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___

Eurobricks Counts
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Everything posted by ___

  1. Looks authentic...but it is missing something: Arrrrnoldddth
  2. It's "eine" Brutha-(e)Lisa-Thor! PC game "G-Nome" from 90's anyone?
  3. Haha, nice nice, but I cannot help it: its name and even design - in a way - remind me...evoke in me some feeling of WWII german "SS waffen-like" something, sorrryyy Am I really the only one here having this "feeling"!
  4. I see no pic whatsoever...?
  5. nice
  6. nice
  7. Haha, clear Space Police III clones indeed...
  8. Nice...also having these besides (quantum of others)...just today arrived one #6898 to me, haha, what a coincidence, isn't it?
  9. Wow, that is simply absolutelly amazing one of a...creature...kind-of...somewhat...yea!
  10. Please, does anyone know the answer to my previous question (the one above this one )???
  11. BTW don't you know if there is some kind of way how to tell POV-Ray to have the model more "shiny" surface? Something like: ldd_model { finish { briliance 0.5 reflection { 0.1 } } }
  12. Once again: what your comment changed on the 'principle' alone I said before? Absolutely nothing at all: it is OK when you see it like that - no problem with that vision, BUT nevermind the reason why it was done so (I think the same as you = economic reasons, quite obvious I guess) it sill applies that you have to obey those design principles to look like CS or any of those older "economic" era and be considered as such...there is no "maybe", "if" etc., cos then you can also say LEGO is basically "ice mountain", because IF it was not in reality, MAYBE it would retransforms itself somehow into that "ice mountain", haha - nothing like that, past things are set as they are so if you want look the same you need to make it the same way... Not true: it simply means there is something that can be detached regardles direction of the arrow...and to my knowledge in LEGO Space there was not a once these kind of bricks would be used without any strict logic, just like that, never ever. And in #6954 you are still refering to, they are NEXT BEFORE THE HOVERS (I personally own this model so I can make pics if you want): how closer they can be? The point is they are really there for a reason...but you are right that we are not LEGO designers and we can use basically what we want and where we want althought I do not do it like that, I rather using "logic of the signs" just like they did in those times, sorry. Fine, but what if it just burns from inside during morning coffee session...then he is lost? :grin: BTW I do not know if it is your creation or you took it from somewhere else but I really like very very much the name you gave to your model: Arcturus...sounds great reminding me some of Erich von Daniken's "worlds" and thoughts, perfect!
  13. Perfect
  14. Aha, OK...I am asking cos I am being in intensive rendering process right now wanting to strip down the time needed for it at minimum but with result still somewhat pleasant, ehm photorealistic, to eyes (I think I have achieved the right compromise just this one question was still back in my mind: q9 vs. q11 as no description of those modes changes in the info/description field)...so I guess I stick with q9 then, thanx.
  15. QUESTION: Under Render tab: is there any real quality difference between q9 and q11? If there is no visual difference in final picture, does the rendering take the same time or q9 takes less than q11 although their real output quality is the same?
  16. Being happy hearing that...so I am deffinitely not the only one here who knows self reflection and critical thinking...I am glad we understand each other on this, thanx. No, I meant those those medium sized ones as seen in #6941 or in grey CS set #6952, they are "3634, Tire 17 x 43", this one: Yes, that is pretty understandable and I thought something like that may be the reason. Right, and not just B1 but most, better said ALL OLD DESIGNS share this airy and thin "economic feature" (it does not matter why it was so, it simply needs to be done like that to look like it, HOWGH!)...and I personally think it had to be much of a genius to make a really good set with some bricks limit than make some huge "monster" stuff with all the brick one can think of: for the old designs one need really good imagination, thinking about used bricks and mainly abstraction that is so hard to find in nowadays concepts I saw all around (except some great noticable exceptions, of course ). And that is automatically the first thing that structs me when I see someones "CS" or any other old subtheme MOC: gee, do not they see and realize that those bulky big MOC will NEVER be seen as part of those subs simply because of the design/bricks used? Like if you would dress up into some cat costume and absolutely seriously saying that you are some real cat... :grin: BTW: I'd say that your design - nevermind B1 color combi - mostly remind me of Earth Defense HQ from Allien Conquest subtheme, not B2 (cos as mentioned above B2 also holds that old design principles of light airyness), what do you think about it? Well, I am sorry to inform you but in that set it indicates that those two small rockets sitting right behind the "arrowy" tiles are detachable... ...so, you are mistaken on this one. OK, no problem...maybe if the canopy could open (I think it should, shouldn't it? How do you get to the minifig inside? How he comes out in the case of fire - don't you have a soul letting him burn alive??? :grin: ) then it could mean: "BEWARE this canopy opens up this way!"
  17. Very lovely an beautiful, bravo!
  18. I like the idea + that unseen color combination, very nice and unique to my eyes: is it your own concept or were your color combi inspired by something, hm?
  19. Well my opinion is: exo skeletons as whole are all still just repeating themselves on an on and on...nothing new: not bad nor superb, normal good exo IMO. As for the Blacktron part: the only thing I see in it reminiscent of Blacktron is color scheme...and that's it, sorry. Design and manufacturing of it is OK but it really has nothing to do with the subtheme mentioned, guys...I mean from the design point of view, sorry once again (that is of course only my personal opinion). All LEGO sub themes had their design principles of some kind and many if not all "new" pseudo B1 concepts I saw mainly here on eurobricks has almost nothing to do with the original concept of B1 or any other space sub...name it neo-B1 and I'll be absolutely fine with it. Anyway: good luck with your fine work, hoping to see some other of your models later.
  20. Looks interesting...namely minifig torsos and helmets used as a part of structure, very interesting. BTW: I'm not sure if you are aware of some "ilegal" brick connections in your model tho (in terms of LEGO own "rules"...I understand that like this it looks unique and everything but be advised that some connections you've made are not allowed...at least not allowed by LEGO stuff, sometime before I was advised here about it, do not remember who it was but someone from eurobricks send me a LEGO pdf document about this things...and I have to say I was sad probably as you will be knowing that many connections I was used too are simply prohibited, ah)?
  21. Haha, this one is splendid!
  22. Beautiful model...just those bulky tyres - if they were changed for some tyres of the "back then" era the overall feeling would be even better...I would say this is more neo Blacktron (giving its bulkyness...meaning less 'airy' cos all old ones was typical for their lightness and airyness of some kind + those tyres) - color combi is right and exact, but after all complete set looks authentic, very good work! P.S.: I am not trying to sound/be rude or something (as it seems I am always the only one having any real disagreements or factual comments whereall others just hypes how perfect everything is ), just being somewhat constructive on the matter, hope you do understand my points as I have almost all original space sets here at home having huge space complex and being whole life NCS/CS MOC-er myself, so I can really see those differences instantly... + also now as I noticed it I'd like to ask: does the front part (driver/pilot cabin/canopy) detaches from the model somehow? Cos you used that black tile with yellow arrow at the top which would typically mean something in that part of the model can be detached from the build, or can be bended to some point in some direction...to my knowledge all those bricks with arrows were always used with some kind of internal logic, not just because it looks nice there...just being curious cos of course it is OK if you used it "just like that" anyway.
  23. Very very nice indeed...good job, congrats! BTW is it some superrealistic render or real thing? I would thought RT but not sure...
  24. BTW: is the planet logo golden or just yellowish orange? Fingers crossed for the gold as it was in original CS...
  25. Exoforce, Ninjago, but deffinitely - to my surprise: CHIMA, CHIMA, CHIMA... Oh, but NOT SW, no way, ee, never-ever... Actually when I first saw Chima my jaw drops like: WHY FOR SOME ANIMAL FAIRYTALES INSTEAD OF NEW SAPCE THEME?! Gee, they have so many perfect design concepts...almost all of them, really...so now I am jealous trying to figure out some cause for Chima integration into my huge space complex here. :grin:
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