mostlytechnic

Eurobricks Dukes
  • Content Count

    2003
  • Joined

  • Last visited

About mostlytechnic

  • Rank
    bait boy...no, wait, SCUM!!
  • Birthday 11/25/1978

Spam Prevention

  • What is favorite LEGO theme? (we need this info to prevent spam)
    technic
  • Which LEGO set did you recently purchase or build?
    Jurassic Park T-Rex Rampage

Profile Information

  • Gender
    Male
  • Location
    Columbus, OH

Extra

  • Country
    USA
  • Special Tags 1
    http://www.eurobricks.com/forum/style_images/review_school/gold.gif
  • Special Tags 2
    http://www.eurobricks.com/forum/style_images/flags/train4.gif
  • Special Tags 3
    http://www.eurobricks.com/forum/uploads//gallery/album_74/gallery_174_74_54.gif

Recent Profile Visitors

2741 profile views
  1. mostlytechnic

    Pirates Mafia III - Conclusion

    Yeah, that's what I mean by things changing while I was gone for a while... we used to do lots of poke votes and lots of light-hearted accusations of people being scummy for silly things. I'm still trying to adjust :)
  2. mostlytechnic

    Pirates Mafia III - Conclusion

    I agree that having more insanity would help. I've tried playing mafia other places and hated it - they were even more meta than anything here, and at least the place I played, had zero story/role play aspects, so it became just a logic debate. So the less predictable (especially doing things off of the mafiascum wiki standard) the better IMHO. Although a game that was stated up front to be completely basic (almost like a mafia school game) would be fun too, just in a different way. I agree, and yet somehow, all the games I've done recently got me in trouble for my role playing. Even lynched in Star Trek Mafia :) I took a while off mafia and that's something that changed I think in the "EB meta"
  3. mostlytechnic

    Pirates Mafia III - Conclusion

    Remi - that was pretty much a random pick, so we got lucky. Trying to kill Vincent - we had basically decided to not kill that night, so Trenton tried to kill you knowing it'd fail in case someone was watching. Cause why would he try to kill someone being blocked if there was a spy in the town block? Governor - I like the idea of the role, but it's hard to use. How often would I think so strongly that someone is town (when the rest of the game is lynching them) to revive them? Pretty rare I'd think - so I'd save it till late and only really be able to use it if I was in the town block enough to know who to trust. Fred - I'm not sure that you were actually scummy, as much as most people assumed either you or I was scum.
  4. mostlytechnic

    Pirates Mafia III - Conclusion

    Welcome Hinck, and congrats. I was Andrew... and I screwed up a couple times pretty big. The scum SHOULD have won. My first big mistake was somehow forgetting that a neutral would count against us in the parity rule. I truly expected it to be over at 3:3:1 when that wouldn't make any sense. So we killed Robin night 6 when we should have stayed home, and it got us all caught. For the record Vincent, we tried to kill YOU night 3. Didn't give away your bulletproof though since Daniel protected you. Night 4 we stayed home and didn't try to kill. Night 5 we tried to kill Emmett, because I forgot about the whole seraph knight concept. I assumed that Robin's limited protect meant alternating nights or something, so since Emmett was protected night 4, we thought he'd be wide open night 5. And of course, thanks bob! Go take a break, somewhere that doesn't involve pirates.
  5. mostlytechnic

    [MOC] Musical Modular

    Love it! If it gets made, it would absolutely be a day 1 purchase for me.
  6. mostlytechnic

    Pirates Mafia II - Conclusion

    I was a jailkeeper. I could "put someone in jail" for the night which both blocked anything they tried to do and protected them from kill attempts. It would NOT prevent other actions (they could be watched or investigated or whatever). Normally a commuter is able to take themselves away for the night and be un-anythingable (can't be killed, nor investigated/watched/etc). In this case the commuter could send some else away for the night and prevent them from doing anything or anything being done to them. The commuter was an even stronger version of my role, if I understand it correctly. Interesting that Louis and I went for each other night 1.
  7. mostlytechnic

    Pirates Mafia II - Conclusion

    Morgan here - I was a town jailkeeper (so block and protect). Sign me up bob! This was fun!
  8. mostlytechnic

    Pirates Mafia II

    We can just lynch you day 1.... that solves the stress problem. And the "who to lynch day 1" problem.
  9. mostlytechnic

    Pirates Mafia II

    I'm in, hope to make it past day 1 this time :)
  10. mostlytechnic

    Star Trek 2 Mafia - Conclusion

    Well based on that, next time I'm scum I'll win FOR SURE. And I'll be VERY sure to pepper everything I post day 1 with lots of and and and even some
  11. mostlytechnic

    Star Trek 2 Mafia - Conclusion

    Deadboard is https://123.writeboard.com/2vguy4f73dk9ts61ierjj1qp, password qpid. No one really placed guesses... and I refused to give any hints :) I think what this game showed is how dependent we are on night actions. When there's no investigations or night kills to analyze, EVERYONE can look town and then it's just picking at tiny details that can be argued as scummy to lynch each day. But man was it fun to watch....
  12. mostlytechnic

    Star Trek 2 Mafia - Conclusion

    Darkdragon, that was truly impressive. I think I had more fun watching from the deadboard than I'd have had still alive. You nailed being active enough to not be suspicious, but quiet enough to let them all fight it out :) On day 1, I thought the game would be over. With my original scum buddy not showing up, I expected the game to just get rebooted. Actually had conversations with bob about that. But then he found a replacement and decided to keep going, and what a great move that was from the host seat. Sorry for over role-playing and getting myself lynched for it :) Seriously all, I was just joking around on day 1 with accusing Wes of being my scum buddy, and the "deliberate bad logic" and all that. It was just a joke and got turned into so much more by you all... I voted for Riker early on since he wasn't around, it made it easy to justify a vote and retract it once he showed up. Turns out it went well since you all assumed I wouldn't have started a vote on my scum-buddy
  13. mostlytechnic

    Star Trek 2 Mafia - Day One

    Really? Bob's been asking and hasn't gotten any takers. So it seems to me like a nice thing to help the host out by lynching the absent person
  14. mostlytechnic

    Star Trek 2 Mafia - Day One

    Seriously? Day 1 is always joking and role playing. That's all. Of COURSE I know the roles are all random. I was freaking JOKING about Picard being Q's pick and the bad logic and Wes and I and all that stuff. I made my vote to share my opinion. Would you rather I just have said "yep, I like extending too" without placing the vote? That seems silly. And yes, you've nailed why I voted Riker. Someone not being around AT ALL indicates something going on real-world, not any indication of alignment. Therefore, get rid of them rather than deal with replacement players or lynching someone else and still losing the missing player. See above. See above. Do you really think I'd be serious about all that? Computer, please re-check your math. You said there were 4 hours left in your previous count 2 hours ago...
  15. mostlytechnic

    Star Trek 2 Mafia - Day One

    Glad to see people saw my deliberately bad logic. Congratulations. So I will Unvote: Picard Thanks for the clarification. I had read it as once per game myself as well, so glad to know I was wrong. It's not needed, but I will definitely Vote: Extend the day since more talk is always better. More info is good! Thanks for defending me, son. Oh shoot, did I just out us as the scum team? I mean, that would be just like Q to team us up. Or maybe he'd split our family so one of us has to kill the other. Dang, now I'm getting confused. Again, thanks for the clarification. Given this, I definitely do NOT want to have a no-lynch. Why give the scum the choice of who dies? Much better we pick so that we at least have a chance to get a scummo dead. So far only Geordie has more than two votes. But why not vote for the one who's not even playing? I'll Vote: Riker (LadyK)