Waterbrick Down

Heroica Master
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  1. ~This topic is meant for all out-of-character discussion related to Heroica: Glory Amongst The Stars, with the exception of rules and game mechanics, which can be found from a separate topic.~ ~For other topics related to the game, see the Heroica: Glory Amongst The Stars - Index~
  2. ~This topic is meant for in-character talk only. For other topics related to the game, see the Heroica: Glory Amongst The Stars - Index.~ ~Providing a shining light of heroism across the galaxy.~ HEROICA HALL As you walk into the refurbished hotel, a sense of nostalgia and grandeur washes over you. This is Heroica Hall, the newly established adventuring guild's headquarters. Find a seat at the bar or an open table and enjoy the company of your fellow heroes or feel free to retire to one of the free rooms available to members. Don't forget to signup for available missions. THE MISSIONBOARD OPEN MISSIONS (You may apply for as many as you like, but you may only participate in one mission at a time. Please bold your sign-up in your post.) *There are currently no open missions at this time* CLOSED MISSIONS *There are currently no active missions at this time* THORVALD'S TAPROOM "Hmmph. Take a seat I guess, there's menus somewhere around here... we don't have any specials yet. The chef is still pretty new and the cook-tron is still on the fritz... darned Æethertech, why anyone needs a smart toaster is beyond me. Oh the tab is apparently covered by the patron, just try not abusin' it. If you need anything, I'm Thorvald. I'm sure there's a plenty of gossip going round about me, so to level the field here's a few juicy tidbits I picked up in return." ~ Ebria Station's a big place. Keep your nose clean and take care if you're wandering in the Rat's Nest, word is there's a cult starting up in those parts. ~ Yeah, we Chimerans are still getting used to our independence, but there's still folks out there who ain't happy about that though, think we're some sort of cosmic mistake and need to be devolved or somethin' like that. ~ Someone said there's a plague ship in a holding pattern outside the station waiting to dock, hope someone takes care of it soon. ~ If you need the login info for the ÆetherSpace terminal let me know. The network’s been a bit spotty, might need to submit a service report to IRIS. ~If the dock workers are to be believed, an elven ship just made port in Ebria flying Ark Victoire’s colours. One hasn't been seen here since the Five Years War. ~Mr. Grumble's informed me we have a guest staying in the penthouse suite. He specifically requested that room and paid with a briefcase full of physical credits. He seems like a weird fellow, but if he's paid what harm could come from it? HERO RECRUITMENT Aysu Kundakçı (played by Peppermint_M) 22 Cycles Old, Female? Adopted Human Joined Heroica June 14, 2021 Completed Mission #3 Successfully on July 30, 2021 Completed Mission #5 Successfully on December 1, 2021 Completed Mission #10 Successfully on September 16, 2022 B3R5 - 3rk (Bers) (played by Dutch Thriceman) Unknown age, Mechanical Adamite Joined Heroica June 21, 2021 Completed Mission #4 Successfully on October 20, 2021 Completed Mission #8 Unsuccessfully on September 2, 2022 Billeck Wallard (played by Wolfpackfan99) 26 year old male Human Joined Heroica February 18, 2022 Decker DaCabe (played by Endgame) 24 year old male Human Joined Heroica August 15, 2021 Completed Mission #5 Successfully on December 1, 2021 Completed Mission #9 Successfully on April 22, 2022 Ensonvilterayquis (Enson) (played by Lord Duvors)60 Cycles old Male Quo’ri Joined Heroica June 5, 2021 Completed Mission #3 Successfully on July 30, 2021 Completed Mission #5 Successfully on December 1, 2021 Completed Mission #10 Successfully on September 16, 2022 Felix Mao (played by Khorne)37 Cycles Old Male Chimeran Joined Heroica June 11, 2021 Completed Mission #2 Successfully on August 26, 2021 Jonk (played by Scubacarrot) 30 Something Cycles old Male Celestial Joined Heroica March 4, 2022 Completed Mission #10 Successfully on September 16, 2022 Kirwin (played by karmajay)Unknown Age, Adamite Joined Heroica July 11, 2021 Completed Mission #4 Successfully on October 20, 2021 Completed Mission #7 Successfully on March 29, 2022 Maximilian Vetre (played by Alix)44 cycles old Male Elf Joined Heroica August 29, 2021 Completed Mission #6 Successfully on December 17, 2021 Merei Teo (played by Zepher) 24 Cycles old Female Helioi-Touched Celestial (Born Menahi) Joined Heroica July 15, 2021 Completed Mission #4 Successfully on October 20, 2021 Completed Mission #7 Successfully on March 29, 2022 Polaris Ursaring [with M.I.L.E.S.] (played by samurai-turtle) 15 cycle old female "Chimeran" Joined Heroica June 6, 2021 Completed Mission #2 Successfully on August 26, 2021 Completed Mission #5 Successfully on December 1, 2021 Completed Mission #8 Unsuccessfully on September 2, 2022 Ronin (played by Yzalirk)[REDACTED] Male [REDACTED] Joined Heroica July 25, 2021 Completed Mission #5 Successfully on December 1, 2021 Completed Mission #9 Successfully on April 22, 2022 Soren Aeolus (played by Legonater) 32 Cycles old Male Human Joined Heroica June 5, 2021 Completed Mission #1 Successfully on September 28, 2021 Completed Mission #6 Successfully on December 17, 2021 Valesia (played by Waterbrick Down) 110 Cycles old Female Cladrasith Joined Heroica June 8, 2021 Completed Mission #3 Successfully on July 30, 2021 Completed Mission #6 Successfully on December 17, 2021 Varen Nastayo (played by KOTZ) 26 Cycles old Male Human Joined Heroica June 5, 2021 Completed Mission #2 Successfully on August 26, 2021 Completed Mission #7 Successfully on March 29, 2022 Yelana Fennix (played by Classic_Spaceman) ?? Cycles old Female Human Joined Heroica June 5, 2021 Completed Mission #1 Successfully on September 28, 2021 Completed Mission #8 Unsuccessfully on September 2, 2022 Yissam♥ (played by CMP)141 Cycles old feminine Stratitarian Joined Heroica July 14, 2021 Completed Mission #4 Successfully on October 20, 2021 Zaria Karana (played by Kintober) 226 Cycles old Female Elf Joined Heroica June 5, 2021 Completed Mission #1 Successfully on September 28, 2021 Completed Mission #7 Successfully on March 29, 2022
  3. Hero Statistical Registry This thread is dedicated to listing information about each hero registered with Heroica. This is also where you can store additional equipment in your hero's locker. Please post any questions to the Discussion thread. If you need rules for creating a character, please see the Rules & FAQ thread or feel free to check your stats using the calculator. Please post your character information to this topic in this exact format: [Picture] Character Name (Player) Age, Gender, Species Character Points: Current/Total Vitality: Current/Total Velocity: Strength: Skill: Smarts: Spirit (if applicable): Proficiencies: Proficiency A Level (X + Y from Mission Bonus), Proficiency B Level, Proficiency C Level, etc. Known Spells (if applicable): Credits: Equipment: Weapon Slot, Armor Slot, Tool Slot Inventory: Up to 12 Items Locker: Additional Items For the sake of clarity, this is the format that should be used in all missions for all characters. You can remove the lines that don't concern you (e.g. Spirit or Known Spells) or add information if it's crucial to your gameplay, but otherwise, please stick to this format. If you are still unsure how the statistics should look feel free to ask in the Discussion thread. After you've posted your information, please post a direct link to it to your signature. To get the link address, click on the "Share Link" icon on the upper right corner of your post. List of Registered Heroes
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    Heroica: Glory Amongst The Stars - General Discussion

    Hi Asphalt, glad to see you're still around. Just sent you a PM.
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    Heroica: Glory Amongst The Stars - General Discussion

    Missions 1 and 10 featured Amourai NPC's, but no major story arcs about them.
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    Heroica: Glory Amongst The Stars - General Discussion

    You made a lot of strides as a player. The original Heroica was my introduction to RPG and it really helped me feel comfortable playing them in person outside of the internet. I haven't looked back since and I have the system and this community to thank for that. I'm confident you will do well.
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    Heroica: Glory Amongst The Stars - Mission Masters Lounge

    Not assuming anyone may read this, but in case any of the mission participants are ever curious. Mission 10, was originally a setup idea for a potential "Fields" never-ending quest. The idea being that the archive would accidentally be purged at some point and from then on there would always be an open mission tasked with capturing some of the escaped monsters/artifacts now loose in the station. As the mission progressed and the game as a whole slowed down, this outcome was shifted to provide a more self contained story. Duvors was right in that the premise was very simple, i.e. rescue the dwarves and escape. The option to confront the archivist was always there, but it was one that required a lot of forethought and planning and not necessarily just brute forcing through things. That being said, I was satisfied with the overall story that fell into place, even if it was a little anti-climactic toward the end. I was happy the puzzles were engaging and glad some of you caught on quickly to the nature of a few of them. This was a fun mission to introduce NPC's on, only slightly saddened by the fact that they'll never be featured again. It's not a total loss though as I was personally growing tired of Rix (stupid decision on my part to make him only speak in questions), I did have a softspot for Wolly though and will always be grateful to Zepher for introducing noble frog NPC's into my RPG experience. The fights were a mixed bag in terms of difficulty, but that tends to be the case as I'm constantly trying to figure out what is the appropriate level of tension to build into a fight without making it too easy and having folks wondering why there was even a fight in the first place. As for players I'll make this short and sweet. Enson (Duvors), the rational and motivations you make me write for my NPC's is always challenging but good for me in the long run. You play the moral compass type characters very well and while as a MM I was annoyed that he wanted to fight the Archivist, the storyteller in me really loved that he stayed true to his character. Aysu (Peppermint_M) no matter what game you play, you can always be depended upon to play a hard hitting mechanically sound build with just enough characterization to make your PC interesting. Aysu is no exception to this and I loved the little sprinklings we got of her backstory throughout the mission. Jonk (Scubacarrot) was a great character to round out the group. His naivety brings some freshness to interactions and I loved when he would be fascinated with the most mundane of experiences (i.e. tea). You were also great to have along as the resident puzzle solver and I'm always thrilled to have someone invested in that side of the mission. Billeck (Wolfpackfan99) had promise and I would have enjoyed seeing how he grew throughout the mission, especially when he started encountering more of the ethical quandaries the party faced, I hope you get to play in some other RPG's in the future. All in all, I'm not disappointed that this ended up being the last mission and I'm grateful you all stuck around for the ending. It's not the big grand finale, but hopefully it's a fitting point that emphasizes the impact normal players can have on the betterment of an imaginary world.
  8. ~Note: This is a guide for those who want to host their own missions for Heroica: Glory Amongst the Stars RPG. You should have a firm grasp on the rules of the game and preferably at least one completed mission as a player under your belt before applying to host your own mission. Use this thread to also discuss mission feedback.~ Mission Planning So when it comes to running a mission, the first thing you’ll need is a potential plot or scenario to run your players through. Your mission can have a single plot or several side quests. It can range from an escort scenario, to a planet scouting, to making a delivery, to engaging hostile forces. It can be composed of all combats or no combats. You can include riddles or puzzles for the players to solve or simply complex roleplaying scenes they have to navigate. Settings can range from within a single city block to an entire planet or maybe even a galaxy. Your mission could take place in-game over a couple of hours or months. If you’re looking for inspiration you can always look to past missions or the Library-topic. For your first mission we’d recommend keeping it simple, run one or two battles, throw in a puzzle, and give the players an interesting setting or a few unique Non-Player Characters (NPC’s). As you grow more experienced you’ll learn what is exciting to players and how to manage the narrative in this collaborative storytelling experience over longer plots. While running a game completely improvised is possible, we’d recommend outlining your plot, your major NPC’s, the enemies you’ll use in combat, potential locations, and any items or vendors that might be encountered. Because this is a LEGO RPG, try to build MOC’s ahead of time for your mission and take pictures of the events, the environments, and the enemies to illustrate the mission and make it that much more interesting to your players. Please avoid using blurry photos. LDD-pictures are allowed with the reservation that they are of good quality. Alternatively there are numerous pictures of sci-fi and fantasy builds on the internet. If you use those, the only ask would be that you get permission from the original content creator and provide acknowledgement. You can also create maps and diagrams, some Mission Masters even include links to music or soundscapes to set the mood for their players. Once you have the mission planned, write a pitch for it and send it to one of the Game Managers via PM. The pitch should include the following things: Mission Title: Name the mission something interesting, but don’t reveal everything in the title. Patron: Explain who is hiring the heroes. Assignment: Write the main goal that the players should achieve during the mission. Preferably write it in the perspective of the employing character (which must be different from your player character) or organization. Party Requirements: Write the requirements that you wish the players fulfil in order to participate in your mission. These can include specific character point thresholds, or even specific genders or species, but most importantly the size of the party that can participate in the mission. The party size should not exceed five players at least on your first missions. Keep in mind, the more players the longer it will take to establish consensus or collect all of the combat actions. Reward: Define what rewards the players get from completing the mission. This can include credits, special items, extra character points, etc. You may have to provide some enemy statistics and pictures you've prepared as well as answer some questions before your mission is accepted into the game. Lore Planning The world of Heroica: Glory Amongst the Stars RPG is a vast one. The Calliope Wheel Galaxy and the contained Euripides Arm is filled with many uncharted locations. Even the known star systems have dozens of planets waiting to be explored or expanded upon. When creating new lore for the world, be it a location, a technology, a species, or an organization, feel free to be creative, just try and keep it within the established setting and canon. Heroica: Glory Amongst the Stars strives to be a “science fantasy” game. That means it attempts to blend tropes from these two distinct genres into a setting that is enjoyable for those folks who are into either. With that said, we realize that some missions will emphasize the “science” part and some missions will emphasize the “fantasy” aspect. All in all, the aim for the world is one where-in magic and the fantastic came first, but science slowly gained traction and now the two work hand in hand to advance society. This does mean the world will have some unique idiosyncrasies, but we prefer to view those as the game’s strength and not its weakness. That being said, people are always willing to discuss any questions you might have either here or in the game’s Discord channel. Additionally the Library and Embassy topics are filled with an amazing trove of information to inspire you and help you make your creation part of the living breathing world that our players get to enjoy. In conclusion, please be courteous with your world building and how what you create may have an impact on other players and Mission Masters down the road. Combat Planning We’re not going to lie, combat in Heroica: Glory Amongst the Stars RPG is the most mechanically intensive part of the game. That’s not to say that it is as difficult as some pen and paper RPG’s out there, but compared with the rest of the game, this is where things like game balance can get tricky. When planning a combat scenario, it’s best to remember that players and their enemies run off the same mechanics. Thus, making a challenging yet rewarding combat experience means your best indicator of balance is whether the characters’ total character creation points equals the creation points of your enemies. If the sums are skewed toward one side or the other too drastically this can indicate that the encounter will either be too easy or too difficult. Another thing to consider is that the more enemies you include in a battle, the longer the battle will take to resolve. Try and steer away from giving your enemies equipment or spells that are not available to the player base, but sometimes if you need to make an enemy unique this can be the path to take. As far as initiating combat, that is the responsibility of the Mission Master. Players cannot fight enemies without you telling them they can. When you feel it is appropriate, roll the players’ and enemies’ Initiatives (Skill Attribute Check) and tell the players to prepare for battle. Post the Initiative so that your players know what order everyone will act in and then prompt them for whether they will move, whether they will perform an action, or simply stay put. You can arrange your players and enemies on a battle grid to give a visual indicator to your players the layout of the battle. As your players are considering their actions, decide upon the actions of the enemies. Once all the actions have been decided upon, go down the Initiative order and resolve each of the actions with the appropriate checks. Adjust the players and enemies Vitality and other stats accordingly, move the players and enemies on the battle grid, and proceed to the next round of battle. If a player has not responded within an appropriate amount of time (generally 24hrs), either the Mission Master or the Mission Leader may pick a suitable action for them. If the players’ characters are successful in defeating their enemies, grant them the rewards from the enemy corpses. If the players’ characters are defeated they are considered dead if no one revives them before the end of combat. If all the players’ characters are defeated, depending upon the enemies, they may kill the player’s characters and the mission is considered a failure. You may rerun the mission at a later date, but please consider the balance of the game and whether the failure was unavoidable or simply poor luck. If the entire party flees the battle, you can choose whether to give them a chance to try it again or not.. Item Planning Designing treasure and new items can be one of the most rewarding parts of being a Mission Master. The items you create will travel with your players into other adventures far beyond what you’ve designed. This can be both a good thing and a bad thing. When designing an item, you will need to consider not only how you will deal with it in your mission, but potentially how other mission masters will need to deal with it in the future. Giving an overpowered weapon to a player may seem cool and fitting in the moment before they deal with the big bad at the conclusion of your mission, but every subsequent Mission Master after you may have to adjust their combat encounters drastically to keep the average battle from becoming too easy. With all this in mind, the best strategy for creating a new balanced item is by copying the mechanical format of an already existing item. Perhaps there is an item that prevents players from becoming poisoned, it would be a logical extension then to create an item that can prevent players from being restrained or blinded. In the case where no similar items to your idea exist, see if it matches an existing mechanic. Perhaps an item like a cybernetic eye can grant a player a proficiency in perception if they don’t already have it. In this example the eye item functions the same as a character creation point granting a player proficiency in a skill. If you’re creating a brand new mechanic, consider consulting other mission masters or posting in this thread to solicit feedback on ways the item could potentially be broken or abused. Because of the underlying dice pool system items can impact probabilities in a number of ways such as: ·Increasing/decreasing the number of Successes required for an action ·Increasing/decreasing the threshold on a standard d6 required for a Success i.e. instead of the standard 1-3 = Failure, 4-6 = Success an enhancing item could cause the following 1-2 = Failure, 3-6 = Success ·Allowing for all or some of the Success/Failure results to be rerolled and the better or worse result taken ·Granting or Removing guaranteed Successes/Failure ·Directly increasing the numerical value of an Attribute or a Skill proficiency ·Allowing for combined Skill proficiencies or Attributes in a single dice pool ·Allowing for more or less than the maximum of 10 dice to be used in a dice pool Templates The following templates are shared to assist in running a mission. Overtime we may expand this section to its own topic to include pictures of enemies, NPC’s, locations, battle grids that are free to use and can be easily incorporated into your mission. Standard Enemy Template (Character Point Total = 10) Enemy A Vitality: 7/7 Velocity: 2 Strength: 2 Skill: 1 Smarts: 1 Spirit: 0/0 Proficiencies: Weapon Skill 2, Social Skill 2, Physical Skill, 1 Spells: 0 Credits: 10 Equipment: Weapon A (Grade Damage Range), Tool A, Armor (Grade Damage) Inventory: Consumable Battle Grid Template 4x4 Item Template Item - (Consumable/Weapon/Armor/Tool) Effect (Minimum Attribute or Proficiency Requirement if applicable) Heroica: Glory Amongst the Stars Banner Heroica Logo
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    Heroica: Glory Amongst The Stars - General Discussion

    @Kintobor@Duvors@The Legonater@samurai-turtle@Dutch Thriceman@Endgame@Scubacarrot@Zepher @CMP@Yzalirk@KotZ@Classic_Spaceman@karmajay@Peppermint_M@Khorne Hi Folks, This post is a long time coming, my apologies that it took this long to put up, I honestly wasn't sure how to craft it. The last 18 months have certainly been a rollercoaster of emotions for myself as it regards this game. Back when the idea sprung up to revive Heroica, I was hesitant at first. Life was very busy (still is) and the way the original Heroica fizzled out didn't leave me too excited to dive into a whole new storyline and ruleset. That being said as time went on and we as a group generated a new rule set, new lore, and a new community, I was grateful to have friends that I had made back in my life and the enthusiasm of creating a new game was palpable. In the long run, we lasted longer than I would have first anticipated and I'm glad we got through at least an even 10 missions. I'm sorry it was so short lived in comparison to the original game. I'm sure there could be a number of discussions had about why things slowed down and eventually died off, but I think what I want to emphasize is how once again this community surprised me and gave me another favorite memory of my time here. I know this isn't the ending many of us hoped for, but it's probably consistent with the way internet forums and communities are trending these days. I want to thank each and everyone of you who have played over the last 18 months and those who helped with so many things behind the scenes in lore development, discord discussions, trial missions, and so much more. I'm thankful for the time we had and hope you all are still able to tell stories and find outlets for your creativity in both Lego and roleplaying in other formats and outlets. I'm sure I'll check back in every once in a while, but I think for the time being we can assume that things have wrapped up. If folks want to continue having in character conversations in the hall just for a creative outlet, that's ok with me. At some point we'll lock those threads so things remain preserved for history without meddling, but I'll give it a little while longer. Again, and I can't stress this enough, for those who have spent countless hours, days, weeks, and months into this project, I have so much gratitude for you and hope you got out of it at least what you put in, if not exponentially more. It was a pleasure playing, mission mastering, and collaborating with each and every one of you. Till we meet again, Waterbrick Down
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    "And yours as well Enson." "Yeah, keep yer heads low and your spirits high." The heroes take their leaves of the Dwarves just as they notice an armed contingent of space police filing down the space station halls toward the Blue Moon Warehouse district. Whatever the outcome of the heroes actions, they could be assured they had made the world at least for a few, a better place. (All heroes +6CP for successful completion of the mission.) Final Stats Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 6/33 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 3 Spirit: 4/4 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2, Explosives 1 Spells: Healing Light, Purging Font, Quantum Transportation, Warding Bond Credits: 80 Equipment: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally) Inventory: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Exo Suit, Plasma Pistol (Standard Energy Short Range Weapon), Felthorn Cleaver of Fate (Standard Kinetic Melee weapon, 1's are rerolled once), Aquin Knighting Ceremonial Sword (Standard Kinetic Melee weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]) Aysu Kundakçı (Peppermint_M)22 Rotations Old, Female? Adopted Human.Character Points: 11/29Vitality: 6/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 80Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles, Plasma Chain Shirt (Standard Energy Armor), Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Zinc (Calibrated Kinetic Long Range Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Crystal Staff (Standard, Kinetic Melee Weapon), Translator Cube Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 7/23Vitality: 5/5Velocity: 3Strength: 2Skill: 2Smarts: 4Proficiencies: Persuasion 2, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 80Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Archaic Tabard (Standard Kinetic Armor)Inventory: Flower Petals (Mission Item), Throwing Darts (Standard Kinetic Short Range Weapon), 2x Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes) (Billeck receives 1 CP for the first part of the mission) Billeck Wallard (Wolfpackfan99)26 Cycle old Male Human Character points: 4/14Vitality: 5/5Velocity: 2Strength: 1Skill: 2Smarts: 2Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2Credits: 25Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes)Inventory: Rime Dirk (Standard Elemental Melee Weapon), Throwing Darts (Standard Kinetic Short Range Weapon), Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive), Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Energy Cell, Exo-Suit --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MM Note: Thanks for sticking this one out folks, I know it was a tremendous ask of you to complete it. I know there will be a fair amount of thoughts and emotions concerning it that we can chat about in the Mission Master Lounge, but I do want all of you to know how much I appreciate your perseverance and still taking time out of your days to complete this mission.
  11. The four agents set out from Heroica Hall winding their way through the Ebria Station's main level. The station is bustling with vendors hawking wares in the bazaar, shipping containers being unloaded, and laborers working on the endless construction and maintenance of the super structure. The group eventually make their way down Starbright Street turning off opposite the Blackguard Security Substation. The architecture takes on a more naturalistic tone, archways and windows mimicking winding plants and stone structures. Foliage creeps and crawls over most of the buildings and the air feels fresh and crisp. Little Aluriel seems aptly named as most of the surrounding apartments and business are populated with dozens of Dwarves and Elves. Traditional Dwarven weapon smiths hammer away at their star forges, elven herbalists perfect new tinctures and biologics, and the smell of fresh mead, pastries, and delicacies permeate the air. It doesn't take winding down one of the alleyways before they spot Ozzorli's Pizzaria, a small hole in the wall restaurant, a xenon sign of an axe carving into a pizza illuminates the crowded quarters. The cozy eatery exudes warmth and a distinct feel of the old world, ivy growing on the walls, wooden beams decorated in gold plate and intricate carvings supporting the low ceiling, a Dwarven blunderaxe hanging over the door. Crates, barrels, and sacks of ingredients are crammed into every corner of the shop, but a half dozen seats along the bar and around the room allow for a modest gathering of patrons. A giant forge turned pizza oven dominates the interior of the shop, glowing with tremendous heat as a Dwarven chef plies his peel. A Celestial and an Elf, already seated, enjoy goblets of ale and wine, welcome pairings to their piping hot pizzas. A Dwarven woman hails the agents as they enter. "Oye, welcome to Ozzorli's! I'm Margot. Feel free to have a seat. Let me know if I can get ya anything." The Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/22 Vitality: 5 Velocity: 2 Strength: 1 Skill: 3 Smarts: 2 Spirit: 3/3 Proficiencies: Insight 1, Medicine 3, Melee Weapons 2, Performance 1, Religion 2 Spells: Healing Light, Purging Font, Warding Bond Credits: 2 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally), Æther Brew, Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Plasma Potion 4x, Spider Bomb (Hampering, Minor, Contained, Chemical, Adhesive). Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 4/18Vitality: 6/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 137Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman) Zinc (Calibrated Kinetic Long Range Weapon) Billeck Wallard (Wolfpackfan99) 26 Cycle old Male Human Character points: 10/10 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Proficiencies: Coding 1, Explosives 2, Technology 2, Short Range Weapons 2 Credits: 10 Equipment: Standard Elemental Short Range Weapon, Standard Energy Armor, Energy Cell Inventory: Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 0/10Vitality: 5/5Velocity: 3Strength: 1Skill: 2Smarts: 3Proficiencies: Persuasion 1, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 10Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Exo-SuitInventory: MM Note: Welcome to Mission 10 folks! Feel free to check your stats, as soon as everyone confirms we'll get rolling, otherwise feel free to interact with the environment, NPC's, etc. @Wolfpackfan99 Please consider completing your Character Creation by assigning points to the remainder of your stats, once the mission starts in earnest you'll be locked into those stats for the remainder of the mission.
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    "Could always stay with family on Aluriel, probably have to catch a freighter's fare." The dwarf reaches into his pockets. "Seeing how you saved not only Jippo, but myself too from that madwoman, I figured I could scrounge a little more together for ya." Bertram hands each party member 80 credits. "We also could look at maybe takin' one of those solar barges out for a bit. They're always lookin' for extra hands and it'd get us away from the station for a little while." "That could work.... Oh heroes, I put in an anonymous tip with the Space Police to chat with a patient in the clinic, hopefully that'll get somewhere, or at least they'll have an actual record of it. When I tried bringing it up with a local patrolman, he gave me a funny look so I didn't push things anymore."
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    “Yer tellin’ me she’s still out there? What’ll we do now?”
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    MM Note: In interest of time, we'll keep this moving. "Right then, off you go." The heroes lay down their credits and are escorted by the guards out of the facility. Making their way through the station toward Tokiel Memorial Clinic, the group run into Bertram and Jippo rushing toward them. "You made it out of there alive!" "Course they did, should have seen the land squid they handled." "The Archivist, did you take care of her?"
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    "What ever you've got." "Can't say I prefer it myself..." MM Note: I'm assuming Jonk puts down the credits he offered earlier as well?
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    MM Note: To confirm, Enson has put down his credits, what are Aysu and Jonk's response?
  17. Cassandra brow furrows at Bers' assertion. "Just try and avoid making more trouble for yourselves, alright?" As the heroes chase after the suspicious individuals an Elf inexplicably teleports next to them. "Ah, here you are! Blast, do you have any idea how long we've been trying to find you? No, no of course you don't... right then come on." "Wait, where are you goi..." "Sorry, no time to explain!" The Elf grabs the heroes before once again casting a transportation spell. In a flash, the group find themselves back in the main lobby of Heroica Hall. "So sorry about the suddenness, but something has happened and we needed to retrieve as many agents from the field as soon as we could. Just.. stay here. We'll see to it that the details of your previous mission are taken care of. Don't leave the hotel unless absolutely necessary. We'll provide more information soon enough." The Mission is Unsuccessful - (6 CP awarded for Length of Mission) Party Designation: B3R5 - 3rk (Dutch Thriceman) Age: Unknown, Gender: Mechanical, Race: Adamite Character Points: 6/20 Vitality: 6/6 Velocity: 2 Strength: 3 Skill: 2 Smarts: 1 Proficiencies: Melee Weapons 2, Intimidation 2, Athletics 2, Perception 1 Known Spells: None Credits: 110 Equipment: Chain-Greatsword (Standard Kinetic Weapon) Mecha-Plate (Standard Kinetic Armour) Inventory: Shield Booster, 2 Energy Cell, Nanite Elixer, 2 Plasma Potions, Sawn-Off Shotgun (Standard Short Range Kinetic Weapon) Yelana Fennix (Classic_Spaceman) Unknown age Female Human Character Points: 7/21 Vitality: 6/6 Velocity: 3 Strength: 2 Skill: 3 Smarts: 4 Spirit: 0 Proficiencies: Artillery Weapons 1, Perception 1, Insight 1, Stealth 1, Sleight of Hand 1 Known Spells: N/A Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon, Ion Scope (Attachment: This Weapon Ignores Obscurement), Radiation Gauntlet (Standard Energy Armour), Farsight Goggles Inventory: Cloaking Generator, Hacking Chip, Translator Cube, Plasma Potion 2x, Energy Cell Credits: 80 Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 6/28 Vitality: 8/8 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 2/2 Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 2, Nature 2, Short Range Weapons 1, Long Range Weapons 1, Spells: Healing Light, Spirit Ally, Credits: 32 Equipment: Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Plasma Potion (x3), Pulse Cannon (Calibrated, Energy, Long Range Weapon), 2 Shield Boosters MM Note: Sorry folks that this got delayed and eventually canceled. Feel free to have your characters return to the Hall.
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    "Cough up your credits and get out of here. I'd recommend finding somewhere to lay low for the next few weeks, same goes for your friends." Enson Persuasion Check (DC 3,5) - (6,6,5) 3 Successes "Nah, this'll do. 'Sides, that vault has some scary security measures I wouldn't go tampering with."
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    Round 5 Enson Death Check - (6) Enson recovers 1 Vitality! Aysu does nothing Jonk tries something - Jonk Persuasion Check (DC 3) - (6,5,3,3,1) 2 Successes MM Note: The fight is Paused, any hostile actions or attempts at healing will be viewed by the thugs as resuming the battle. The Elven thug raises his hand as the other thugs hold their weapons for the time being. "Hmmph, you tried to stab the Archivist in the back, any reason we should be trusting you now?"
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    Heroica: Glory Amongst The Stars - General Discussion

    Hi Folks, I'll have an update on Kintobor's Mission tonight.
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    MM Note: Does Aysu do likewise or continue attacking?
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    Aysu and Jonk pull together as they are surrounded by the thugs. Aysu scores a minor hit on the elf, but takes a strike herself. Jonk expertly dodges most attacks coming his way and tries to encourage his companion even in the face of difficult odds. Round 4 Enson Death Check - (2) Enson remains Unstable Aysu moves to E6 Aysu attacks Elf Thug - (1,5,3,+2,-1) 2 Successes vs. (3,6) 1 Successes = 1 Damage Jonk rallies Aysu - +4 to Aysu's next offensive combat check Krassar Thug moves to C4 Krassar Thug attacks Aysu - (3,5,+1) 2 Successes vs. (6,6,5) 3 Successes = 0 Damage Stratitarian Thug moves to F4 Stratitarian Thug attacks Jonk - (3,2,+1) 1 Success vs. (3,5) 1 Success = 0 Damage Elf Thug moves to D5 Elf Thug attacks Aysu - (5,4,+1) 3 Successes vs. (3,4,5) 2 Successes = 1 Damage Adamite Thug moves to E4 Adamite Thug attacks Jonk - (5,1,+1) 2 Successes vs. (6,5) 2 Successes = 0 Damage Heroes Ensonvilterayquis (Enson) (Duvors) *Unstable* 60 cycles old male Quo'ri Character Points: 0/27 Vitality: 0/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 3 Spirit: 4/4 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2, Explosives 1 Spells: Healing Light, Purging Font, Quantum Transportation, Warding Bond Credits: 62 Equipment: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally) Inventory: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Nanite Elixer? (Mission Item), Exo Suit, Plasma Pistol (Standard Energy Short Range Weapon), Felthorn Cleaver of Fate (Standard Kinetic Melee weapon, 1's are rerolled once), Aquin Knighting Ceremonial Sword (Standard Kinetic Melee weapon) Aysu Kundakçı (Peppermint_M)22 Rotations Old, Female? Adopted Human.Character Points: 5/23Vitality: 3/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 182Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles, Plasma Chain Shirt (Standard Energy Armor), Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Crystal Staff (Standard, Kinetic Melee Weapon), Translator Cube Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 1/17Vitality: 3/5Velocity: 3Strength: 2Skill: 2Smarts: 4Proficiencies: Persuasion 2, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 70Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Archaic Tabard (Standard Kinetic Armor)Inventory: Flower Petals (Mission Item), Throwing Darts (Standard Kinetic Short Range Weapon), 2x Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Silver Key (Mission Item), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes), Goldon Scorpion (Mission Item) Enemies Krassar Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Plasma Pistol (Standard Energy Short Range Weapon), Plasma Chain (Standard Energy Armor)Inventory: Titanium Blade (Standard Kinetic Melee Weapon) Stratitarian Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Titanium Blade (Standard Kinetic Melee Weapon), Plasma Chain (Standard Energy Armor)Inventory: Plasma Pistol (Standard Energy Short Range Weapon) Elf Elite ThugVitality: 5/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Titanium Blade (Standard Kinetic Melee Weapon), Plasma Chain (Standard Energy Armor)Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Adamite Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Plasma Pistol (Standard Energy Short Range Weapon), Plasma Chain (Standard Energy Armor)Inventory: Titanium Blade (Standard Kinetic Melee Weapon)
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    MM Note: Can someone give Aysu an action?
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    MM Note: You are right, fixed. The Archivist makes a mad dash for the door as Enson tries to cut her off. The Quo'ri's blade swings wide as Aysu scores another shot on the Cladrasith. Jonk quickly assess their situation and makes to start thinning out the guards. With a sneer, the Archivist duck through the door and flees. The remaining guards quickly bear down on the heroes. Aysu takes a nasty scrape as Enson is knocked out by the Adamite. Round 3 Enson moves to G4 Enson attacks Archivist - (5,3,+2) 3 Successes vs. (5,1,+5) 6 Successes = 0 Damage Aysu moves to B5 Aysu attacks Archivist - (1,1,5,4,2,3,5,+2) 5 Successes vs. (1,6) 1 Successes = 4 Damage Elf Thug Opportunistically Attacks Aysu - (6,1,+1) 2 Successes vs. (4,4,5) 3 Successes = 0 Damage Jonk moves to E5 Jonk attacks Elf Thug - (1,+2,-1) 1 Success vs. (3,4) 1 Success = 0 Damage Archivist Flees (DC 3) - (4,6,4) 3 Successes, Archivist escapes! Krassar Thug moves to B3 Krassar Thug attacks Aysu - (6,5,+1) 3 Successes vs. (5,1,3) 1 Success = 2 Damage Stratitarian moves to G3 Stratitarian Thug attacks Enson - (3,1,+1) 1 Success vs. (6,2) 1 Success = 0 Damage Elf Thug attacks Aysu - (4,4,+1) 3 Successes vs. (6,4,6) 3 Successes = 0 Damage Adamite moves to G2 Adamite Thug attacks Enson - (1,4,+1) 2 Successes vs. (3,3) 2 Success = 2 Damage Heroes Ensonvilterayquis (Enson) (Duvors) *Unstable* 60 cycles old male Quo'ri Character Points: 0/27 Vitality: 0/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 3 Spirit: 4/4 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2, Explosives 1 Spells: Healing Light, Purging Font, Quantum Transportation, Warding Bond Credits: 62 Equipment: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally) Inventory: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Nanite Elixer? (Mission Item), Exo Suit, Plasma Pistol (Standard Energy Short Range Weapon), Felthorn Cleaver of Fate (Standard Kinetic Melee weapon, 1's are rerolled once), Aquin Knighting Ceremonial Sword (Standard Kinetic Melee weapon) Aysu Kundakçı (Peppermint_M)22 Rotations Old, Female? Adopted Human.Character Points: 5/23Vitality: 4/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 182Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles, Plasma Chain Shirt (Standard Energy Armor), Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Crystal Staff (Standard, Kinetic Melee Weapon), Translator Cube Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 1/17Vitality: 3/5Velocity: 3Strength: 2Skill: 2Smarts: 4Proficiencies: Persuasion 2, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 70Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Archaic Tabard (Standard Kinetic Armor)Inventory: Flower Petals (Mission Item), Throwing Darts (Standard Kinetic Short Range Weapon), 2x Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Silver Key (Mission Item), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes), Goldon Scorpion (Mission Item) Enemies Krassar Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Plasma Pistol (Standard Energy Short Range Weapon), Plasma Chain (Standard Energy Armor)Inventory: Titanium Blade (Standard Kinetic Melee Weapon) Stratitarian Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Titanium Blade (Standard Kinetic Melee Weapon), Plasma Chain (Standard Energy Armor)Inventory: Plasma Pistol (Standard Energy Short Range Weapon) Elf Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Titanium Blade (Standard Kinetic Melee Weapon), Plasma Chain (Standard Energy Armor)Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Adamite Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Plasma Pistol (Standard Energy Short Range Weapon), Plasma Chain (Standard Energy Armor)Inventory: Titanium Blade (Standard Kinetic Melee Weapon)
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    Heroica: Glory Amongst The Stars - Mission #10: Pins & Needles

    MM Note: You are correct, fixed the last map. Feel free to jump in @Scubacarrot and @Peppermint M Enson rushes forward smashing the teapot into the face of the Stratitarian who staggers back clutching his eyes. Across the room Aysu continues to lay down heavy fire on the Archivist, but the Cladrasith's magic deflect the shots. Jonk continues to shout support to his companions even as the Elven thug sidesteps the Celestial's guard and stabs him. Enson comes under a vicious assault as the Archivist spurs her guards onward even as she looks ready to make her escape. Round 2 Enson moves to E3 Enson attempts to blind Stratitarian - Enson Athletics vs. Stratitarian Skill - (5,5,6) 3 Successes vs. (6,6) 2 Successes - Stratitarian Blinded 1 Round Aysu moves to B5 Aysu attacks Archivist - (3,3,6,6,6,4,6,+2) 7 Successes vs. (1,4,4,6,+5) 8 Successes = 0 Damage Jonk moves to B4 Jonk rallies Aysu - +4 Dice to Aysu next Offensive Combat Check Archivist Rallies Adamite Thug - +5 to Adamite's next Offensive Combat Check Archivist moves to G3 Krassar Thug moves to B3 Krassar Thug attacks Jonk - (5,4,+1) 3 Successes vs. (5,1) 1 Success = 2 Damage Stratitarian Thug switches weapons Elf Thug moves to C4 Elf Thug attacks Aysu - (2,4,+1) 2 Successes vs. (4,4,5) 3 Successes = 0 Damage Adamite Thug moves to E1 Adamite Thug attacks Enson - (5,6,2,5,6,2,2,+1) 5 Successes vs. (4,5) 2 Success = 3 Damage Heroes Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/27 Vitality: 1/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 3 Spirit: 4/4 Proficiencies: Insight 2, Medicine 3, Melee Weapons 2, Performance 1, Religion 2, Explosives 1 Spells: Healing Light, Purging Font, Quantum Transportation, Warding Bond Credits: 62 Equipment: Plasma Falchion (+2 Melee Energy), Plasma Splicer (Tool, as an action, transfer Vitality with an adjacent ally) Inventory: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Essence of Glibness, Essence of Precaution, Nanite Elixir 2x, Dagger's Letter (Mission Item), Tehanui Teal (Consumable, Mission Item), Crude Machete (Standard Kinetic Melee Weapon), Nanite Elixer? (Mission Item), Exo Suit, Plasma Pistol (Standard Energy Short Range Weapon), Felthorn Cleaver of Fate (Standard Kinetic Melee weapon, 1's are rerolled once), Aquin Knighting Ceremonial Sword (Standard Kinetic Melee weapon) Aysu Kundakçı (Peppermint_M)22 Rotations Old, Female? Adopted Human.Character Points: 5/23Vitality: 6/6Velocity: 2Strength: 3Skill: 3Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 182Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy) with Gravimetric Bipod - Weapon Attachment (The first Offensive Combat check with this weapon is Lucky) attached, Farsight Goggles, Plasma Chain Shirt (Standard Energy Armor), Inventory: Plasma Potion 2x, Essence of Glibness, Field Rations (Consumable, Restores 1 Vitality), Gator Hide (Can be converted into either Kinetic or Elemental Standard Armor by a craftsman), Zinc (Calibrated Kinetic Long Range Weapon), Flowing Font Scepter (Standard Short Range Elemental Weapon, Adaptable [Spend 1 action to change the range of the weapon]), Plasma Pistol (Standard Energy Short Range Weapon), Exo-suit, Crystal Staff (Standard, Kinetic Melee Weapon), Translator Cube Jonk (Scubacarrot)30-something cycles Male CelestialCharacter Points: 1/17Vitality: 3/5Velocity: 3Strength: 2Skill: 2Smarts: 4Proficiencies: Persuasion 2, Sleight of Hand 2, Long Range Weapons 1, Perception 1Credits: 70Equipment: Sighted Corpo Blazer (Calibrated Elemental Long Range weapon), Cloaking Generator (Tool, grants +1 Sleight-of-hand or Stealth Check Successes), Archaic Tabard (Standard Kinetic Armor)Inventory: Flower Petals (Mission Item), Throwing Darts (Standard Kinetic Short Range Weapon), 2x Crude Machete (Standard Kinetic Melee Weapon), Plasma Pistol (Standard Energy Short Range Weapon), Silver Key (Mission Item), Exo-Suit (Tool, grants +1 Athletics or Acrobatics Check Successes), Goldon Scorpion (Mission Item) Enemies Archivist (Scholar) *Fleeing on Round 3* *+5 Armor (1 Hit Remaining)*Vitality: 9/15Velocity: 3Strength: 1Skill: 2Smarts: 5 Spirit: 3/6Proficiencies: Arcana 3, Insight 3, Nature 3, Occult 3, Persuasion 5, Religion 3 Spells: Gain Entry, Obfuscation, Quantum Transportation, Securing, Tongues, Warding BondCredits: 400Equipment: Krassar Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Plasma Pistol (Standard Energy Short Range Weapon), Plasma Chain (Standard Energy Armor)Inventory: Titanium Blade (Standard Kinetic Melee Weapon) Stratitarian Elite Thug *Blinded (1 Round Remaining)*Vitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Titanium Blade (Standard Kinetic Melee Weapon), Plasma Chain (Standard Energy Armor)Inventory: Plasma Pistol (Standard Energy Short Range Weapon) Elf Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Titanium Blade (Standard Kinetic Melee Weapon), Plasma Chain (Standard Energy Armor)Inventory: Plasma Pistol (Standard Energy Short Range Weapon), Adamite Elite ThugVitality: 6/6Velocity: 2Strength: 3Skill: 2Smarts: 2Proficiencies: Athletics 2, Short Range Weapons 2, Melee Weapons 2, Intimidation 1Credits: 30Equipment: Plasma Pistol (Standard Energy Short Range Weapon), Plasma Chain (Standard Energy Armor)Inventory: Titanium Blade (Standard Kinetic Melee Weapon)