Eurobricks Counts
  • Content Count

  • Joined

  • Last visited

About Rudivdk

  • Birthday 06/22/1982

Spam Prevention

  • What is favorite LEGO theme? (we need this info to prevent spam)
    Technic, large (Ninjago) display sets
  • Which LEGO set did you recently purchase or build?
    Pirates of Barracuda Bay, Airjitzu temple, Lamborghini Sian

Profile Information

  • Gender
  • Location
    Den Haag
  • Interests
    LEGO Technic, TES game series (playing and modding), (LEGO)CAD, last but definately not least my wife and 2 boys


  • Country
  • Special Tags 1
  • Special Tags 2

Recent Profile Visitors

3806 profile views
  1. Rudivdk

    42144 - Waste Handler

    Could go anywhere actually... small handlers, telehandler (both can have fork, grabber or bucket), container handler/stacker, or fullsize (e.g. Liebherr or Sennenbogen) material handlers (on wheels, tracks, rails)... All of these categories have been done before in some form (as A- or B-model, small/medium or large scale), so I don't expext anything really surprising here, maybe just a 'new' scale for an 'old' model. Apart from that, sounds like an interesting subject for sure, and given the parts count should be pretty affordable as well. Been a while since we had a handler like machine in a large(r) scale. If it gets a bucket or grabber arm, could be a perfect platform for Pneumatic (although pretty similar functionwise to 42080 then...)
  2. Could be, although the panels might have been part of that same long design process... The #60 and #61 panels just seemed like perfect candidates for motorcycle bodywork...
  3. Excellent review @Milan!! Overall the bike looks great, I'm not convinced though seeing what it offers in terms of being 'Technic'... The new wheels and shocks are really beautiful, but highly specialized and almost single purpose. And the size/weight of this model seems to go over the limits of the ABS and LEGO snap ability. Anyway, I probably end up getting this because of my collectors OCD and, well, it's new and big and LEGO... Am I the only one that is surprised to not see the new #60 and#61 panels in this bike...?
  4. Could TLG have used it to pitch the idea of a Technic model to Ford in the first place: 'Look what else we could do with the licence, next to the tiny racers'. And then Ford replied: 'Cool, but 2021 version, orange, crewcab, pricepoint/partscount etc etc...'
  5. Totally agree there I have to say that I am pleased with orange though, the current F150 design gives us a few missing panels in the orange palette which I dearly missed while MOCcing the past few years.
  6. Looking at the front of the dark blue version (headlight and grille shape mainly), it is an older F150, previous model maybe? I can imagine Ford not being OK with that. Edit: looked it up, blue front is the 2015 facelift version
  7. Tearing it down just for the parts is the exact reason why I'm thrilled to buy this set. Always a cheaper deal than the same parts as loose buys from bricklink...
  8. Now that is something fresh! I wonder if it will become possible at some point to load a digital model of a MOC into the app and do the same with any model, that would really blow me off my socks!!
  9. Haven't checked the video, but if the guy is not an experienced reviewer/builder he might have mixed up a red with a grey 16t gear somewhere, not knowing the difference between them. That might explain weird behaviour in functions...
  10. Yes, let's merge them back together! The official Technic line is moving closer to scale modelling than ever (licenses, looks, system parts details). And scale model MOCs have a lot of technic parts and functions embedded. So seems like a logical move to put them together. Let's hope it will spark some more scale model builders to share their MOCs again.
  11. Rudivdk

    [WIP] Orion - 1:10 racecar

    @higgins91 Took me a little to realize, but the rear has 2 yellow springs as well, pointing inside and slightly downwards.
  12. Rudivdk

    [WIP] Hennessey Venom F5

    Well, I have also learned something from the Defender set: even though I meticulously built that gearbox and it ran smooth, after a few weeks it started cracking and jamming on me, to a point where it is almost unplayable now. Probably dust and some playwear are to blame, but it shows that when you are on the edge of what is possible with Lego gears, time will push it over the edge at some point... So high friction now can very well end up in too much friction in a few weeks. If I were you, I'd first focus on fully separating left and right side to see if that alleviates some of the issues by having less gears engaged. Start simply by just removing one gearwheel from the 'bridge' between left and right and testing that. Should give you some ideas on where to improve further
  13. Rudivdk

    [WIP] Hennessey Venom F5

    Am I correct in assuming that at any given selected gear (say:even), all the gearwheels of the opposite side (uneven) are backdriven through the connecting 'gearbridge'? This was for me the big problem and cause of stalling lower gears. I fixed it by making another left/right selector clutch at the engine side of the gearbox, hardlinked to the one at the differential side. This way one side is totally idle when a gear in the other side is engaged.
  14. Rudivdk

    [WIP] Hennessey Venom F5

    I tried a similar gearbox setup in a 1:10 car, but with two identical gearboxes left and right and a 1/0.9 ratio between them to make it possible to have even and uneven gears separated. Got it to work as POC, but didn't yet succeed in fitting it properly in my car. It would be interesting to see your approach and compared the two. I might post a thread of my gearbox to discuss further.