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Everything posted by Lipko
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[TIP] A perfect fit
Lipko replied to Didumos69's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's awesome, Aeh! I used it in the telehandler, I also scratched my head with it that time, but LDD implied it's good enough fit. -
[MOC] Telehandler
Lipko replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Adobe Acrobat DC Trial version. Hence the rush Actually the output was so buggy (objects/text sometimes not showing at certain zoom levels) that I ended up exporting the pdf to png-s than merge them together again to the pdf, so everything (including text) is flattened to images. The next time I'll do instructions I'll just render the instructions in LPub to pngs in the first place... -
[MOC] Telehandler
Lipko replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The instructions are done. There is a step where parts need to be stressed to insert, but you'll figure it out how to solve that. The instructions are not as sophisticated as my previous one (the supercar), but this means that there are no parts list errors (I test-built the model). Any builder with a little experience should be able to build the model. With the gear fix, the boom can easily extend even under load (with the side effect that now it's some gears are clicking instead of the clutch gear slipping... I'll let that go). The model is waiting for approval on Rebrickable, but here's the direct link to the instructions: https://drive.google.com/file/d/0B3ju3vX1o4OuM3RGNm94RlJVUWs/view?usp=sharing If you spot any errors, please let me know. The instructions went through many fixes and it's actually stitched together from many pdf parts, images, etc, maybe there are some pages missing/duplicated. -
Probably those small panels will hit the front wheels when steered and the suspension is compressed.
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Thant's coming along pretty well. Too bad that the windshield can't be made fully red. The front grille needs some work, but overall it's getting a really nice concept car look. Will it have doors? It looks good even without the4m, but maybe you can figure out something cool. Maybe just a single beam (I've seen concept cars with that kind of doors)?
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Technic Pub
Lipko replied to jantjeuh's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The Eurobricks event at the end of April. Anyone going? -
[MOC] Huddig 1060c
Lipko replied to Oliver 79's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
So finally it's done. I was wondering where the outriggers will go and how they will work, and the result is very nice! It looks like they can lift (or at least hold) the machine, which I failed to achieve with my backhoe. -
Thanks for the praise but don't be so humble! You design better chassis than I, you had more innovations in Technic in the last year than I ever had since I build. To make some critique, you say minimalistic, yet there are some cluttered/overbuilt areas in the build. I agree with Agrof that the small panels could be put to good use here. You seem to avoid them at all costs (for example the part above the headlights). Maybe you could also try to make the hood more elegant by rotating the beams (and have only 2L thick construction) horizontally. I think you can work the math out to fit it perfectly to the system
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The cage looks very exciting. Making it "in system" is a big extra for me, all those nifty-angled parts usually mean flimsy/unconstrained parts.The possibility to hold by the roof is a good thing. Next: the possibility to hold by the sides . My principle that anything that looks strong has to be strong, the body should self-imply where the player can grab the model.
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Top 16 of 2016
Lipko replied to Thirdwigg's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thank you for including me in the list, and I wish a happy new year to everyone!- 11 replies
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[TIP] A perfect fit
Lipko replied to Didumos69's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
My girlfriend prooved it in a few minutes (but also Didumos proof is valid, though it includes a statement that is not trivial: radius = area / half_of_circumference) So a right triangle: indeed, the triangle has an inner circle with radius x. The lines designated with x are perpendicular to the sides (since the inner circle is touching the triangle).Plus we have three equations: 1) A=z+x 2) B=x+y 3) C=y+z which is the same as -C=-y-z Summing the three equations: 1) + 2) + 3) gives A+B-C = 2x. Which in our case is 4+3-5 = 2x -> 2=2x ->1=x. EDIT2: My girlfriend has a very good visual method for calculating x (which leads to the same equation as I posted above): -
[TIP] A perfect fit
Lipko replied to Didumos69's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It would be nice to see a simple proof of the thing, it's a shame that my math is so eroded that I can't prove it myself any more. Anyways, I also "discovered" this fit and utilized in my Telehandler. -
Technic Pub
Lipko replied to jantjeuh's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Merry Christmas! No Legos for me this Christmas, but luckly I'm an adult so I can get LEgo whenever I want -
[MOC] Telehandler
Lipko replied to Lipko's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks for making instructions, but actually I nearly finished the instructions myself too (only adding Lsynth parts, some remaining callout layout and adding arrows left). I won't have much time during the holidays, but the instructions can be expected in the middle of January (hopefully with a video with the corrected model). -
The chassis looks very good and very low profile (reminds me of my latest car chassis). It's nice to see other people so obsessed with rigidity Careful with phrases like that if you ever want to call the chassis finished...
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[MOC] Aston Martin DB11
Lipko replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I also have the feeling that the roof is too high and too curved. Maybe that's the reason why the side view doesn't look "muscular" enough for me. Aren't the doors too thick? Something is a bit off in the looks but I can't really tell what. The whole shape reminds me of a Jaguar E-type more than an Aston Martin. EDIT: Maybe the front is more gradually narrowing than the real car, maybe it just needs a little more protruding fender to give it a "skirt". I think the top view of the doors "ruin" the looks for me, makes the whole side surface too "simple" like on the E-type. The left door of the previous iteration of your MOC was much better. -
It's amazing (and mesmerizing) how it jumps. The last axle gives a noticeable next kick on the ramp.
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Hmmm, the only issue I see with steering is that it's maybe hard to perfectly center the steering wheel (the 2L axle not inserted between the U-joints implies I'm right). For me perfect centering is a must in my designs. I usually try to use Madoca's 12/20*12/20 reduction scheme with the transfer axle rotated 45 degrees. Though I have to admit that in the telehandler the steering wheel is only easy to be centered by luck. But apart from that model, all my models after the V12 Coupe have perfect and easy to align steering wheels and this is a major part in the design process.
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[MOC] Aston Martin DB11
Lipko replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The step is between the door window and the side window, it's more disturbing on the left door. I don't know how would I fix it, maybe a black tube piece to draw the contour between the door body and door window? This contour is also present on the real car, and would flow well with the black flex axle at the window behind the door. EDIT: Looking at the real car actually, I think the window behind the door should be more vertical than it's now (this would fix the "step" issue and would be more realistic too). Overall, the shoulder and the window area above the rear wheel should be reworked a bit. Behind the first wheel, there's no flow, it's inconsistent with the flex axle in front of the wheel and the wheel arc panel above the rear wheel. Maybe it would be better if that orange panel deeper in the chassis (which is upside down) would be black. Maybe that's the most distracting/messy part of the area. Or maybe putting an orange tube piece there (from the pneumatic Volvo)? -
[MOC] Aston Martin DB11
Lipko replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
The side windows look odd, probably because the color of the door, but it looks like there is a step and there's no flow. Also the area behind the first wheel is just ugly, sorry for being blunt. The "shoulder" above the real wheel should start immediately at the end of the door. Overall I found your previous pictures more pleasing, the silhouette of the roof is too dependent on the flex axles condition, and in the newest picture (right side of the car) looks worse than on the old pictures (left side of the car). -
Sorry for bumping this old topic, but I have the same problem, and setting memory usage to low didn't help. The issue is so severe, that after a certain step, all steps have this issue (EDIT: not all, just many pages), this makes rendering (and navigating) the thing practically impossible. My video card is not the best, but still, the pages are rendered eventually, so there may be a solution apart from buying a new computer.
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No guys, those are not strictly legal techniques. I'm sure you can come up with a better solution that fits the system. Using some gears is not a bad thing (and for realistic steering wheel rotation you'll need some down-geering anyway), and you'll need something for the HOG anyway too.
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I guess the reason why it's not used commonly is that you need more complex hinges (two pins instead of one) which are more flexible, so you loose with the joint what you gain with the beam. Or dunno. The pinhole-pin part may overcome this issue better than older alternatives. Have you tested the chassis stiffness with and without the beam?
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