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Bregir

Eurobricks Grand Dukes
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  1. Thanks, Mike, looks great! Also, I hope we can do a little more with the official positions of Corrington for era II. I have updated our org. chart a bit and hope that we can actively offer players advancement through this tree. All positions occupied for existing active players will be included as given, although there are many empty spots. If you have characters established as taking up any of these positions up to now, you are welcome to mention it here, or when era II is launched. I think I have most of you allready filled in (in the COR era II topic that you can't see yet ;) ) and there are descriptions and such for most posts. I will add that military ranks from post-captain/Major upwards by era II will be appointed by leadership if a military leader proves capable. So in that way, I am introducing a limit to your RP, you could say, but it won't be that hard to achieve. But this way we avoid someone coming in out of nowhere to claim superior rank, plus add in a sense of achievement (I hope ;) ) Hopefully we can use this to make Corrington take on more life and give our characters (not necessarily our sig figs) something to strive for. Feedback welcome.
  2. Current events, missions, and minichallenges For the Glory of Corrington - Improve your building skills while assisting the faction in developing key areas of the Terra Nova colonies. Cruisers of Terra Nova - Help the crown build up the Terra Novan fleet. Sloops for the Royal Navy - Help build auxiliary vessels for the Colonies Gunboats for the Colonies - Help ensure proper harbour defences for Corlander ports The University of Tiberia - Help build up the first colonial university of Corrington Daily Life in Myzectlan - Depict a scene from the day to day life of the native people of Cascadia Policies Bank of Corrington Pioneer Loan Scheme Archive The Brick Seas Purge of 616 AE - A global hunt for notorious pirates The Saboteur - Help the WTC unravel the mysteries of Nova Malto! Era I sign up and discussion thread The Cocovian Wagonway - Help Establish infrastructure on Cocovia
  3. Lord Fernsby, Corrington welcomes you amongst its ranks. Might I suggest we coordinate the location of the fort, as it may have strategic importance? Also, I will add you to the Corrington PM. That should give you many nights of reading! ;) Although you might just want to skip to the most recent pages... :P
  4. We are discussing this in leadership now. I personally think that the suggestion of making the Corlander bonus apply to factories is a good idea. Although actually, my personal suggestion is to take away those bonuses all together. I really don't think they add much other than bias and complexity to the game.
  5. Armed forces of Corrington Below you find some examples of Corlander Troops. Infantry forces Tiberian Guard ( @Mike S) Serentia Militia ( @Mike S) Corrington Marines ( @Mike S) Corlander Infantry Examples. L-R: Queens Own Foot Guard Grenadier, Queens Own Foot Guard, Grenadier Regiment, Line Regiment Grenadier, Light Infantry (x2), Highland Regiment Piper and Grenadier, Line Regiment (x2), ETTC Sepoy (x2), Native Auxiliary Scouts (x2). ( @Ayrlego) Royal Pioneers Queen's Light Rifles ( @Brickwolf) Ayrlego's militia ? Cavalry forces Winged Curassiers ( @Bregir) Lacryma Cavalry Regiment ( @SilentWolf) Corlander Cavalry Examples. Heavy Dragoon, Light Dragoon, Queen's Own Hussar, ETTC Lancer. ( @Ayrlego) ? Private forces WTC Marines ( @Mesabi)
  6. The Queen's Executive House The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen. Commander of the Royal Guard N/A Chief of the Constabulary N/A
  7. If you are referring to a new license form, then no. It is still under way. :)
  8. Not sure how to handle this one, being a micro. Was there some reason it was a microship? I can't recall. Also, you have the Wave of Knowledge, a fine example of a class 3. Agreed with both. Class 2. Flying Colt: Class 3 Alexander: Class 3 Pinto/Golden Filly: I agree - 4 is probably more fitting Don Obello: Class 5 Golden Crescent: Class 4 Aurei Lacerta: Class 3 Pendragon: 5 Cardinal: Depends on where LS lands on this. Obviously, the sistership and the capture should be the same class! ;) (6 or 7.) Walrus Returns: 4 Vagabond King: 4 The Wolf: Same as the Cardinal. Depends on Capt Wolf. (3 or 4) Rowboat: 0 Golden Dragon: 4 Viper: large 4 or small 5 Darting Frog: large 6 or small 7. Morning Fog: Small-ish class 7 Pineapple Revenge: Large 3 or small 4 Clearance: 4 Tigerlily: I think she is a bit small for a class 2, but then again, she is a bit large for a class 1 too. Warped wood: 4 Priests bounty: 6 Bombastic Pete: class 4 license Queen Annetta's Price: class 3 license La Oleon: Class 4 El Polla: Class 3 Dread Treasure links to the Margot? Oscuridad: 6 La Raya: 6 Golden Grasshopper: 6 Stormbringer: 6 Beluga II: 5. But I know I evaluated this one somewhere else. Is it Maxim's or Eslandola's? Victoria: 4 Firefly: 4 Salamandra: 3 Asesino: 3 Tha Gallant/El Matador: 3 Maiden of the Deep: 5
  9. Dark Spirit: Class 3 Filo Morado: Class 6, as discussed Golden Snake: Class 2 Lady of Madrice: Class 3 Far Horizon: Class 4 Sleeping Siren: Class 5 Contessa: Large 6 or small 7. I think 7 is most fitting. Piece of Eight: Large 4 or small 5. Probably 5. This/Wolf: Large class 3. I think her overall bulk is comparable to the Otter, although a bit taller. Could possibly be a small 4. Jon El Flurry: Class 5, I would say. Prince Fernando: Class 6 seems fine, but how does it compare to the Contessa? Peregrine: I would say class 4, as she isn't too bulky. Quite comparable to the Athena. Lost Soul's Tide: Class 5 Sirrus: Small class 3 or large class 2 Puck's Jest: Class 4 Night's Whisper: Large class 1 or small class 2 Migery: Unknown ;) Fog-Breaker: Small class 3 Shooting Shuriken: Large class 2 The Henri: Class 7
  10. @Legostone: Ok, that was a lot of ships! (Luckily, they are all a pleasure to behold!) Generally, I feel like you might be overestimating your vessel a bit. Let me go through them one by one: Rojo Tormento: Being very lightly built and not that large generally, I think she should be a class 4. Dragon's Revenge: Agreed. Class 6 Raenette: Agreed. Class 2 Esmaralda: Agreed. Class 5 Arkady: Agreed. Class 2 Puppy Hustler: Lets stick to 3 with this one, although it is a bit irregular being a microlicense. El Rubi: Agreed. Class 4 Green Winds: Between 4 and 5. Could be a 5. Colour of the Wind: I would say she is a class 4. Lightly built. La Mystique: More comparable in size to the Otter, thus a class 3. Reventazon: As is. Class 4. (And I believe these microlicenses are unsistershippable. Unless one earns a new microlicense, of course) Santiago: Class 7, no doubt. Cardinal: Hmm, I am on the fence about this one. Is it really comparable to the Margot? Only the largest frigates would fall in class 7. (I think Body made a very large one) It is a bit hard for me to figure out - is she considerably larger than the Dragon's revenge, for instance, or basicly comparable? I agree she would probably be a large class 6, but she would also be a small class 7. Not sure what to make of it. Wringe II: Go, class 2. Unmoced licenses maintain their class.
  11. Ok, I will slowly start to go through the suggestions. Don't worry if I don't get to yours just yet! What I say are not hard rules, but suggestions, and I am not infallible, but we implore you all not to stretch the classes but try to find the one where your ship is most similar in size to the reference moc/archetypes. I think this sounds reasonable. I am on the fence with the Sparta, as I think she is somewhere in between 4 and 5. Your choice. Otherwise, I think they can all maintain their class. Bad Blood should still be a class 2. Otherwise, I agree. I think the Purple Revenge could easily be a class 6, but other than that, I think you have hit spot on.
  12. While it's a very simple scene, it has an incredible atmosphere. Somehow it just looks so tranquil with that lone monument. Great work!
  13. Great looking cabin, Elos! I am particularly fond of the roof, the way those large pillars appear to go through the floor, and how you have given it all those details with hanging implements. The jungle is nice and varied too, with many plants that appear to be non-descript so far! The litle creek is a great addition, and I love how you have hidden that big cat in that lovely jungle undergrowth! Also, I definitely need to get me some of those large cats! Great addition to Camp Isaac and very much in the spirit of the settlement!
  14. The Parliament of Science The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government. It is lead by the Royal Scientist, assisted by the Secretary of Science and the Secretary of Discovery. Secretary of Science The Secretary of Science governs all academic efforts in Corrington, including the Fraternities of Science and the universities of Corrington. It appoints Royal Professors for the Parliament of Science amongst the most prominent scientists of Corrington, mainly from academic achievement typically achieved within the Fraternities of Science. Secretary of Science N/A Royal Professors N/A Fraternities of Science The Royal Society of Natural Philosophy Signing the Charter by Ayrlego The Royal Society of Navigation and Discovery (OOC: Any group of Scientists can request a charter for a Fraternity of Science, and everyone is free to seek membership of existing Fraternities. In all cases, however, contribution to research is required for advancement and membership.) Secretary of Discovery The Secretary of Discovery organises all expeditions of exploration and discovery, both in new and existing territories, handles claims and ensures proper attention to cartography in Nova Terra. Explorers and Conquistadors can achieve Royal recognition as Royal Adventurers, and thus a seat in the Parliament of Science. Secretary of Discovery N/A Royal Adventurers N/A (OOC: If you are planning to conduct a voyage of discovery, you may well achieve Royal support for your mission. Contact the Secretary of Discovery and/or a faction leader.)
  15. (Montoya keeps wondering where these Corlander guards are coming from, as he explicitly stated that he would only bring young Baker, his assistant ) "How most irregular..." Montoya mumbled to himself with deep furrows on his brow. He left the negotiations wondering whether in fact such a man were to be trusted with his safety...
  16. The House of Representatives The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions. It is lead by the Chairman of the House, who presides over the Ministry of the Exchequer and the Ministry of the Colonies, each headed by a minister. (OOC: All Corlander players can be thought of as having a representative in the house, which is why most decisions in Corrington are discussed with the players. Some players may be elected or appointed representatives of a group or region.) Representatives Sir Aidan Coyle, Representative of Tiberia (@Mike S) Ministry of the Exchequer The Ministry of the Exchequer handles all financial matters of the nation, including taxes, customs, and commerce, as well as all industrial concerns. Minister of the Exchequer N/A Secretary of Commerce N/A Undersecretary of Trade George Robertson, NPC Secretary of Taxes and Customs N/A Secretary of Plantations N/A Chartered Trade Companies Each faction of the Brick Seas can grant three charters for trade companies. Chartered TC's gain specific right, including the right to own ships. To be considered for a charter, a TC needs a ship, a headquarter, and a warehouse. Corrington only charters trade companies with a significant amount of members. East Terran Trading Company (ETTC) Chairman: Ibn al'Sayeed ( @Bregir) Wayfarer Trade Company (WTC) Chairman: Captain Mesabi ( @Mesabi) Non-chartered Trade Companies Wolf's Equine Trading and Expedition Company (WETEC) Chairman: Micah of Wolfhaven ( @SilentWolf) Coyle Shipping Co. Chairman: Aidan Coyle ( @Mike S) Seawolf Shipping Co. Chairman: ? ( @Brickwolf) MAESTRO COR Chairman: Sir Thomas Smaugton ( @Tomsche) Ministry of the Colonies The Corlander colonies have, for administrative and strategic purposes, been grouped in enclaves under a colonial governor. Both military and civilian responsibilities fall under the colonial governors, who report directly to the Minister of the Colonies. They will command Royal Navy and Royal Army assets, and coordinate defense and expeditions, within their region. Additional ressources will be assigned to enclaves on a case to case basis. (I.e. the enclaves have no separate budget) Mayors and Commanders within the enclaves maintain sovereignty and responsibility over their own settlement, but will report to the governor, who will coordinate military and civilian efforts. Some settlements are not part of an enclave, and functions independently. The colonies are currently organised as detailed below, and as new islands are added to the crown, they will be added to the current enclaves, a new enclave established, or established as independent settlements. Over time, the organisation will be adjusted as needed. Minister of the Colonies Admiral Woodbrose, rt. RN @SkaForHire Colonial Enclaves The Southern Isles. (Cocovia and Alicentia) Colonial Governor: Cpt. Jonathan Cooke (@Bregir) Quinnsville, Cocovia Richard Brickford (@LM71Blackbird), Mayor King's Harbour, Cocovia Cpt. Jonathan Cooke (@Bregir), Commander Mooreton Bay, Alicentia James Hume (@Ayrlego), Mayor Hussar's Isle Outpost, Cocovia Lt. Sharp (@Bregir), Commander New Haven, Alicentia Giovanni Lorenzini (NPC), Mayor The Northern Reaches (Lacryma and Serentia) Colonial Governor: Aidan Coyle (@Mike S) Stormhaven, Serentia Jack Bain (@Mike S), Mayor Elizabethville, Lacryma Tom Mercer (@SilentWolf), Mayor The Paradise Isles (Celestia, Cascadia, and Garma's Key) Colonial Governor: Colonel Sir Dirk Allcock (@Ayrlego) Jameston, Celestia Colonel Sir Dirk Allcock (@Ayrlego), Commander Port Woodhouse, Garma's Key Commander Matthew Allcock RN (@Ayrlego), Commander Camp Isaac, Cascadia Managed by the Royal Society Myzectlan, Cascadia High Priestess Zia of the Myzec (NPC) Mesabi's Landing, Argentia Captain Mesabi (@Mesabi), Mayor Independent settlements Arlinsport, Tiberia Mason Denear [NPC], Mayor Port Raleigh, Anetta (Berelli) Erie Flynn (@SkaForHire), Mayor The Island of Flowers No settlements Spudkirk, Avestia Lord Frederick Spud ( @Spud The Viking), Mayor Brickford Landing, Annettaskrona (Military Administration) Wullham, Panarium Major Sir Jonathan Brickleton, Commander (@evancelt) Queenston, Arlintina Edward Scarver, Mayor ( @Justsomebrix)
  17. Within a few days would be good. Working on the era II sign-up thread now. Also, I would like all of our active players to write just a sentence or two about their sig figs (If you have two significant figures, you are welcome to describe both) to put in the thread for a quick intro to the people of Corrington for new players. Just keep it short. :)
  18. The Noble Parliament The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law. It is led by the Prime Minister, who oversees and coordinates the Admiralty Board, the Headquarter of the Armed Forces, and Ministry of State. Corlander Nobles Barons/Counts/Earls Irrigo Mesabi, Count of Debonshire ( @Mesabi) Peter Nash, Earl of Swanley (@Bricksbypidy) The Order of the Compass Rose Medal Knight Companions Colonel Sir Dirk Allcock (@Ayrlego) Sir Micah of Wolfhaven (@SilentWolf) Major Sir Nathaniel Brickford (@LM71Blackbird) Major Sir Jonathan Brickleton (@evancelt) Knight Commanders N/A Knight Grand Commanders N/A The Most Noble Order of Victory Knight Companions Captain Sir Jonathan Cooke ( @Bregir) Knight Commanders N/A Knight Grand Commanders N/A The Order of Corrington Medal Knight Companions Colonel Sir Dirk Allcock (@Ayrlego) Major Sir Jonathan Brickleton (@evancelt) Sir Peter Nash (@Bricksbypidy) Knight Commanders N/A Knight Grand Commanders N/A The Admiralty Board The Admiralty Board consists of all admirals (down to rear-admiral) and commands all assets of the Royal Navy. It is led by the Admiral of the Fleet, who, considering the importance of the Royal Navy to Corrington, mans one of the most prestigious positions in Corrington. Ranks up to and including Commander are locally appointed, while any position from Post-Captain and upwards warrants Royal Decree. (OOC: You can play your advancement up to Commander, but from there, you will have to earn you promotion.) Current ranks (From Post-Captain upwards) Admiral of the Fleet Commander in Chief of the Royal Navy N/A Admirals Typically in command of theatres or grand battle fleets. Admiral Woodbrose, retired. Now minister of the Colonies. (@SkaForHire) Rear-Admirals Typically in command of large squadrons or small theatres/fleets. Rear-admiral Fletcher ( @Bregir) Commodores Typically in command small squadrons, or single large capital ships. N/A Post Captains Typically in command of frigates of ships of the line (Class 5-7). Sometimes including auxiliary vessels. Captain Jonathan Cooke ( @Bregir) Commanders Typically in command of sloops and brigs (class 3-5) Commander Lawliet Lavendwood, Royal Navy, HMS Diligence Commander Lt. Joshua ( @Spud The Viking) Lieutenants Typically serving under a captain or commander on a large vessel, or in independent command of small vessels (class 1-3) N/A Headquarter of the Armed Forces The Headquarters of the Armed Forces consists of all generals (down to Brigadier) and commands all assets of the Royal Armed Forces. It is led by the Field Marshall, who is one of Her Majesty's most trusted servants. Ranks up to and including Captain are locally appointed, while any position from Major and upwards warrants Royal Decree. (OOC: You can play your advancement up to Captain, but from there, you will have to earn you promotion.) Current ranks (From Major upwards) Field Marshall N/A Generals N/A Brigadiers Brigadier Andrew Howe ( @Ayrlego) Colonels Colonel Dirk Allcock ( @Ayrlego) Majors Major William Bradley, 33rd Reg. of Foot ( @Ayrlego) Major Nathaniel Brickford, Royal Marines, Quinnsville station ( @LM71Blackbird) Major Edward Brown, Port Woodhouse Garrison ( @Legonaut) Major Bertram Rickard Wolf, 95th Reg. of Foot ( @Brickwolf) Major Jonathan Brickleton, Light Company, 26th Reg. of Foot (@evancelt) Captains Captain Augustus Fernsby, 2nd Company, 14th Reg. of Foot ( @Lord Buckethead) Officers below the rank of Captain are not listed in this index. Ministry of State The Ministry of State (led by the Minister of State) maintains all foreign relations, controls the intelligence service (although both Navy and Army have their own operatives), and manages the national police (which conducts all criminal investigation above petty crimes). All positions are appointed directly by the Ministry of State. (OOC: Corlander leadership) Minister of State N/A Royal Ambassador N/A Consuls Don Isaac Montoya (@Bregir), Lead Consul, New Terra Secretary of Intelligence Major Charles Howard (@Fuzzy MacFuzz) Operatives Undisclosed... Secretary of Police N/A Royal Terra Novan Fleet (Current ship list, all licensed Corlander vessels: Corrington Fleet) Commander: Rear Admiral Fletcher (@Bregir) Terra Novan Fleet (Un-moc'ed) HMS Publius - 5 HMS Perseus HMS Pegasus - 5 Terra Novan Fleet (Moc'ed) HMS Gauntlet - 5 HMS Bull Shark - 5 HMS Huntress - 5 HMS El Bellos - 5 HMS Bagg of Bolton - 5 HMS Badger - 5 Carnage - 4 Wolf II - 4 Concord - 4 Amiable - 4 Priest's Bounty - 6 Pineapple Revenge - 4 HMS Beagle - 3 HMS Paladin - 5 HMS Resolute - 4 HMS Royal Oak - 6 HMS Diligence - 5 HMS Greyhound - 6 Auxillary vessels (Privately owned) Armina - 5 (Aidan Coyle) Don Obello - 5 (Micah of Wolfhaven) Justicia - 4 (Don Isaac Montoya) Wailing Whaif - 3 (Sir Thomas Smaugton) Terrigan - 1 (Sir Thomas Smaugton) Sea Sparrow - 1 (Sir Thomas Smaugton) Terra Novan Reserve (Moc'ed, unlicensed) HMS Black Panther - 5 HMS Ymir - 4 HMS Cutlass - 3 Gun sloop No. 3 - 2 Gun sloop No. 4 - 2 Terra Novan Reserve (Drydocked, un-moc'ed prizes) Misfortune's Revenge - 5 Silver Tongue - 5 Headstone - 5 Ugly Gibbon - 5 Globe Traverser - 5 Death's Jubilee - 5 Octavia - 5 Mercurious - 5 Neptune's Scream II - 5 Lover's Quarrel - 4 Scabby Pete - 4 Wild Whale - 4 Smirker - 4 Beluga - 4 Soupfish - 4 Flaming Dove - 4 Ghost Ship - 4 Coldsnap - 4 Tremour - 4 Grand Viper - 3 Black Pea - 3 Bilnd Jack - 3 Bootlegger - 3 Butcher's Baby - 3 Catfish - 3 Shamoo - 3 Anoa - 3 Magi Carpe Diem - 3 Sykes - 3 Pelican - 3 Shark Bite - 2 Bingo - 2 Jimmy Sticklegs - 2 Glittering Winds - 2 Shadow - 1 OL's Enemy - 1 Blue Moon - 5 Gun Runner - 3 Lynx - 4 Sunk Vessels Mardiers' Misfit - 4 HMS Mars - 5 HMS Pandora - 5 HMS Whisper - 4 HMS Proserpine - 5 HMS Wentham - 5 HMS Friends Forever - 4 HMS Victoria - 4 Name bank (Formerly licensed vessels) HMS Captain's Chest - 5 HMS Golden Goose - 5 Cod Hunter - 2 Corlander Colonial Army Commander: Brigadier Sir Andrew Howe ( @Ayrlego ) Aide de Camp to Brigadier Howe: Captain Bertram Rickard Wolf ( @Brickwolf ) The Colonial Army consists of units of the regular Corlander Army assigned to the new world in addition to locally raised militias. For the disposition of the Colonial Army, please refer to the Corlander Military Strategy PM - away from the prying eyes of the other factions! For more information The Corrington Army, see the Compendium of Corlander Military Units. Foreign Relations (Note: Relationships are judged on a 1 to 5 scale; Very Friendly, Friendly, Indifferent, Unfriendly, Hostile) Corrington's relationship with... Minor Nations: Friendly Corrington's relationships with other minor nations are generally good. Garvey's recent alliance with Eslandola is viewed with some concern, but no incidents have occurred to warrant any serious incident. Some minor nations have raided Corlander convoys during era I, but all were swiftly dealt with and no incidents have arisen since. Sea Rats: Indifferent Corrington has had no official dealings with the ragtag group of rascals united under the Sea Rat flag. And while Corrington generally supports the right of these people to govern themselves under their own law, there is also general some mistrust due to rumours of smuggling and piracy. Corrington remains alert and will not be dismissive towards the possibility of constructive cooperation in the future. Eslandola: Indifferent At the onset of the colonial era, Eslandola and Corrington enjoyed close and amicable relations. However, Corlander misgivings about a perceived lack of commitment to the relationship on part of Eslandola has cooled these relations considerably. Defining events have been the Eslandian refusals to sign first an alliance, then a defensive alliance, both on the grounds that war might not be in Eslandola's narrow interest at any given point in time. Further, Corrington felt passed over when Eslandola failed to give warning of its impending operation KMA to occupy Isla de Medio, and when Eslandola reacted defensively to operation Pax Corlandia, negotiations of which led to further mutual alienation. Today, an uncertain non-aggression pact governs the diplomacy, but the relationship suffers from a lack of trust in Eslandola and its commitment to the so-called friendship. Oleon: Indifferent Historically, Corrington and Oleon has been warring rivals, which has left considerable residual dislike and mistrust amongst citizens and officials of both nations. However, with the coronation of Queen Annetta, and King Philip's rise to power in Oleon, and with a new generation of diplomats, old enmities appear to lose importance. Rumour has it that diplomats are conducting negotiations to find a solution to the last major barrier to friendly relations: The status of the Juniper Provinces. The outcome of these negotiations may define their mutual relations for years to come. With the rise of Eslandian power in Terra Nova, Corrington is well aware that new alliances must be forged to maintain balance in the Brick Seas. Other nations relationship with Corrington... Pirates: ? Eslandola: ? Oleon: ?
  19. Looking forward to welcome your sig fig amongst us, Lord Buckethead. :) Also, Corlanders, please post your best examples of our troops for the era II faction sign up thread. Existing pics are perfectly fine. :)
  20. You are welcome to set up such an index yourself, but currently, leadership has many other tasks to take care of, as we are preparing for the launch of Era II.
  21. The Empire of Corrington Nickname: The Scientific Kingdom Colors: Red and Black Flag: Quick Glance Compared to the other nations, Corrington is a highly scientific empire characteristic for order, consensus and firm principles. The Corlander Navy is relatively large and the empire boasts extensive, but sparsely populated, colonial possessions. Historically, most wealth have been generated through shipping, although property investment has been helped along by the large wealth brought in by its traders. During the first era, the legendary Corlander convoys were incredibly successful, and its escorts scoured the waters for any privateer daring to cross their paths. Corlanders typically make their carreer as scientists or inventors, naval or army officers, or civil servants, although several significant Corlanders have made their fortune in trade. All vocations are welcome, although staying on the right side of the law (and our beloved Queen's orders) makes for the most harmony amongst our ranks. As a Corlander, there are many ways to advance in Society! (See "The Government of Corrington" below") Signing up All Corlander citizens are welcomed to join Corrington's colonial efforts. To join, sign up in this thread with an introduction post that shows your sigfig. We encourage you to present your sig fig with a back story, but a few sentences are sufficient. (Check out this quick start guide) The Government of Corrington Three generations ago the monarchy instituted a new reform – representative government. Although the Queen is popular, she does not rule over the kingdom with absolute power. She shares it with the House of Representatives, the Noble Parliament, and the Parliament of Science. To ensure the safety of the Monarchy, the fourth branch of government, the Queen's Executive House commands the Royal Guard. Corlanders can pursue careers in all four branches of government, although it requires unquestionable loyalty and ability to reach the highest position of power. During the first era of colonial ventures, most positions have been filled by the old world elite (NPC's), but with the growing importance of the colonial possessions, this is like to change. Noble Parliament The Noble Parliament consists of the nobility of Corrington and is led by the Prime Minister. It directly commands the Royal Navy and the Royal Armed Forces, and controls all diplomatic relations, as well as upholds the law. House of Representatives The House of Representatives ensures broad representation in government, as all tax paying citizens are eligible for election. It controls the finances, taxes, industry, and commerce of the nation, as well as the colonial posessions. Parliament of Science The Parliament of Science consists of the most prominent scientists of Corrington and acts as an advisory institution for the Queen and the other branches of government. Queen's Executive House The Queen's Executive House ensures the safety of the Monarchy, and thus commands the Royal Guards. Further, the constabulary, Belson's famous patrolling policeforce, is under direct control of the Queen. (For more on the four branches of Government and how to advance, follow the links. All Corlanders are invited to pursue a career in government, either for their sig fig or another character. It will take both efforts and loyalty to advance, and progressively more so the higher the position, and positions may hold actual in game responsibility, but most active players will be able to advance to lower positions quite easily. If you are interested but in doubt how to advance, ask in this thread.) Leadership Queen Annetta (NPC) Queen Annetta Queen Annetta - Every Corlander would die for Queen Annetta, the heart of the empire. Because she has yet to find an equal mate, the Queen is the most popular person in the realm by far – suitors come from around the world to attempt to woo her. At 25, she is rich from the taxation on trade throughout the empire, and she is loved enough to have her own personal army – The Queen’s Guard. This unit is considered to be the crack troops of the empire, and all important campaigns include at least a company of these soldiers. Rumours in era I had her pregnant with someone's love child, but no baby was ever seen, and every loyal Corlander will tell you that it is nothing but vile slander by the enemies of the Crown. Admiral Woodbrose (SkaForHire, Co-Leader) As minister of the Colonies, he oversees the administrative aspects of expansion. A hard-nosed old sea buzzard who looks to please his niece (the Queen) by expanding trading policies in the New World. Although he sometimes wishes he was still a naval commander, he often turns to diplomacy to avoid major conflict. This is not to say that he doesn’t crush a rebellion or two, every once in a while. Technically, the Minister of the Colonies is the overseer of the Conquered Isles as well. However, the administrative duties as minister of the colonies have kept the good admiral from partaking as actively in the colonial ventures as he had hoped. Rear-Admiral Fletcher (Bregir, Co-Leader), Commander of the Terra Novan Fleet Commanding the Terra Novan Fleet, Rear-admiral Fletcher has had the responsibility for keeping the colonial possessions safe in close cooperation with the army ressources stationed there. He has functioned as chief military commander for all Corlander assets in Terra Nova during most of the first era, but now has a counterpart in Colonel Howe to take over command of all army assets. Under his, and his predecessors, rule, the Terra Novan fleet has been massively successful in keeping Corlander merchant shipping safe, taking prize after prize filling up the dockyards of Terra Nova. Middle-aged and unremarkable, Fletcher is an effective but discreet commander. Brigadier Howe (Ayrlego, Co-Leader), Commander of the Colonial Army Headquarters Brigadier Sir Andrew Howe and Captain Bertram Rickard Wolf inspect troops in Arlinsport. Commanding the Corlander Colonial Army, Brigadier Sir Andrew Howe is responsible for the land component of Corlander defences in Terra Nova and works in close cooperation with his Naval superior, Rear Admiral Fletcher. Brigadier Howe has over 30 years service in the Corlander Army, most with the elite Queen's Own Foot Guard Regiment, whose uniform he still wears. As a Colonel he gained a reputation as the Queen's hatchet man in the Terra Nova, executing important missions directly on behalf of Her Majesties Government. Notably he commanded the first Corlander expedition to Isla de Victoria at the time of the Eslandolan Operation KMA. A master strategist and excellent tactician, Howe is known as a somewhat distant and stern commander who nevertheless inspires great confidence in the men under his command. Assisting Brigadier Sir Andrew Howe is Aide de Camp Captain Bertram Rickard Wolf. Captain Wolf is a descendant of the Wolf Clan, one of the Clans of northern Corrington. Previously he served in the Queen´s Rifles Regiment, a unit known for its unorthodox tactics. With his Rifles platoon he became the hero of the Battle of Golden Bay on Serentia, which secured Serentia for the Crown. His accomplishnents were noted by the High Command and he was chosen to serve as Brigadier Howe´s aide. Landscape Corrington has two administrative sections. The Mainland The mainland is mostly rolling hills with a small mountain chain running down the middle of the country. It is the northernmost country in Eastern Halos, and the winters in the North are often unbearable to many outsiders. Most of the freeholders grow potatoes, wheat, or cabbage, and raise livestock. Cows and pigs are plentiful, and the countryside is dotted with many small hamlets. However, the cities are bustling places that never sleep. The cities are well planned, kept clean, and order is maintained at all times. The largest city, and capital of the empire is Belson. Belson is home to one of the world’s foremost universities: Archeon College, the premier navigation school of the known world. Many other science fraternities and explorers clubs call the capital home. The public buildings within Bellson are immense in size, and command respect from even the greatest architect. Careful study of city planning, public function, and defense is second nature to a Corlander bureaucrat, noble, or adventurer. The Colonies The Colonies Administrative division oversees both The Conquered Isles, Tiberia, and any future colonies. The Conquered Isles The Conquered Isles were once four different countries, three of which were island nations; Belondia, Peppin, Myrph, and the Isle of Tam. However, all of these countries sided with Oleon in a series of conflicts over the last 200 years. The final territory was gained in the 49 Years War, the last major uprising and war with Oleon. Upon defeating Oleon, the last of the isles were taken to safeguard navigation routes into the Great Northern Ocean. Although now integrated into the culture of Corriginton, the Isles were once a rebellious people, and the source of many civil wars. Still separatists attempt to raise trouble so far away from the capital. Nova Terra A typical townhouse of Arlinsport - by @Mike S Corrington’s first colony in the Sea of Storms is Tiberia. Its provincial capital is Arlinsport, named after Queen Annetta’s father, King Arlin II. Arlinsport is known for its robust defenses and deep harbor, but it is the only such port on all of Tiberia. The city is the most developed colony of the nation, characterised by pretty townhouses placed in perfect order. The majority of the island is still not tamed by Corlanders, but the island is already home to a makeshift rum industry, thanks to sugar smuggling from LeBellan to the south. The national drink of Corrington has become rum quite quickly. Some traces of gold have been found on Tiberia, but not enough to be a fully functional mining economy. Because it is one of the only Sea of Storms islands that lie outside of the warm temperate zone, it cannot grow cash crops. This means that Arlinsport is mostly a trading post between the old world of Halos and the richer, foreign and colonial ports to the south and east. Arlinsport resembles a typical, orderly Corlander city. Corlanders tend to build in British or Scandinavian styles. They are diversified in their interests, but science and order governs all work. As such, Corlander cities are orderly and relatively clean. Many science fraternities are interested in what the New World has to offer, so new expeditions with a scientific premise are leaving for Terraversa, and Terra Nova, often. Corlanders have generally taken an anthropological interest towards natives, which has resulted in amiable relations to the new people encountered. History and Culture: Brief: Life is dominated by the concept of order. Science is valued, and has led to the best sea charts (also secret) in the world. The Queen is the most important person - she has a private army. There are four branches of government, and Corrington has claimed the largest landmasses during era I. Detailed: The Corlanders are a people who pride themselves on civilization and class above anything else. They look to further their lot in life through trade, and believe that order is more important than might, although they are not shy about utilizing might to establish order. The Royal Army wears red, but auxiliary units and private armies of this nation have been known to wear all sorts of different uniforms. Their building style tends to be mostly British and Scandinavian, and the capital is considered one of the most orderly and planned cities in the world (in fact they tore down the original capital 300 years ago to install a new grid system that the city followed.) Department of Time in King's Harbour by @Captain Dee Corlanders like to stick to a schedule, and this translates to their lives both on sea and land. As excellent navigators, they have charted and timed most of the sea routes, calculating averages for every point of the year. Corrington’s merchant marine is one of the best organized in the world, and it is said that their secret charts keep them always “on time” when trading. Beyond charts, Corlanders believe that science will help them establish further order, so there are many universities and “science fraternities” throughout Corrington. Corrington holds the largest colonial territories, but they are sparsely populated. Many islands are home to nothing but a small trading post, and some are as of yet unsettled. All colonial territories were claimed during the first era of colonial expansion, so they are still in their infancy. The most developed region is the Southern Isles, home to a thriving industry and culture. The Northern Reaches is mainly known for its horses, although the island of Serentia may hold many unsolved mysteries. In the far east, the Paradise Isles are of great scientific interest harbouring some of the most fascinating flora and fauna of the Brick Seas, as well as the remnants of an ancient civilisation. Corrington and Oleon have constantly fought wars since their founding in 106AE. Some were as long as a century, others were a few months. The constant warfare has militarized both societies. The last major war was the 49 Years War. Ending in 590AE, that war was won by Corrington. (Although it lost to Oleon in the 8 month Juniper War just seven years ago). The 49 Years War secured the Isle of Tam, the last of the rebellious Conquered Isles, but cost the kingdom much of its treasure. For this reason, the people of Corrington have been taxed heavily over the last 25 years. Finally, as a present to her people on her 25th birthday, Queen Annetta has lowered the tax rate back to the traditional level. For some time now, however, Oleon and Corrington has been neutral. Corrington in the first era In Era I, Corrington quickly mastered the seas and perfected her methods of managing trade routes. The legendary convoys brought in exceptional profits to all who cooperated, and swiftly dealt with all who threatened its success, sweeping national and independent privateers and pirates from before them. With minimal losses, her convoys and escorts captured pirate ships at such an extraordinary rate that the shipyards are still working to repair all the ships. As a result, there are so many ships in drydock that the queen offers those who helps the Crown build ships full rights to the first prize captured. The explorers of the empire fanned out across the newly discovered areas in search of land and scientific discoveries. They traveled more extensively than all the other empires, and added massive numbers of new islands to the empire. Corrington claimed more islands than any other nation in both the Sea of Thieves and the Prio Seas. The government of Corrington was stable throughout the first era which is more than can be said of all the other nations in the region. There were periods of slowness in government decisions being made, but that is rumoured to be due to the fact that the empire was expanding faster than the information could be kept current. The expansion also prevented the scientists and cartographers from keeping up with the new discoveries which left some confusion for new settlers attempting to join the new colonies to the east. This slowed down the growth of the towns, which proved detrimental as shipping slowed down in the second half of Era I. However, due to the great profits of the first half of the Era, Corrington's citizens invested deeply in properties and business ventures in other nations and the slowed income from the lacklustre shipping acitivity was not detrimental to the citizens who stayed active in colonial ventures. In short, Corrington outpaced all her neighbors on the seas and in discoveries. Her shipyards are still humming away furthering her power on the seas, and it will take another era before any nation can rival the landmasses acquired by Corrington in the first era. Operation Pax Corlandia At the end of the first era, Eslandola declared war on Mardier and ousted them from Isla de Medio. This left uncertainty amongst inhabitants of the formerly Mardierien settlements, particularly in Matlo in the north, where fear of Eslandian prosecution and criminal plunder was widespread. To protect the rights of these citizens, Corrington magnanimously launched Operation Pax Corlandia. This lead to a diplomatic incident with Eslandola, who proved to be dead-set on securing the whole island in an aggressive expansion of their empire. The tension rose to new limits, and at one point, was was threatening. After tough negotiations, Corrington agreed to evacuate the city and its inhabitants to safeguard their rights on Corlander territory. This evacuation is currently in progress, marking a change in relations with Eslandola... For more on Corrington’s history, and that of its rivals, please see the History and Background thread. By Garmadon
  22. Both excellent choices, sir! It really all comes down to what sort of story you want to tell. Both the Sea Rats and Corrington offers a multitude of different options for your sigfig, but while Corrington is characterised by order and coordination, the Sea Rats offers the ultimate freedom (orderly Corlanders might call it chaos!! ). So the choice is whether you want to be part of a well-oiled machine or make your own fortune in a dangerous world with no rules but the pirate code. Will be looking forward to what you come up with - in any case, I am certain you will be welcomed! PS. Come to the red side... We've got science!
  23. True scientific approach to rehabilitation of convicts and lovely old style cliffs. I will definitely consider that approach going forward! And always good to see Stormhaven get some love. I feel like there have always been some interesting stories brewing up there. :)
  24. Welcome to the Brick Seas, Captain Hawse! I like what I see so far! Pillage, sink, and burn, and build great infamy?
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