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Everything posted by Bregir
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Excellent dock and cliffwork, but obviously the longboat steals the show. The shaping of the hull is excellent at this scale, and I like the figurehead :D And I agree, the rolled up tent is brilliant, although I didn't spot it on my first read!
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Excellent townhouse, and nice presentation, sir! Quite a blast for your first entry to BoBS! Overall composition, excellent details, and plenty of life all around the moc makes this one stand out. My only regret is that we only get one picture. I'd personally like to see some more angles and details of this absolutely excellent build.
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Lovely little stand and amusing story. A few burning embers may have improved you post-explosion build, but in general, an amusing and well-built little entry!
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[ESL - Sistershippin'] Licence to Sail
Bregir replied to Maxim I's topic in Brethren of the Brick Seas
Both wall and roof stand out in this lovely little build. When I saw the curved roof on flickr, I was immediately impressed. Does the roof rest on anything, or how do you maintain the curve? The modified bricks are also employed very well - using plates for partitions worked better than I would have thought. My only comment is that I would like to see a link to the ship being sistershipped.- 15 replies
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The Empire of Eslandola: Sign-Up and Discussion, Era II
Bregir replied to Capt Wolf's topic in Brethren of the Brick Seas
Welcome aboard, good sir, and your adventures leave you prosperous and in good health! Good to see new blood joining the ranks, even if it is 'only' the greenies... ;)- 243 replies
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
Anyone with an adventure that needs GM input, please take a look at this post, where I'd like you to post a link to your adventure with a few comments on where you are and what you need input on. Additionally, you no longer need to use the aMRCA form. (I will update the rules over the coming days) -
Dear adventurers! In this topic, please post a link to your adventure with a few comments when you are in need of gm input! The court is aware that adventure MRCAs have been delayed several times. Part of this is due to the administrative work behind it, and to ease this, we are making a few adjustments. (I will be updating the official rules over the coming period) Please ask any questions you may have in this thread. A few comments: No more amrca forms You no longer need to fill in the amrca form - instead you simply post a link and a few comments in this topic, when GM input is needed. Resources committed We will be more flexible in regards to the resources committed. Rather than locking them into the adventure, we now ask for a little self-regulation. So if you are using a ship to go from Weelond to the far south, don't use it for the tMRCA going somewhere else. (Same for troops, etc.) This also means there is no upkeep on aMRCA ships. If you wish to spend significant amounts of dbs, please specify in your beginning post that you are bringing them. However, we will be assuming that every expedition has brought a reasonable treasury along. Travel by tMRCA (where possible) Instead of asking a GM to manage your travels from Terraversa to Nelissa, use the tMRCA. It has plenty of adventurous elements and risks that may take your adventure interesting places. (Of course, should you need to go outside the tMRCA map, the mode of transport is aMRCA) GM input Remember, GMs are the only ones able to define outcomes with an impact to the game. Examples could be diplomacy with NPC nations, discovery, treasure, inciting a rebellion, island rumours, and similar. Normal rules of RP applies: If it impacts the game, and is not your own actions, you need GM input. Additionally, we will now rarely present you with different options. Instead, we will set the situation and any outcome of past actions. You are then free to set your own actions, rather than follow a defined set of options. We may also simply say that nothing of significance has happened, and you will have to continue your efforts. Normal RP rules apply You can only define your own actions You cannot "powergame" (make your own actions unreasonably powerful) You cannot "metagame" (use OOC information) You cannot define NPC reactions You cannot define results  F.A.Q. When can I ask for GM input? At max once per turn. (As defined by tMRCA turns) I don't have an official aMRCA, but my story is at a point where I need GM input... Ask for GM input. You no longer need to have an "official" aMRCA going, to have your adventure get some GM input. ...
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Looks good - thank you, sir! I see it has its own topic that we can use. (Montroy vs Nordau9
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[COR] Prospecting on Gunpowder Island
Bregir replied to Legonaut's topic in Brethren of the Brick Seas
@Legonaut To Major Edward Brown, Gunpowder Isle Your are hereby requested and required to make your way to Jameston with the utmost haste, there to recruit a force of Infantry to take under your command, afterwhich you will find the most expedient conveyance to Spudkirk there to assist in the defences of the settlement, and in any legitimate military operations decided upon by the officer there in charge. The recent attacks on the settlement cannot be ignored, and the threat must be countered. For any current engagements on Gunpowder Isle, you will appoint a suitable 2nd in command to take over your responsibilities for the expedition there. In all haste, Rear-Admiral S. Fletcher Commander-in-Chief, Royal Terra Novan Navy -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
To the relevant Lotii representatives, Her Royal Corlander Majesty's government considers the attack on Spudkirk by Lotii forces a declaration of war, and henceforth consider a state of conflict in place between our nations. In Her Majesty's Service Rear-Admiral S. Fletcher Commander-in-Chief, Terra Novan Navy -
Corrington: Sign-up and Discussion, Era II
Bregir replied to Bregir's topic in Brethren of the Brick Seas
Throughout Corlander settlements, a proclamation has been posted, followed by announcements in news papers and speeches, all concerning the same subject - The Lotii attack on Spudkirk. Corlanders of Terra Nova, We are to consider ourselves at WAR! Under the guise of neutrality, a squadron of five heavily armed warships flying the flag of the Lotus Empire assaulted our countrymen pioneers in the young settlement of Spudkirk. Such unprovoked aggression, taken without prior declaration of intent, cannot be tolerated, and Her Majesty's government has seen no alternative to declaring war upon the culprits. Protection of our fellow citizens and the safety of the sea lanes cannot be compromised. Hence, the Crown requests that all shipyards, Colonial Enclaves, settlements, army and navy officers and personnel ready themselves and redouble their efforts for the protection of the realm. Orders will be issued to the relevant units, but every minifig is asked to steel themselves against this threat. We know not when the enemy will strike again. Henceforth, all Lotii shipping, troops, and settlements are considered enemy, and thus it is the duty of every Corlander to visit upon the enemy the wrath of Corlander arms and resolve. In her Majesty's Service Rear-Admiral S. Fletcher Commander-in-chief, Terra Novan Navy -
I be in support. And consider the build suitable for the NPC ship in this case. (Although it would need its own topic) @Garmadon, could you perhaps write a short suggestion for the "rules" of this, that the court can work with?
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José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
I typically have netflix going, or Youtube. some sort of series or documentary. But when the building bug really bites (or I am struggling with some tiny piece of rigging...) I tend to miss out on significant part of whatever I am watching... :P -
José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
I am fairly certain Kai is 'Murican? So "down here" might only mean slightly more southern... -
José's Inn - Ye Olde BoBS Drinking Hole
Bregir replied to Darnok's topic in Brethren of the Brick Seas
Great series of builds and story, @Ross Fisher. I strongly advice that you create a separate thread for this storyline, including the builds and stories you have already posted. It will make it easier to follow, and easier to refer to later, as source material for the Great alliance states! :) -
[GoC - FB - COR] All Hail the Queen!
Bregir replied to LM71Blackbird's topic in Brethren of the Brick Seas
As a regular King Solomon I will set a compromise. This build is approved, but LM's next GoC LDD build has to be presented rendered by minimum two different rendering programs for comparison (more encouraged). Examples have been presented above. -
Yes, you can add to this post.
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Very nice return, Mesabi! I really like this build, with the funny angles, the offset door and the walkway. You still have a few bricks in need of pressing down (cheese slopes on the gables), but overall, I really like the attention to detail and the fact that it isn't just sitting squarely on the plate. There is also a nice interior, and I like the little architectural details on the house. However, the GoC requires a 20x20 build, so while it is a nice build and property, unfortunately, it doesn't qualify for the GoC.
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[COR - FB] Charming the Locals
Bregir replied to Spud The Viking's topic in Brethren of the Brick Seas
Excellent little battlescene, Spud! While it may not have qualified for the GoC due to size, it certainly shows the redcoats in their glory, and I think you have conveyed action wonderfully! -
@Mesabi Somehow I thought I had already commented on this! Here, you are demonstrating a novel technique, one that I have never seen before, and you have achieved tumblehome and the nicely raised bow and stern. While it may not be the most realistic rendition of a junk, it is nonetheless an interesting technique and an overall nice looking ship. For future ships, I would like you to consider the following. Your rudder seems very loosely attached. In reality, it would typically be mounted very close to the hull, being such an important piece. I'd like to see you experiment with custom rigging and/or sails. Lego sails have their limitations, and with string and paper, you can get far. It will also force you to consider stability, which is a good push to improve building overall. And some research/picture search of how (different types of) rigging actually looks can also help you perfect your work. (regardless of how realistic you want it to be) I'd like a few more details and life on deck. You actually have quite a few, and it doesn't look empty, but it is always a good place to put in some time, as it gives a great feeling of finish. Additionally, I would also like to see you try your hand at recreating an "actual ship". What I mean is, it would be interesting to see you take a picture or painting of a ship and try to recreate it to some degree. Currently, it seems you are working largely from imagination (which is also cool), but I'd like you to try the other approach too. Not to recreate it perfectly, but to try to get overall lines and proportions right (even if a bit in caricature). Last, when you are in doubt of the class, it seems to typically be because you are stretching it a bit. In this case, I would say she is a class 4, not a 5. Overall, nice build, and you have a from me. Further, I am taking a leadership decision and interpreting Silentwolf's comment as one too, so this is hereby approved. (as a class 4, mind you) Good work and sorry for the (looooong) delay!
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Great looking fort, Wellesley, and I quite enjoy this presentation. I think it works for this build because it is meant as a true frontier fort in the middle of nowhere. A From me for GoC. I particularly like the mix of whitewashed stonewall, green half-timbered and brown wooden tower. While this construction will not do well against artillery, it is perfect for frontier defence. One suggestion could be to add some details in the courtyard, for instance a well, a cooking fire/stove, some training dummies, etc. but overall, this is a very nice build and will help defend Serentia!
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[OL-FB] Armorer's Workshop - Acropolis Naval Yard
Bregir replied to The Sarge's topic in Brethren of the Brick Seas
Great looking workshop, inside and out! As others have said, the tools are great (details, please ) as is the detailing all around. Two suggestions. The gables should be higher than the roof. I think raising them just two plates would do the trick. Right now, it looks slightly odd. Second, for photosetup, I can recommend a large roller blind. It doesn't crease easily, and gives a good uniform background. And then it is cheap! Adding an extra light source (any lamp will help) will probably help your phone take better pictures. That said, your pictures are fine, but there seems to be some flash reflections that more light may help with. Overall, good work. -
Great looking troops, LM. I seem to be spotting a few wings amongst the cavalrymen? I also quite like the riflemen. These irregular troops (as opposed to the line) always fascinated me, and I quite like your design. I think I would suggest distinguishing the officer more from his men than ange of hat colour, though. That said, this is just a showcase of troops, not a moc, and we need to see a proper build of some sort to allow licensing of troops. In this build, you do not need to show all the troops, as you have here, and these displays can be used to show the whole contingent. And it doesn't have to be a large or advanced moc, but it has to qualify as a "build". If you have already licensed the troops, no worry - just make sure to follow up with the build. If this is not clear in the rules, please point it out to me, so I can adjust it. Anyways, very nice troops and I hope and trust they will serve the Crown well! (Once licensed correctly)
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@Captain Genaro and/or @Phred : Wellesley is missing in the account sheet, and can you take a loot at Darnoks request above? Thank you in advance :)
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[GoC] Class 3 Merchant Lugger "Plucky Manatee"
Bregir replied to Wellesley's topic in Brethren of the Brick Seas
Excellent lugger, Wellesley! A from me from the start. As I said on flickr, I am also working on a lugger, although that will have a less peaceful purpose... First a "little" well deserved praise: I am very impressed with the technic technique you have used for the bow and stern bulllwarks - never seen that before, and it works surprisingly well. Some sort of closing up on the top could be the final touch, but I feel like a tile or similar would probably seem to blocky. But the shape you have achieved is excellent. The rigging plan is excellent, and you have captured all the interesting peculiarities of the lugger rig such as the raked masts and the sternsprit-thingy that I do not know the name of. The sails and sailplan are excellently made too. Can you share what material you are using? Additionally, you have given the ship life. Both by an excellent backstory and by presenting at your Dock, which brings it well into the world of BoBs. There is also good details and activity on deck and I think your presentation is very good, with all the interesting angles for the story. (But I am also happy that you added the spoiler photos for details and full shots) I also have a few suggestions and questions: I have never seen the three lug-yards on the same mast before. In the (few) depictions I have seen, there would be one or two. Can you perhaps share your source material, as I would love to learn more of the lug rig. I'd suggest using a different type of string for your rigging. The rough twine (?) you are using makes the rigging look worn and old, with many "Irish pennants" (all the little pieces of string jutting out and about). I also feel like it may be a bit too thick for the purpose, but it's hard to say as the rough surface makes it look thicker. Model building shops typically have specialised, vaxed string for the purpose, but cheaper alternatives, such as thickish seewing thread, or household cotton thread/string can also do the trick, and can be found in different colours. My last question is if your masts are actually held up by the rigging? Is it tightly rigged, and is it strong enough that you can (more or less) lift the whole vessel by the masts? All in all excellent vessel, Wellesley, and I am sure she will serve Corrington well. Keep up the good work!