___
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Most wanted bricks for next LDD update
___ replied to Superkalle's topic in Digital LEGO: Tools, Techniques, and Projects
#3811 crater baseplate, please -
LDD 5, what features do YOU want?
___ replied to BasOne's topic in Digital LEGO: Tools, Techniques, and Projects
D.E.F.I.N.I.T.E.L.Y, agree Yes, I'm second that ;) -
Hahaha, OK then Also to be even more specific: my main if not the only interest would be in SPACE sets that would need to have some degree of mature in it, like no childesly joined bricks saying this is candidate for your pseudo virtual neospace LEGO set context...as I say there would need to be some small group of "older" stuffers that would decide about the potential set (in sense of building skills of THEIR OWN DESIGNS, like not models of some existing real stuff as I saw so many times all around cos anyone can reproduce something that already exists, but instead their own cosmic creations...we would set something like max number of bricks that can be used, actual type of bricks to be used, maybe even colors, hope you understand me, actually something like real internal LEGO process team but just not theirs but rather ours, hahaha) So what do you think about such idea? ;) My intension is to give people just virtual feeling of being in the game of creating potential LEGO set in a semiprofessional way almost like in LTG although it would be only pseudo and virtual and only here on eurobricks.com,of course...so nothing to do with real LTG at all (just for clarification) P.S.: I already gone so far as to have ready our numbering syntax...really, in respect for classic space sets like this (example): #691402 ...that would mean: 69 - just reference to classic space as paying great respect to it ;) 14 -last to digits of the year when we "released" it 02 - actual index number of set release in a concrete year (previous two digits) ...looks pretty logical to me, any thoughts are welcome! P.S.: and in fact I am already for a quite long time signing my MOCs like that anyway...
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Yes, I mean: I can post my .lxd file but the screen shot would be render instead of that foto from LDD Oh that would be absolutely perfect but I'm afraid that level of my english is maybe not enough to be moderator in case the staffers would agree to make such topic... Also I though about something like, hmm, how to say it in english? Well, something like virtual pseudo neo-LEGO sets (like possible pesudo sets if it is not in any conflict with some principles of this forum?) from MOC's that only some more skilled admins/staffers would decide under some given criterias which ones would come tru final pesudorelease...gee, english is not my native language so please excuse me as I have some hard times to explain what I mean exactly, hope you understand me enough to be able react on my post... :D
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Yea, now it looks quite exact...but maybe really just add more black to tyres, please, I do not know where you all got it from but THEY SHOULD BE REALY BLACK ;)
- 2,234 replies
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- LDraw
- Official sets
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grainy sloped bricks material
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
I ddll it today and try it later...thanx for advice BTW: did you already asks those authors of LDR Import (as you said you are being in contact with them) what I said, please? Like joining what I have with what they have? -
Well, if I may answer your question: I have probably the biggest 80's+90's space LEGO collestion here in Slovakia and from time to time kids of my friends come to visit me and look the collection, they are really like 6 to 14 boys and some girls sometime :) ...but they never complain they are bored, INSTEAD THEY ARE TRHIILED saying that LEGO they had is not that hmm how to say in english, hmm "very child-intersting" as all these classic space sets are, they always ask me: "uncle Milos tell us what is what and please what do these ones with that ones?" From my personal experience they actually have no intend for some fight-playing, but to my surprise they want play it like: "Hey, base? Listen up: we find some new material, some our ships are already here so send some astronauts with vehicles to explore and return to our base." ...got it? It is not like nowadays children are all fight-action oriented, it seems they are already full with that nonsense like they have enough of it, they want action but not fighting action, rather really kind of that old style exploring missions and mainly what they are always blown away with are THOSEE BIG SPACE BASES WITH THEIR CRATER BASEPLATES (#6970 #6971...but favorite for most is #6987 Blacktron I black base), it seems those are probably the most adoring things they like, so LEGO, I don't know but really, don't you think it's more like you say children like fight action so we are led to believe it's true instead? Think... ;) BTW: I never really got it why LEGO got rid off one of their most significant brick, it is the crater baseplate #3811...geeeee
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[MOC] gran-tron, a flying car legoformer (31007 alternate build)
___ replied to bacem's topic in LEGO Sci-Fi
Nice mech... -
And dear God why shouldn't be 3 letters enough for search? Two letters is really not enough, but three? Eh...actually I am webdesigner and can tell you it is such a nonsense...I mean the script itself, not this forum...BTW it can be very easily changed ;) yes, exactly...thanx for the link Yes, something like that...thanx for the link. But I mean more something like forums where you can post your creation RENDERS, not that uglyness of LDD "make image"...is there something like that here?
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RENDERING: visible parts connections
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Actually bottom one looks more natural... BTW: where did you get your inspiration from? :D -
RENDERING: visible parts connections
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Yes, I will... ;) -
RENDERING: visible parts connections
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Exactly that here, and therefor I being programmer myself (although not in Python) said to myself: OK, wait now, when so many people would like to have all these things and no one can tell them the exact right and functional way how to achieve this, then I make addon for Blender that will do exactly all of this and give it to them with tutorial....and as I said I did ;) -
I was searching forum for MOC but no results appeared, so my question is: is here some post dealing just with MOC models that I was unable to find or can I start my own later around it...or is it somewhat prohibited maybe and therefor no MOC topics?
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Oh, as I thought, so no way for me again... No, at this time I am working on finishing my Blender addon so renders will come later ;) Anyway just to be more specific here to avoid any misunderstanding cos as you may see my englidh is...well, strange enough (as it is not my native language at all, heh) :) ...so: I am not saying your renderings or someone else renderings are horrible, or much worse than mine, NO, actually in fact they are far superior but my intension is not in having superrealistic renders, instead it's more like having some a bit realistic render but SUITABLE FOR MY WORK NEEDS, that is video LEGO comics I am working on right now replacing all real stuff with CGI...so this was just the clarification "what am I looking here", therefor no fight or anything like that folks...I am just person that speaks if he does not agree with something that should be prety normal and quite common I guess ;)
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I was more like saying that what I saw as a result of Printscreen sw was not useful for my needs, but maybe if I had a way of import it to Blender I could have some use for it, but simply what I saw when I play the result in their 3dxml player it was so bad and ugly that I even did not look for a solution to it further That said maybe there is a way to it but I do not see any for me
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I know I am becoming like the "all.the.time.disagreeing.guy', but... :D ...I have to disagree again: I own this set also beside quantum of other space sets and need to tell you that the yellow hands on the black astronaut needs to be BLACK, not YELLOW ;) Also you need to add more anisotropicity to the gold color...in real LEGO it has metallic shine to it... + tires should have more blackness to them, they are too greyish compared to real thing Nice, compared to the real thing I have here it looks quite accurate...good work ;) Mainly all those trans parts look amazing, their shine is exact, very good indeed! If I may ask: in what SW are you making your LGEO parts? I could look to it myself too then and decide which way suits my need better ;)
- 2,234 replies
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- LDraw
- Official sets
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I do not know if this was answered somwhere but is SimLab converter and MODO freeware? And if so, then can you give as here some actual links to instalation files, please? Yes, probably if you are talking about work in your MODO sw that I do not know at all so therefor I can't tell, but from every other perspective when all talk is about REALISTIC RENDERING and also from what I saw as a result of the Printscreen sw I have to disagree with your last disagreement... :D
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grainy sloped bricks material
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Oh, sounds great to me...I am using 1.1.5 right now and yea it takes like 5 mins to load the model...but as I am quite such a restless guy I decided not to wait for the new version and rather repair what looks wrong to me caused by their importer (like strange shading on slope computer brick mainly) :D Also maybe you could tell them to include AUTOMATIC SEAM effect (quite easy to do in the script itself) + adding grain to skew parts of slope bricks...or I could send the code part to them if they wish (tho I think they are clever enough to do it themselves, but if not...they can contact me, before I release my stuff...or maybe we could join my achievements not included in their importer and make one including their and my works?) -
grainy sloped bricks material
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Right...as many others ;) Yea, it is, indeed :D Well, actually, I made it in another way in final script: scaling in microsize with dynamic random values added to every brick which causes some reallife inaccuracy although not much visible as we talking about micronumber but it is there anyway, cos Deform introduces some problems with bricks being rotated that didn't look quote right. Also my script works very tight with another great addon called LDR Import that imports our .ldr DIRECTLY INTO BLENDER and they do many good stuff upon import itself so I basicly added all that was missing + I corrected some of their errors like strange shading on slope computer bricks etc., just wait for the release of my addon...BTW: simple beveling didn't work cos upon import of the .ldr it does many things to the bricks thus beveling do not work right, strange things happen to bricks if you do that, also simple beveling DOES NOT THE THE RIGHT THING: in real LEGO the seams is caused by NOT THOROUGHLY STICKED to previous brick and not by having bevel, so the scale effect is more exact as we talk about comparing to real bricks ;) No, you got it wrong: my script do not replace MATERIAL, but instead NODES IN A MATERIAL, somnothing change or is added except that the material data change...very neat, isn't it? ;) P.S.: oh,,and BTW, Erich von Daniken is here in Trnava this evening and I go to his seminar...being sooo happyyyyy!!! :D -
RENDERING: visible parts connections
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
Of course, you just need to wait a few days more for the release of...ehm, I am finishing with works on my Blender LEGO addon that will include this beside other useful stuff to LEGO bricks, you'll see then, OK, Calabar? ;) ...meanwhile you can see this topic http://www.eurobrick...showtopic=95358 and my last post there (post #9, actually) for a quick short description, if you will ;) -
OK, understood... Hm, I guess not quite true: when you SCALE DOWN just a micro size, like 0.995, there will be no intersect just from the principle alone as you are SHRINKING, not EXPANDING...and if you add random value to it for every brick (again just a micro like 0.002 to 0.006) you have your dynamic unaligment cos I saw that some bricks made in LDD and maybe in MLCAD also are in fact micro unaligned but you do not see it without any change to bricks, but once you microscale them you start to see it...I did exactly this in one section of my new upcoming Blender LEGO addon script (beside other stuff, of course) Well, yea, exactly, but than what is it good for really? It looks like I was quite right about it at the end: so many problems with it that it becomes useless for serious rendering, as you yourself described above...so no, not at this stage of development of the sw, maybe - as you said - if they repair all those problems with it, but definitely not now BTW: they won't repair it as they clearly stated on their website THIS SW IS DISCONTINUED...ehm, if you were talking about the Printscreen sw, right?
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Editing ldraw.xml file for missing parts is quite easy (except the flexes that needs to be done manually in Ldraw, ehm MLCAD, anyway) - if we talk about the one in LDD instal dir? And as for your MODO renders: I like them a lot but they are more like overrealistic, or even surrealistic maybe...? :) I mean they are very nice and everything and I really do like them but if you ever build any real LEGO they are no way this perfect at all, they are micro unaligned, not that bright shiny etc., in other words much more ugglyness needs to be added but then as I said before your renders are very very beautiful indeed, just not realistic to me... As for POVRay as renderer: I used it too before but the time needed for the render itself and final result compared to Blender using Cycles is like comparing Ferari to a BMW: both are great, both are fast, both are A class but how many time will you sit in Ferari comparing to BMW? Say it in another way: in Blender you achieve very identical renders to POVRay if not better but with a bit of the time needed for render in POVRay As for 3dvia Printscreen: I tested it few days before and....useless,,it saves into 3dxml file format not compatible with anything I saw + it is so low res that it really has no sense to deal with it at all BTW I will post some of my renders later cos now I am just finishing with my Blender LEGO addon script (I was talking about it elsewhere, here near the bottom: http://www.eurobricks.com/forum/index.php?showtopic=95358 ), so stay tuned, folks... ;)
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wait a few days I am planning exactly the tutorial of HOW TO LDD WITH BLENDER USING CYCLES REALISTIC RENDERING...just a few days :)
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RENDERING: visible parts connections
___ replied to ___'s topic in Digital LEGO: Tools, Techniques, and Projects
SOLVED IT MYSELF...this topic can be flagged by admins as that :)