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shmails

Eurobricks Knights
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Everything posted by shmails

  1. Very cool! It looks like loads of fun to play with, very swooshable!
  2. Great work, I like this border much better. I like how much action you got into a small scene!
  3. What happened to Jacqueline? Wonderful tribute to one of my favorite movies of all time. It is on my bucket list to do the cut away scene from Life Aquatic, and this is great motivation. So good!
  4. The Shadow is wonderful! I love how many positions it can be put into, loads of playability.
  5. Great story!
  6. Nice build, and I love the paranoid robot! The upside down 1x1 rounds works well for the water, and I like the little details you added like the light and the grated floor. I agree about the top of the wall, white would work better if you have them.
  7. The only other idea I came up with was more of an explanation for there not being anything in his hands. You could say that all the controls are connected to the pilot via neurological connection from helmet to head. Not very creative, but it would explain it. As I said, a good solution considering the problem.
  8. Great work, I am very impressed with the amount of work it takes to make a storyline like this. The fuel tanks are my favorite part, but there is so much going on it is hard to comment on all of it. I love the use of Megablocks as a universal curse word, and I think this may be the first build with full nudity in AG!
  9. Really nice shape to this ship! The garbage can engine is a cool idea. Not sure why he has his hands in the air, maybe he just doesn't care!
  10. Nice work, I really like how there are separate modes with different configurations. The minifig holding two bars is a bit odd looking, but after looking at it for a few minutes, I am not sure of a better solution?
  11. That tank is so cool, and the entire scene is packed with action, great job!
  12. One of the main reasons I joined this game was the one build per week rule. It forces me to finish ideas quickly and make decisions I used to put off for weeks looking for a better solution. It also keeps my interest level up near the top of the meter, which I think would fall if I had an extra week between builds. From what I have seen in the messages so far and around the forum, it seems like the main problem is people not wanting to skip a week out of loyalty to their corporation and the thrill of competition. At the same time, the phrase "you do not have to build every week" is posted all over the place, telling those people not to worry, the game will be here and there will not be any issue with your team if you need a week off. We are past the land grab portion of this game, so weekly domination points is no longer as valuable as they were a few weeks ago, however people who have been here since the beginning are still in the frenetic mentality we began with. I am in the same boat, I think we need to just tell ourselves to slow down a bit, not change the game to fit our levels of intensity. I believe we should keep the pace as it is, weekly builds are the essence of this game. I also agree that a break should be given every once in a while. My suggestion is a week off after the challenges end, and the same would occur after every challenge.
  13. I second this completely (except I have more time to build ). Maybe a one week break after the challenge ends at the end of August, but otherwise let's keep it going!
  14. Thanks Bob, what I meant for the interior question is can I build an interior scene from a much bigger ship (like the Axle) than the one I design in category B? Lets say my big ship is a dropship or something, can my interior scene be a loading bay or medical bay from another ship or should it be the interior of the dropship? Thanks again for the quick response!
  15. Are we allowed to make some custom stickers for our ships? I would love to put an octan ensignia and call number on my design. Also, does the interior scene have to be from the ship we design in category B or just a ship interior?
  16. Yes, they are from AltBricks and come in a bunch of fun colors. Thanks! Thanks again everyone!
  17. Nice work with the rocks, the more snot work you do, the easier it becomes, so keep at it!
  18. Great story Danny, love all the different vignettes. That micro dropship is really cool!
  19. That MANTIS drone made me laugh, very creative! It looks heavy, so maybe a crater where it landed would be cool, but great work!
  20. That Stryker is great! The shape and colors are spot on for the type of ship you were going for.
  21. I second this! Great work, love the style - very compact and powerful.
  22. Love the listening post. The colors are really nice and the grass looks great. The gray round tiles feel a little distracting, but I am not sure of another solution and it is only a small thing. Great work!
  23. That first photo is really nice. It is amazing some times how less is more, especially in an alien world build. The mushroooms look great, but those other trees and bendy things really make the build look other worldly. Also, if you had a beer with those late night sandwiches the dreams would not be so bad!
  24. That ship is super cool, and I love the style you have for your AG builds. Great work!
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