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Found 4 results

  1. The infamous pirate Zublius Von Wreck has been quite successful lately, capturing three ships in his last two patrols at sea. He's added the ships to his fleet, and that means extra expenses. Those ships won't crew themselves. So, even though NPCs don't normally build MOCs, here's a small scene for ZvW increasing his ship levels. "OK boys, close 'er back up and bury it good. I got yer payroll!" And my apologies to @Professor Thaum. Any similarities to the First National Bank of Tortuga are purely coincidental a sincere form of flattery!
  2. Just a small build to get extra ship limits. Paperwork by Capt. Genaro, on Flickr In order to modernize Oleon's shipping records, the Royal Office of the Navy developed brand new systems, requiring brand new paperwork. That's why, mere hours before the fleet is preparing to sail, some poor lieutenant is stuck in his room trying desperately to finish a pile of paperwork with instrucitions that even a lawyer would struggle with. "If the vessel is, for purposes of Section 243 D(2), a qualified non-coastal trader, then a qualifying dependent under Section 152 (A)1 shall not be limited by the aforementioned... quid pro quo, blah, blah, blah," the young officer muttered. Oh, if only he had listened to his father and become a lawyer. Then he wouldn't have these problems. Paperwork by Capt. Genaro, on Flickr At least it was still easier than figuring our Oleon's archaic tax code.
  3. Some quick reminders about some of the new ship rules in Era II that affect your ability to participate in the MRCAs: -Players start out with the ability to operate up to 10 ship levels in the MRCA. If you want to operate more than 10 ship levels, you need to purchase additional levels (see the ship licensing form). -Trade Companies start with the ability to operate 0 ship levels. If a Trade Company operates any ships in an MRCA, it must purchase the ship levels. -When purchasing additional ship levels, a small non-licensable build is required to explain or illustrate the transaction in some fashion. See here for an example. One build is required per entity per increase. *IF* the build meets the normal requirements, it *CAN* be licensed as a property. According to the Active Ship Summary spreadsheet, seven players have currently licensed more than 10 ship levels each. If they plan on operating all of those ships in this MRCA (both Adventure MRCA and Trade MRCA combined), they will need to purchase additional ship levels. Also according to the Active Ship Summary spreadsheet, no trade companies have currently licensed any ships. If they plan on licensing and operating any ships in this MRCA (both Adventure MRCA and Trade MRCA combined), they will need to purchase ship levels. See the About Ships thread and the Ship License form for more information on ship levels, ship level limits, and purchasing additional ship levels.
  4. Governor Guilder sat at his desk filling out paperwork. As Eslandola's Secretary of Trade, he shared responsibility with Secretary of the Navy Monezterrell on various bureaucratic duties. "So much work to do with the naval reorganization" he thought to himself. "Thank Sol and Luna that Governor Monezterrell has been on top of his duties." Guilder scratched in an extra 'en' in 'La Raya Venenosa.' "I always have trouble with that ship name" he mused. "Yes, Monezterrell has done excellent work. Now I just have to submit the paperwork to the accountants. Supporting a fully functional navy is expensive business, but the trade routes must be secure." Guilder added up his figures. "Hmmm, yes ... ok, that looks right. Now to get this off to the treasury and disbursements..." His thoughts trailed off as he concluded the task.
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