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Bregir

Eurobricks Grand Dukes
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Everything posted by Bregir

  1. Discreet? Hmm, that might be a good idea.... *pauses for a second, before shaking his head and continuing the champagne shower over the (mainly female) guests at his extravagant celebration party* Friends, friends everywhere! Well, if you do have a good idea, I am always open! Well, I thought the exact same thing, and for this very particular situation, I would suggest granting you the extra 10 db for moc'ing the outcome already. Springing a leak is due to game mechanics, not your moc (Unless you have angered the power-that-be(-Ska) ) If it was captured by a player, you could probably ransom her, but as for NPC's, I am not too sure how it works.
  2. You have taken up quite a task here, Maxim! I hope there will be some commercial benefits for you at some points - maybe you could charge a fee from people using the index for commercial purposes! BoBS sure is a learning experience for all involved!
  3. Thanks, Tomsche - I am pretty happy with it too! Shh, don't tell people about the Lego-building slaves I have in my basement! Thanks, Mike. I wasn't planning on building the water base, but I must say, it really improves the presentation. Thanks, Garm - I am happy you like the water, and even more so that you like the vessel! I would really suggest everyone to experiment with rigging - it is quite fun! Glad you like the result - I think paper sails can work rather well! I agree the decks are a bit rough, but I simply didn't have the tiles, (They are commited elsewhere) nor the time! Thank you, Puvel - I don't know the name either Glad you like the waves! Danke! Thank you, Faladrin. You do me too much honour I was also surprised this technique worked out this well. As to rating, I am thinking class 3 too, although I would like to have a combination of the 3 F and 3 A... (Speed and firepower) which is very close to the 4 WR, but I don't really need to cargo capacity. In short, I am leaning towards 3A. Corrington will rule the waves! Thanks! And yes, the dolphin is lovely! Thank you, Captain. Especially the rigging is much improved over the Sphinx, I agree, and the shape comes accross better in this scale. Glad you like (and noticed) the guns. I find it pretty hard to design these smallish guns, but I think these work rather well. And yes, I was out of rounds - I have very few in black, and as I wanted to use the bowsprit piece, and my brown rounds are tied up in the HMS Athena, I had to make do with the squares. Glad you think it works ok. And yes, rigging is fun! Her beam measures 16 studs (imperial Corlander studs, that is... ) and she is 44 studs long at the water. Thanks Kai, glad you like it! Thanks, Ska - at this size, I prefer brickbuilt hulls to the prefabs, but they do give some structural issues, especially when putting tension to the rigging! Yeah, I was thinking class 3 too, but I should like to have the extra point in speed without sacrificing the firepower of the 3A... So I am still not sure. 4A would give me the speed and additional firepower, but I agree, she feels abit small for that class. Thanks, Graham, glad you like it! A shame that she is a bit misplaced in the first picture, giving a line down her side that was not part of the wave design... Thanks!
  4. As a judge, I am willing to extent the deadline, if this can be agreed.
  5. @Maxim: I disagree, and maintain my former position. There is of course the question of the additional cost of licensing ships above the first three. That difference must definitely be payed, but I still think that a reduced fee (10-25 %) of the original licensing cost, would best represent the value of capturing another vessel. This fee might be dependent on the amount of damage to the captured ship, but I think that will be too complicated to administrate.
  6. I saw you already updated it, Maxim - well done! I was thinking something to see the "involuntary ownership" changes each month. Maybe just a little note after "CAP" to see who captured her. I asked the same question in the main BoBS thread. Along with some suggestions.
  7. A question to better understand what happens when a ship is captured. Let me pose an example: I license a warship to prey on enemies in a zone. Here, she captures a trader and carries her to port. The trader is a class 2 F with a license cost of 100 db's. How does that put me up, gamewise? Does it put the vessel immediately at my disposal, as if I had licensed her myself? If I should not wish to use her, will there be some way to have her prize-condemned (at a reduced value), or should I sell her to another player (or nation) based on market forces, meaning that they will take over the license? Or, alternatively, do I simply take over the ship in an unlicensed state, meaning that I will have to license her before use? I am thinking the first alternative is the most fair (and fun). Possibly, there could be a reduced fee (like 10-25 % of the license cost) representing the cost to refit her after the action. As for prize-money, I am not sure it should be an option, but if so, it should probably be at a reduced value (like 50 %), as it is the easy choice, rather than negotiating a trade. And what happens to cargo? And yes, the answers to these questions will definitely have an effect on how I will be using my future ships! EDIT: I seem to remember that some larger ships will require an upkeep. I suppose this upkeep will also be required for captured ships, as there will still be a cost to keep them sailing!
  8. Where nice way of presenting the results, Ska! When Montoya receives his copy and finds out that he is the richest man in New Terra, he is sure to fall off his chair! Might one suggest for further issues some sort of table with the captured ships - as in, which ships have been captured by which factions?
  9. Really nice use of that longboat hull, UM! I was actually hoping to see some uses of it, and yours is pretty good. It is a shame that LDD doesn't allow you to tinker with custom sails and rigging, though. I like the cargo you have arranged on deck, and I think the cabin is pretty well integrated into the hull, although it might be on the tall side. The figurehead is good looking! My final comment is, that the mast and yard seem a bit on the small side for this vessel, but it is hard to tell without the sails. Overall, nice work - will you be finishing the other vessel you started?
  10. Queen Anetta and the Royal Navy shall rules the waves! Introducing the HMS Otter, Letter of Marque. And I hope it is ok to use the HMS-prefix, even if it isn't strictly a Royal Navy ship. Otherwise, let me know.
  11. The HMS Otter | Bregir | Corrington The Department of Time, Arlinsport | Bregir | Corrington
  12. The HMS Otter is a Letter of Marque for the Crown of Corrington, currently being used mainly to carry despatches throughout the New World, where speed of information is one of the strongest weapons in furthering Corlander interests. The painting below shows her carrying word of discovery of a new Island by the Montoya-Cooke Expedition. Owned by Don Isaac Montoya, the Otter has sailed in consort with the HMS Athena as part of the Montoya-Cooke Expedition, exploring the New World. Now she carries a despatch from Cooke, with the position of a newly discovered island and charts of a naturally protected harbour. Along with this comes the suggestion that a single platoon of Royal Navy Engineers could easily fortify the entrance to the port, and with a single battery command a perfect staging point for local development and further New World exploits. The HMS Otter is a large topsail cutter, built in one of the finest Oleander shipyards before the last war betweem Corrington and Oleon. She is swift and seaworthy, and can outsail most vessels when going closed-hauled to the wind, her best point of sailing. In the last days of the Juniper War, where Cooke commanded the HMS Athena (at that time still in the Royal Navy lists) he captured the Otter (then "La Loutre") and sunk a larger brig-of-war in a, at the time, rather celebrated naval action. Currently, she is manned by a group of volunteers, mainly former smugglers and men-of-wars men, under command of Lieutenant Roger McLeod. McLeod was first-lieutenant for Cooke on the Athena, and took charge of the prize crew, and later the current crew, as she was bought by Montoya from the prize agent. Armed with four 8 pounders per broadside, and two bow chasers, she has a bite to match her bark. Abtly armed and manned, she is more than capable of escort duty, privateering missions, or minor fleet action. ___________________________________________________________________ This was a fun build - it is built by the same hull-technique as the Sphinx, and I hadn't intended it to become so large. However, to get the shape I wanted, I had to keep upscaling it! On the upside, I actually got the shape I wanted! Plus, the rigging is easier to do on larger scale. As to the rigging, it is actually done by only a single piece of string (apart from the Lego string holding the gaff), and is strong enough for the vessel to be lifted and/or tilted by the masthead! As to rating, I would like to hear your thoughts. As she ended up rather large, I had to reconsider her rating. I am thinking class 3, maybe even 4, but I should like for it to fit within the spirit of the rating system. Below is a few more pictures (and there are more on Flickr). Thanks for viewing. C&C is, as always, more than welcome.
  13. I don't think that will be a problem, really
  14. Seconded. And as it was originally intended for BoBS and has been modified, I think the approval based DB's could in fairness be awarded. You tease, you!
  15. In the interest of building up the lore and the settlements, I do not think we should be too restrictive. As long as it is not just "recycled" builds, I think they should be allowed. And with the rules for scoring of freebuilds, and licensing fees, I do not see that anyone will get an unfair advantage.
  16. Glad to be able to inspire! Of course, I saw that technique somewhere else when browsing ships, but I will happily take the credit anyways! I like this little ship, and the wheel post, the anchors and the cannons are really nice details! I like the colour scheme too. A few suggestions: An overall shot with the full mast would be nice. I too think that adding a sail and some standing rigging (the ropes that hold the mast upright) would improve the look a lot. You could add a bowsprit and a jib or two, but a cog would typically have neither, and only be rigged with a single square sail. The hull looks more modern that a cog, though, so probably, it would be good idea, at least for your next ship I would suggest giving part of the hull sides some angles. Right now, they are parallel along the whole (almost) length of the ship. On the Sphinx, I had only part of the hull-sides parallel to eachother. From the middle and backwards (appr.) it had an angle, which gives the hull a sleeker look. It does complicate construction, though And if you can figure out how to do tumblehome with this technique, please share! I would also suggest a higher angle in the front. As of now, it is a 90 degree angle, while the bow of a ship was often closer to blunt than pointed Overall, though, it is a really nice little ship, and with a few tweaks of the rigging it would improve by leaps and bounds! (I have a large cutter build with this technique underway, so we will see more of it - and together, I think we will see this technique much improved over time! My second attempt is definitely much improved! )
  17. @Cpt. Dee: But... but... I LIKE IT!...
  18. Nice little build - and who are we to say that McReily should not appreciate some exotic beauty? At least he isn't racist! The build itself is good, and the landscaping is fine. However, placing it on the blue baseplate makes it look rather odd, like it is a small square island... Plus, a few of your bricks appear to be rather dusty!
  19. Amazing introduction to the Fontonajo family! I really like this way of presenting it, with a scene for each. While the first and last builds certainly stand out, but they all serve their purposes well. Aaaand, that matrix with the family names in the end was probably a good idea... So many characters! If you need approval, hereby!
  20. First of all, I approve. I hope this is not too late. I had postponed commenting on this, as I wanted to be sure to comment properly on such a nice build! The building itself is great - I really like the colourscheme, the use of brick-bricks, and the windows. It goes really well together and gives the impression of a warehouse. I do not mind the studded roof - in fact I think it looks pretty good! The landscaping around is a bit basic, and could do with some more texturing. There are also a few plates that could use some pressure... The spinning j(/p)enny is just brilliant - I love these early industrial machines. The string going in, and the rolled up sheets of cotton on the other side really gives the impression of progress, and I absolutely love it. My only question is what drives it? I am no expert, but were they not usually driven by a wind or water mill, or something similar? Or are they simply manpower driven? Other than that, this is a perfect build, and I think the picture are perfectly ok
  21. Really nice entry, Mike. I like the overgrown, yet still monumental look of the stair, and the natives are good looking too. And of course, Captain Coyle has the proper Corlander approach to the natives - show them we come in peace, and be prepared to learn from their culture! For Science!
  22. This machine is right up there with Sir Stig's loom as a prime example of Lego-fying machinery of the age of sail/enlightenment! And both had profound effects on the societies in which they were introduced. Apart from the machine, your interior is really nice too, as is the exterior. My only gripe is the lack of an overview picture of the exterior! I really like how it is being brought in on a pallet, too - helps tell the story of a new world settlement being built from the ground up! If you need approval, you have mine!
  23. Nice little catboat, Kabel. As some others have said, it is nice to see the smaller vessels getting some love, and this is a nice example! Further, it is real nice to see such an attentive crew ;) My only suggestion would be to use some lighter string for the rigging, so that it could be made more taut. And fix the shrouds further back on the hull, so that they hold the mast both sideways and pull it backwards. With the forestay then holding the mast forward, you would have a rigging that could actually work in RL without loosing the mast
  24. @Maxim: Typically, the captain wouldn't be at the wheel. Further, with the low cabin, the helmsman should be able to see the sails from his place at the wheel, which should be all he needs.
  25. I do believe the others have said it before me, but I will echo them: Great work! The roof looks very realistic, and the amount of details are perfect. I really like the half-stud offset texturing of the wall, although I can imagine that it gives some structural challenges! My only suggestion for improvement would be to add a street out front, with some activity, as it is currently a very inactive scene. As for licensing it, you should be able to do that presently, as you can license one small property for free.
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