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Bregir

Eurobricks Grand Dukes
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Everything posted by Bregir

  1. Well, I think you will have to find out - perhaps a mission to establish diplomatic connections could help find the answer? For adventures, complications are very similar to fun! ;) And as the article Maxim quoted says, we don't actually know if those attacks were official politics, or just rogue princes ;)
  2. Great initiative, Mesabi - and remember you can join together in sending resources to each other's adventures for larger missions. So cooperation is definitely encouraged!
  3. Dear all, We expect to be making some adjustments to how you sign up for the adventure MRCA (to reduce the number of form entries needed), and will keep you posted. Please note that each adventure should have one topic, where all related builds from all participants are posted. This is to give gamemasters a reasonable chance to keep overview, and to help you all tell your stories in a coherent way. (As we saw with the Malto Peace talks, builds and comments can go hand in hand in the same thread.) Also, if you plan on participating, you may start on your initial build, as we hope to run both trade and adventure MRCA as soon as possible. Consider yourselves informed. :) Best regards Bregir
  4. We are working on that. You can license all your ships, though. You just can't operate more than your shiplimit each mrca. You will be able to upgrade your ship levels before the first MRCA of course.
  5. No need. You are always entitled to one free class 1 or 2 ship regardless of what other ships you have. (If I am interpreting your comment correctly, that is... :P )
  6. Very little, I believe. Lord Buckethead has an expedition there that might start doing so.
  7. The Mokolei Empire in the south part of the old world - look at the map in the first post of this thread. :)
  8. Anyone in leadership, really. It will then be reviewed in court and put in when it's ready.
  9. "He" does not. I would like to make it clear that that was never the point. My point is that *if* I were asked to gamemaster an adventure or similar involving diplomatic actions between Garvey and Eslandola, I would try to base it on what I know. And what I "knew" was that you are closely connected to the Garveyan Royal family, but that Garvey did not *appear* to me to gain much from its involvement with Eslandola. I would try to play that into such an adventure to make it fit the established lore. It was apparently an ill-begotten example. However, it goes to show that we should take care not to run BoBS on single individuals. Things that are pertinent to the story should be public within the court (or a committee for things that require secrecy) to ensure redundancy in the case of absence or busyness of single members of leadership. It is also the only way we can ensure fairness and equality for different nations. And it should be worked into the story afterwards to avoid mistrust, suspicion of bribery, or similar, about things happening in the skunkworks. That is another discussion, though, and something we are working on in court. __________ Also, if anyone suspects Maxim of shyness towards my challenge, he has already approached me in PM about a duel.
  10. You see, this is probably where we differ and part of the reason why Corrington represented by Montoya has had troubles reaching agreement with ESL... Your range constraints means it will take several turns, not that you can't do it. And while you may not be faced with the most interesting options each month, it is up to you to use them to progress you story
  11. You are right, Kai, although for the adventure MRCA the range might be applied slightly more liberally, the whole setup being less rigid. :) Come try it out! :D
  12. Maxim - I might be slightly yanking your chain... (Edit: And if that lead to insult, I apologise) However, I maintain my general argument. My initial position was to explain how I, if I were to be the gamemaster for something relating to ESL and GAR, would interpret events. How you choose to conduct your foreign policy, I will not interfere with. I am merely stating this as an example of how it might affect how I would conduct my gamemastering duties. I personally think Garvey would be lukewarm about the so-called "deal". I really haven't seen Garvey gaining much from this (I believe you about the 500 dbs, but as Silentwolf says, it is hardly lore before now). This goes well into my argument that this game is so much more than the EGS. As I tried to explain above, your connection to the Garveyan Royal family is well-established, but the diplomatic relation between ESL and GAR is not so much. (Although I grant that you have been in war together, of course) It is clear to me that we do not interpret the situation the same way, and I am still not convinced after reviewing your arguments. I shall refrain from commenting further on them, though. And no hard feelings, btw Just one little thing, though... (As Lord Buckethead obviously knows how to get the best out of this kind of situation... ) @Lord Buckethead: "Sir" Lieutenant Sharpe asked with a bow: "Am I right in assuming that you have overheard the exchange of words between myself and the... gentleman here?" "If so, I should like you to confirm whether he has offered any explanation, or any substantial proof for his claim of me lying. In case of the contrary, you may ask him to do so, or inform him that we shall meet on the field of honour at an hour of his choosing." @Capt Wolf: Do you find your question answered to your satisfaction?
  13. They do? I have never seen this explained or played out. The challenge results does not mention it. As I said, you have done quite a bit. Included in this is your relations with the Royal family of Garvey, and the palace you have built. Everything is a "deal" with Eslandola, isn't it? Well, just don't expect Corrington to accept that kind of deal! Oh, there is? How is anyone to know? Or is this published the same place the Tuna Monopoly was?... Why would I claim such a preposterous thing? In conclusion, it still seems to me perfectly true: You have done quite a bit, ESL has done very little. Further evidence may change this perception - I am not Donald Trump, after all... This looks remarkably like an accusation. And an unsubstantiated one. You will explain yourself or offer me satisfaction.
  14. Just for the record: As for all RP, you cannot define the actions of others. Therefore, you may make a series of builds showing an invasion of the Mokolei empire, but the moment you start defining the outcome, you are transgressing against the game. Thus, you may expect to be met with a sizeable NPC force trying to kick you back in the ocean/across the border, or other sanctions from the game masters. Smaller events can be played out through build offs (like the ones we've had in the past) or through the adventure MRCA. In general, the Brethren Court will act as gamemasters and ensure that these interactions makes sense, and that effort and result is both balanced and in line with the overall story line. Thus, if we all started building a war against mardier on Halos, it is likely that over time, the war would be won. But if count Mesabi singlehandedly invades the Mokolei empire, I am quite convinced he will quickly find himself with no money or troops (on acocunt of Mokolei troops), but with a return ticket home to Corrington in disgrace. (And probably also sanctions... :P ) Maxim, I see where you are going. But from my chair we've got plenty of mathematics and rules in this game already with the EGS. :) But we can achieve the same with active game masters who stay well on top of what happens in BoBS. For instance, we are well-aware that you personally have done quite a bit to cultivate relations to Garvey, but also that the Garvey-Eslandola relation otherwise is less developed in the lore. Such things will be taken into consideration, whether it is a build off, the adventure MRCA, or a larger event. Will some things sometimes be forgotten or attributed little importance? Will it sometimes feel unfair? Yes, of course, but building (yet) another mathematical engine isn't the solution if you ask me. I would rather people exploring these options within the game we already have. If you want to send a delegation to Garvey offering them a permanent alliacne after the war, or set up a trade agreement with the Mokolei, just try to play it out. I feel like people have been too constrained by the EGS in this regard. Just because there isn't a mathematical engine or specific rules for it doesn't mean it can't be done. Just stick to the spirit of BoBS and I am sure everyone will play along, including leadership. If we are worth our salt in leadership, we will pick it up as soon as possible, and if not, you are always welcome to take it up with a leader you trust, or in this thread. I believe we have been a bit lacklustre in this in the past, but we have many new people, and have hammered out a lot of the mechanics by now. (Same goes for anything we might have forgotten as of now, of course)
  15. You have every chance to do what you ask. The countries of the old world are open for you to explore (and by Era II you can even license builds there), just like Lord Buckethead is doing with the Mokolei empire. Halos is full of countries that we know very little about, but that are inspired by India, Mongolia, the mameluks or similar. So if you want to go to civilised, yet foreign countries to spread the wonders of the WTC, you are very welcome to do so. And we would have the lore developed as we go along. And as Maxim says, there might be civilised empires to the north, south and east too, but someone will have to find them, and/or invent them. BoBs is what we create. I believe the most culturally civilised people yet found in Terra Nova are the Myzectlan of Cascadia, and they were entirely invented by players. As long as you stay within the spirit of BoBs, you can almost invent anything you like, both in the old and the new world. But very little exists already - the whole point is that we enable and create the world with our builds and stories. It's not a MMORPG where someone has built a whole world in advance. It's really more like Minecraft, where a "blank" terrain and a set of rules and a historical period is made available for you to build its contents with your fellow players. So use those options to what you wish for. That is the magic of BoBs! :) The constriction of the Caribbean is entirely in your mind!
  16. You will be limited. All stats matter, although, this being story driven, not quite as rigidly as for the trade MRCA.
  17. We are a very friendly and helpful bunch there, though, so you will get all the help you need :) Also, really cool airship. I really like how you have combined typical traits of the airship with those of a pirate ship!
  18. Several steps also makes the outcome less predictable, which makes for a more interesting MRCA. :)
  19. She has turned out real well, Professor. Many great details, like the anchor winch, the swivel guns and the figure head, and a good looking rigging. I wish her all the best in the MRCA's to come! :D I would say that she is a class 3, being too large for a class 2. For c&C I would suggest you take a picture from further away where you zoom in - first, it allows you to get it all in one picture, and second it makes the perspective look more natural and the pictures thus more pleasing to watch. I typically take all my pictures from a distance zoomed all the way in on the standard lens on my camera.
  20. Dear all, You can now start licensing your ships in this form: Ship licensing form There will be no general controlling of the chosen classes, but the Naval Licensing and Prize Court and the Brethren Court reserves the right to step in if players do not follow the spirit of the classes (in terms of sizes). /Bregir
  21. Dear all, You can now start licensing your ships in this form: Ship licensing form There will be no general controlling of the chosen classes, but the Naval Licensing and Prize Court and the Brethren Court reserves the right to step in if players do not follow the spirit of the classes (in terms of sizes). /Bregir
  22. @Captain Genaro or @SkaForHire will have to step in here.
  23. Currently, the challenge pipeline is well full, but quests for independence is something we have been considering for future challenges. However, it is more suited for a more developed colonial world, so it probably it will not come up for the next few era's. That said, we are always open to inspiration for upcoming challenges! :)
  24. Congratulations to the winners and to all the participants! And nice work with the write-ups, Maxim!
  25. Ropewalks near Camp Isaac:
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