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soccerkid6

Eurobricks Archdukes
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Everything posted by soccerkid6

  1. Great build to highlight the usefulness of wedge plates! Both for the dwarven detailing on the tower, and setting it at an angle in the landscape Lovely rockwork too
  2. Fabulous interior, once again. It's good to see you keep trying lots of new lighting solutions. Wooden rafters make for gorgeous ceilings, and the high ceiling setup allowed you to incorporate some neat details like chandeliers and a storage loft The variety of food items plus a large cook staff all hard at work makes for a very lively scene
  3. Another brilliant addition to your Mesozoic series! Excellent color choices, and I love the little wooden awning The exterior stairs, balcony, and hanging lanterns flesh out the scene very well
  4. How to Angle Buildings Apologies for the slow update. Feel free to post a reminder about adding new tutorials if we haven't put one up within the last week or two. It's easy to forget about adding them here when things get busy
  5. Prelude: The Spring of Hope Life in Avalonia had seldom been better. Even the old-timers, grey of pate and dim of eye, could not recall a time of greater flourishing. The scars of the wars were healing and fading, the fields were producing better than ever, and gold was flowing freely from Cedrica to Albion and down the rivers to the isles. The trade routes to Varlyrio had enriched almost every coastal lord, and by extension, the coastal cities. Inland, the towns were seeing a greater demand for their goods and better returns on their investments. Merchants were selling new and exotic wares from the far west, and even from the south new goods were arriving as the cities of Kaliphlin began to recover some semblance of order. Deep in the forests, the bandits who made a living off of the rich were themselves becoming rich, and had no lack of food. Their fortresses and lairs were better than ever, rebuilt after the devastation of the Drow, repopulated after the plague. And if life was good for the bandits in the forest, it was even better in the cities and towns. Everywhere there were festivals and banquets, often given in honor of Queen Ylspeth, the most blessed woman in all the lands. The number of girls named Ylspeth, Elspeth, Elisabeth, or some other variant had exploded, as had the population in general. Everywhere there were new mouths to feed, but at the same time there was enough food to feed them all, and then much left over to sell to the Mitgardians and Varlyrians at a hefty profit. The generosity of the queen was toasted at each table, and the new king, the old de Gothia, was much beloved and much praised. "Long live the Queen! Long live the King! Long may the Dragon fly!" was heard echoing through the lanes and byways. But in the halls of lords, their were rumors of troubles ahead; not from within the guild, but from without. Mitgardia was restless, it was said. Varlyrio was quiet on the surface, but there were rumblings of new alliances that did not bode well for the stability of the island. Merchants brought word that Kaliphlin was still trying to figure out what was happening with the Desert King's rule. And Nocturnus was far too much of a mess for anyone to even begin to discuss. The added gold was being spent building defenses and training new armies, getting ready for any eventuality. What would the armies be needed for? No one quite knew, but the leaders of the guild knew that they would side with Queen Ylspeth if any threat to her young reign should arise. More pictures of the forestmen hideout can be found on Brickbuilt. More pictures of the picnic here.
  6. Prelude: The Winter of Despair All across Mitgardia, rumors and rumbles were rising and bubbling. In the far north, the weather was beginning to turn cold, but hearts everywhere across the guild were becoming cold towards Queen Ylspeth in Cedrica. Many said she was deliberately weakening the northern guild in favor of their southwestern neighbor, lining the coffers of the treehuggers, building up their walls, nourishing their fields, while at the same time turning an icy eye towards the struggling farmers of the mountain valleys. Lords were plotting rebellion against the leadership in Valholl, vassals against yarls, friend against neighbor. Many an old alliance was being cast aside as the new political climate became clear: it was every Mitgardian for himself. The Dwarves in particular were feeling slighted and overlooked. Humans in charge of everything was beginning to get old, since humans only ever thought of themselves. "How can she claim to be the queen of all Historica, when she does not even begin to understand the many races in the realm?" they were saying. "We need to cast of the shackles that the humans have placed on us and be independent once again. Perhaps the Drow - may they be eternally cursed - have had it right all these years, fighting against the Kingdom of Historica and acknowledging no overlords." And so, in deeply delved tunnels and hewn halls armies were forming. Bands of Dwarves, even independent of any king, gathered to perfect axe throwing and other ancient arts used against taller races in war; for they would soon be needed again. Rumbles in the deep were felt throughout the land as the engines of war began to churn once more. But in the mountain passes, once the lifeblood of the trade routes into the southern markets, brigands were also gathering. The inability of anyone to drive them out or keep the merchants safe only furthered the discontent against the crown. "How can she claim to be the queen of all Historica, when she does not even bother to protect the Queen's Roads or protect us from highwaymen?" the people were saying. "It is because she is young and weak, and a woman. We need a strong man, a true warrior, on the throne to drive away the bandits and restore trade, and through trade bring prosperity back to us common folk. Mitgardia needs to be great again." There were even talks of an independent Kingdom of Mitgardia, rather than just a guild, with a king who understood the needs of the northern people. And so, from the deeps to the heights, all of Mitgardia was astir. Something was about to change. Something had to happen. Things could not remain as they were in this winter of despair. More images of the dwarven scene available here. More images of the bandit hideout here.
  7. Thanks for posting a pic Etzel! Now my curiosity is satisfied
  8. Brilliant trophy model concept, as it makes a fabulous GoH display piece. The Nocturnus tower and Kaliphlin gatehouse are especially cool. Those new 3 leaf plant elements make perfect micro palm trees And the inclusion of guild shields and Book III text ties everything together nicely. I hope Etzel shares a peek at what may or may not be hidden inside
  9. Lovely angles in the rockwork and ground The landscape looks very natural as do the crumbling walls. And that boat design is sure to see a lot of use in the future!
  10. It's easy to see you put a lot of thought into the all the fig combos, and it paid off The little back stories for each are also very enjoyable to read
  11. What a build Your color use is absolutely incredible, and I have to say this was one of my personal favorites in the No Bley category From the carrot roof, to the stick fence, and pigeon loft you packed in loads of fun designs. The numerous minifigures all busy at work (or not so busy in Emil's case ) tell an excellent story, and I also enjoy the variety of plants and trees you included.
  12. @Aurore That's a beautiful dwelling And I finally got around to updating the index again
  13. Beautiful Elves creations, and a very fun little video
  14. Superb ruins. The balance between crumbled and mostly intact walls is very well done, and the foliage taking over is also top-notch I like how wide format you went with the build layout, and it's great seeing dark brown and olive grass used together. Huge congratulations on your daughter!
  15. Super cool centaur! With a weapon like that I surely would not want to cross her. I'm excited to see what else you will make
  16. The moat is well constructed and I like how you used an ice skate for an alternative pickaxe head The fig posing easily tells the story on its own, so well done with that
  17. Here are the results for the third free build challenge period! Avalonia: 171 gold Mitgardia: 114 gold Varlyrio: 69 gold Kaliphlin: 0 gold Adding the Challenge III tallies in as well gives this overall result: Avalonia: 678 gold Mitgardia: 501 gold Varlyrio: 409 gold Kaliphlin: 331 gold
  18. Well done everyone with your challenge III entries And go Mitgardia!
  19. Here are the results for the third free build challenge period! Avalonia: 171 gold Mitgardia: 114 gold Varlyrio: 69 gold Kaliphlin: 0 gold Adding the Challenge III tallies in as well gives this overall result: Avalonia: 678 gold Mitgardia: 501 gold Varlyrio: 409 gold Kaliphlin: 331 gold
  20. Here are the results for the third free build challenge period! Avalonia: 171 gold Mitgardia: 114 gold Varlyrio: 69 gold Kaliphlin: 0 gold Adding the Challenge III tallies in as well gives this overall result: Avalonia: 678 gold Mitgardia: 501 gold Varlyrio: 409 gold Kaliphlin: 331 gold
  21. Irregular SNOT Base Tutorial
  22. Gwenllian's facial expression is spot on Fun way to use the Duplo chicken, and it's interesting to see how closely its design matches the LEGO counterparts. Interested to see where the story goes next!
  23. I never tire of seeing autumn scenes, and this one is especially beautiful Besides the obvious quality of the storehouse and trees, I like how you set the building at a slight angle, included barrels and bundle of sticks, plus some excellent lantern holders Exciting that LEGO has finally released yellow leaves, so settings like this should become much more common
  24. Great work everyone! I've updated the index again, and @Eoin Wallace earned the title of Watchman
  25. No end date, and you can still post suitable builds in that topic
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