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shmails

Eurobricks Knights
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Everything posted by shmails

  1. Wow, I love this entry! The height, the colors, and all the little details like the floor design are so good. Great job Sal!
  2. I second this, nice work!
  3. That power core is really cool, and the walls are perfect for showing it off. Great job!
  4. Those logos are great, and I really like the way you have the glass being held. Nice work!
  5. That floor is fantastic! Nice work.
  6. Sweet looking chair, looks very comfy!
  7. Super cool, the angles walls have a really nice effect!
  8. Really nice scene! Those things that hold the beakers are well done, and I like how organized it looks, very scientific!
  9. Really nice, I love the guy lifting weights and all the little details make this one heck of a cool interior!
  10. Very nice, I love that floor, it is great. Nice to see a cozy place to park your cool ship!
  11. So good! The action on the dance floor is great, love the breakdancer!
  12. Really cool, that hologram planet is great!
  13. Considering the number of ducks in there, the floor is very clean! That is a really nice control room, I love the chairs!
  14. Neat stuff, the filing cabinet and the large screens are really cool!
  15. Nice amount of detail in a small area, really well done!
  16. Very cool! The angles walls are great, but the lighting is the real winner here. All the colors, highlighed and lowlighted areas, and especially the dynamic map in the middle are very nice.
  17. Thanks guys! Yep, but probably more from the original series since I really never got into the new one.
  18. Nothing wrong with a few prime, quality plants! Love the head in the jar.
  19. Very nice man! I like the hallway much better without the studs on the ceiling, and the hangar door and wall behind it are really well done. I wish the height of the hallway was taller, but I am not sure how to do that with the arches as the side walls. Nice work!
  20. Thanks so much everyone! The size of the scene is about 44x40 studs, so kinda big. The hangar door was my big struggle with this build, and by the comments it is hit or miss. I tried open, half open, and closed but could not decide what looked best. I figured in the end that since Jacques was not even in the ship yet, the door should be closed. It will open before launch, then the ship is slingshot out and the door closes again. As for the crew, my mind told me that there was another hangar behind the control area, so the crew actually works two launch bays at a time. Thanks again, more to come from Jacques!
  21. That walkway is really great, I love the idea of using the ladders! The containment pod is nicely done too. Nice work!
  22. This is my entry into Category C of Challenge #2 PREPARING FOR LAUNCH ---------- Start Log ---------- After my week long break back aboard the Axle, I am ready to get back to work. My briefing was unusually short, not saying much about my location other than "everything will be fine". Well, I guess everything will be fine! Time to get in my OF21 Sparrow Fighter and head off for my next adventure. --------- End Log ---------- more, larger photos here: https://www.flickr.c...157657212000605 Notes: I have always wanted to do an NCS style hangar, and this challenge was the perfect opportunity. Inspirational credit goes to Peter Reid, Thomas Oeschner, and all the great creations in the NCS style, it is one of my all time favorite themes. The launcher was designed as a mag-lev system that slingshots the ship out of the hangar. When the ship lands, it does so in the hangar above, where maintenance is done, and then the ship is lowered into place for the next mission. Please let me know what you think, and enjoy!
  23. Hey Bob, please take my 53 credits and go get yourself something nice!
  24. How can anything you do while trippin' balls be bad!?! So good man, I love the god, the club, and that exploded octan structure. Such wonderful details all over the place, but the story wins in this one!
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