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Everything posted by ER0L
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Looks very nice so far. I especially like the SNOT roads and pavements, as could be expected. The building is nice, too. Looking forward to the further development of this.
- 26 replies
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Great job on this, a very stylish building. I especially love the contrast between white and dark green with gold on the facade. Details are amazing, too. Great use of Tara's tray, combining it with the skis is a very nice thing. Favourite detail of the interior is the mosaic floor in the pub. Keep it up! :thumbup:
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Great work LT! Love the SNOT roof and also the colour combination which seems to be unusual but works very well in my opinion. Keep it up!
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Not sure how a helicopter could be combined with this, but indeed we think there are many possibilities to get things moving via the slot. I'd like to add a vid which shows another advantage of brickbuilt roads compared with road plates: flexibility. That means that - at least with this type of slot vehicle - you can have several levels within a town with circulation. Vehicles like this bus - equipped with an M-motor with worm screw - are so strong that they could easily climb even a much steeper pitch. Thanks for looking!
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Ingenious design, convincing movement of the cars, love the style, too. I guess I understand how it's working, but where did you take the idea of the floating magnets? Or did this occur during the development? Anyway I'm very impressed! :thumbup:
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Thank you. Oh yes, road width is an important subject which is intensively discussed among us. Crossroads are the crucial aspect here, even on non-slotted roads. Crossroads are most interesting in terms of traffic, several turning vehicles on crossroads make the whole thing lively. But a turning vehicle needs much more room than a vehicle moving straightforward (if you take a look at the turning bus you see what I mean). Thus proper crossroads determine the road width in some way. Another aspect: Depending on the height of the buildings of a town wider roads (and pavements) are nice to have a better view into the streets - which might be even more important when there are moving vehicles. Plus the ground floors of town buildings often are most interesting since you can see shops and restaurants there. If roads are narrow and filled with vehicles and the buildings are too tall it might be difficult to get a nice perspective on that. And so on ... Many thanks Henrik. Yes, this seems to be the longest wheelbase that can take a turn in this setup, but it's enough for our purposes. Thank you, glad you like it! Sure there'll be improvements ... Thank you! Well, the Faller Car System is so much better than what we have, but cars are moving as well, that's the main thing. Glad you like the bus. Concerning the ladies (mother and daughter, to be honest, and there is a male figure involved, too) I wonder if they stop talking when things speed up - I guess we'll keep an eye on that ... [Edit, Nov 22] We wondered if slot roads may be combined with railroad tracks since that would increase the possibilities significantly. Our testing arrangement: a small crossing. Please note that there are no passengers on board the bus, only a test driver. Something like this couldn't be done with any magnet system, we guess. Thanks for looking, stay tuned! [/Edit]
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Just an update: There is a new type of slot vehicles which we call "freerunners" (if there's a better word for that don't hesitate to tell us ). They are motorized but don't have a servo motor - steering is done by the slot, too. The advantage of this is that these vehicles can be used on the outer circle of the road layout where distances are too long for a chain. Maybe it's more understandable now why we prefer the slot as a guiding device, rather than a magnet system. The first "freerunner" is a school bus. Buses seem to be suitable for that purpose since it's important that there is most of the weight on the rear axle in order to have enough traction to push the vehicle through the "curve". A video: Thanks for looking, more to come.
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What I really love about this is the combination of aesthetics and playability. The aircraft looks amazing (those wings!) *and* has lots of functions. The frame seems to be stable, otherwise there wouldn't be so many detachable parts. It's probably fully swooshable, isn't it? I'd surely buy this as a set though I wonder if it has a chance to pass the review process - any actual plane in minifig scale would look quite bland compared to this. Anyhow good luck!
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Oh well, that would have been too obvious ... Regarding the question of width I was quite serious - it seems to be working although you wouldn't think so before. I had a similar problem and came to the same conclusion: a bus is as wide as a full-size car (7w in my preferred scale).
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Oh no, those bones never get old ... It's always nice to see them again or rather variations of them. And I like the idea of renewing and improving things. Sometimes you get a new idea after years or there is a new part that allows things that weren't possible before. Since you know that I am a big fan of your cars I don't have to repeat my praise upon all of them here. But that bus - which must be new, I guess? - is just amazing, those colors, curves and patterns really meet the style of an old-fashioned bus, maybe from the Sixties. One aspect that strikes me is the fact that a bus and a full-size car like the Plymouth have the same width in your preferred scale - that's exactly my idea concerning that matter ... Anyhow looking forward to the Big MOC - a railway station?
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Great job, guess I've never seen a folding door like this, that's a nice idea. Looking forward to seeing the end result.
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Great idea, very well executed. Especially the ground floor suits the whole thing very well. Nice job on this!
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Thank you! If you have seen a similar thing made with magnets we'd all be very happy about a link, I guess. Without the self-steering wheels there would be a lot of friction in the "curves", and turning would look quite strange. The cars as such are older stuff, though.
- 39 replies
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Thanks for the hint, an interesting video in any case. Yes, some builders seem to have done things like this with magnets. But for us this is no alternative for what we are planning. We use neither baseplates nor roadplates (at least not in the common way, in fact the prototype model itself is built on a baseplate substructure for stability reasons and in order to keep the stud measure). Things tend to get larger, and for our vehicles roadplates are too narrow. We try to keep the whole thing as flexible as possible, so snotted roads and pavements seem to better fit our purposes. Plus the slot itself offers some more possibilites which we hope to show soon. I think somebody has to try the magnet thing sooner or later to see if it's really working. But one should keep in mind that in any case turning the cars is the main problem, rather than driving them straightforward. That's why we started with a corner.
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I guess Henrik is right. What you should take into account is the friction caused by the cars when taking a turn, even if steered - might be an issue for (Lego) magnets, especially when kept at a distance. If you take a closer look to the videos, you'll see what I mean ... But well, that's the way things get started. We discussed many different possibilities for weeks but then decided to start with a setup that was most likely to work - which was the case.
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Thanks for the hint. I can imagine that friction is a problem with magnets. Thank you and welcome to EB! Well, more cars don't mean more slots - au contraire you see less of the slots if there are more cars.
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Thanks a lot! Yeah, pure Lego. The inside isn't presentable right now, looks quite chaotic, we'll post pics of that later, for sure. But the mechanism as such isn't very complicated, it's just the big chain http://www.bricklink...tem.asp?P=57518 driven by an m-motor with worm screw. Regarding the costs: Those roads will be a main feature of the planned town layout, so considering the limited space we'd rather spare a building instead. Plus we have buildings that aren't fully equipped and have open backs. For the substructure you may use some old bricks. So costs are okay for us. Still quite a lot of work to do, but as long as that means so much fun for us, I think it's bearable! In fact we made some experiments with magnets, but they aren't strong enough for SNOT roads. This might be quite different with road plates, of course. We omit roadplates for several reasons (e. g. the fact that they are much too narrow for our vehicles), so that's nothing we'd try to do. But we're very keen to see if such a solution is working, too.
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Thank you, glad you like it! Yeah,at least the figs are quite happy now ... Thank you! It's all older stuff, but we needed something to spice up the whole thing a little. Thank you! Seat belts - how could I have forgotten about them? They would've been nice indeed - there were quite a few serious accidents with the test drivers ...
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Thank you! Yeah, we think this will change the character of a Lego town. Often there isn't even a tram - you only see trains moving. We are increasing speed step by step, but we think it's no matter of speed for several reasons - one of them being the short distances within a Lego city. Thanks LT, glad you like it. Yes, you could call them cable cars. Thank you! Cars aren't slow though - ask the figs. They are used to much slower vehicles than these. Thank you!
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Hi all, another aspect of the town layout planned by Altezza and me, based on the already known SNOT road and pavement system (see http://www.eurobrick...showtopic=83287). Our idea was to have more street life within the city, so we thought about possibilities to get the cars moving (Altezza’s San Francisco Cable Car was the first step in that direction, see http://www.eurobrick...showtopic=83761). This prototype of a slotcar system is chain-driven. Of course it will be improved and enlarged, but what you can see already is that the system as such is working. Bird's view: The cars must be modified to do this, of course – you need a self steering front axle and a suspension with spring at the rear since you can’t keep the roads completely plain: 2 videos: More pics here. C&C welcome as usual, thanks for looking.
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I'm sorry, there are no detailed pics, and the FB doesn't live any more (the museum does, of course ). But it's not that complicated. As said, we omit baseplates for buildings. So you take the ground floor of your FB, turn it upside down, take off the baseplate and replace it by usual plates. Since the floor is made partially out of tiles (at least within the garage), the tiles are the fifth layer here - you don't want to have a step between inside and outside. The plates underneath are the fourth layer (a bit different from what is shown above in the last pic). So if you put some bricks (3 layers) underneath you have the 5 layers required to meet the height of the pavement. The mosaic with the "3" on it is just a plate you put the tiles on, again with bricks underneath. I guess I had connected it to the plate layer within the building but that isn't necessary. The yellow stripes on both sides of the mosaic plate and the 1x2 cheese in front are SNOT work like the pavement, fixed to the road. The case is a bit similar here (tiles on plates within and before the garage, SNOT work on pavement and road): Hopefully I've answered your question with that.
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Thank you. Oh yes, I think lighting is a great thing for a Lego city. Thank you, glad you like it. Happy building, too! Many thanks. Yeah, when dealing with Lego it should all be Lego, right? (Although I remember times I wasn't *that* puristic ... ) Thank you! Thank you, glad you like the design!
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Not quite sure how this looked before, but I really like this version with the snotted awning and that nice roof construction. The interior is great, too, especially those shelves, something to keep in mind ... Well done!
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Glad you like it. Again, many thanks all!
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Thank you! I'm sure there are quite a few possibilities. As said I think we (myself included) tend to forget that there are already a lot of interesting parts and techniques we may use for such purposes.