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  1. ~The Embassy~ Standing tall in the bustle of Eubric's centre, is the majestic stone construction of learning renowned and respected by all; the Embassy. Pushing aside heavy gilded doors, you find yourself in the grand entrance hall of a vast network of rooms and passages, all dedicated to the documentation and preservation of the many races of Olegaia's vast surface. In each of these many rooms, lies as much information and as many souvenirs to each living thing as possible, so that all manner of old and new walking-beasts can never be truly forgotten. ~The Embassy of Eubric~ But before you have any time to truly appreciate the grandeur and spectacle behind this great establishment, you begin to notice the the vast array of creatures moving around amongst the pillars and great statues. Men, Elves, Dwarves, Orcs, and creature so wild and diverse that you could have imagined. But standing guffly in the centre of the stone plaza, as though immune to the beauty of it all, stands a stocky and well-built figure. He is clad in a thick leather plating, wrapped around with an elegant and embroidered robe. Noticing your awestruck and lost expression, the man takes a heavy and direct path towards you, purposeful in his stride. When he draws near, the voice he speaks, coarse and violent in a gutteral roar, a tone in stark contrast to the words that he speaks of truth. "Ah, Master, or is it Mis'ress? My eyes are not what they once were. But otherwise, welcome here. They call me Largh-múnd, 'The learned one', of the Lurgh-án kin; I am the beating heart of this house. What is it that brings you to this place, my palace of the past things? You, you want to see my archives, read what I have spent my days to bring? Fine, I will show you to these things, so that you may better the knowledge of others of your clan." Turning his back on your still-amazed form, Largh-múnd leads the way into alley after corridor-way, pointing and gesturing at the many exhibits that lay out the history of every creature to have ever crossed the face of Olegaia. And what a great many things there are to see... ~The Great Archive~ Humans Appearance: Most of the humans are of average height and weight. Their skin tone ranges from pale to dark brown depending on their natural habitat, with the most common tone being yellow. Humans can breed with most of the minority races, so individuals with mixed heritage are quite common. History: Humans are the most populous race in Olegaia, comprising a little less than half of the planet's population. They rule nearly all the realms around the Crystalline Sea. The minority races often see them as oppressors and conquerors, for the curiosity and ambition of the humankind knows no boundaries. Because the race is so widely spread, it has attained a multitude of diverse cultures: for example, humans in Dastan live a very different life from the humans in Carthago, even though there is only a narrow sea in between the nations. Humans live approximately 60 years, although some individuals are known to have lived for over 100 years. Elves Appearance: Elves are lither and slightly taller than the average humans, but their most notable feature are the pointed ears. Elves usually lack facial hair, so any individuals with beards and moustaches are likely to have ancestors from other races in their bloodline. Most elves have a yellow or fair skin tone, although there are tribes with dark skin as well. History: Most elves live in very secluded communities in far-off locations, which has prevented their numbers from growing despite their nearly infinite life expectancy. This has also resulted in diverse elven cultures that shun each other. The three most influential cultures are usually referred to as the "Star Elves" of Spesialia, the "Moon Elves" of Mercution and the "Sun Elves" of the Eversummer Islands. Other distinct cultures include the woodland elves and the nomad elves. However, in recent times many elves have felt drawn to the growing cities, so the race is finally starting to mingle with the rest of the world. Dwarves Appearance: Short and stout, the dwarves are physically accustomed to their lives under the ground. Both males and females have long, bushy beards, making them nigh indistinguishable from one another, although some surface-dwelling individuals have chosen to shave theirs to better fit the surrounding culture. There are clans living much deeper than common dwarves with soot-black skins and a weakness to sunlight. History: Dwarves are natural masons, smiths and craftsmen, and they are said to be the most arduous workers in the world. Their underground cities are a marvel to behold, for the dwarves have an eye for detail and architecture. But they also have eye for precious metals and jewels, labelling the whole race greedy and selfish. For this reason they usually don't like to mingle with other races, and most clans have shut themselves inside their mountains. Dwarves usually live for half a millennium. Halflings Appearance: Halflings are even shorter than dwarves, and are also lighter and less hairy. Their ears are also somewhat pointed, with their hair always growing in thick curls. Some say they are just short-born humans or elves, but the halflings deny that fervently. History: Halflings lead happy and carefree lives in their own little communities. They are drawn to the simple things in life, such as agriculture and brewery, but some also work as travelling entertainers or peddlers. In some lands, halflings bear the mark of thieves and cheaters. Halflings tend to live somewhat longer than humans, usually around 80 years. Gnomes Appearance: The shortest of the diminutive races, gnomes are also known for their rotund bodies and high-pitched voices. Male gnomes begin to grow their bushy beards from a very early age, as they believe it brings them good luck. It is said that cutting off a gnome's beard transfers all that good luck to the cutter. History: Gnomes are masterful tinkerers, gathering the junk thrown away by the "Tall Ones" and building their homes and tools out of them. Gnomes tend to dwell under major cities in tunnels and sewers, where they feel safe from the outside world. Some have founded their own villages under hills or in caves. Gnomes only live for about 50 years. Orcs Appearance: The most populous of the "greenskinned" races, orcs have a pale green skin, red eyes and sharp fangs. They are somewhat taller and more muscular than humans. History: For a long time, Baltarok, the land of the orc-kin, was a harsh wasteland where only the toughest could survive. Orcs lived in savage tribes locked in a constant war, until their gazes were turned to the fertile kingdoms in the east.They began to raid and pillage the lands, and gained an ill reputation. After a failed attempt to claim the human kingdoms as their own, many orcs were enslaved and used for hard labour. However, some orcs escaped and brought their knowledge of craftsmanship to Baltarok. Now new cities are rising on the edges of the barren desert, and orcs are moving away from their days as brutal barbarians. Goblins Appearance: The goblins are shorter and skinnier than orcs, and they have pointy ears and yellow eyes. Aside from the greenskinned kind, there are also brown and fairskinned goblins. The offspring of a goblin and an orc are known as hobgoblins, while the much rarer crossing of a goblin and an ogre is called an ogroblin. History: Goblins have always lived alongside orcs, although less numerous. The orcish tribes previously used goblins for mundane chores as well as espionage, but nowadays the goblins live as equals to the orcs. Hobgoblins Appearance: Far taller and more imposing than their goblin parentage, but leaner than orcs, the hobgoblins share many traits of their fellow green-skins. Their skin ranges in tones from earthy brown to bright green, and most notable of their features are large, cloudy eyes, typical of cave-dwelling goblins; and also profoundly long ears. These and many other features make hobgoblins adept at both underground and open living. History: Hobgoblins are stronger than goblins and faster than orcs, making them well-rounded combatants. They do not stand high in the hierarchy of the greenskins, so the orcish tribes usually treat them as cannonfodder in their wars. Gremlins Appearance: Even smaller than goblins, gremlins are comparable to gnomes. They have long ears and a flat face. History: Gremlins usually live in throngs in underground nests. They are dumb, almost bestial, and in their scavenge for nourishment they tend to break everything in their sight. That's why they are rarely seen (or wanted) inside cities. Their lifespan is as short as their stature. Metasimians Appearance: Despite their bestial appearance resembling gorillas, Metasimians are not "weregorillas" like some think. In fact, referring to them as apes is a great insult. Metasimians usually have black fur, but grey and brown variations are known to exist. Those few born with white fur are considered to be blessed by the Metasimian god Orang Pendek. History: Metasimians originate from the humid jungles of the Mistlands in the continent of Mistaria. Most of them live in primitive tribes, but they are surprisingly intelligent, adapting to life outside their forest fairly quickly. They live somewhat longer than humans on average. Aoi Appearance: As a contrast to the greenskinned races living to the west of the Crystalline Sea, the blue-skinned aoi originate from the far east. The tone of their skin varies from dark blue to light turquoise. All of them have dark hair. History: There are precious few of the Aoi left, most of them remaining in Xu, the cradle of their ancient culture. The aoi are said to be the oldest race on Olegaia, with their history records reaching over a ten thousand years into the past. Despite their highly-developed culture, the aoi have always been prone to war, most likely due to their pride. This and the fact that they cannot breed with any other race has decreased their numbers dramatically. Nowadays there are only less than a thousand of them left. The members of the aoi can live for several hundred years. Nôrns Appearance: An all-female race, nôrns are discernible for their skin and hair, which are both monochromatically the color of hay. Most of them have blue eyes. History: Nôrns hail from the land of Nôrnia in the far north, close to the Norse continent of Vártland. Their myths tell that they are daughters of Helvetia, the goddess of afterlife, placed on Olegaia to guard her treasures. The nôrns are exceptionally talented in magic and spiritualism. Lately many of them were killed or driven from their homeland by vikings. This only added to their natural disdain towards men of other races. The nôrns have an endless lifespan unless they are killed, and they can only become pregnant by the will of their goddess. Merfolk Appearance: Merfolk are humanoids with features of aquatic creatures, including the tails or heads of a fish, claws of a crab or tentacles of an octopus. Each variation has their own tribal name, such as Sharkling, Teuthisal, Sargassan, Nautican, Sphyrnan and Octopial. History: The merfolk share a similar origin to the werefolk, with their ancestors being shapeshifters who grew accustomed to changing into fish and aquatic animals. Most of the merfolk live in their own cities at the bottom of the seas, where they can dwell undisturbed. Some of them can breath out of water, but even then they usually prefer to linger near the oceans, working as sailors or fishermen. Giants Appearance: Giants come in various sizes, but they are all at least twice as tall as humans. The tallest giants were said to grow as tall as the trees. Besides their magnified features, they look like humans. History: Long ago the giants ruled the High Kingdoms, with the city of Duplovia as the center of their culture. But then the humans from the Low Kingdoms came and vanquished nearly all of them, building a new city on top of the ruins of Duplovia. The remnants fled to the mountains, where they keep to themselves, for humans still regard them as a threat due to their size. It is unknown how long a giant can live. Ogres Appearance: Twice as tall as their orcish cousins, the ogres come in two different breeds: green and brown. Ogres often have horns and spikes growing out of their skin. They are strong and sturdy, yet surprisingly calm and wise. History: Ogres have a peculiar origin: they were once orcs who were transformed by a sorcerer as his private army. However, the ogres turned on the wicked mage and killed him instead. The army split into two, others travelling south and others staying in the north of Baltarok. The southern ogres developed a brown skintone. Because of their magically enhanced nature, ogres have a much longer lifespan than orcs. Trolls Appearance: Trolls are unintelligent, crude, hulking creatures with deformed features. They have pale blue or green skin, and are distantly related to orcs. History: Because of their violent, bestial nature, trolls live either alone or in small packs in secluded places such as caves, hills or deep forests. A few rare individuals have been sighted living under large cities as well. Werefolk Appearance: The prefix of "were" is attached to two types of creatures: humanoids born with bestial features and humanoids turned into beasts later in their lives. There are a multitude of werefolk in Olegaia, ranging from werewolves to werepanthers, werehyenas to werehounds, wererats to werebats. An infected person who becomes a wereperson may gain additional strength and copious hair in their normal shape, but can only reveal their true form when under the light of the full moon. However, the mentally strongest infected werepeople may learn to enact the transformation at will. History: The origins of all werefolk lies in ancient shapeshifting magic. Originally all shapeshifters could change their form at will, but over the ages the magic changed, and most of the shifters got accustomed to a certain form. Some could only change their appearance partially, while others could turn into an animal completely. Thus were born the various tribes of werefolk. The magic can be transferred by blood, so all children of werefolk were born with the same talent as their parents. Blood infusion or biting can also change a normal non-wereperson into one, but it is a risky process that often leads to death. Vampires Appearance: Vampires are a special breed of undead, recognizable for their pallid skin, bloodied eyes and sharp fangs. They possess great strength, and have be known to shapeshift into bats and other dark creatures. History: According to the legends, the first vampires were created when a group of Zootists yearning to live forever made a pact with a certain demon. The demon turned the cultists into blood-craving servants of the night, who could turn others into vampires as well by feeding them their own blood. Vampires can only be killed by either exposing them to direct sunlight or chopping them to small-enough pieces. Zombies Appearance: Zombies are living dead resurrected from their grave in a varied state of decay. Most zombies are braindead, but some have maintained a sliver of sanity. History: Created by necromancers as mindless slaves, zombies are magically bound to whoever raised them. They yearn to feel alive again, and they are constantly tormented by an insatiable hunger. That's why they sometimes feed on living humans. Killing a zombie is as easy as destroying its brain. Bugbears Appearance: Bugbears is the mocking name given to the hairy bipedal creatures that inhabit densely forested areas. The name they call themselves is often transliterated asbagbaw. They dress in animal pelts, bones, feathers and stolen clothes. History: The bugbears live in hierarchical communities build inside large trees, and it is rare to see them in an urban environment. They are widely considered to be mere monsters, since their culture and language is very primitive. Some individuals that have ventured out of their treetowns have learned common speech, though. Cyclops Appearance: Cyclops is the common name given to mutated individuals born with just one eye. They can originate from any tribe, and thus have the features of that tribe aside from the eye. History: It is unknown what causes the cyclopean syndrome, but usually a local witch is suspected of cursing the yet-unborn child. Cyclops are most commonly found on Babeleth Darklands and the surrounding areas. Fairies Appearance: Though they look like humans for the most parts, fairies are usually born with insectoid wings. Different families have different kinds of wings, some having those of a butterfly while others having dragonfly wings, for example. Fairies born without wings are considered outcasts, as they are usually the result of an interracial relationship. Another distinct feature of fairies is that they can change their size from human-sized to as small as a bee. As beings closely related to nature, fairies prefer to cover themselves with plants, although fairies dwelling among other races are known to don clothes as well. History: Fairies originate from another plane of existence, commonly referred to as The Faerie. It is intertwined with the mortal realm, which rifts between the planes appearing in special places known as "fairy rings". Many legends are told of people venturing into The Faerie, never to be seen again. Other tales tell that time runs differently in The Faerie, and a day spend there might equal decades or mere seconds in the mortal realm. The goddess Sylvania herself is said to be the queen of all fairies, although no fairy has ever admitted to it. They call their queen Ylwannah. It is unknown how long a fairy can live. Fenarians Appearance: Fenarians are much taller than average humans, pallid skinned and red eyed. Sometimes they are mistaken for vampires, but they lack the fangs and are very much alive. Fenarians prefer elaborate robes as clothing. History: The homeland of the Fenarians is the underground realm of Fenario, also known as the Land of Eternal Darkness, that is located below the southern parts of the continent of Spesialia. Some scholars theorize that Fenarians used to be elves that moved underground due to some dispute in ancient times, since they share equal lifespans to elves, but Fenarians themselves fervently deny it. Most of them never leave their subterranean cities. Grumpkins Appearance: The heads of grumpkins resemble pumpkins and their bodies are short and stout. They have leaves and flowers as hair. History: Grumpkins are another example of monstrous creatures that have evolved into a civilized race. However, they are shunned by the other races due to their lack of intelligence and habit of eating dirt and insects. That is why they prefer living in the wilderness. Eubric Freeport has a colony of grumpkins living on the garbage heap at the Hovels District. Kobolds Appearance: Kobolds are small and bony critters that move on all fours. They have light brown skin, pointy ears and sharp teeth, hinting of close relation with goblins. History: Creatures of the subterranean, kobolds have only recently started to emerge into the surface world. They have a long history of being adversaries to the dwarves, gnomes and Fenarians, raiding and pillaging the cities of the more developed underground societies. They are rather malicious and unsociable, making them unwanted visitors to almost any community. Leprechauns Appearance: Leprechauns are cousins to halflings, with the main difference being their flaming-red hair and a nose for treasure. For some reason, leprechauns have taken a habit of dressing in green, probably to further separate themselves from the halflings that they much despise. History: It is said that a leprechaun can smell a fortune a mile away, and that is why it is usually considered lucky to befriend one. However, their special talent has lead to persecution and even slavery in some countries, and that is why their number is very small and life expectancy is on the short side. Lucustoids Appearance: Lucustoids are an insect-like race that are commonly found in the desert region of Abra. Lucustoids move and speak in a very twitchy and abrupt manner. While their exoskeletons are particularly resistent to blows and the elements, they are not natural fighters. History: Lucustoids exist is subterranean dwellings carved out beneath the sand dunes of their homeland. Lucustoids are particularly renowned scientists and specifically astonomers since there is rarely a cloud in the sky to interrupt their contemplation of the stars. While they do speak the human tongue, their communication is often stuttered and jerky, filled with clicks and guttural sounds. Two notable members of this race include the Doctors Fahad and Falish Jiivni, foreign experts on the science of transmogrify. Nagas Appearance: Nagas are people with serpentine tails for feet, not to be confused with Snakemen that are actually werefolk and walk on two feet. Nagas come in all colors, and the clothes they wear are colorful and elaborate as well. History: The Nagas inhabit the secluded country of Nagashan that is closed from people of other races, with the exception of traders. Nagas are a proud race with a rich, unique culture, but they have been locked in constant warfare with the neighboring Xu Kingdom. The war has eaten their resources, and that is why a growing number of nagas have fled abroad. Ogroblins Appearance: Ogroblins are offspring of goblins and ogres, and as such are very few in number. They have the hulking bodies and horns of ogres, and the pointy ears and snouts of goblins. History: Like other halfbloods, ogroblins are outcasts in Baltarok. They don't tend to do much better in other countries either because of their hideous appearance. One notable expection is Yasmar, the most notable chef in the High and Low Kingdoms. His dishes are divine, but they come served with a foul language. Phlegmen Appearance: Phlegmen are living blobs of slime shaped like a man. Most of them don clothes to better fit the society. History: All phlegmen originate from a single creature of slime born in a sewer in Eubric that had a few magical potions too many poured into them. Despite their monicker, they have no gender, and they multiply by splitting themselves in half, then continuing to grow. While most of them still live in Eubric Freeport, some have moved elsewhere. Rocklings Appearance: Not to be confused with golems or stone elementals, Rocklings are a diminutive race whose history is not tied to any ethereal source. Their hard exterior prevents them from feeling nearly any pain from physical blows, however their sense of hearing is by far their most sensitive ability and Rocklings are easily startled by loud noises. History: Rocklings can be found in most regions though they naturally favor mountainous country. While one would assume Rocklings would tend toward mining or tunnel digging, this Race has a peculiar fascination with hats and the making of garments, even though they themselves rarely wear any, thus they are often found to be owners of small tailor shops or haberdasheries. Taurians Appearance: Taurians is the common monicker for minotaurs, satyrs and centaurs, also known as the Children of Centurus. They are werefolk with features from bulls, goats and horses, respectively. Minotaurs have heads, fur and hooves of a bull, satyrs have horns, beards and legs of a goat, and centaurs have the upper body of a human attached to a body of a horse. History: Taurians are the ruling race on the island nation of Pyr, along with humans. Their myths tell of three human families blessed by the god Kentauros and turned into Taurians to rule in his name. To this day, the royal palace in Alexandria has four thrones; one for the Human King, one for the Minotaur King, one for the Satyr King and one for the Centaur King. U'kin Appearance: U'kin look eccentric with their long muzzles, wide flappy ears and protruding eyes. Their skin is light brown and can have darker patches. History: U'kin originate from the Dragon Continent, and their lore tells that they were there long before humans came, tamed the dragons and founded the Dastan Empire. U'kin have a peculiar, repetitive speech pattern, of which some of them have learned away from. Yetis Appearance: Yetis are barbaric creatures living on snowy mountaintops and freezing glaciers. They are covered in thick white fur, and the skin underneath is blue. They also have large fangs. The northern yeti are gigantic, while their cousins in the south are the size of humans. History: In some parts of the world, yeti fur is much coveted for its protective qualities, and that is why yetis have learned to shun other races. Lately some have descended from the glaciers, and upon finding that they were not flayed alive in the instant they met other people, they settled into the society. Very few dare to pick a fight with a yeti, due to their immense strength.
  2. Organizers Note: For those categories in which a tie occurred, but all nominees only had one vote each, no winner or runner(s) up was declared. It's a long read so settle in. "Well folks here we are at last. After several delays due to scheduling conflicts, technical difficulties, and our inability to find an MC the night has finally arrived." "Everyone's out enjoying the get together, including all the big names in Heroica RPG. You're all in for a special treat tonight." "They are indeed, so how about we head inside, things should be starting real soon." "Good evening ladies, gents, creatures..." "You can't say that, Lind." "But Throlar, wha-?" "People don't like it, it sounds discriminatory." "But there's nothing wrong with it!" "You still can't say it." "*sigh* Very well. Good evening, ladies, gentlemen, beings of a generally ambiguous nature..." "Now you sound like you're trying to not say hermaphrodites. Or genderless, or something like that anyway. Not that there are any here that I can see. Correct me if I'm wrong." "We really need to update the Embassy..." "Why don't I start?" "Floor ceded." "Good evening, everyone, and welcome to the second Quasi-Annual..." *Quasimodian Audience Member* "You can't say that! It's..." "Why do I even care anymore? Good evening, everyone and welcome to the second of the Randomly Generated-Annual Henrys Awards, where we all stand up here and hope that our good friend farmer MacDonald forgot to stalk his good tomatoes this year." "Stalk, as in...hunt? You know, as in they didn't get hunted down in the Fields, so all you have is good tomatoes to us..." "You're falling faster than a Scroll of Stone cast on a roc." "Fine, you take a turn." "Gladly, *Ahem!* Standing here, in front of this crowd, on this stage, on this chunk of rock that is continually traversing what I assure you are completely lifeless solar seas that swathe this verdant world..." "Look at him, all he needs is a pair of sunglasses and a glowstick." "...despite what others may say." "I was only talking to myself." "We, as the inhabitants of this world, have a task, nay, a duty to preform, to champion the cause of the week and helpless, to aid those in need, to seek out and destroy evil wherever it may be, in a word; to be heroes. But what are heroes you may ask? I will tell you, heroes are..." *Ten minutes later* "... And as the years trod slowly by, and we come to and from the Hall, we face the ever present question..." *Audience Member* "You mean, 'when are you going to shut up?'" "Sir! Such language!" "Errm, Lind, I think we'd better move on a bit." "But I haven't even started my dissertation on the nature of pylons yet.." "Sooo, We've really had a lot of great players lately." "Oh, to a certainty." "We've got the statistic geniuses..." "I still have no idea how Arthur lucked into both the Shadeaux Cape and the Tin Armor. Seriously, nice work there man." "The great roleplayers - Lord Bloomingham, Skrall, Nerwen, Heckz, Vindsval, Eric, good old Arthur again, the list goes on and on." "Pretty much the entire old crowd in general." "There are those we're sorry to miss, like Cronk." "I never met him." "Worse for you then. And of course we have some nice up-and-coming heroes too." "..." "I was expecting you to plug yourself there." "EVERYTHING. I DO AND HAVE DONE. WILL. Make sense. SOMEDAY." "Right, Mr. Shatner voice." "IT WILL." "*ahem* The weird." "Seriously - nice original idea with the symbiote stomach thing, Ezeran." "Reminds me of the Goa'uld." "Really?" "I don't know, kinda similar. Anyhow, nice tweak to your character." "Seconded." "And the disliked, you know, us." "Hey - the most important thing is the safety of the world. You can't beat that for importance. But yeah, we probably should take a course in inter-heroing relations." "Understand, we do know what it's like for you." "Like having to deal with Throlar's staunch refusal to bow to other people's opinion over his morals." "Like having to listen to Lind's endless talking." "Hey... Like having to quest with Throlar in R'kilf." "Like having to listen to a drunk Munchkin running about the Hall like a fifteen-year-old idiot babbling whatever comes into his mind." "You know, you have incredibly low standards for humor." "Okay, that's it. Elf ears, one thing, dwarf jokes are another." "Keep reaching for your humor, buddy." "Rrraaahhh!!!!" *Throlar and Lind are pulled off the stage in a whirlwind of blows and punches.* Two irritable looking women are pushed onstage as they slowly meander to the podium, both of them talking in hushed voices. "They want us to host? Just because we're minstrels?" "Pfft, at least the stuff backstage is free." The hosts make it to the podium as Karie moves to the mic. "Hello Heroica, feuding houses, and all you out there in internet land! My name is Karie Alderflask-Cour-" "And I'm Nerwen Calmacil!" "And we're your new hosts for the second Not-Annual Henry's Awards! A lot's happened in the years since the last one, including more quests, more antics, and more of me!" "We've seen the rise of the Wolfgang, the introduction and deaths of many prominent characters, and the rise of faction elements to the game. Multiple villains have been defeated (the Regret twice), people finally saw merit with siding with Ulric Wolfkin, and Arthur quit Heroica, although probably not for long. In honour of this, we will be playing an expertly crafted highlight reel showcasing the events that have.... *Producer* "...?! #%@&$! ...!" "...apparently we won't be showing a highlight reel because the producers mistook how many zeros were in the budget. Again. Instead, we've been asked to entertain you." "Don't get too excited folks, it's not that kind of entertainment." "You know it's hard for women in Heroica, the dozen of us, and I'm not just talking hard like Hoke's head or Atramor' abs or mmm, Eric'... , *Producer* "...?! #%@&$! ...!" "...ahem, sorry. And though there's been lots of new members, hello Calamity, Jinnifer and Annienal, any suggestion that they come second to heroes like Guts, Hybros, or even yourself Karie, should be laughed at." "But the same goes for our men. Considering how many teenage male human rogues we have in our hall, it's hard to stand out in a large crowd." "But our newer companions are not mere palette swaps. Oh, sorry there Leofwein. Huh? Alexandre? Oh. it's hard to see past these lights. Anyway, whether you're a bigfig like Skrall or Vindisval or short like Matthias or Grimwald, we've got a lot of people running around Heroica Hall, and the following awards are dedicated to the folks who stand out among a sea of particularly stand out people. Usually." "Well, let's get on with it. Here are the awards for the PC Category!" "Ahh, the thrill of acting...there is truly nothing quite like it. Of course, as any actor can tell you, every good character has a basis in truth--the trials and struggles of everyday existence, from child to elder, each day in front of the next. Each one of us has our own story to tell, whether pauper, prince, or king...but, as some stories are better than others, so too are some storytellers more skilled in transcribing their tales. This award celebrates those best at building such stories day by day--some tellers of two tales, others a master of the one they've chosen. But this year's winner tells two tales so different, they can hardly be recognized to spring from the same hand--and yet, both share a depth and reality that go far beyond the norm. Without further ado, this year's Henry for Best Role-player goes to..." Best Role-player Winner: Boomingham/Bobby (Zepher) with 3 votes Runners-up: Hybros/Jinnipher (JimB), Vindsval (Asphalt), Skrall/Boris (WBD), Karie/Annienal (Kintober) with 2 votes "Strategy is a neccesity in battle. There is no denying that. Whether the scale is on a full on siege on a castle or a drunken bar fight, if you don't have a strategy, you're done for. I've been in more than a few battles, and I've met more than a few strategists. One in particular stands out in my mind, and although he did some... questionable things, he deserves the award. The award for "Best Strategist" goes to..." Best Strategist Winner: Arthur (Flipz) with 9 votes Runner(s)-up: Atramor/Miderun (CallMePie) with 3 votes "Hello my fine ladies and you dashing gentlemen, you're all looking as dapper as ever. It has always been my passion to be this city's resident fashion expert and I must say that over these past years we have seen some... "interesting" trends. From custom cloaks, to racially insulting hats, you heroes certainly know how to make an impression. Some of you, no matter the weather, no matter the location, no matter the job, due such a marvelous job in keeping up the image of your fine organization, while others... well let's just say you're efficient. Now I'm here to present the award for best designed PC figure, you're lucky I'm not competing, but let's get on with it. We've got several nominations ranging from that ravaged hulking hero missing an arm to that ruffian of the high seas. Without further ado the winner is..." Best PC Figure Winner: Vindsal (Aspahlt), Purpearl (Purpearljellyblob), Kheyli (K-Nut) with 3 votes Runner(s)-up: Atramor (CallMePie) with 2 votes "I've been the matron of the Heroica Saloon for a long time. Probably too long, at this rate, hmph. And I've seen all sorts of people walk in and out of the doors of that hall. Spiderpeople, symbionts, undead, yetis, zealots, mages... I've learned how to tell if someone is interesting, original, trouble, or just plain boring from a mile away. You can usually tell by the bar tab and what they order, too. Fact of the matter is, I've seen hundreds of interesting and original characters in my life. Had to smack a couple around with my broom, too! And that makes me qualified to announce the award for "Most Original Character"..." Most Original Character Winner: Vindsal (Asphalt) with 7 votes Runner(s)-up: Heckz (Cutcobra) with 3 votes "Hey folks. Back at it against at the second not-even-almost-annual Henry's, huh? Well, this award goes out to the baddest of the badmegablockses, those who know when to hold them, when to fold them, when to shank a guy, and when to flee dramatically into the breaking dawn with a giant explosion framed in the background. Now, these sly rogues know what it means to be a true badass. One is a heavy drinker with some killer blades, loves ships, and has no patience for higher authorities..." "....and the other two aren't me, but they get an award for it? Damn thing must be rigged...well, their names are..." Most Badass Character Winner: Guts (Scubacarrot) with 6 votes Runner(s)-up: Atramor (CallMePie) with 4 votes "Efwew few yeawf fhewe-" Knife-Tongue coughs. "-fhewe awe awawf-" Knife-Tongue coughs loudly, and clears his throat. "Ah, there we are. The wonders of magic." "I was enlisted to distribute these questionably canon awards to a pair of fellow of infinite jest and whose comical antics and evidently entertaining quirks have touched, poked, or perhaps afflicted the largest volume of heroes that have determined that they should be recognized for their sheer absurdity. Why I of all people was chosen to issue these rewards remains incomprehensible but alas, I am no position to question the strange policies of the gods overseeing this odd event. But I digress and doubtless the crowd grows tired of my meandering point." "The first of these heroes is a man with a most disturbed fascination with himself and suffers hair gel fume-induced delusions of grandeur involving himself and the fancies of any and all women he encounters with even a semblance of beauty. The second is a half-elf that once found himself the travelling companion of a flaming skull that thus fostered an unhealthy social ambiance that he struggles to come to terms with while also seeking in vain the affections of those around him. Truly is Heroica the home to the greatest of champions. These two fellows are..." Most Humorous Character Winner: Heckz (Cutcobra) with 11 votes Runner(s)-up: Warlen (The Chosen Minifigure) with 3 votes "Name's Anwyl. Most of you heroes must know me - I'm the only smithy in Eubric who can give you authentic Darven-made weaponry. And yes, I am a dwarf. Just tall for my kind. see the beard? Not here to talk about that, though. I have to say - possible thanks to yours truly, heh heh - that some of you are armed to the teeth. A force of destruction in battle, able to handle any situation, just like any good hero should be. There's a couple who stand out in my mind, though, that have such good, well slected gear, I'd wager there isn't an enemy they can't beat. Now, if only he had a toupee in his inventory, haw! The winner for "Most Optimized Character" is..." Most Optimized Character Winner: Guts (Scubacarrot) with 11 votes Runner(s)-up: Atramor (CallMePie) with 2 votes "Greetings to viewers and spectators alike! I am the Dragonlord, one of the six Veterans of Heroica. Of course, I was not among the original six to establish our organization; that would be the noble warriors who put an end to the war in Ennon. There were veterans before myself, and there will be veterans after - our organzaition has lasted for more than two hundred years, and what a two hundred years it has been. I imagine some of you in the crowd have had their lives touched or made better by the hand of Heroica. That is why we are here. When you need an act of heroism, we are at your service. And for our organziation to persevere, we will require new heroes, new veterans, to join the cause and take lead. You have voted amongst yourselves about who you think is the future of our organization, and you have picked two very noble candidates, with only one vote setting them apart. Without further ado, the "Most Likely Character To Become A Veteran" is..." Most Likely Character to become a Veteran Winner: Hoke (UsernameMDM) with 4 votes Runner(s)-up: Nerwen (Chromeknight) with 3 votes "There are dangers in Olegaia, and the heroes of Heroica have dealt with a great many of them. But they have also shown themselves to be kind, and pure, and capable of not only defeating evil but fostering good. And what, in this world, is a greater good than love. Compassion between two individuals. Love comes in many shapes, many forms. Sometimes we are even reluctant to admit that we feel it, especially if we've got the old hardened heart of veteran warriors. But it does, in the end, touch us all. And it is, in the end, what we remember. So it is my great pleasure to announce the greatest love stories of Heroica and her heroes..." Best Relationship (Romantic, PC's or NPC's) Winner: Eric (Khorne) & Periwinkle (Sandy), Karie (Kintober) & Mason (Endgame), Tarn (Zepher) & Ella (Zepher) with 3 votes Runner(s)-up: Heckz (Cutcobra) & Heckz (Cutcobra), Nessa (herrJJ) & Karie (Kintober) "Dad! I'm fine! The dress is bad enough! Sometimes, Dad..." The Ace Assassin quickly adjusts her hair, then rushes out into place as if nothing had happened. "*Ahem.* Well. They're telling me I need to talk about relationships? Antagonistic ones?" Diana smirks. "Yeah, I know a little about those. On my first Quest, there was this pair of Mages, a Rogue, and a Ranger--that last one turned out alright, though, once he got his head on straight. The point is, sometimes the most powerful relationships, the kind people remember the most, are the ones between people at each others' throats. Or arms, as the case may be--these winners are pretty hardcore. Some may technically be my enemies, but they back up what they believe in, no matter who they have to fight--even if it's each other. I can respect that. Their ends justify their means, and in this case it means a nice shiny trophy; the Henry for Best Antagonistic Relationship goes to..." Best Relationship (Antagonistic, PC's or NPC's) Winner: Karie (Kintober) & Mason (Endgame) & Boomingham (Zepher) with 4 votes Runner(s)-up: Throlar (Lord Duvors) & Eric (Khorne) with 3 votes "Howdy all! The great warrior Russel Ruffers reporting in! And I'm accompanied, as always, by my great steed and ally the incomparable Sir Pigley. Say hello, Pigley!" "Hello." "He's shy in front of crowds, though heavens know he loves the theatre! Remember that time you acted in a play, Pigley?" "I do. It was a great achievement." "It was! Though Pigley and I see the world in a different way, we're still the fastest of friends. We've been here and there, fought dogs and the undead together! And we're better off for it. Nothing makes friends like facing off against the worst of odds and knowing that you're best of pals has your back. Not that Russel Ruffers would lose to anyone... but it's always nice to have Pigley along. And you heroes know that too. Through thick and thin, you're all the best of friends, even when you bicker and blow each other up with bombs. So, the best friends of Heroica are..." Best Relationship (Platonic, PC's, or NPC's) Winner: Nyx (Pandora) & Boomingham (Zepher) with 3 votes Runner(s)-up: Guts (Scubacarrot) & Hybros (JimB), Annienal (Kintober) & Vindsval (Asphalt) with 2 votes] "HELLO! MY NAME IS SORSHA AND I HAVE THE HONOUR OF ANNOUNCING THE WINNER FOR-" *Audience Member* "Don't shout into the mic!" "UMMM... I HAVE THE HONOUR OF ANNOUNCING THE WINNER FOR THE MOST MEMORABLE-" A halfling man walked onstage, grumbling as he did so. He grabbed the mic from the podium and stormed offstage with it. Sorsha watched for a moment before returning to her speech, her booming voice filling up the hall. "OKAY, I HAVE THE HONOUR OF ANNOUNCING THE WINNER FOR THE MOST MEMORABLE PARTY. I'M NOT REALLY ONE FOR SPEECHES, BUT I CAN SAY THAT HALF OF THE QUESTS THAT HAVE BEEN EXPERIENCED WOULDN'T BE AS INTERESTING IF IT WEREN'T FOR HEROES COMING TOGETHER IN TIMES OF NEED, OR, UM, SOMETIMES A LACK OF COMING TOGETHER AND STUFF, AND THIS AWARD IS TO ACKNOWLEDGE THAT! IT WAS A UNANIMOUS LANDSLIDE AS TO WHICH PARTY WAS THE MOST DYNAMIC AND ENTERTAINING TO FOLLOW, WHICH KIND OF SHOWS SOMETHING ABOUT HOW DYNAMIC THIS GROUP WAS. THE WINNER FOR MOST MEMORABLE PARTY IS..." Most Memorable Party Winner: Quest 100 with 8 votes Runner(s)-up: None "Hola, heroes. Good to see you all again. You all know me! Johnny Everyman." Johnny points to himself. "Scholar, lover, you know the drill. Anyway, seems they hired me to tell y'all what you did that was hilarious. See, I think most everything you heroes do is hilarious. We're always having laughs, me and you, you and that other hero, someone at your expense. Anywho, I think heroes are a pretty funny bunch. But, you know, some of you are funnier than others. So, here we go..." Most Humorous Moment Winner: Nose Incident in Quest 121 with 3 votes Runner(s)-up: Vindsval putting Lind in the corner in the Hall and Karie Seducing the Rogues in Quest 93 with 2 votes "Roll film!" *Sigh* well here we are again folks, it's a miracle we even ended up doing another one of these things. I don't know what all the hype is about, it's been a rather tragic few years if you think about it. I mean, Eubric is on the verge of total chaos, we've seen coups, tragic deaths, suffering, torture, treachery, and all out continental wars. *Sobs* I've been asked to present the award for the most tragic moment over the past few years, from the death of a little girl, to the senseless slaughter of hundreds in a war, to the loss of a dear friend in a most distressing fashion, you heroes have had to go through a lot. *Sigh* well let's get to the winners, through really what sort of "winners" are they?" Saddest Moment Winner: Jules' Death in Quest 129 with 4 votes Runner(s)-up: Ending of Quest 116 with 3 votes "I guess we have a clip to show for that." "I'll start by stating the obvious: life is full of memorable moments. I've had many. Some were great. Some... Well, they simple weren't. Remembering the good and the bad is how you build yourself up as a person and carry on. But that's not what I'm here to talk about. There are better spoken and more experienced people to talk about the happy and the sad. There are moments that leave you utterly dumbfounded and confused. They occur, it takes a few minutes to sink in, and even then your mind is still kind of reeling. Not good, not bad, and just to sum it up in a couple of syllables... "Huh? What?" Yes, I'm talking about those all-too-memorable and far too baffling "WTF" moments. Heroes getting sex changes by accident, parasites emerging out of someone's neck, meeting an older brother that you somehow had even though you were under the impression all of your family was dead, unstoppable forces barging in during the middle of a battle... They make you stop, think, and double take. They are worthy of rewards, if only because of how much our mind refuses to come to grips with them at the time. The most "WTF Moment" award goes to..." Most WTF Moment Winner: Ending of Quest 129 with 2 votes Runner(s)-up: None "Roll the tape!" <Hello heroes. It is my genuine pleasure to see you all again! Do not think that Sir Earl Poletad has forgotten about you. Who could ever forget the brave heroes of Heroica? No one! You have swayed lives, from that a small frog to those of a whole nation. When the history books are written, you will be in them, each and every one of you. Brave warriors, cunning brains, kind hearts. All of your deeds are heroic to me. But those that will be remembered the most are..." Most Memorable Moment - Poletad Winner: Ending of Baltarok Trilogy with 6 votes Runner(s)-up: Ending of Quest 100 with 2 votes "Apparently we have a full blown trailer to show for you folks!" ------------------------------------------------------------------------------------------------------------------------------------- The pit orchestra swells as two familiar hosts walk back onstage, still beaming their plastered on smiles to the crowd. Karie laughs uncomfortably as she approaches the mic. "That brings us to our half time show, and since our previous hosts are currently still involved in a bout of fisticuffs, we've been given the honour of pulling this next segment out of our as-" "As we were saying before, Heroica wouldn't be the same without its cast of characters, each vying for time to shine and the space blurt an elaborate backstory to their fellow questmates in a rambling wall of text. But we wouldn't get that chance unless there were people behind the scenes, pulling all the strings and setting up battles and puzzles, handing out loot and expy like Double Rainbow and books on Harlotry. Which reminds me, we haven't seen Alexis lately, wonder who's next to pick up that class? As long as it's not Pretzel eh?" "Agreed. But not all experiences and loot is good. Let's not forget the legendary Healing Staffs and how they managed to completely ruin the lives of QMs everywhere, and nothing else. Well, except undead. Speaking of, how exactly do Sorrow and Boris manage to heal themselves if they're undead? Wouldn't that hurt them more?" "Apparently they're the right sort of undead. So, these next awards are all about those QMs and everything they do to help make this game what it is. So take it away..." What a wonderful world we live in. Many grand cities, many grand sights, I, the great Guffington have seen quite a bit of it after all. But it wouldn't be possible without the ingenuity and imagination of the most fantastical of mortals. The best of the best, so when it comes to the great artists who have given life to this place we call home, what better way to express our gratitude than to declare them creators of the Best Scenery and Photography..." Best Scenery/Photography Winner: Sandy with 14 votes Runner(s)-up: WBD with 4 votes Ummm... so they told me I was supposed to talk about "NPC design" I think it has something to do with all the great cultures and people in Olegia I guess. So I haven't had much travel experience, but I've got to imagine there's some pretty weird and strange folks out there. I mean dragons are pretty cool... well are dragons people? Oh and those blue folks from out east, talk about class. Well that's probably enough about that, how about we see who the winners are?" Best NPC Figure Winner: Council of the Blue Hand with 2 votes Runner(s)-up: None "Doesn't matter what it is, whether it's a quest or an automaton, to get something working properly. Mechanics aren't an easy thing to design. So when someone comes up with something truly new, unique, and workable, it should be given the respect it deserves. That's why the reward for "Best game Mechanic" is going to go to...." Best Game Mechanic Winner: Mobs (WBD) with 11 votes Runner(s)-up: Grid Battle in Quest 112 (BrickDoctor) with 2 votes A crash is heard on the roof as ceiling tiles and rafters fall from above and onto the stage. Two draconic heads poke down from the holes in the roof. "Apologies in advance for the ceiling. I never really grasped how small human dwellings were until today..." "But we have other revealations for you today than that of my brother's. My borther and I prided ourselves on our skills in battle. My borther is among the best hunters to live, and I am among history's most infamous conquerors." "Our wings have carried us into a thousand battles, and carried us out victorious a thousand more. And yet, it was to your organization - a group of rag-tag, idealogically opposed humanoids - that brought the both of us down. Human tenacity is something to be commended." "Needless to say, we are no foreigners to the battlefield, and neither are you. There is one battle in your recent history that we are pleased to announce has won the award of Best Battle. A strong force of heroes pitted aainst a stronger force of enemies - villains and allies alike joining the fray, before the heroes slaughter the last of their foes and make an explosive exit..." "The award for best battle goes to..." Best Battle Winner: Final battle of Quest 129 (CallMePie) with 5 votes Runner(s)-up: Rat Slog Battle of Quest 68 (Zepher) with 2 votes Dain Almight attempts to take the stage, but finds it swarmed with clean-up crews and decides to make his announcement from off to the side. "What you heroes do in quests and battles is a bit similar to what I do as alchemist. Do something wrong or use the wrong thing, and it'll blow up in your face. Literally, in my case. And that is why you need the right item for the task! You heroes and your bag of holding are so throughly stuffed with items by now - some are btter than others, of course. Now, the question is... Which item is considered the best? The answers lie in this envelope! Let use see... The rsults for the award of "Best Item" are..." Dain opens the envelope in his hands, looks at the piece of paper within, before a look of confusion passes over his face. "Uh. It's completely blank. Is this a clerical error? It isn't? Oh... Ahem. Well then." Best Item Winner: None Runner(s)-up: None Marching in from off stage came a red headed man, his hair immaculately neat, the overpowering odour of his cologne filling the first few rows of seats. He finished grooming his moustache and goatee as he confidently stood in front of the podium, smiling confidently, the microphone clasped under his arm. "*ahem* Good evening ladies and gentleman! For those of you who are unaware, my name is Lieutenant Paolo of the Watch!" The lieutenant gives a hearty and welcoming salute to the audience. "I have been given the privilege of bestowing this years award for the Best Friendly NPC award to one lucky individual. Heroes drive a quest forward, and their actions dictate the direction of an adventure, but they wouldn't get very far if there weren't individuals who helped push said heroes in the right direction. These individuals, or "Friendly NPCs" as some like to call them, sometimes don't even have much screen time, but still have the ability to impact heroes with their own decisions, actions, and personalities; and the following award is dedicated to the créme of the crop, the Friendly NPC who was the most engaging, interesting, or all around likeable. Ladies and gentleman, without a moments delay, the winner for Best Friendly NPC is..." Best Friendly NPC Winner: Illidria (CallMePie) with 3 votes Runner(s)-up: Punii (Endgame), Guffington (Zepher), Sandman (Endgame) with 2 votes "Hello, heroes! I regret to tell you that I must take my leave from this city for the time being, but I couldn't resist the chance of making a guest appearance here at the Henrys. Consider yourselves honored, heh heh... Heroica has run into their fair share of opposition in these past four years. Chaotic witches, corrupted admirals, fiendish golems, conspirators, conqeurors, crustaceans, and mind-flayers, just to name a few examples. All stood in the way of heroes. Some failed and met their end. Others lived to tell the tale, as some of you may remember! What is a hero without a villain? Homeless, most likely, but also meaningless. And we have a fair share of great vilains on the ballot. As for runner ups... We have that wretched Ulric, an ebony dragon who I had the displeasure of facing once before - we called it a draw after we nearly ripped each other to shreds - and myself. Which villain has risen above the elite and is considered the Best Villanois NPC Heroica has ever faced? I hardly think I need to build more suspence. The Best Villanous NPC is..." Best Villainous NPC Winner: Melville (CallMePie) with 3 votes Runner(s)-up: Baba (Sandy), Ulric (Sandy), Vorpalis (Endgame) with 2 votes "Commander -- I mean, heroes, our intelligence sources indicate that previously unknown entities often attempt to undermine Heroica field operations. We believe that these Voices in the Sky harbor some sympathies for...misguiding...the heroes and are intent on surprising you with new technology and artifacts at moments critical to your quests. Early reports indicate that this is pretty awesome to watch from the sidelines. We have isolated the sources of the best of these, the winners of the Henry award for Best Plot Twist..." Best Plot Twist Winner: Ending of Quest 118 (Flipz), Ending of Quest 120 (Sandy) with 2 votes Runner(s)-up: None "Remember, heroes, we will be watching." The pages of black book turn all by their own, and a black hand emerges, pulls the microphone a bit closer, and speaks. "So. Here's how the quest process works. Someone encounters a trouble. They write up a notice, pin it on the questboard, and give the heroes some time to sober up and sign up. After that, the heroes go on all sorts of fantastic and whimsical and deadly adventures. But who is it that helps record all of them down? Well, myself and Byblos. And I gotta say, probably my favorite part of the job. Y'know why? I love stories. I'm a book, for Ennoc's sake, could you expect anything different? So when the heroes come back and tell me all the daring adventures and interesting people they've met, I'm practically enthralled. I have a few personal favorites out of the bunch. But it was you voting, not me, although I must say you all have excellent taste in literature based on the results. The runner-up is a tale of forbidden love, right and wrong, betrayal, vigilantism, and weird worm looking things. The story that tops it? A foreign land, a myriad of characters, and all of the freedom the world has to offer... The award for Best Single Quest goes to..." Best Single Quest - Bookmark Winner: Quest 130 (Sandy) with 5 votes Runner(s)-up: Quest 70 (Endgame) with 3 votes "Greetings - I'm Byblos, the librarian for Heroica. As my... I suppose he's an assitant - Bookmark stated, it is our responsbility to record the adventures of the champions of Heroica. And I would agree that it is among my favorite duties. Bookmark typically just records them and views them as singular stories, though - when a lot of times, this isn't the case. Olegaia is a vast world, and many of its stories are intertwined. It is my job to arrange and achive the records of what we have been told. Sometimes I delve into them and read them all the way though - to see how we have affected history and how the people and heroes have changed. They're all fascinating arcs, really. And I must agree that the one voted to first place truly is a fantastic trilogy. The reward for the "Best Story Arc" goes to..." Best Story Arc - Byblos Winner: Baltarok Trilogy (Zepher, CallMePie, WBD) with 6 votes Runner(s)-up: Wolfgang Arc (Sandy) with 2 votes ------------------------------------------------------------------------------------------------- 10 minutes of Lind and Throlar staring angrily at each other "This is pointless." "You're right." "The past is the past, and that can't be changed, especially if we dwell on past mistakes." "Changing and growing and improving is something that has been part of this game for years." "And that's why we're here tonight, to celebrate how much this this game, and you wonderful people, have improved over the years, and how much we hope you'll improve over the years to come." "So here's to you, and all the years that have passed, and to the hope that this little game of ours will continue for many more years, *cough* Despite what Sandy says. *cough*" "I might have something for that..." "Lind, now is not the time to talk about Heroica GAtS" Nerwen and Karie return to the stage. "Hello boys, glad to see you two straightened things out, but we really have a show to finish." "Well we figured we might close things down." "Oh sweetie, Karie and I did not just spend these past few hours putting this show together on the fly and not do the finale. Now how about you and Throlar go have a seat down front?" "But..." The pair receive an icy glare from the two minstrels and decide it's better to comply. *To the tune of Les Misérables's "One Day More"* "One quest more, Another quest another destiny. This never-ending road to become OP These guys who seem to know my past Will surely learn the truth at last! One quest more." "I was broke before I joined Where would I be without my hubby? "One quest more." "Why are certain groups always rejoined? What happened to good company?" "One quest more!" "One more quest till my next job class, It'll make me so OP! I will join the high tiered heroes. They'll rejoice so jovially! "One quest to a brand new weapon!" "Raise those expectations high!" "Find a buddy to vote for king!" "Go destroy a powerful ring!" "There's some new loot for the victors!" "There's some new gold to be won!" "Do you hear the heroes sing?" "My place is here! I fight, with you!" "One quest more!" "Throw a potion here, Catch them as they fall! Never know your luck, when there's a PvP!" "Tomorrow we'll be far away Unless the Sign Ups are delayed! "Tomorrow we'll discover what our wily Quest Master has in store. One more job One more day One quest more!" "Good night, Eubric!" --------------------------------------------------------------------------------------------------------------------------------------- On behalf of the Henrys Planning Committee: Thank you, thank you, thank you. A lot of work went into this event to make it better and even more memorable than last time. There are so many people to thank, from those of you who wrote speeches, to those who organized, to those who offered needed criticism, to everyone who voted, to Sandy, and of course to all of you who have made this game possible over the years. The Henrys will hopefully become an annual event to cut back on the humongous number of quests we had to go through. For those of you who won an award we have a special reward for you down below that can be added to one of your characters inventory. Thanks again and may the next few years be even better than the past ones. - WBD, Zepher, Flipz, & Endgame Henry Award - (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound)
  3. The Chosen Minifigure

    Warlen's Tale (Story with MOCs)

    Ladies and gentlemen. Hi. Some of you (not many, I'll wager) may or may not have been following the growth of my character Warlen Melimane on the Heroica RPG. Now, it is time. This is the tale of how, so many years ago now, the tale of the Gladeborn, Warlen Melimane. And Quarion. Long ago, and by long I mean several years ago, Warlen was still living with his kind, and Quarion was still... living. Quarion was a rouge, who had come to the kingdom of the elves to help them defeat a dragon, by the name of Nebulae. He was bored for the first few days, so he took to wandering the forest, and it was by the river Darguill that the rogue met Warlen Melimane. He was practicing his wood Magic, and they soon became firm friends. On the day when he was deemed to fight Nebulae, the great dragon burned Quarion with dark flame from the pits of hell, scarring him and setting in motion events that no Elven cleric could heal without corrupting themselves. And so up came Warlen, a young Elven mage back then, and he cast a spell that meant his friend would live... with both reward and price. Despite being a Mage, not a Cleric, he did it. Somehow, impossibly, incredibly, it worked. The reward? Quarion was alive, and without his body, his mind could think freely, therefore allowing him to be amazingly intelligent. The Price? He was reduced to a floating, flaming head, and stripped of his Rougish powers. But Warlen paid a far worse price. The darkness corrupted him and his staff, so that he became a slave to the forces of dark Magyk, against his will. Thay left the Mages, and Warlen emptied his small home of all his belongings, and we began our journey. Ever since, they have traveled the land searching for cures. Authors note: I hope to update every 2 weeks at least,
  4. Hallow's Eve Inn of the Wayward Angel "I'm not sure which was scarier, the junk or the people carrying it." Candlelights flicker across the deathly still room as Val Helsinger voices her opinion of the night's previous tale. Next to her, the white-garbed Isaac Faare nods airily. "That was rather lovely. I do have a fondness for such knick-knacks." The storyteller in question, Lucas E. Alan, inclines his head thoughtfully towards the quiet woman in violet. "What are your thoughts, Mallora? I must confess, I was really looking forward to your opinion of my tale." A Sharkling swathed in opera clothes lays her hand upon Lucas' shoulder. "Patience, my dear Lucas. The latest member of our Society has always been a woman of few words." "Few, but not none." He looks to Mallora with concern. "All through my tale, I have heard nary a word from you. Was it truly not to your liking?" The indigo-clad woman shakes her head. "It is not your tale that weighs upon me. It is mine." Val and Isaac exchange glances. "Dramatic as an actor. Didn't expect any less. What's this weighty factor? What has you under duress?" "If it weighs so heavily on your shoulders, our cryptic new recruit, the only solution is to 'spit it out', if you excuse my crude wording. But, please, do tell." Carlotta sits back in her chair. "Come come now dear, the night is eventually going to come to an end." Lucas, too, takes his seat, gesturing to Mallora to rise as he puffs on his cigar. "The Midnight Society welcomes our latest member to tell the last tale of the night. Tell on, Mallora." Mallora nods, rising from her seat--and then without warning, snuffs out the candle. The sounds of night rush in to fill the void--hinges creaking in doorless chambers, strange and frightening sounds echoing through the halls. Darkness falls across the band--the midnight hour is close at hand. "Tonight, all of you--even you, Isaac--have told us a tale of Heroes. It could be argued that it suits your natures, or perhaps it makes for a better tale. Perhaps. But there are other things in this world--shadows in the night, shadows lurking within us all. You bring me tales of Heroes--but I...I bring you a tale of monsters." "Presented for the approval of the Midnight Society, I call this story...The Tale of the Stolen Spirits." *** "One autumn eve, four Heroes gathered at the Guild of Invision Headquarters. Those Heroes were:" The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 30 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* Power: 42 (30+12) Defense: 7 (3+4) Health: 46/46 (9+29+7+1) Ether: 42/42 (5+29+5+1+2) Gold: 193 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from hexed; accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* Level: 32.75 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 53/53 (7+31+12+3*) Ether: 34/34 (31+3) Gold: 724 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 3 Grand Tonics, Soma, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, 5 Meads, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 46.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 56 (Level 46 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 78/78 (base HP: 6 + Level bonus: 45 + Class bonus: 8 + permanent boost: 19*) Gold: 511 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts, Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Youngling (Ice) Level 41.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* Power Bonus: +1 Defense: 8 Health: 60 Gold: 1626 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice • 2x Fire Bomb, Lightning Bomb, 2x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple "A clean, almost dreary interior awaited them--perhaps a sign of their employer's taste in decor? More prominent, however, was the sobbing, dark-haired woman covering her face in the corner, her clothes torn and dingy from what was clearly days of relentless running. The room's other occupant--a neat-haired woman behind a particularly plain desk--cleared her throat politely." "Good day, Heroes, Miss Arbour. Thank you for coming. Are you all prepared to hear Miss Persephone's statement?" QM Note: Welcome to the Quest, everyone! As always, check over your stats and let me know if there's been any mistakes or recent purchases--if you'd like to make some last-minute preparations before you post, now is the time.
  5. ~-This Quest is for chosen heroes only. If you are interested in joining Heroica RPG, visit the Heroica Rules and FAQ topic to learn how to do so-~ The heroes make their way to the docks. After looking around, they notice a large ship bearing the Duplovian flag. As they approach, they find the knight that summoned them earlier waiting for them. He gives a friendly wave. Greetings, heroes! Some of you already know me - I'm Aves, knight of Duplovia. It's been some time since you helped sign the peace treaty between Duplovia and Delfrin. Almost a year, isn't it? Since then our two kingdoms have worked together on the Garran Mines, approximately halfway between them. For a long time we were making a good deal of progress, and real unity seemed to be building between us. About a month ago, we lost contact with the mines. We sent a search and rescue team lead by Captain Korr Dovanna, but they have not returned. We are fearing the rest, and so we have come back to you. Hopefully we can solve this mystery with ease! Party: Alexander Vandangant (Wedge09) *Party Leader* 99 years old elf Hunter Level 24.66 Power: 35 (LVL 22+WP 13) Defense: 6(Chevalier of Charis armor + Dream Helm) Health: 38/38 (6 + 20 + 6 + 4 + 2 Chicken Drumstick) Gold: 350 Equipment: Fauxthril Crossbow (WP:11 13 due to Hunter's Quiver darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Dream Helm (SP: 4, wearer immune to asleep and fast asleep, artifact, headwear), Sterile Gloves (Immune to Poisoned and Bleeding; handwear) Inventory: Delfrin Crossbow (WP: 7) • Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap • Grand Potion (2), Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Phoenix Essence (2), Grating Stone • Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass Name: William Harkenshire Level: 19.5 Warden Power: 31 Health: 34/34 Gold: 79 SP: 14 Equipment: Croise Crossbow (WP: 12), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Pauldrons (SP +2, suitable to Knights, Dragoons and Skirmishers; accessory), Mirror Shield (SP:10, user is immune to light-elemental damage; shield) Inventory:Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Hand Cannon (WP: 5; Lightning ,Wood), Lion Knight Shield (SP: 4, suitable for Knights), Amulet of the Elven Horse Rider (Power +1 on the front row, doubles movement), Sapphire, Smoke Bomb, Bedroll, Pickaxe, Skeleton Decoy, Shovel, Magnifying Glass, Venom x3, Elven Bomb, Bomb XX, Wave Sword (WP: 11; Darkness; Cursed Effect), 4 Fire Bombs, Water Bomb, Elixer, Military Grade Water Bomb, Military Grade Lightning Bomb, Bone x2, Magic Saucepan, Nostrum, Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), 1 fine Montresorian Wine, Mead, (Shard of Wood: WP 1 Dagger) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 1/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power: 42 (Level 29 + WP 13) Defense: 7 (3 + 4) Health: 37/37 (5 + 28 + 4) Ether: 44/44 (5 + 28 + 5 + 1 + 5) Gold: 800 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity toSealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear, Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2) Weapons:Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts:Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwearBumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (6), Potion (2), Smelling Salts (3), Nostrum (6), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Bone (2), Venom, Smoke Bomb, Deluxe Skeleton Decoy, Skeleton Decoy Siercon (Siercon and Coral) Male, Age and species unknown (Visual appearance of hollow black smoke in human form.) Level 11 Mage Power: 19 (11 levels + 8 WP) (+3 front row) Defense: 0 front row or 3 back row. (Robe of the Dastanian Pongcanis Champion) Health: 15/15 (4 base + 9 lvl) Ether: 15/15 (5 base + 9 lvl) Gold: 225 Equipment: -Lullaby Wand (WP:8, sleep effect) -Robe of the Dastanian Pongcanis Champion (Wearer gains Power +3 while on the front row or SP:3 while on the back row; bodywear, suitable for barbarians and mages) -Sylvania's Cowl (Artifact, Head Wear, Animal Talk) Inventory: Topaz (Lightning), Diamond (Light), Bedroll, Scroll of Sleep, Shield (SP:1), Sanctified Rito Spear, (WP:4, doubled against Flying enemies; spear), Hood of the Dark Druid (wearer absorbs Wood- and Darkness-elemental damage: headwear, suitable for druids only) Consumables: Potion, Remedy, Dragon Scale QM Note: Sorry for the wait! Thank you all for joining, and welcome to Quest 113! Please confirm your participation by posting in this topic within 24 hours. Also remember to check your stats, and be sure to tell me if you've made any purchases in the marketplace. Thanks again!
  6. ~This topic is only for the players who have been chosen to participate in this Quest. If you wish to join the game, head over to the Rules and FAQs topic to learn how to do so.~ Trailing the figure in black, you leave Eubric, walking along the road to the west, to R'kilf. As you travel, the other heroes in your party join you, being: The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 32.75 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 52 (Level: 32 + WP: 20) (Power Bonus: 0) Defense: 26 (SP: 12 + SP: 4 + SP: 6 + SP: 4) Health: 62/62 (base HP: 7 + Level bonus: 31 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 91 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Robust Shield (SP: 12; shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether) • Agni Bomb (100 Fire-elemental Damage to all enemies), Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.33 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 475 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 45.8 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 73 (Level: 45 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 64/64 (base HP: 5 + Level bonus: 44 + Class bonus: 10 + permanent boost: 5) Ether: 69/69 (base Ether: 5 + Level bonus: 44 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Meads (12), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30 *Immune to Fragile* *Counterstriking* Power: 38 (+5) (Level: 30 + WP: 8) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 938 Equipment: Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 6; Darkness-elemental; Broomstick), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Mythril Shield (SP: 20; Shield), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bomb, Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Approaching the town, which still appears ghostlike, three years after it was first besieged by the elven forces of Lord Keveak, you see a figure off to the side of the road, signalling to you. Checking this out, you meet an unfamiliar figure, standing in a clearing next to the city walls. He carries no torch; his blue-trimmed armor illuminated only by the light of the crescent moon. Behind him, a rope has been tossed over the wall. "Ah, heroes? Good evening. I'm Sir Kadarphazân, a, ah, Knight of Patuqun. I haven't worked with members of your organization too much in the past, so... I believe it would be best if I let Isaac and Leonard fill you in. "Ah... if you could please follow me?" The knight in blue grasps the rope, giving it a firm tug. He leads you over the wall, through the warehouse section of R'kilf. Concealed by the darkness, he cautiously admits you to an unassuming building. You see some of his companions standing inside of the empty building, next to a hole in the floor. You see that the wood had been pulled up with a pickaxe, and a rope had been dropped down into the hole. "Heroes, welcome to R'kilf. I'm Sir Leonard; you've already met Kadarphazân; this is his lieutenant, Sir Bur'dazgar — " "Heroes." " — my healer, Luke — " "Anar caluva tielyanna, essenya ná Cáleanto." " — and this is the Blue Assassin whom Isaac hired; she is known as 'Belsant'." "..." "Speaking of whom, Isaac is down in the tunnel we found, doing a bit of advance scouting. "Here's the plan: the base has two entrances. Luke, myself, and the Knights of Patuqun will head to the entrance on the other side of town. Isaac found an easily accessible, conveniently placed ventilation shaft at the start of this tunnel — every villain's lair has one — he'll head through that with Belsant. Your task is to fight your way through this tunnel and the corridors that will follow. Based on intel brought to us by our R'kilfan spies, the three parties should be able to meet up outside the war room, in which the Dread Pirate spends the majority of his time. We'll go in together. Any questions?" QM Note: Welcome to Quest 112! Please confirm your participation by posting in this topic within 24 hours. Any players who do not confirm within that time will be placed under the control of the Party Leader. Also, check your stats as listed above for any mistakes I may have made. If you bought anything at the Marketplace before coming here, it would be awesome if you could make a short note of your purchases and the Gold deducted here.
  7. The party sits huddled together in a carmped, but elegant coach. The warm summer air drifts through the coach's windows as the Uland countryside passes them by. These six individuals were... The Party Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 27.33 Power Bonus: 0 Defense: 14 Health: 45/45 Gold: 127 Equipment: Sword of the Elven Blademaster (WP: 15 ;ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects fromStunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Bedroll, Smoke Bomb 3x, Feather Duster of DOOM (WP: 1), Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Smelling Salts, Mead x4, Grand Potion 3x, Nostrum, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, Grating Stone, Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Neutralizer, Ambroisa Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.75 Skirmisher, 22-year-old male Human *Immune to Fragile and allPoisons* *Only Receives One Negative Effect At A Time* [ Currently in: Heroica Hall] Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 304 (Owed 128 gold by Boomingham) Equipment: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Arm Shield (SP:14, shield), Duke's Coat-of-Arms (SP: 5, Protects against Fragile and all Poisons; bodywear, suitable for knights, dragoons, skirmishers and regulators), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent; Backwear, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone) Inventory: * Weapons: Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Spider Leg (WP:8, doubled against flying enemies; spear), Stag Antlers (WP:10, grants Intimidation; halberd), Dauntlet Index (WP: 8, doubled against humanoids; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [nothing]), (Unsuitable weapons: Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Ammit (WP:6, Greatsword gains 5 Ether for each kill), Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Staff of Ennon - (WP: 5,Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff A (WP: 5, staff, heals instead of damaging), Healing Staff B (WP: 5, staff, heals instead of damaging), Stag Antlers (WP:10, Intimidation, halberd) * Artifacts: Headwear: Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone) Bodywear: Heavy Armor (SP: 5, immune to Fragile; bodywear, suitable for barbarians, knights, dragoons, skirmishers and regulators), Backwear: Shadeaux Cape (SP:4, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Handwear: Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy (example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold); handwear, suitable for anyone), Accessories: Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Zap-Tap Badge (Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level; Accessory, suitable for anyone), (Unsuitable Artifacts: Lens of Speed Reading (allows a scroll to be read in addition to a normal action; accessory, suitable for scroll users), Pointy Hat) * Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), * Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass * Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, * Consumables: *Healing: Potion, Grand Potion x2, Tonic, Grand Tonic, Ether Core, Remedy x8, Elixir x3, Phoenix Essence *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia, Jinxy Juice, Tiger Balm *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, *Permanent Improvement: Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Mythril shard *Currency: Scrap Metal x2, Silver Ore x2 Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Cursed, Confused and Blinded**Immune toDarkness, Light, Water, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage*44 year old male human Alchemist Level 31 3/4 Power Bonus: 4 (2 permanent bonus+2 equipment) Health: 48/48 (7 base+30 level ups+10 class+1 permanent bonus) Defense: 4 Gold: 5 Equipment: Mythril Edge (WP: 60, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Blessed Amulet (Immunity to Cursed, accessory) Inventory: Twin Sai (WP: 10, dual strike, dagger), Ambrosia, 13x Mead, 11x Smelling Salts, 10x Nostrum, 150x Potion, 22x Grand Potion, 4x Health Core, 2x Elixir, 4x Phoenix Essence, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Beholder's Eye, Agni Bomb, Neptune Bomb, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Topaz (258 items) Hoke Ablesword Champion of the Northern Kingdoms, The Krakenwhacker and Titan Smiter (UsernameMDM) Mystic Knight Level 32.25 *Immune Fragile, Weakened, Confused, Sealed, Dark* Power Bonus: 4 (+2 Grand Zoot's Cookie, +2 Pugilist Gloves): WP Bonus: 4 (+4 Samurai Helmet) Defense: 30 (+20 Steel Buckler, +5 Heavy Armor, +2 Warrior's Treads, +3 Flagpole) Health: 52/52 (+10 Knight, +7 Mystic Knight, +32 Level, +2 Chicken Drumsticks, +1 Warrior's Treads) Ether: 32/32 (+32 Level) Gold: 773 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20), Samurai Helmet (WP:4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior's Treads (SP:2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead) Gems: Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth) Scrolls: Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools: Bedroll, Pickaxe, Shovel Bombs: Dirt Bomb, 2x Smoke Bomb, Pumpkin Bomb Consumables: 4x Potions, 5x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 4x Ether Core, 2x Elixir, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), 2x Venom, Deadly Venom, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Neutralizer, Level Up Mushroom, Tonic, 2x Flame-Distilled Brandy, Ambrosia Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Hatchling Level 37.5 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Wood, Lightning, and Asleep, Blinded, Bound, Confused, Fragile, Slowed, and Weakened* Power Bonus: +1 Defense: 8 Health: 60 Gold: 1408 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null darkness), Winged Sandals (Wearer is immune to light, water, fire, air, earth, lightning, and the bound, slowed, asleep, confused, fragile, weakened, and blinded effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighting Boots(Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Deadly Venom(2), Remedy(2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bomb(5), Mead(1), Neutralizer (1), Amethyst(2), Emerald, Opal, Nostrum(2), Mulled Wine(2), Phoenix Essence(1). Misc.: Pickaxe, Shovel, Magnifying Glass, Grating Stone (2), Bright Polish, Teleportapple Name: Lind Whisperer Age: 21-year-old male Munchkin Class: Rogue Level: 1 Power: 4 Defense: 0 Health: 7/7 Gold: 0 Equipment: Darker Ethereal Deck (Playing Cards) (WP:5, throwing weapon) Inventory: Venom, Potion x2, Bedroll, Newspaper with Picture of Lupine(Quest/role-playing item), Ethereal Deck (WP:3, throwing weapon) Speeding down the highway, the party passes by inns and towns, nearly clipping other carriages they pass by in an attempt to make it to the Akrone Winery and Vineyard as quickly as possible. After three days on the road with their only stop being Bric'lin, the carriage finally comes to a swift halt on the road to Luosh, nearly tossing the heroes about. Outside the party can hear cursing as an armoured woman in armour opens the door for them to step out. "I swear to god, one of these days I'm going to kill that coach driver..." The party steps outside into the thick, humid summer air and takes in the Akrone Winery and Vineyard as dark clouds brew overhead. Behind the rows of bushes and grapevines, an old house stands erect, looking over the property. A few workers pick away, placing the berries and other fruits into baskets as another elf in fine attire watches them, her leather brown boots muddied from inspecting her vineyard. Turning around, she looks the party over, her eyes as blue as the sea. "Ah, heroes of Heroica, your arrival has been most anticipated. I am Sally Alicia Akrone, owner of the Akrone Winery and Vineyard, a Shadeux joint operation for the past five years. I hope your time with Lady Perin was bearable?" "Look, I don't got all day, Sally. The sooner you pack your things the quicker I can escort you to Luosh." Sally shakes her head. "Always on the go, Perin," she says dully, turning to heroes. The elf looks as if she's lacking sleep, and nervous, "Heroes, I have a problem, a big problem. My winery's been targeted by the infamous Alfendi Lupine and his gang of ruffians. I received his calling card about a month ago, with his intent not very clear. The manor's stocked with a variety of valuable items, most of which were my late husband's, but I've got a hunch he's after something more valuable: the vintage wine cellar. We collect and stock vintage wines, most of which are our own, but we have other, now defunct bottles in our stock. Every year as a token of goodwill, the Count sends out a bottle of our vintage wine, dating back about fifty years or so, to each of his associates, along with some other boons. If I lose that cellar, well... we lose our Shadeux contract. Of course, the thugs will most likely be after other valuables in the house, but if I lose the wine, I lose my company. Your job is to ensure that as little of my property is stolen, but if worse comes to worse, the wine is more important. Do you have any questions or concerns about your job or the situation at hand?" Sally crosses her arms, waiting for a response while Perin looks on with little interest. QM Note: Flipz, do you think you've got enough items? Welcome to Alfendi Lupine Strikes Again! As you can see, we have quite the mixed party here, with high level 30's interacting with a level 1. Check your stats, make sure their good, we'll get moving along soon. Lind, just as a refresher, to interact with anything, simply bold your action, like so. As well, there's a good chance I'll be away this weekend, so there won't be any updates on Saturday or Sunday, so I apologize in advanced if it takes a little longer than I anticipated to get into this quest's meat. Let's get this party started!
  8. “Hi there, you must be here for Heroica RPG’s first Henry Awards. I hear the ceremony is about to start soon, so you’d best get inside!” *Fireworks* *AC/DC begins to play in the background* “Ouch. Stark said this was easy.” “Ah, that is better” “Cronk would like to welcome audience to the first ever Heroica Awards. It seems like only yesterday that brash young adventurers came knocking on door of Hall. There have been ups and downs but Cronk thinks every being will agree that a good time was had by all.” Please roll highlight reel now, Mr. Awards Producer. That name too long. Cronk will call producer... Zeph. ...What’s that? It seems highlight reel was not in show’s budget. Hmmm... Cronk will describe then. What being could forget the first quests by a handful of eager rookies? Parties got lost in mazes, tried to talk to warehouse guard dogs, and battled vast quantities of furniture. Good times. But heroes have since been all over known world. To the far shores of Salamanda, where heroes had to make unicorn undead and sell little boys to witches. To the sands of Dastan, where a young mage made all of Heroica proud by eating an unarmed prisoner. From starting wars before heroes properly do research to breaking out from Arena ruled by crazy witch, it’s been a wild ride. And one that heroes are quite happy to have opportunity to have. Okay. First section of awards, as other producer called WBD, tells Cronk is about things called “QMs” and “NPCs”. Sounds like lots of letters to Cronk but Cronk is told such things are vital to questing. Apparently, quests not exist without “QMs”. And what is quest without beings to save or enemies to bash? There have been many such things throughout Heroica’s history and many are fondly remembered. To start off Awards, Cronk would like to introduce Count Lewis of Lion Knights. Seems like nice fellow to Cronk. Please applaud for Count. "With any quest comes the task of documenting it to be remembered and learned from, and part of that task is the creation of paintings and scale models to commemorate the quest. This is easier said than done, as it takes no small amount of skill to craft accurate and pleasing representations of the events of a quest. There is a myriad of techniques used by the craftsmen commissioned to paint and sculpt these commemorative pieces that most of us cannot hope to understand, from 'SNOT' to 'forced-perspective' to 'Photoshop' to strange machines called 'cameras' that look like something fresh out of a Ji Pei workshop. Nevertheless, one thing is clear: that some of these artists are able to render impeccably the smallest details, light realistically the most complicated of models, blend masterfully the most subtle colors of paints and never fail to stop experimenting with the most unusual of techniques to rise above the rest. These creators of paintings and sculptures of majesty worthy of honoring the acts of Heroes are the winners of the Heroica Awards for the category of Best Scenery/Photography, and they are... Best Scenery/Photography Winner: Brickdoctor with 12 votes for all of his quests Runners-up: Sandy with 5 votes for Quest 44 & Etzel with 3 votes for Quest 49 ------------------------------------------------------------------------------------------------------------------------------------- “Well now, well now, it is quite an honor to be here with all you fine folks. I was just working on another brilliant invention when I got the invitation to host one of these here awards. I figured now would be a good time to check up on you Heroica chaps. Has anyone seen that Nord fellow around lately? Ah well, never mind, on to business. Now there’s been quite a bit happening with your organization and that’s all thanks to some really smart people. It takes a lot to keep an organization such as this one on its toes with new surprises and twists and turns. One of the most memorable challenges involved a lot of people running every which way trying to keep from tripping over their own feet as they faced off hordes of enemies. Additionally there’s one member of your organization who seems particularly bright at keep you all at tip top shape with new challenges and puzzles a plenty. So without further ado, the winners of the best game (as if this were all some sort of game) mechanic are... Best Game Mechanic, Battle, Puzzle, etc… Winners: Brickdoctor, JimBee, & Zepher with 5 votes for the Final Battle of Dastan & Sandy with 5 votes for his many unique game mechanics and the continuous battle of Quest 50 Runners-up: Brickdoctor with 4 votes for the Hexagon Battle mechanic & Waterbrick Down with 4 votes for puzzles and new mechanics & Etzel with 2 votes ------------------------------------------------------------------------------------------------------------------------------------- "Throughout their quests, heroes pick up many shinies. Many quests introduce new weapons, artifacts, and consumables that the heroes can use to defeat evil easier. The Treasury in Eubric Freeport has record of all of these, but which are the best of the best? A new pair of gloves for those guys with the big shields? A weapon of chaos that can transform into anything the user desires? Or maybe a ballerina's shoes, suitable for even the gruffest of warriors? Without further ado, the best shinies in Heroica are... Best Item: Winners: Zepher with 2 votes for Dancing Shoes & Waterbrick Down with 2 votes for Lamp of Summoning & Xarrzan with 2 votes for Counterstrike Gloves & Sandy with 2 votes for Pheles Rod & Zepher weith 2 votes for Zoot’s Plaything ------------------------------------------------------------------------------------------------------------------------------------- “Welcome, welcome one and all! Welcome to this amazing fall! An amazing fall because awards are raining from the sky!” *Spins in a few circles, throws bells into the air that rain down around, ringing all at the same time. Feet start tapping to a nice beat* “And with that intro I say hi.” *Smiles friendlily* “I have been given the GREAT honor of presenting to you, all of whom probably knew,…” there is a short pause before saying “the Best Friendly NPC award!” *More bells and some whistles fly from Singerson’s pockets, the spinning continues* “I can definitely afford, to take a look at this envelope. Oh me, oh my, we might even cry. These individuals truly deserve this auspicious honor. The first place winner is a character indeed. He can provide you with much fish feed. But if you’re interested in something illicit, stop on by his stall and you he sure will solicit. We have a tie for second place, such a shame to lose the race. This first young lady is a rising star! If you get in the way she will throw you far. She doesn’t stand for any rowdiness and if you are in her good graces than it sure is bliss. This next little fellow may be born a runt, but his explosives aren’t some small stunt! He doesn’t mind your leftovers and to be his friend you don’t need a four leaf clover. It’s time! It’s time! I would usually rhyme but I have been delegated to say the following words. And…the winners are…” Best Friendly NPC: Winner: Gurnam with 8 votes Runners-up: Patricia Cousland with 2 votes & Punii with 2 votes ------------------------------------------------------------------------------------------------------------------------------------- "Well, howdy there folks! Looks like it's time for me to present. I promise, I'm not going to blow the stage up, while I'm on at it least. Ha ha ha! Well, I've never been much of a talker when it comes down to it, but these winners are some great ladies who have really challenged some heroes of Heroica, and that's where all the fun is at anyway, isn't it? So, here we go!" Best Villainous NPC: Winner: Wren with 11 votes Runner-up: Violetta with 3 votes SPECIAL AWARD: The Best Good/Bad: Jules (Received one vote for best friendly NPC, and one for best Villainous NPC) ------------------------------------------------------------------------------------------------------------------------------------- * Takes a theatrical bow as shadowy hands - of dead Proggs, most likely - momentarily emerge from the floor and applaud him* "Hello, ladies and gentlemen! Some of you may be a bit confused - why am I presenting an award at the Heroica awards ceremony? Don't I hate most of you with a burning passion? The answer to that question is, indeed, yes. Which is actually why am I here, believe it or not. It is my pleasure to be able to announce the victors of the Best (Game Mechanic) Villainous NPC. There are some foes that are tough, some that hit hard and can take a beating without breaking a sweat. There are enemies who heal, swindle, cast spells and breathe fire... However. There are those who rise above these enemies in pure ingenuity, thrashing the heroes before them with grace and dignity. These baddies provided unique fighting experiences... Shame, considering they're all dead. Maybe I should fix hat if I get some spare time. Anyway, as you verminous humanoids may have deduced, it is my pleasure to announce this award to remind you all of some of the more trickier foes your organization has encountered. Remember, heroes, there is always a bigger fish in the pond, just waiting for its chance to strike... Now then, I believe that it is quite nearly time for me to quit ranting and open up the results. It was my honor to know the people whose names are inscribed in this envelope. However, most of you heroes actually know them - practically all of you hate them - and one of them has even been fought twice! The winners ARE..." Best (Game Mechanic) Villainous NPC: Winners: Aquos with 3 votes & Death Progg with 3 votes Runners-up: Mirror Heroes with 2 votes & Slim Yscum with 2 votes --------------------------------------------------------------------------------------------------------------------- "I am here to present the winners for the Best Story category. Stories are, after all, mirrors to our own lives, journeys to our inner consciousnesses. The most interesting stories are not the ones about the battle between good and evil, but the ones that cover the entire spectrum of life. We all have our accomplishments and our regrets, as told in the best of stories. The winners of this category were all stories like that, full of moral conflict and intrigue, touching upon a multitude of lives. The events told in these stories do not only shape history but also touch us on a personal level. The winners are... Best Story: Winner: The Wren Saga with 5 votes (Additionally in the Wren Saga, but not counted for the tally: Quest 7 got 1 vote, Quest 19 got 1 vote, Quest 38 got 2 votes) Runners-up: The Dastan Trilogy with 4 votes & Quest 44 with 3 votes (Additionally: The over-all fate of Uland got 1 vote) ------------------------------------------------------------------------------------------------------------------------------------- Hello again friends. Aren’t awards fun? Beings get shiny statues and people applaud. Makes Cronk happy. Anywho, it is now time for second part of Heroica Awards. Producer Zeph tells Cronk that these awards are for “PCs”. Zeph explain to Cronk that “PCs” are another word for heroes! Imagine that. Cronk has many friends that are heroes and deserving of shiny awards. Cronk hopes that Cronk’s friends shall win awards. To start off categories, Cronk would like to introduce Captain Illdria of the Magpie. Captain seems to be tough but fair woman, a fitting sea captain. Please applaud for Captain! “Greetings to everyone, heroes or…otherwise. Now, this award’s not just all about the history behind the hero. It’s not about all the tragedy or badassery. It’s all about the hike, from home, to Heroica, to wherever you might’ve been the past year, the people you’ve met, the things you’ve done, how you’ve done them. Some of you like to be the absolute best hero you can be, while others…eh, well, we won’t judge you. Anyway, this award is going to the paragons of superior stories, to those whose development’s been the most noteworthy among heroes. They're both the righteous warriors you'd expect from Heroica, but funnily enough, I can't imagine them being any more unlike the other...these two people are…. Best Role-player: Winner: Lord Lawrence Boomingham (Zepher) with 6 votes Runner-up: Cronk (CorneliusMurdock) with 4 votes --------------------------------------------------------------------------------------------------------------------- "Well then. Hello everyone. Nice day isn't it - as long as none of you brutes start a brawl. Anyways, I whizzed over here to this nice place to talk about the best of you heroes. True, everyone can buy a bedroll and an upgrade to their weapon - but who has figured out the best combinations in order to optimize their fighting strategy?" "I'd like to say something about a noble hero, a brave one. A silent warrior, he bravely launches arrows at his numerous foes, and even punches them with his powerful fists... All while cowering behind a nigh- impervious hunk of expensive metal. I don't think he's ever gotten a scratch even... Also I know of another hero that deserves mention, I must say he has had a different strategy. By building up his immune system - er, his collection of artifacts, he feels incredibly safe against most negative effects. That and his powerful weapon make him an impressive fighter. But I can't say much about his attitude - echs, it stinks!" "Anyways, I'm talking too much. Right right, the winners are... Best Character Optimizer: Winner: Bartholomew Docken (Brickdoctor) with 14 votes Runner-up: Guts Holla (Scubacarrot) with 3 votes --------------------------------------------------------------------------------------------------------------------- “Greetings heroes of Heroica! It is I, Hlin Horrkkba, here to add some much needed derring do and panache to these awards! The award I have been asked to present today is in the category of Best Strategist. Now I know I am not eligible for this award, which is lucky as I am sure I would have run away with the voting, but I know what makes a good strategist, being one myself. I can reveal that the winner is a master at carefully analysing their opponents, in terms of their strengths and weaknesses, as well as bringing out the best in their own party by seeing which artifacts are best suited to both the hero and the current strategy. I am proud to announce the winners, who are... Best Strategist: Winner: Arthur Justus Regulus VII (Flipz) with 7 votes Runners-up: Barholomew Docken (Brickdoctor) with 4 votes & Sylph Solanum (Dannylonglegs) with 4 votes & Nerwen Calmcacil (Chromeknight) with 2 votes --------------------------------------------------------------------------------------------------------------------- “Well I must say, I certainly wasn’t expectin’ to be considered one of the most friendliest chaps to you folks, guess I’ll have to work on that. Now when it comes to heroes ya have those of ya who are yer hoity toity goodie two shoes, and then there’s the chaps who as soon as they walk into the tavern or pub ya just know there’s goin’ be an ol’ fashioned brawl. They’re the chaps that punch first and ask questions second, the chaps that get stuff done no matter how messy or painful the job. This category was a close race fer sure, one contestant a sailor of the seven seas, a rogue after my own heart, if I had heart that is. The next contestant another rogue with a past shrouded in many a tale of mystery and adventure; he prefers his purse full, his dagger sharp, his enemies dead, and his wine excellent. The last contestant is no stranger to the halls of Heroica, she’s been here since the beginnin’ and I don’t know about you, but even I’d prefer to keep my skin from catchin’ on fire due to this fiery individual. So here we go, the winners of the most bad-megablocks hero are none other than… Most Bad-megablocks Hero: Winner: Atramor Gibbin (CallMePie) with 7 votes Runners-up: Guts Holla (Scubacarrot) with 6 votes & Nyx (Pandora) with 3 votes --------------------------------------------------------------------------------------------------------------------- “What makes people interesting? It's when you can see from the first glance that they've got a good story to tell. They stand out in the crowd, make heads turn, and get talked about even after they've gone. It's my pleasure to present to you the winners of the Most Original Character category. You only have to look at each of them to see all the possible stories they hold. You feel drawn to these characters, wishing to know more and more about them, and that is what makes them truly original. And the winners are... Most Original Character: Winner: Skrall (Waterbrick Down) with 5 votes Runners-up: De'kra (Tanma) with 3 votes & Atramor Gibbin (CallMePie) with 2 votes & Cronk (Corneliusmurdock) with 2 votes & Stigveladi "Amma" Kötturin (Psykater) with 2 votes --------------------------------------------------------------------------------------------------------------------- "Hello ladies!" "And gentlemen!" "Especially ladies." "We have been chosen to present the reward for the Most Meaningful and/or Powerful Relationship! We are honored." "We definitely did not come here for the open bar and sufficient monetary reward." "Definitely. We have been chosen because of our inherent connection with Ennoc, naturally." "No doubt, even though we were kicked out of his Order after all our hard work, we feel no less. Now we just serve him in different ways." "Yes, and that is a powerful relationship!" "Let that be a lesson for all of you!" "How is that a lesson?" "Uhh, I am not sure, per se... I just always wanted to say that." "Let's just get to the awards." "Yes..." "The winners of the awards..." "Hang on, why do you get to say it?" "Oh look, there's two winners! Two winners everyone! Jacob, you go first." "The first winners of the Award for the Most Meaningful and/or Powerful Relationship is a pair that... Oh god, Age difference much? I am not sure that's legal. I'm pretty sure we should inform the temples." "I am not sure that is what they mean by powerful relationship..." "Hm, I just assumed, makes more sense why they picked us, I guess. Anyway, a younger girl, an older man, two jokers in a world full of grumpiness! Congratulations!" "The other winner is a pair of an old rogue and an even older Elf, only you can't see that, so good job! They had their run ins, but still stick around, congratulations to you both!" "The winners are… Winners: Lord Lawrence Boomingham (Zepher) and Nyx (Pandora) with 4 votes & Guts Holla (Scubacarrot) and Nerwen Calmcacil (Chromeknight) with 4 votes Runners-up: Atramor Gibbin (CallMePie) and Nyx (Pandora) with 2 votes & Nyx (Pandora) and XX (Zepher) with 2 votes --------------------------------------------------------------------------------------------------------------------- *Someone rushes onto stage* <Wait, it’s not over yet. One of the best parts of going out on adventures are all the great people and frogs that you get to meet! Some of those people end up getting along really well! Those people become friends! Also, sometimes, you meet people who you disagree with, and they make you sweat a little and worry! These people become your person antagonists! A good fun party has some friends and some enemies! So, without further adieu, the parties that we liked watching the most!> Best Party Dynamic: Winner: Quest 28: The Breakthrough (Bartholomew Docken, Lord Lawrence Boomingham, Haldor Skovgaard, Jess Islanti, En Sabah Nur) with 6 votes Runner-up: Quest 33: Wanted Violetta Cat Burglar (Althior Emorith, Alexis Fenral, Benji Carvenhall) with 2 votes --------------------------------------------------------------------------------------------------------------------- [ *To the tune of “The Impossible Dream”* To Dream the Heroica Dream, To treat the QM like a foe, To loot more than realistically carried, To run where NPCs dare not go To right wrongs for piles of gold, To fell foe with bows from afar To bash when foe finally stops talking To drink free at Heroica’s bar This is friends’ quest to min/max friends’ build No matter the nerfing that might happen and will To defeat all the foes And then take all foes’ stuff To be willing to search for loopholes When enemy is too tough. And Cronk knows if all friends do these things And win battles galore That the loot and the levels friends gain Leave friends hungry for more And the world will be better for this That one Hall full of Heroes for hire Still quest like some bloodthirsty pirates To Loot and maybe set things on fire! “Cronk would like to thank all friends that make Heroica possible: the heroes, beings called... “players”, other beings called “QMs”, and most importantly the mythic founder of Eubric, the one called “Sandy”. Cronk would like to thank audience for being such great audience and Cronk wishes audience a truly good night.” --------------------------------------------------------------------------------------------------------------------- A gigantic thank you to all of you who helped directly put this together; it couldn’t have been done without you. Thank you as well for all to all the players of Heroica RPG, it really is amazing to look back on all that has happened since the beginning of the game and the ways that each of you have contributed to make it such an utterly enjoyable experience!