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Everything posted by freakwave
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This is the assortment that comes with the Chima Lion (70123) 70123_04_NewJoints by 1wave, on Flickr
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Don't forget you need to play with it, respectively kids shall play with it and to them a roof would be an obstacle
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Thanks for the review! In my view it is a really great looking race car! My son immediately said "Audi R18" and indeed it looks very much like the LeMans prototypes, and their spoilers are huge and I like it :-)
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Snowmobile MK II
freakwave replied to piterx's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great model! Looks awesome! And it works in real snow! Would you be able to stretch the rear track a bit? I think it could be a tad longer with the scale. -
The ratchet is intended to do this. It shall drive the rotor only in one direction. In the opposite direction it will start "skipping", it basically acts as a simple clutch. The purpose is to protect the gearing when using a motor. The motor (e.g. 5292) can spin the blades quite fast, giving them a high momentum and as Newton's Laws of Motion postulate, an object wants to stay in its state, the blades will continue to rotate even if the motor is switched of. Having a static connection to the motor would hurt the gears and axles very much. Gerald
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The LEGO Movie Sets News and Discussion
freakwave replied to Itaria No Shintaku's topic in Special LEGO Themes
Seems I did not go back far enough, went back till Jan 3rd only, I just noticed that it was on the page before I stopped looking, sorry for the double post- 2,626 replies
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The LEGO Movie Sets News and Discussion
freakwave replied to Itaria No Shintaku's topic in Special LEGO Themes
When looking at the Simpson's house the image just prior to it on the imageshack account shows: which is pretty great... jaw dropping in my view...- 2,626 replies
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[MOC] RC Snowmobile
freakwave replied to D3K's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Hey, really great! I like vehicles in the snow as well! Your's looks quite the right size. I started last year with a similar configuration but a double track and then the snow disappeared! Your ski-solution to keep them on track looks promising! Can't wait for the video- 12 replies
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- Snowmobile
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That's what I first thought as well, must be your engines :-) I guess there's really a lot of steel in the frame... not really purist as the wheel-chair
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Adjustable Spirograph
freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Actually I did not count excess pieces but less in two cases, due to the issue with LPUB Buffer Exchange where the two beams are missing. (1x Beam 2L and 1x Beam 3L) If BachAddict would let us know which pieces I can check the file. Another thing to probably clean up are the different LBG 1/2 bushes and the different "Gear 8T" -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I found all the steps where they are not ok: One 12t gear missing on the left side of the motor module: Looks like it got lost when resorting the motor-base No axle to drive turntable : Same as above, when I rotated the table base I took it away and I forgot to add it... Two small beams missing from one paper clamp : some issue with LPUB or Buffer exchange, will check LPUB Several extra pieces: I could not found those, where do you think they are. I compared the steps and the BOM (in the isntructions) they fit. -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Do you have the step/page numbers? I will look into this! -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
So, I am with V24 right now, and I think that's it for now :-) I redid the arms and the tablebase to have them with the grid in the submodel. Blakbirds rubberbands do not fit exactly anymore..., may be you can change them. I added the clutch orientation, but only for the main model. For the gearbox I could not properly fit them. NOTE: Pages 36 and 38 are doubled due to a problem in LPUB. It is similar to the one we had before (remember blank page 100) but you cannot fix it that way if this situation occurs in a "multistep". You would need to remove them with a PDF editor. I cannot do it in LPUB. So, here is the MPD (V24) and the Pics with the PDF (as LPUB creates them) For the Axle Lenght Font I used, see the file header! Edit: Now I have a rest :-) Edit #2: The duplicate pages (36 and 38) are blank in the PDF -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A nice weekend at a beautiful small Lego Convention in Austria with no spare time! I will take over your rubber bands for the pen as well as the pen. -
This sound a lot like returns/re-calls as the lady stated, that fell off a truck somehow on the way back to TLG... I hope you did not pay the price that they are offered on BL now.
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Intermediate update: Here's V19! I consider it "clean" till page 31 I will do 32 and following later in the evening. I have compressed the steps on the platter by reducing the repetitive builds of the 15L beams. It also includes a nice feature, done entirely with LDRAW/LPUB code, no pictures needed, have a look :-) -
Great review! I like the new tires. I think they would make the green truck look better as well!
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
- Call-out can be rearranged - I will make 37 and 46 similar with a call-out to highlight the bevel gear - steps 40 and 49, I have already changed those and included the straight beam in the sub-assembly regarding the linkage on step 36 and 44 I had a similar thought, but so far they did not pull apart. So I have some things to do tonight! -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
- Base, Step 6/7 already addressed, will upload this change during the weekend - Base, Step 12/13 call-out already done - Gearbox, may be after step 4 we shall add an empty step in an orientation that the perpendicular mounting is seen better (without adding parts in this steps) The problem here is that the frame/beam assembly is wobbly to a certain extend before it is put into place and also after that it will still be a bit wobbly. It only gets tighter around step 37 when the top beam is fixed the first time with the Axle 8L w/Stop, and then fastened at Step 51/52. Edit: Like that, a "hovering" call-out in step 4 - Base, Step 19/20 and 22/23: using the pre-assembly as you suggested is a good idea, I can do that only on the weekend Edit: added picture -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A little excursion to the generation of Clutch-Gear orientation images: I did them now only for the up/down versions There are the two sub-files showing the two ways of putting the gear. They are divided in two steps where the first step shows both gears and the symbols. The second step is hidden in the sub-file. However due to the use of the BUFEXCHG command, the main model just shows the gear. The gear you want to show is a the "0 0 0" position, which is important for an easy placement later on. 0 Clutch_Orientation_Up 0 Name: Clutch_Orientation_Up.ldr 0 Author: GL - freakWave - traunStoaner 0 Unofficial Model - script may be used freely non-commercially, 0 Unofficial Model - just keep the header of this file intact. 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 ROTSTEP -56 0 0 ABS 1 72 0 0 0 1 0 0 0 1 0 0 0 1 6542b.dat 0 BUFEXCHG A STORE 1 72 -80 -0.002 4 1 0 0 0 -1 0 0 0 -1 6542b.dat 4 4 -99 -25.9461 -12.6192 -93 -33.1686 -23.4283 -98 -36.502 -28.4171 -106 -28.1684 -15.9451 4 4 -93 -33.1686 -23.4283 -79 -41.5021 -35.9003 -83 -44.8355 -40.8892 -98 -36.502 -28.4171 4 4 -79 -41.5021 -35.9003 -59 -50.9468 -50.0353 -61 -53.1691 -53.3612 -83 -44.8355 -40.8892 4 10 -9 -24.2794 -10.1248 0 -31.5018 -20.9339 -5 -34.2797 -25.0912 -11 -29.2796 -17.608 4 10 -9 -24.2794 -10.1248 -10 -30.3907 -19.2709 -15 -34.8353 -25.9227 -21 -32.0574 -21.7654 4 10 -21 -32.0574 -21.7654 -15 -34.8353 -25.9227 -21 -39.8354 -33.4059 -27 -35.3908 -26.7542 4 10 0 -31.5018 -20.9339 13 -39.2798 -32.5745 9 -43.7244 -39.2262 -5 -34.2797 -25.0912 4 10 13 -39.2798 -32.5745 34 -49.2801 -47.5409 27 -54.2802 -55.0241 9 -43.7244 -39.2262 4 4 -111.06 -44.1037 -39.7939 -97.139 -42.2433 -37.0096 -92.23 -45.6181 -42.0604 -108.503 -48.3515 -46.1511 4 4 -97.139 -42.2433 -37.0096 -79.696 -36.2406 -28.0259 -74.592 -39.0705 -32.2612 -92.23 -45.6181 -42.0604 4 4 -79.696 -36.2406 -28.0259 -59.121 -27.1852 -14.4736 -55.588 -28.7085 -16.7534 -74.592 -39.0705 -32.2612 0 STEP 0 !LPUB NOSTEP 0 BUFEXCHG A RETRIEVE 0 0 Clutch_Orientation_Down 0 Name: Clutch_Orientation_Down.ldr 0 Author: GL - freakWave - traunStoaner 0 Unofficial Model - script may be used freely non-commercially, 0 Unofficial Model - just keep the header of this file intact. 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 ROTSTEP 123 0 0 ABS 1 72 0 0 0 1 0 0 0 1 0 0 0 1 6542b.dat 0 BUFEXCHG A STORE 1 72 -80 0 0 1 0 0 0 -1 0 0 0 -1 6542b.dat 4 4 -99 25.9461 16.6192 -93 33.1686 27.4283 -98 36.502 32.4171 -106 28.1684 19.9451 4 4 -93 33.1686 27.4283 -79 41.5021 39.9003 -83 44.8355 44.8892 -98 36.502 32.4171 4 4 -79 41.5021 39.9003 -59 50.9468 54.0353 -61 53.1691 57.3612 -83 44.8355 44.8892 4 10 -9 24.2794 14.1248 0 31.5018 24.9339 -5 34.2797 29.0912 -11 29.2796 21.608 4 10 -9 24.2794 14.1248 -10 30.3907 23.2709 -15 34.8353 29.9227 -21 32.0574 25.7654 4 10 -21 32.0574 25.7654 -15 34.8353 29.9227 -21 39.8354 37.4059 -27 35.3908 30.7542 4 10 0 31.5018 24.9339 13 39.2798 36.5745 9 43.7244 43.2262 -5 34.2797 29.0912 4 10 13 39.2798 36.5745 34 49.2801 51.5409 27 54.2802 59.0241 9 43.7244 43.2262 4 4 -111.06 44.1037 43.7939 -97.139 42.2433 41.0096 -92.23 45.6181 46.0604 -108.503 48.3515 50.1511 4 4 -97.139 42.2433 41.0096 -79.696 36.2406 32.0259 -74.592 39.0705 36.2612 -92.23 45.6181 46.0604 4 4 -79.696 36.2406 32.0259 -59.121 27.1852 18.4736 -55.588 28.7085 20.7534 -74.592 39.0705 36.2612 0 STEP 0 !LPUB NOSTEP 0 BUFEXCHG A RETRIEVE 0 Now the main file, i.e. the place where the clutch gear is put needs to have the following syntax: First the placement of the gear itself: 1 72 -260 -4 0 0 -1 0 0 0 -1 1 0 0 6542b.dat Which is followed by the submodel itself contained in a CALLOUT : 0 STEP 0 !LPUB PART BEGIN IGN 0 !LPUB CALLOUT PLI PER_STEP FALSE <- This is only necessary if it is not inhibited on a global level 0 !LPUB CALLOUT BEGIN 0 GHOST 1 72 -260 -4 0 0 -1 0 0 0 -1 1 0 0 clutch_orientation_down.ldr 0 !LPUB CALLOUT POINTER LEFT 0.897 1.127 0.431 0 0 !LPUB CALLOUT PLACEMENT RIGHT CENTER ASSEM OUTSIDE 0.924939 -0.341966 0 !LPUB CALLOUT END 0 !LPUB PART END 0 STEP The placement itself: As the submodel will be shown in the assembly, it is important to make the placement easy and exactly covering the initial gear. That's why the gear is positioned at "0 0 0" in the submodel (with the same rotation params). Now you can just copy the line with the gear (located at -260 -4 0) and replace the part ("6542b.dat") with the name of the corresponding subfile ("clutch_orientation_down.ldr") Done! I will post this over at the LDRAW forum as well as it works around an issue I would like to see covered in a modern LPUB V2 :-) Gerald -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I am working on the arms right now to convince LPUB to show us everything... I will also add the GHOST commands. I ignored them before because I did not see an immediate benefit, but I learned that it makes viewing in LDVIEW a better experience! I will post the code, I need to arrange the parts in a better way to make the insertion easier, i.e. position the gear in question at the 0/0/0 position. ...and happy building! Looking forward to your feedback! -
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freakwave replied to Blakbird's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I built mine as well with the V14. I used a XL, so I had to modify the base-frame and the motor-base to make it fit. What I noticed is that the inital position of the arms also produces slightly different graphs, so in addition to the 256+ settings of the gears you have another possibility to tinker. I've also done more improvements to the file, mostly the base. - pin positioning on step 6 and 7 is now visible - changed all arrows in the base to the format Tip-Lenght=15, Tip-Width=14, Offest=1, Arrow-Width=6. They show better than the 4 wide ones need to change the subs as well - I also worked on the platter to reduce the number of repetitive steps with the yellow 15L beams (put them there with 4 times a sub-model) - added some RESERVE statements to spread the steps better - pulled out some of the small gears to highlight their positioning (I think I forgot them on one step) one thing I would like to get your opinion on: - Shall we add the proper orientation of the "clutch-gear"? I did some experiments to display it with the current possibilities of LPUB, those are the results (all MLCAD code, quads etc, no pictures!):