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Capt Wolf

Eurobricks Grand Dukes
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Everything posted by Capt Wolf

  1. Do you mean in the main post of the index, or the subsequent separate settlement reply? I can't edit the index; I can only edit my own posts.
  2. Love it! But that parrot better watch out for an errant shot!
  3. Now that I've picked my jaw up off the floor and put my tongue back in my mouth, I can comment. I'm in love! A fantastic galleon! The older hull technique doesn't hurt it at all. You've captured the look and feel of a war galleon perfectly! I will study this one for awhile. Even though they would be Oleon ships, I want to see more galleons like this from you!
  4. Great idea, well executed. I like the smoke coming out of the top of the teepee, and the foliage is well done, too. Those shamans don't get to be shamans by being dumb!
  5. Wow! A full-fledged naval battle! This is really impressive. Great story, and some great naval action pics. Blackdeathgr is correct that pic 4 is a good representative image for the thread, but there's a lot going on in all of them. I especially like the cannon firing in then first pic, and pic 5 with the ship plowing through the flaming wreckage of the other. And your new brig is a lovely example of the type. Very nicely done!
  6. Sleek-looking ship! The white deck makes her look very clean. And where did you get all the purple bricks?! Nice minifig posing and details. That brown mustache on the pipe-smoking fellow looks good, and I like the cook cleaning the fish. Interesting brick-built wheel. And I like that you have the masts properly stepped forward as they get higher. Overall well done!
  7. Fun take on that saying! And I really like the second pic, the house exterior with the clothesline. Lovely little house with nice use of that wall panel window.
  8. Thanks for the comments! Thanks, and you're right about the green. I think I got fixated so much on working the multiple levels and slope that I failed to give the coloration the detail it needed. I'm already addressing that on my next build. Thanks. I was very happy with how the waterwheel turned out on this build. It necessitated the multilevel approach that resulted in all that brown "dirt" under the surface on the side away from the wheel, but it was worth it. Thanks, and I will definitely check out Guedelon castle if I ever have the chance. It looks very interesting! I'm glad to hear I captured the right feel. You're right that I needed to have some stray tools and such lying around. I fear I had blinders on as i finished this project with an eye toward wrapping it up quickly and moving on to the next build in my queue. Thanks! Thanks! Yes, the saw blade. I know. I willingly own my shame. I fear I just got too much into a hurry at the end of this build. As for the wall, I'm using many of those techniques on another wall that's part of another current build. As such, I was cutting corners as I spread myself thin part-wise. The multi-level, uneven ground was a big part of this build. As far as the shape, it came together pretty well. Thanks. And thanks to everyone for the comments. I must admit it didn't sink in how "clean" I had left it until after I posted it. The feedback is already being put to good use. Thanks!
  9. A water-powered sawmill, licensed as a medium factory.
  10. While many are gossiping about the rumored Eslandola treasure fleet, life goes on as normal for most of the citizens of the brick seas. On the outskirts of Weelond, the local sawmill is busy. With water diverted from the nearby river, the waterwheel turns the mechanism (essentially a simple crank) that operates the saw blade. The basement that houses the mechanism also is used for storing supplies. Logs are brought to the mill by horse or floated down river. Workers roll each log onto the mill floor, where the log is guided through the saw. Logs are sent through repeatedly to get a number of planks from each log. Then the planks are then moved off the mill floor and stacked to await delivery to wherever they’re needed. * * * Since I did such a terrible job with the waterwheel on my indigo dye factory, I felt I needed to do a build that showed one operating properly. Water-powered sawmills date back to the 6th century, and the example I used for this MOC was from the early 1800s, but should still be representative of the 1700s. As for the saw blade in the fifth picture, I tried using a folded piece of aluminum foil for the blade, but I couldn’t get it to stay in place, so I cheated and wound up just drawing it in. I initially wanted to include the mill pond in the build, but it was just too much to include. This will be licensed as a medium factory, which should elevate Weelond to Large Town status. As always, all C&C welcome!
  11. I think someone is working on a challenge entry! I trust we'll get to see these guys in action. Those guys on the right look like they have bad intentions.
  12. Wow, a lot to like here! I love the map, complete with sea monster. And the sinking micro ship (and the water) on the poster is remarkably detailed! As for the minions, I think I'll go get the popcorn to see what happens next! Excellent build! Just incredible!
  13. Nice little house. It has character! I like the palm leaves over the porch, and the boardwalk and the salt marsh itself are nicely done. Good story to go with it as well.
  14. Good story, and there's a fair amount of stuff in that room build. The uniform hanging like that is very nice, and the bed looks comfy. Keep 'em coming!
  15. As other have said, the cave entrance (and rockwork in general) is excellent! I'm glad they found Luisa ok, even if she has changed her hair style from that portrait. Where do the other ladies hail from? One looks like she may be from Oleon, but the other looks like she comes from somewhere far, far away.
  16. I like the presentation at both micro and normal scale. Very nice! And I really like the rigging we see on the Eslandolan ship in the third picture. Also nice to know those sea rats respect our ships of the line, but now we must send Brickinson after them!
  17. Garmadon and others, thank you for addressing the problem of the missing ships! Three cheers for leadership! Huzzah! Huzzah! Huzzah!
  18. bumping this thread for folks looking for it.
  19. The Far Horizon (class 4T2) was part of the Double Duty route, Flotilla A.
  20. The Far Horizon also went into the Eslandola Double Duty convoy (for speed 3 ships). I have no way of going back and determining the exact date now.
  21. So it sounds like simply running the missing ships is not possible. In which case, I simply ask that we get the results published as soon as possible so we can move on to the next MRCA.
  22. I will abide by whatever the powers that be decide as to the best way to proceed ... and I fear that has already been decided. But I must say that it is frustrating to be left out of this part of the game because, by everyone's best guess as to what happened, I (and many others) actually submitted MRCA orders on time and didn't resubmit after it was initially postponed. Is there a definitive list of what ships are missing from the results? Could we compile it quickly? Could we actually give ourselves a chance to fix this? It doesn't seem that difficult a thing to do. Any aggrieved party resubmit orders today or tomorrow (or some such deadline), and a few more MRCA calculations are run.
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