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Everything posted by Lipko
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A good quality instruction can take weeks to make depending on the size of the model, even if you have mastered your CAD skills (and most of the time, the bottleneck is not the software). That's 500-1000 euros salary in a cheap-labor EU country. That means you are to sell 50-100 instructions to compensate the work time. Maybe Sheepo achieved it with one of his models... Only he can tell. Maybe you are a programmer and can come up with a way to fully automate proper instruction generation, but achieving that is not a winter holiday work.
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- instructions
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Using stickers should have some general rules too. For example *stickers should only cover one piece *stickers perfectly stick on the surface but should be easily applicable, 100% of the sticker should stick to the surface (I don't know how to phrase it. Simply don't wrap pieces into stickers, don't hide holes with stickers, etc.) and the sticker shouldn't cover the small fillet (radius) of the part's edges. *point 1 and 2 rules out the practice to cover more pieces and cut the sticker after applying it. *a sticker should not cover another sticker or itself (no wrapping around a part.) *a sticker should not define the looks significantly. The model should look complete and good without stickers too. Or something.
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I agree that it's not a very strong business plan. There are a few professional builders here too (like Edwin Korstanje) who are able to make a living from their hobby, but for them it always started as a hobby and they prove their skills and they had a strong portfolio before (and probably the specific theme they have chosen also matter a lot). With outstanding skills and/or a good theme, maybe... EDIT: And remember, you would also be competing with builders like KevinMoo and Madoca for example who are designing top quality MOCs and top quality instructions (KevinMoo is just awesome. Lego should make instructions like him) offered for free. BTW, I think it's perfectly okay to ask about these things (how much money you make, etc), because it's a business decision after all and obviously a major parameter is money. Companies made this a faux pas because obviously their interest is to pay as few as the employee tolerates, and the tolerance level is very different for various people, so they have contracts to avoid talking. This leaked into the society too (since with a contract stating that you cannot speak about your salary, any question about your salary becomes uncomfortable thus impolite).
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[PORSCHE] Porsche 919 Hybrid
Lipko replied to Charbel's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow. Those images are beautiful and I like this style very much (like Kevin Moo's instructions). Lego should really consider this kind of instructions, even if they are rendered, not pictures of a real build.- 69 replies
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- Rebrick Contest
- Porsche
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What you say is common sense, most regular forum members can easily be trusted that they vote in the spirit of the contest. But according to my experiences with the few contests I entered, most voters were not regular members, but members outside Technic and members with years of membership but a few dozens of posts. Many of them vote on entrants who came from the same country as them...
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I don't like it very much... I don't want to see knowingly omitted functions just to make sure there are less other functions than pneumatic functions. In case of the SBrick contest, there was no limit in manual functions, and yet, the entries were true remote controlled models. EDIT: @ Jorge: that's why I think having a minimum number of pneumatic functions would at least push entries to a "better direction" (plus a size limit but that's a different beast and I understand why we don't want to get deeper into that).
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Um.. Maybe a minimum number of pneumatic functions should be defined? Like 3. We had defined minimum number of functions in the SBrick contest too. A contest this generic should have some more specific rules (I mean no size limit, but no minimum functions either. 1:1 Death star with a pneumatic something...).
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[MOC] Telehandler
Lipko replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you! It's coming along pretty well, I found a good method to step the file and hopefully the latest LPub will perform better that the old one. -
My biggest complaint against no size limits is that voters are biased towards large models. And yup, no function limits either mean someone will make a whole factory moc. Anyway, the deadline is quite friendly, I might have a chance to build something.
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[MOC] Telehandler
Lipko replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you! There's an issue with the model, I don't know if it's caused by a faulty 24 teeth clutch gear or by the construction, but the boom cannot extend under load. I still working on proper .pdf instructions (maybe I can finish it in a month), but before that I won't rebuild the model (I will obviously test build the instructions). There are two points where you can change the gear ratios to make better lifting force, maybe that's enough to change both, but maybe the gear I had failed because I don't hear significant struggling from the motor. -
[MOC] Aston Martin DB11
Lipko replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I really see no point in motorized seat functions. It feels like adding functions just for the sake of having more functions. -
Technic Photography
Lipko replied to Werlu Ulcur's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A 2 TB program is "fairly complex"..... . That's HAL 9000 controlling the excavator? -
Building on the floor has some advantages: things don't fall down, much bigger space than on a regular table. But that means unpacking/arranging then tidying up before and after every building session and at least every day. So actually you should feel sorry Anyway, my working place developed a lot during the years: Yup, I don't arrange parts, except for wheels and panels. The other thing I do is collecting rare and relevant-to-current-build parts in a separate small box.
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[HELP] Disassembling A MOC
Lipko replied to Lego2016Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I was on one in 2013, but the Hungarian exhibition scene is quite dissipated (many-many events without any cooperation. I remember that once there was two mayor exhibitions at the same time in the city). The Technic line is represented by a single person, or not at all. The Hungarian User group is not very active now, only the trial-truckers (thatnks to Mbmc) are holding their ground. I dunno if someone else built and shown my models. -
[HELP] Disassembling A MOC
Lipko replied to Lego2016Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Interestingly, the trend of keeping MOCs for me is the opposite to most of you. At the beginning it was natural that I had to disassemble a MOC to start a new one due to the small inventory. Nowadays I try to keep them assembled for two reasons: I'm still hoping that one today I can get my models shown on an exhibition/meeting; and the second reason is limited space. A partly disassembled model (which usually comes apart in larger modules) takes much more space than a near complete model or a totally disassembled model. And I don't have the patience to fully disassemble models (MOCs or official sets) -
[HELP] Disassembling A MOC
Lipko replied to Lego2016Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
This. But taking apart MOCs is hard regardless. Because I usually do it when I need the pieces. And when I need the pieces because I'm building something new, I feel utterly impatient when taking apart something for 1-2 hours. Sometimes I feel sorry for MOCs, but it seems I'm grown up enough to handle this ""pain"" -
[HELP] Disassembling A MOC
Lipko replied to Lego2016Lego's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Is it a real question? My finger is itching over the report button. -
I think you can't expect smooth running in this situation, and the reason is this: EDIT: to make it more clear: Lego bevel gears have 45° cone pitch surfaces (the cones that roll on each other) while real bevel gears should have pitch surfaces like on the image above to ensure smooth rolling. See Wiki. To quote from the article some disadvantages of bevel gears that highlight this geometry restriction: "One wheel of such gear is designed to work with its complementary wheel and no other. Must be precisely mounted" This is actually only a theory, since I don't really understand the tooth surface of the Lego Bevel gears. Maybe they use some different-than-usual teeth surface, but even in that case the principle on the image above should be the same. Hope that makes sense, I'm sleepy and my English is failing.
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The biggest issue with this contest is letting digital entries but ignoring them. Apart from that, in a contest, especially in a contest with this volume of interest, every single aspect of the entries matter. How it fits the theme. How it is presented (pictures and video). How it fits the rules. How it fits the system the contest it's set in (Lego, in this case). How well it functions. How well the functions are chosen (functions that make sense and adds acual value to the model). How the model looks. You have to put some work in all of this. No one cares about excuses, that you don't have a good camera (you don't need one), you don't have a proper setting (buy a piece of paper for a few cents), your lack of parts (either buy parts or build smaller), that you don't have time (I didn't enter for that reason, even though I have the painful feeling of missing this out, even thought about giving this hobby up). If you aren't ready to put the work in all aspects, don't expect to get into the top entries when competing with the best builers in the world, and especially don't whine about these things.