal Malto). Todd, together with his widow Juliana, and her daughter Mia, travelled to New Haven with Lorenzini who became Mayor. Now that New Haven has developed with a decidedly Mardierian flavour, Todd and his adapted family have moved to a new and larger residence in a quiet piazza known as Fountain Square. The building is constructed from the sandstone that Alicentia is famous for, although the local varient is darker in colour than that found in Mooreton Bay, on the other side of the island. The buildings have a classic Mardierian look and are topped with dark terracotta roof tiles. The family occupy the two floors above a laundry owned by another former Maltoian, Lenia. Lenia conducts a thriving business, washing and repairing clothes for the townsfolk. Meanwhile Todd has completely abandoned his former profession and seeks to try his luck at more peaceful endeavours. With the majority of the population of New Haven being ethnic Mardierian, that countries culture is evident everywhere and Todd's residence is no exception. Juliana and Mia tend small tomoto plots whose fruit is used to make the traditional base sauce used in so much of Mardierian cuisine. A lemon tree is meanwhile carefully tended by Todd himself and his neighbour Marco. They are planning to attempt to brew some of the fiery lemon liqueur known as lemoncello now that the tree is yielding plenty of fruit. One day Todd may find a new profession, but now he enjoys the simple life looking after his family. A life not tainted with the blood and violence of the Isle de Medio. Hi all! A digital build I worked on while I was away, but it's mainly about the story here trying to tie in some old characters from challenge V and it's aftermath and the lore of New Haven. The build was designed so I could make a whole series of scenes that join together to become the piazza. Whether that ever happens though.... :) Hopefully there will be at least two more scenes of the GoC anyway! I am back from sea again now, probably for a long time so I expect to get re-acquainted with BoBs again over the coming weeks. Anyway I hope to be back building again soon, although I have to move my bricks back home over the summer. Good news though is that my 'Lego room' has been fully renovated now and designed especially for building operations!!! Scene will be licensed as a large artisan for New Haven.
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[GAS - FB] The rises and falls of Bogdan the Unstoppable
Ayrlego replied to Ross Fisher's topic in Brethren of the Brick Seas
Such a fantastic story Ross! I've finally just had the chance to read through from the start rather than just skimming to the (excellent) builds. It's really well written and I love the character you've injected into the story teller. The story itself is great too and I hope we hear more of the story of Bogdan! The builds complement the story beautifully. It's hard to pick a favourite but I do love the gypsy caravan. Keep up the great work! -
A beautiful representation of Mesabi Landing Capt Wolf, really very well done! I really love the different colours and textures of each of the buildings and they are brought together with the very effective cobblestone look. The poultry seller is a great idea and one I will very likely borrow at some stage. Nice to see the story woven into the build and continuing on from last tournament. Great work!
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Updated from a port stop in Japan to include the last three builds from @Darnok and @LM71Blackbird! As always let me know if I've missed something and I'll get to it when I can.
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It’s always great to see Myzec builds! I love the cones used for the roof, I’ve seen the technique before but haven’t personally be able to try it, now I need to keep an eye out for bulk cone pieces! The greenery along the path adds good contrast to the rest of the build and the palm trees give a nice sense of depth. from me!
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[COR] Prospecting on Gunpowder Island
Ayrlego replied to Legonaut's topic in Brethren of the Brick Seas
The pink flower technique was shamelessly stolen/borrowed from @Legonaut -
I've had a few hours ashore with decent internet, so I've updated the second post, let me know if I have missed your build. A couple of builds are listed as approved that dont have two yet. This probably is because I approve them but haven't had time to properly comment. @Mesabi Can you let me know what task this build was for, I assume it was for the Merchant Marine, but just want to check - thanks! Congratulations to @LM71Blackbird for completing the Redcoats Rule task and earning the title 'Patron of the Army'!
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[GoC - Gunboats for the RN] Class 2 Gunboat
Ayrlego replied to LM71Blackbird's topic in Brethren of the Brick Seas
Like I said for the cutter, I'm no expert at ship builds. I like the uniforms of the crew and those hats work well for the oarsmen (although surely they'll overheat in the tropics!!). To my eye the hull looks a bit bulky for that small number of oarsmen - but like I said - no expert! As Wellesley suggests, a side rudder may make a nice addition? Anyways, a nice little gunboat and another GoC from me! -
[GoC - Sloops for the RN] Class 3 Cutter
Ayrlego replied to LM71Blackbird's topic in Brethren of the Brick Seas
I'm no ship building expert by any means - my sad number of ship builds is testimony to this! However, I do know what I like and I like this! The angles of the hull make it look quite sleek and fast looking and that sail arrangement is very neat! A GoC from me! -
[Sep FB1] Dockside Warehouse, Port Raleigh
Ayrlego replied to Ayrlego's topic in Brethren of the Brick Seas
Thank you all for the comments! Alas no, just plain ordinary red! Hinges are purely for texture! Regarding the action, I agree it needs more. It is still sitting on my desk at home built, so maybe in three months time when I get home I'll try and add some more! I particularly like the idea of a women throwing water out of a window! -
Settlement: Elizabethville, Lacryma, Corrington
Ayrlego replied to SilentWolf's topic in Brethren of the Brick Seas
A small inn has been licensed in the name of the settlement (small artisan)- 43 replies
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A series of scenes for the 'Redcoats Rule' Task for builds 1 and 2.
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[COR COOP] Celebrating Queen Annettas Birthday
Ayrlego replied to Darnok's topic in Brethren of the Brick Seas
Here are my contributions, scenes in Port Woodhouse, Jameston, Camp Isaac, Mooreton Bay, Elizabethville and Port Raleigh. Long Live the Queen! -
As part of the celebrations for Queen Annetta's birthday, most Corrish settlements hold a military parade in her honour. Here are some of the highlights from this years celebrations across Corlander possessions in the Terra Nova. Each scene attempts to showcase the different styles of each settlement and the different troops stationed there. 1. Port Woodhouse Against the backdrop of the typical stucco style building found in Port Woodhouse, Corlander Grenadiers from the garrison march in honour of Her Majesty. Licensed as a small residence. 2. Jameston With a stone foundation and colourful timber upper floor, Corlander Light Infantry and ETTC Sepoys march through the well developed streets of Jameston. Licensed as a small artisan. 3. Camp Isaac Elevated on a boardwalk over the shallows of one of the many rivulets surrounding Camp Isaac, Royal Pioneers with their distinctive blue trousers wait stationary for the parade to begin. Residences watch from the wooden houses constructed on the banks. Licensed as a small residence. 4. Mooreton Bay Corlander Line Infantry march past the sandstone buildings of Mooreton Bay. The influx of Mardierian refugees to nearby New Haven has also made it's mark on Mooreton Bay with a much more Mardieran style being noted recently in the settlement. Licensed as a small residence. 5. Elizabethville Queen's Own Hussar's mounted on local horses led the parade in Elizabethville, followed by local militia in their distinctive red trousers. The village like feel of the settlement is reflected in the inn which they are currently marching past. Licensed as a small artisan. 6. Port Raleigh Starting in the docks, Royal Marines led and are followed by local militia in their distinctive brown tricornes. Outside of the Lotii district, the buildings of Port Raleigh mostly have an old world feel - not surprising as Port Raleigh was both the first Corlander settlement and is the western most in Terra Nova if you do not include Arlinsport (which pre-dates the exploration era). Licensed as a small commerce. Long Live the Queen! ______________________________________________ As some of you will be aware, this was supposed to be a much larger project with builds for each of the 15 current Corlander settlements in Terra Nova. Unfortunately I have been called away on work at short notice and will be overseas (more accurately I will be on the sea...) until December. I've tried to take inspiration from the styles of previous builds in each of the settlements and to represent some of the more distinctive troop types seen in previous builds in those settlements. I'd like to submit this project collectively as Builds 1 and 2 for the 'Redcoats Rule' task of the GoC Challenge. Anyway I will try and follow the going ons here while I am away, but I likely won't be able to post much and a definitely won't be building! Hope you all have a great Autumn/Spring and I'll be back around mid December!
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[GoC - FB - COR] All Hail the Queen!
Ayrlego replied to LM71Blackbird's topic in Brethren of the Brick Seas
Nice culture/ Queen's BD build LM71. It fits nicely with the style of your first two builds for the task and I like that you replicated many of the small details across the three builds: for example the same type of palm trees, colourful flowers and vegetation. As always in the spirit of the GoC challenge, here are some of my personal views on I think this build could possibly be improved. The arch way itself is great, no recommendations here! The angle on the palm tree trunks looks identical as does the frond arrangement; especially in the second picture. Introducing variation in the angles here I think would make the scene look slightly more natural. Good variation in the path although the green base looks a bit bare at the sides for my taste. Maybe some plates/tiles to break up the flatness? The only other things I can think of are also both very minor personal things; I'm not sure about the armour and barding on the horses, it doesn't seem right for the period and the armour hasn't rendered well which probably doesn't help; and, all the troops with the exception of the Mayor appear to be left handed which is messing with my mind! Anyway all very small and personal taste details. Great job on a fun little build and great to see Quinnsville participating in the festivities. A from me! -
Settlement: Port Raleigh, Annetta, Corrington
Ayrlego replied to SkaForHire's topic in Brethren of the Brick Seas
A dockside warehouse has been constructed by the settlement for commercial use (small commerce). -
The Corrish settlement of Port Raleigh has long been noted as a priority for development by colonial planners. It's location as the first Corlander Port East of Arlinsport makes it an important stopping point for Corrish Captains heading east who want to avoid Eslandolan or Terraversian taxes. As such the docks of Port Raleigh are seeing significant expansion. In this scene a warehouse typical of the many that are springing up around the docks can be seen while a detachment of Highlanders keeps a watchful eye on proceedings. This particular warehouse is owned by the Colonial administration and is rented out to the ETTC who are currently using it to store locally produced rum before shipping to various ports in both the new and old world. ___________________________________- I've been working on a project of which the goal was to show 20x20 scenes from each of the 15 Corlander settlements in the new world. Unfortunately I need to conduct some short notice travel for my work and I was only able to complete 6 out of 15. This is a modified version of my Port Raleigh build. It turned out slightly larger than the rest and I wanted to take a photo from a different angle with a different scene on the road. The original image will still appear in my final project which I'll probably post sometime soon(ish), but in the meantime I really wanted to post something now so this is it! Licensed as a small commerce in Port Raleigh.
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[GoC] WTC Coffee Plantation, Quinnsville
Ayrlego replied to Darnok's topic in Brethren of the Brick Seas
Great tutorial Darnok, thanks for posting!- 8 replies
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[GoC] WTC Coffee Plantation, Quinnsville
Ayrlego replied to Darnok's topic in Brethren of the Brick Seas
I like your take on the coffee trees - seems a much more practical approach in real bricks to the digital examples I made. Up front it's a from me but I will attempt to offer some constructive feedback below in the spirit of the GoC challenge and present some ideas in how I think this could be easily transformed to 'next level'. The layout itself works well with the four 'bays' for the coffee trees and centralised plantation house. Like I said above I quite like the tree design which is both practical and I think true to the actual trees in Lego form. The clearing of the jungle in the background is also well executed with you using all those new bulk leaves to good effect, although I pity that poor worker removing them one by one! Personally I feel the jungle could benefit from being a little more varied in height and the edges are a little square in places - these are minor things though. Additional vegetation at a level between the undergrowth and palm trees would also help sell the thicker jungle look. The path looks good and I know from experience how painfully tedious it is to lay a path like that. At the same time, I think that varying some studs up pieces into the mix and maybe a different colour like dark bley may help break it up a bit. More importantly, making the path slightly less straight would make it seem more natural; or maybe 'sinking' it into the ground by building up the dirt level around it? Similarly the dark tan ground could do with being broken up somehow, maybe a mixture of plates and tiles used to create slight variations in the level? The building and fence are quite simple but effective. A little too much gold for my taste, but perfect for the ostentatious WTC! All in all a nice job, and well done on the first (soon-to-be) functioning coffee plantation in the new world.- 8 replies
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[COR - FB] Saltpeter Mine, Quinnsville
Ayrlego replied to LM71Blackbird's topic in Brethren of the Brick Seas
Nice to see the mine in operation. Great forced perspective on the tunnel as well. -
AoM Archery Phase 1: Surviving the Winter
Ayrlego replied to The Stad's topic in Guilds of Historica
Great scene with good colour choices and presented on that lovely black base. I think the lighting works well to hide the hunter in the tree foliage. Good job! -
The colour scheme on this build is amazing! You've managed to use normal green in a snow scene and blend it in to make it look perfectly natural - well done! Impressive interior as well - all in all great work!