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Garmadon

Eurobricks Grand Dukes
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Everything posted by Garmadon

  1. A classic Faladrin ship - love your colorscheme, I'm so going to have to try that some day! The sailplan and aftcastle are very tasteful as well, and very clever idea with those train tracks!
  2. Woo! Another excellent series here, Sir Stig, too many great figs to even mention them all! The butterfly collector, chocolatier, broomstickman, Garvey trader, and Sea Rat Occultist are some of my favorites, and like the others, I really like how some of the less cliche'd occupations get a lot of love here! Both these descriptions,
  3. Some great figs here, Capt Wolf, nice to see this catching on! We'll be caught up with the official series before long! I'm really liking the Corry explorer and native diver, along with all the Eslandolan figs (some great combinations there - love the use of that face for the banker, just perfect!), but the best one's got to be that monkey, of course!
  4. Well, well, well, didn't expect that! Could've warned you about dealing with Mardierians, though! I am wondering where this'll be going next!
  5. Very nice build, Kwatchi, the interior is excellent - just perfectly furnished, not overloaded, but not sparse either The dark red roof and sign are great details and flashes of color to liven up the exterior too - nicely done!
  6. Those palm trunks! - very cool, especially the predominately brown ones, and the landscaping is quite nice as well! I'm really liking the brown layers of dirt descending from the higher rocks too; looking forward to seeing what you find there!
  7. Gotta admit, that micro-ship is really awesome! Your wave effect here is splendid as well - excellent build.
  8. Very nicely done, Professor, those printed tiles were an excellent idea for spicing the building up a bit, and that flamethrower is great too! The interior might actually be my favorite part, though - the furniture is fantastic, and everything fits together very well!
  9. Oh! - another great BoBS CMF series; and yellow this time! What more could you ask? That sure caught on fast, and you've got some awesome figs here! The Sea Rats are probably my overall favorite as a group - those captains are just great! - but the first two Corries, the priest of Hades, Mardierian fig, and your take on Elos' assassin character have got some excellent combinations as well. I might just have to do one of these myself tomorrow sometime soon!
  10. Alright, great! Should help make it easier to keep track of things/less complicated. Thanks!
  11. Thanks for the reminders, Capt! Just to make sure (as I'm one of those folks who licenced over 10 levels without remembering to level up ) - no need to level up unless I'm going to use the ships in the MRCA, correct? E.g. (as is indeed the fact) - I licence a class 2, a class 3, and a class 7. If I licenced the class 7 and 3 first, would the class 2 be unavailable for any use until I purchase the next level, or would I be fine with going ahead and using any two of those ships (case in point, the 2 and 3), as long as I leave the other out for this MRCA, or until I level up? In other words, can you not licence above your ship limit, or not participate in the MRCA above your limit? I think I should be fine anyways (I believe I licenced the two smaller ships first), but (a) I don't perfectly remember , and (b) it would be helpful for future reference. Another question (while I'm at it ) would be whether, in the case that licencing order doesn't matter, a person can swap out which ships they're using in different MRCAs (to continue with the previous example, say the class 7 and 3 the first run, and the 2 and 3 the next) as long as they're under the limit for that MRCA, or again, does it depend on which were licenced first? (I suppose that issue pretty much hangs on the former.) Thanks, anyways! Looking forward to this run! EDIT: Saw that Bregir had just answered my question in court, but one of you may as well post it again here for clarification to those who can't see it there, please!
  12. Some excellent woodwork here, Ayrlego, and great setting with the jungle overgrowth and water there! I'm especially liking the use of trans-clear bricks instead of just plates to convey the idea of shallow water and to get a bit more of an underwater view - I'll have to remember that! I've seen that design before, but I'm really digging that lantern all the same!
  13. Even if it hadn't been for anything else, you got me with this: A lot of neat figs, Elos, but the Corrie Gov'ner and Sea Rat Captain take the cake for me! Great job getting not only all four factions, but some natives and NPCs in there as well!
  14. That's... a very impressive little ship model, KB! Just kidding (though it is cool too! ) - that wooden structure/boathouse is splendid, and those cranes are really fantastic as well! As always, your attention to detail and minifig posing make the scene come alive, and I've still got no idea how you've got the patience for something like this! Very impressive - epic, in short! The ship in the works is looking quite nice too!
  15. Nicely done, Spud, a good looking little vessel indeed! That hull does work, and the sails are great as well! And interiors are always a plus!
  16. Another epic ship SHIP, KB - you really make those hull curves look easy, though I know how tough they really are! Definitely not something I'd want to run into in a battle (especially not with that tiny Class 2 ); we could use some more of these monsters over in the right faction... When were you going to come over and join Eslandola, again?
  17. Great build, and I'm liking where this story's going Those bookshelves are very nicely done!
  18. KB has returned! Well, in body, at least - sounds like Monsieur Roseabeau's mind is still... elsewhere That interior scene is still great, and congrats on the knighthood! Also, great to see another one of those few sig-figs in BOBs that I can build (in yellow, of course!)
  19. Wow! Simply fantastic, Ayrlego, not to mention its being stunningly huge! Even just the field covered in cane looks superb, and the overseer's house and workers' blockhouse are excellent as well (I'll echo Puvel on those vents!). Very tasteful color choice on the former, and I really like that NPU on the door handles! Kudos on the interior, too, and I had no idea about that burning process - I will say that it looked much more pretty before that, though A very impressive piece of work! You... !
  20. Excellent - looks great! Will be getting on it soon I did have one question, though - does the pay to the commodore/admiral/national hero go to the member whose character is filling that role, or is it going straight out of the game (I'm guessing the latter, but as it doesn't specify here I thought I'd ask). Once again, thanks to all o' the leaders who've been working to get this ready!
  21. Nicely done, Puvel, a worth build to set alongside of the others for this collab! I'm really liking the addition of lime in the landscaping - definitely a bold move - and the cocoa beans out to dry are great as well! While I agree about the palm tree tops (yep, I have the same problem with angles sometimes! Can be tricky to remember exactly what the camara angle's going to look like!), the trunks are fantastic, and the carriage and building are also neatly executed. A well-done scene!
  22. Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: TBD (@Garmadon) Who can own property in Port Wilks: Anyone Who can freebuild in Port Wilks: Anyone Port Wilks Thread
  23. The East Trade-Wind Company has just received a Royal Charter to start a new settlement on Isla Phillipe. Check out more info on Port Wilks here! New map of Isla Phillipe too Heavily based on Ska's designs and style for BoBS maps, obviously (though not quite as good )! First build for it to come soon!
  24. Settlement Name: Port Wilks Ownership: ETWC Location: Isla Phillipe Mayor: Governor J. Guyiere Wilkinson de Chauncourtois (@Garmadon) Who can own property in Port Wilks: Anyone, from any faction (subject to any Eslandolan laws or ETWC decisions which may apply). Who can freebuild in Port Wilks: Anyone, from any faction. Fortifications: Currently, none. Troops: There are currently no troops stationed in Port Wilks. Please post any free-builds that take place in Port Wilks in this thread. If you want to license a piece of property in Port Wilks, post in this thread and fill out the web form. Island description: Name: Isla Phillipe Nickname: The PigGeographical Features: Named after the King of Oleon (for obvious reasons), this island is about thirty-five miles across, with good soft shore beaches. The elevation is high enough for farming. It has no natural cove or bay, and waters are shallow surrounding the island for a few miles.Rumors: As its nickname suggests, Isla Phillipe is practically haunted by wild boars. It is unknown if there are natives on the island. The soil is a bit rocky, but likely can produce common foodstuffs like wheat. Silver flakes were found in one of the streams. Map of Isla Phillipe: Builds in Port Wilks Please help us out by posting your a link to your Port Wilks builds in this thread. Licensee is Listed after the size of licence. Properties: 7/11 Size for EGS purposes - Level 1 'Hamlet' Commerce: 4 Customs sentry post, small, ETWC via Ayrlego Temporary Pier and ETWC Warehouse, large, ETWC via Ayrlego Artisan: 3 Dark Green Inn, large, Garmadon
  25. This! Very nicely done, Bregir, those builds are excellent, and the story - though somewhat mindboggling - may have managed to connect all the complicated loose ends of the affair after all Lots of great stuff here build-wise, but I think my favorite would have to be the last one - the logs and their holder, the smoke in the fireplace (that one's brilliant! ), and the other furniture like the clock and chair: all fantastic details. Looking forward to more from Herlock Sholmes too; lots of potential for awesome mystery storylines there!
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