imurvai

Eurobricks Citizen
  • Content Count

    338
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About imurvai

  • Birthday 08/08/1975

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  • What is favorite LEGO theme? (we need this info to prevent spam)
    technic

Profile Information

  • Gender
    Male
  • Location
    Hungary
  • Interests
    Lego?

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  • Country
    Hungary

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1645 profile views
  1. imurvai

    [APP] BrickController2

    Hi, the actuator calibration would only be possible with the new PoweredUp motors like in the 42100 set as only these motors have encoders built in. At the moment I don't see when I have capacity to implement this feature. You did nothing wrong, unfortunately it's a known issue for certain BuWizz2 devices. I don't know exactly how to detect if the ports are swapped so most probably I'll add an option to tell if the ports need to be swapped.
  2. imurvai

    [APP] BrickController2

    Yes, it's on my TODO list. Yes, it's a known issue on certain Android phones and unfortunately I haven't found out why it's happening :( From iOS 13 the Sony PS4 and XBox One controllers are supported so that they can be used on both platforms.
  3. imurvai

    [APP] BrickController2

    Version 2.6 has been released for both Android and iOS. Changes: - Introduced the initial version of the sequences feature for basic automation like flashing lights - Minor fixes Happy playing!
  4. imurvai

    [APP] BrickController2

    You can also rename the hubs in the device details page for easier identification.
  5. imurvai

    [APP] BrickController2

    Unfortunately it's not possible since when the phone is unlocked it doesn't get the controller events. 1. Good idea, if I have time I'll modify it to dark. 2. Hmm, interesting. I put it on my TODO list. Yes, I'm also experiencing lags and halts, so I'm on it...
  6. Hi @Philo, do you want to access that in your program or physically? If in software then check my code from BC2: https://github.com/imurvai/brickcontroller2/blob/master/BrickController2/BrickController2/DeviceManagement/ControlPlusDevice.cs There's a method called SetupChannelForPortInformationAsync which instructs the hub to send port information notifications. This notification is handled in the OnCharacteristicChanged method where both the absolute and relative positions are calculated from the response.
  7. imurvai

    [APP] BrickController2

    Yes, I also thought about this idea recently. Unfortunately the current version doesn't differentiate the controllers.
  8. imurvai

    [APP] BrickController2

    After doing the calibration did you press the checkmark on the top right corner of the screen? It is essential otherwise the calibration data is lost. I don't think the calibration is needed during playing because if the model is properly calibrated the servo should start at the calculated position.
  9. imurvai

    Powered Up - A tear down...

    Technic motors (L and XL) are not working with the move hub in BrickController2 too, so it seems to be a hardware and/or firmware limitation. The medium motors (from the batmobile) are working with it though.
  10. imurvai

    [APP] BrickController2

    Tricky! :) Usually gamepads have 3-4 modes they can operate with. Try changing that modes. But if the controller tester worked then I don't see why you could not add events.
  11. imurvai

    [APP] BrickController2

    Hmm, strange. Thanks for the feedback, I'll check the dead zone setting...
  12. imurvai

    [APP] BrickController2

    Just created a short video demostrating that BC2 can be used to control trains too:
  13. imurvai

    [APP] BrickController2

    @schraubedrin It's cool you finally managed to get it work and thank for the info regarding the lineage os. It's good to know issues can happen with that. BTW BC2 version 2.5 went live for Android in the meantime containing the servo fix. iOS version is still under review...
  14. imurvai

    [APP] BrickController2

    Ok, I've set back the C+ servo parameters as they were in version 2.3 and added fix for the servo getting stuck issue. Version 2.5 is on its way in both stores, currently it's being reviewed...
  15. imurvai

    [APP] BrickController2

    Yes, the Android and iOS codebase is the same. Not sure why the endpoint issue is happening, I'm testing and releasing a possible fix very soon...