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  1. ~This topic is only for the players who have been chosen to participate in this Quest. If you wish to join the game, head over to the Rules and FAQs topic to learn how to do so.~ Trailing the figure in black, you leave Eubric, walking along the road to the west, to R'kilf. As you travel, the other heroes in your party join you, being: The DAMN Party: Atramor Gibbin (CallMePie) *Party Leader* 32-year-old human male, Regulator Level 32.75 *Battle Style: Orderly* *Negative effects last one Round* *Immune to All Elements, Poison, and Doomed* Power: 52 (Level: 32 + WP: 20) (Power Bonus: 0) Defense: 26 (SP: 12 + SP: 4 + SP: 6 + SP: 4) Health: 62/62 (base HP: 7 + Level bonus: 31 + Class bonus: 12 + artifact bonus: 6 + permanent boost: 6) Gold: 91 Equipment: Pheles Kris (WP: 20; wielder has a ½ chance to generate an Aura; Fire-, Ice-, Lightning-, Earth-, Wind-, Light-, and Darkness-elemental; Dagger), Robust Shield (SP: 12; shield), Amulet of the Court (Negative effects last one Round; immune to Water, Lightning, and Wood; suitable for anyone; Accessory), Rat's Hide (SP: 4; suitable for anyone; Backwear), Galactic Armor (SP: 6; max HP +6; immune to Fire, Earth, Wind, Ice, Light, Darkness, and Doomed; suitable for anyone; Bodywear), Helmet of Azzurat (SP: 4; immune to Poison; suitable for anyone; Headwear) Inventory: • Tiger Claws (WP: 15; double WP against Humanoids; Darkness-elemental; Dual Strike; Dagger) • Desert Cloak (immune to Fire; suitable for anyone; Backwear), Sylvania's Cowl (grants Animal Talk; suitable for anyone; Headwear) • Scroll of Arc Frailty (½ chance to inflict the Fragile effect to all enemies; costs Ether equal to the number of enemies), Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether), Scroll of Ice Armor (½ chance to conjure a layer of icy armor over the target, giving them a ½ chance to deal the Stunned effect when hit by Damage or Special Damage; costs 5 Ether) • Agni Bomb (100 Fire-elemental Damage to all enemies), Bones (3), Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Grating Stone, Jinxy Juice, Flint and Steel (Handy for starting fires) Dyric Rone, Orc-kin (The Legonater) Human male, Assassin Level 26.33 *Steals 50% more Gold* *Immune to All Elements and Blinded* *Lucky* Power: 53 (Level: 26 + WP: 27) (Power Bonus: 0) Defense: 6 (SP: 6) Health: 38/38 (base HP: 7 + Level bonus: 25 + Class bonus: 5 + Permanent boost: 1) Gold: 475 Equipment: Mockthril Longbow (WP: 27; Ice- and Darkness-elemental; Longbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, ½ chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon) • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Nordic Stomach Guard (SP: 3; immune to Ice and Water; suitable for Barbarians, Regulators, and Beast Warriors; Bodywear), Tricorne (SP: 3; immune to Light and Darkness; suitable for anyone; Headwear) • Diamond • Bedroll, Shovel, Magic Compass • Potions (4), Grand Potions (4), Tonic, Remedies (2), Banana (restores full HP to target), Elixir, Cosmic Essence, Meads (2), Nostrum, Mulled Wine, Soma, Venom (2), Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (3/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (3), Skeleton Decoy • Silver Ore (60 Gold) Namyrra Uq (Quarryman) 1337-year-old Fenarian female, Archmage Level 45.8 *Gains Triple XP* *Immune to Sealed, Bound, and Slowed* Power: 73 (Level: 45 + WP: 28) (Power Bonus: 0) Defense: 10 (SP: 3 + SP: 2 + SP: 5) Health: 64/64 (base HP: 5 + Level bonus: 44 + Class bonus: 10 + permanent boost: 5) Ether: 69/69 (base Ether: 5 + Level bonus: 44 + artifact bonus: 5 + artifact bonus: 4 + Class bonus: 10 + permanent boost: 1) Gold: 247 Equipment: Mythril Empyreal Staff (WP: 28), Robe of the Archmagi (SP: 3; max Ether +5; immune to Sealed; suitable for Mages, Clerics, Necromancers, and Scholars; Bodywear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Fanged Helm (SP: 5; suitable for anyone; Headwear), Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear) Inventory: • Crystal Mace (WP: 45 (5*gems imbued); Fire-, Ice-, Wind-, Water-, Lightning-, Earth-, Wood-, Light-, and Darkness-elemental; Mace), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Nocturne Flute (WP: 6; inflicts the Asleep effect; Instrument) • Gold Dragon Crown (max Ether +6; immune to Lightning and Stunned; suitable for anyone; Headwear), Seductive Perfume (adds the Enamored effect to all attacks; suitable for anyone; Accessory), Desert Cloak (immune to Fire, Earth, and Wind; suitable for anyone; Backwear), Water Canteen (Carries 3 portions of water; Accessory), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear) • Amethyst, Emerald, Topaz, Garnet, Diamond, Sapphire, Ruby, Aquamarines (2) • Scroll of Blinding, Scroll of Arc Blinding (½ chance of casting the Blinded-effect to all enemies; costs Ether equal to the number of enemies), Scroll of Sealing, Scroll of Sleep, Scroll of Confusion, Scroll of Frailty, Scroll of Weakening • Potions (8), Grand Potions (5), Health Core, Tonics (3), Ether Cores (4), Remedies (9), Phoenix Essences (3), Phoenix Incenses (2), Meads (12), Smelling Salts (6), Nostrum (6), Ambrosia, Deadly Venom (2), Smoke Bombs (2), Holy Bomb, Water Bomb (14), Lightning Bomb (14), Dirt Bomb (3), Aeolus Bomb, Agni Bomb, Flash Bomb, Demon Repellant (Makes the user impervious to direct attacks from demons for one battle), Soul Cage (Doomed-effect to all combatants), Naamah's Hourglass (Randomly causes either Hastened or Slowed to the target at the cost of 3 Ether), Skeleton Decoys (2), Bones (17) • Pickaxe, Bedroll, Jade Lamp of Summoning (summons Mediq) • Silver Ore (60 Gold) Monk Pretzel and his 99 pieces, the Super Sleuth (Palathatric) 463-year-old human male 'hermit', Artisan Level 30 *Immune to Fragile* *Counterstriking* Power: 38 (+5) (Level: 30 + WP: 8) (Power Bonus: artifact bonus: 5 in the Front Row) Defense: 8 (+5) (SP: 5 + SP: 3 + artifact bonus: 5 in the Back Row) Health: 55/55 (base HP: 9 + Level bonus: 29 + Class bonus: 15 + permanent boost: 2) Gold: 938 Equipment: Dual Staff (WP: 8; Ice-, Lightning-, Fire-, Wind-, and Light-elemental; dual strike, Staff), Strategist's Shako (+5 Power in the Front Row; +5 SP in the Back Row; suitable for anyone; Headwear), Heavy Armor (SP: 5; immune to Fragile; suitable for Barbarians, Knights, Dragoons, Skirmishers, and Regulators; Bodywear), Cloak of Necrotic Shielding (SP: 3; provides Special Guard against Undead enemies; suitable for anyone; Backwear), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Flying Cross (WP: 6; Darkness-elemental; Broomstick), Steak (WP: 1; Instantly Kills vampires on successful hits; suitable for anyone), Heavy Flail (WP: 5; causes Fragile; Mace), Anointed Gladius (WP: 8; damages Undead; Greatsword), Mythril Shield (SP: 20; Shield), Impervious Shield (SP: 5; immune to Fire; Shield), Crescent Shield (SP: 5; halves Damage from elemental attacks; Shield) • Duplovian Helmet (SP: 2; immune to Magic and Healing; suitable for anyone; Headwear), Bumble Fanshirt (SP: 1; Scary effect against Vermin; Bodywear), Ethereal Cloak (SP: 2; max Ether +4; suitable for Mages, Clerics, Necromancers, and Scholars; Backwear), Soothing Slippers (Meditation restores 5 Ether; suitable for Paladins, Sages, Shamans, Necromancers, Scholars, Archmages, High Clerics, and Prophets; Footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has; the partner has to equip the chain as well; suitable for anyone; Accessory), Magic Viper Skin (wearer heals 1 HP per Round unless Knocked Out; suitable for anyone; Accessory), Shackles of War (Prevents anyone from Fleeing battles; suitable for anyone; Accessory), Blessed Amulet (immune to Cursed; suitable for anyone; Accessory), Rock Gauntlets (grants the wearer Iron Fist at no Ether cost; Handwear) • Amethyst, Emerald, Garnet, Aquamarine • Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep (½ chance of casting the Asleep-effect to all enemies; costs Ether equal to the number of enemies) • Potions (3), Grand Potions (14), Cherry (restores 1 Ether), Tonics (4), Ether Cores (2), Remedies (7), Neutralizer, Grand Elixir (restores full Health and Ether to target and removes all negative effects), Phoenix Incenses (2), Phoenix Essences (3), Smelling Salts (2), Nostrums (2), Mead (2), Venom (5), Deadly Venom (5), Paralyzing Venom (2), Jinxy Juices (2), Smoke Bombs (3), Fire Bomb, Holy Bomb, Military Grade Fire Bomb, 13 Bones, Raw Meat (permanent +5 max Health), Crimson Haze (Causes a weapon to permanently deal the Poisoned by 7 and Cursed effects) • Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used; limit of three uses per quest) Approaching the town, which still appears ghostlike, three years after it was first besieged by the elven forces of Lord Keveak, you see a figure off to the side of the road, signalling to you. Checking this out, you meet an unfamiliar figure, standing in a clearing next to the city walls. He carries no torch; his blue-trimmed armor illuminated only by the light of the crescent moon. Behind him, a rope has been tossed over the wall. "Ah, heroes? Good evening. I'm Sir Kadarphazân, a, ah, Knight of Patuqun. I haven't worked with members of your organization too much in the past, so... I believe it would be best if I let Isaac and Leonard fill you in. "Ah... if you could please follow me?" The knight in blue grasps the rope, giving it a firm tug. He leads you over the wall, through the warehouse section of R'kilf. Concealed by the darkness, he cautiously admits you to an unassuming building. You see some of his companions standing inside of the empty building, next to a hole in the floor. You see that the wood had been pulled up with a pickaxe, and a rope had been dropped down into the hole. "Heroes, welcome to R'kilf. I'm Sir Leonard; you've already met Kadarphazân; this is his lieutenant, Sir Bur'dazgar — " "Heroes." " — my healer, Luke — " "Anar caluva tielyanna, essenya ná Cáleanto." " — and this is the Blue Assassin whom Isaac hired; she is known as 'Belsant'." "..." "Speaking of whom, Isaac is down in the tunnel we found, doing a bit of advance scouting. "Here's the plan: the base has two entrances. Luke, myself, and the Knights of Patuqun will head to the entrance on the other side of town. Isaac found an easily accessible, conveniently placed ventilation shaft at the start of this tunnel — every villain's lair has one — he'll head through that with Belsant. Your task is to fight your way through this tunnel and the corridors that will follow. Based on intel brought to us by our R'kilfan spies, the three parties should be able to meet up outside the war room, in which the Dread Pirate spends the majority of his time. We'll go in together. Any questions?" QM Note: Welcome to Quest 112! Please confirm your participation by posting in this topic within 24 hours. Any players who do not confirm within that time will be placed under the control of the Party Leader. Also, check your stats as listed above for any mistakes I may have made. If you bought anything at the Marketplace before coming here, it would be awesome if you could make a short note of your purchases and the Gold deducted here.