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Bregir

Eurobricks Grand Dukes
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Everything posted by Bregir

  1. Nice undergrowth, Celes - and the light and shadows of this build actually works - makes it look like it is under the shadow of some where heavy treetops. However, as a general comment to your pictures, I would suggest you do away with the flash, (assuming that is the reason for the slight glare and the shadows ) and try with something else, like longer exposure or more natural light. In any case, nice build - and I will keep following your rather amusing story! Well done!
  2. Great looking beach and grove there, Ayrlego. I agree with the nice things already said (the story is especially well written!) and will add that you have perfectly managed to include the boat, without actually having the boat in the picture.
  3. I am certain there is some Corlander Science involved, which, for an Eslandolanderiander surely seems like a secret or pure magic...
  4. Well, Mike, once again you show us that thinking outside of the box can give some really nice results! Is it the Black Marlin? The rocks are great, polished by wind and weather, as is the lighthouse and the ships, obviously! The effect on the first picture is pretty nice (for the "painting") but it is also nice that you included the clear pictures afterwards. Great work!
  5. Nice moc, Milo - I agree - you did achieve that dark, damp look! That is one tough decision to make - lets blow up the whole ship with crew and cargo! As to your photography, the first picture looks pretty nice - it is a little grainy, and while I am not an expert, I think it is due to high ISO number. If you have the possibility, I find that long exposure times, rather than high ISO numbers, gives the best results for low-light builds. Does require some sort of a stand, though. And if it wasn't at an angle(you can correct that in most photo editing programs, even the built-in windows ones) like now, you could have cropped out the white parts of the first pic entirely, which I think would have improved presentation even more! The other two pictures would also benefit from some cropping, as they are currently a lot of white background. All in all, nice MRCA-result moc - I am not sure if it is heroic or grim, but dramatic it is anyway!
  6. Now, where did that uncle come from? You refer to him here (and in the other build) as if I should know him, but I don't seem to remember. I agree with Captain Dee that this build is conceptually very close to the other. However, as you used different techniques for basically everything (new characters, native twist on the story, sand and palms), I don't see any problem with it. I think the palm trees are very nice, and I like the dialogue with the broken english of the Islanders. Further, it is nice to see some justice for those not keeping track of their accounts! Maybe someone (Scarst's bank, for instance) should offer credit lines (with a cost, obviously) to those who cannot handle their economy! Edit: I approve!
  7. Great looking cutter, Sebeus - I took some time to appreciated the rigging - while it is fairly simple, it has a lot of nice details/techniques. I like the way you did the shrouds, and the way the mainsail is fastened to the boom and gaff is very realistic. I wonder though, why one of the forestays is fixed on the backside of the mast.Was it to make it parallel to the other stay? The brickbuilt hull is great too, and the cabin looks nice. The way you have integrated the cabin into the hull, keeping it so low, really shows the advantage of not using prefabs! While the stern is a little square, the bow works perfectly, and the tumblehome is very nice! I do think that it would look better with the mast a little further back, and maybe an extra jib. That way, the mainsail could also be in better proportion, as it is currently very long and low. It would probably look better, if the gaff and boom was a little shorter, or if the gaff was attached higher (Although I see the issues with the mast pieces!) or a combination of both. Overall, however, a very nice cutter, with some nice, detailed rigging and a fabulous hull with great lines. I would like to ask what material you used for the sails, and to see a few more pics of the hull and the decks. Well done!
  8. The Department of Time, Arlinsport has just been opened. [Licence Status: YES] [Type: Artisan, Small] [settlement Value: 1]
  9. In every Corlander settlement, where sound scientific principles guide all aspects of everyday life, knowing the time of day is all-important. It guides meals, working hours, arrival and departure of ships and post-chaises, and sets the framework upon which meetings and the like can be coordinated. However, as timepieces are a costly affair, and often unwieldy to carry, most Corlander settlements have an office of the Department of Time, including Arlinsport on Tiberia. To outsiders, typically those from Oleon, these offices are often mistaken for temples, giving rise to many a surprise when seeking spiritual stimulation. Each office has appointed one Keeper of Time (a most respected position in Corrington culture), as well as a number of assistants, tasked with keeping the time. This is done through a series of measures, the most important being the daily noon-reading, where the sun reaching is highest point in the sky indicates noon. The clocks, timepieces and hour glasses of the office are then all reset according to this. However, the fine timepieces of Corlander engineering rarely needs adjustment, and the diligent attendance to the hour glasses of the assistants ensures great accuracy, so that even in periods where no reading of the sun can be made, time is kept close to perfect. Each hour is heralded by ringing of the big bell, while the small bell denotes the quarters. By these measures, Corlander settlements can be managed in a timely, scientific manner. _____________________ Thanks for looking, C&C is welcome. This is just a small build to utilize the free property license - I am going to license it as an artisan building, I think, considering that this is sort of a craft, more than a commercial service. It is mainly inspired by the church facades of so many small churches in Italy and Spain.
  10. I was thinking something shorter, really Blackdeathgr takes forever to type!
  11. I think both builds are of a fine quality. Where Titus' looks very polished and have some nice architectural details, Blackdeathgr's (You SO need a nickname, mate... ) is full of life. However, my final vote must go to Titus, as his build is just a little more "finished". Edit: Is it correct that there is a payment for being a judge? And if so, how do I go about claiming it?
  12. Very nice forced perspective, Faladrin. It could be improved by building a larger background, so that less of the non-lego background would show. However, the background you have built is just amazing - I like both the trees and the monument, as well as the village. Further, it is really nice how you integrate your story with the other storylines and developments going on in BoBS. Well done. One note, though - I think the fact that Queen Anetta is pregnant is not so much a fact as it is a rumour used by the paper to sell more issues! Headlines, you know
  13. Great mine, captain - I like both the rockwork, the landscaping and the minecart and rails. And of course, the minifigs are nice too. Good luck licensing it - I hope it will turn out to be a copper mine
  14. I love that rocky outcropping with all its angles, the way it breaks the waves, and the vegetation! The beach and posing is nice too. Well done!
  15. Nice beach and minfig posing, Alfadas! My only complaint is the overexposure of the second picture, and the white background showing under the grass through the cliffs on the right of the first picture. Nice entry overall.
  16. A beautiful little house with just the right amount of details all around. It looks very authentic, and I like its colours and composition. As others have said, that bricked up window is a nice touch, and I generally like how many different era-appropriate vocations we see represented. Great work - and if you need it, I approve
  17. I too have a challenge 1b underway, and a little something for 2a as well. Nothing epic, but I think they are ok. I would guess that each build gets a score based on the criteria, and then all scores are added. In that way, each build counts, but one truly epic build might be worth 3, 5, or 10 basic builds. Of course, the gamemasters will have to confirm this
  18. Very nice house, Captain. I too like the limited green accents, and I think the low floors are very realistic. The only thing that strikes out is the lime green dome, but I suppose that is a result of colour availability. A back wall to hide the baseplate background would be nice too, but it's a minor detail. Omne wonders how they get the water pressurised enough to make fountains on the roof, though! Overall the house has a very stately feeling to it, and I agree with Ayrlego that the use of that torso for the soldier is just brilliant. I approve!
  19. Do you mean Ibn al'Sayeed swimming in cash and/or celebrating being the richest man in the new world? Go ahead
  20. A nice little shop indeed! I would think this is the absolute minimum for what you can build and still give it sufficient details to stand out - well, in fact I thought it would have to be larger, but you pulled it off in this size. Well done.
  21. I am considering licensing the Otter and sending her on an escort mission (Due to speed, that would be route 2A). However, I wonder what my reward for this would be? What would you guys consider fair? A percentage of the (hopefully positive) total profits of the convoy? A fixed price? And how about captured ships - Could I claim them as prize? Thoughts, please
  22. Lets imagine I license the Otter as a class 3 A and send it on an escort mission with some of our merchant ships. What would my benefit be? I suppose I should negotiate this with the merchants in the flotilla? Perhaps a percentage of total proceeds. And how about captured ships? Are the title to those negotiable? Could I for instance claim title to all captured ships of the convoy - and how would the crown feel about that, I wonder... Thoughts, sirs?
  23. Thank you, Bart - I am going to blame Captain Dee that everyone now notices the square mast! And no, I didn't model it after anything in particular, The hatch is there because it was the only place there was room for it, without restricting the recoil of the guns. On the upside, that placement of hatch means the gaff can be used as a crane to load and unload! Glad you like the water - I am quite happy about that myself. Thanks, bd! But really, you should stop praising me so - I turn into an arrogant idiot if I get too full of myself! That netting was a stroke of last-minute inspiration, and I am happy you like the guns!
  24. That is a very small and low boat, Tomsche. As I said elsewhere, it is nice to see the smaller vessels getting some love. I think it looks a little rough - maybe some tiles, or some sort of railing could fix that. I really do think that it should be a little higher in the hull. You could also try custom rigging to closer represent the rigging of your inspiration. And I can't help but to think that this norfolk wherry would be better represented in a bigger scale, like the class 3 junk/barge which is also limited to one zone. But that will be an experiment for another time!
  25. Great build, Faladrin - This is a great underwater moc, and as others have said, the variety and parts use for the corals is great. The parts lying about and the battered look of rigging and hull works really well - It has a very authentic look. I like your rule about not reusing ships, and will be looking forward to seeing your next ships! Any chance we will see pictures of the Appleseed with updated rigging?
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