amorti
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Everything posted by amorti
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Worm gear
amorti replied to Mechbuilds's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
By putting two threads on it? I don't believe the diameter of it makes a difference? @Sariel is usually the expert on gears. -
Agreed! However the conspiracy theorists would rather believe mk has stolen a prototype Lego design to advertise with, and taken thousands of pre orders based on fake model renders which they will then supply a completely different model to their customers. I'd also like to know how those conspiracy theorists imagine mk plans to steal this Lego model then add motors to this and still ship orders before Lego plans to ship. Mk have (belatedly and only partially!) gained the designer's authorisation on a few of their (still to a large part stolen and unacknowledged!) moc sets, so it's not beyond possiblity that they would find someone willing to earn a paycheck as a set designer for them.
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If you'd use those though, you'd need to get the steered wheels to turn within their own footprints under the arches so as not to hit them, as on a normal car. You'd also want them to gain camber through the suspension stroke to avoid the arches. So, while it's possible with Technic parts I'm not sure it's possible with the usual equal length double wishbone suspension.
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Worm gear
amorti replied to Mechbuilds's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Is the increased diameter not just to make it align with modern gears (12,20,etc instead of 8,16,etc) than changing its ratio? -
Maybe that's the distinction then. New CV joints for RC models, and they can be ran at higher speed / lower torque by using them exclusively with the new hubs. Shame though, they're a lot better just because the better angle and the engagement nubs are now on the non-wear part so they can't really fail catastrophically, only wear out gradually.
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Now that would be useful. The new CV joints get up to 30° of steering angle which would really help with playability. Let 42096 be the last model using the previous generation of CV joints. There doesn't need to be two options on CV joints not when one is clearly so much better. It also feels like by putting the location pins on the wheel instead of the hub, you could make the hub a stud narrower as well as having the nicer looking wheels. So again, better turning angles become possible as you don't need such a big gap under the arch. Maybe the images show that? the car seems to be steering at an angle where previous hubs would have the wheel moved more forward in the arch? Or it's just a dream.
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L motors might be a better bet then? I have some scheme in my mind where they're opposite each other into a differential, they can then share gear-down paths into their diagonal diffs? Idk... You're the savant here :) In testing, be sure to replicate the total model weight. I was certainly surprised how many more grams came to greyhound after the technical part was done.
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Looks nice, but the MouldKing Lambo has more motors and the CaDA Lambo isn't half bad either (looks like @T Lego could really have used these new panels though) and both will cost half as much. Those new arches are nice and all, but the leading edge of them on the front is kind of ugly and doesn't speak of a part made fresh for this job.
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Yeh, I need to slow down and read my replies before sending, not to mention "read" the renders. My mind read the gears the other way round. Any way to use planetary hubs to gear up before the differentials, before gearing back down at each wheel hub? Today's idle Google search was wondering if any RC cars have 16mm bevel gears in their differentials...
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I fear those bevel gears above each CV joint will be under tremendous stress. I've been busy reinforcing the back of greyhounds swingarms (you can easily get a 5*3 I beam piece on the back) but no matter what I do, in a swift back/forwards move those gears will click. I think it's now to the point that they're meshing perfectly but still the material isn't strong enough. Any chance to gear up further and use planetary hubs? The planetary hubs have (I think) less slack in them than normal hubs, even if they have more than turntable hubs.
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This model will give you an idea of how quick 4*L motors can go in a 1200 piece shell with a buwizz. It uses the drive module from Madoca Icarus, which seems a great way to get the power of 4* motors to the wheels without skipping or stripping gear teeth. He says he had to use the new CV joints to get the power down. Next question is where are you racing? Assuming outside, suspension will be the next limiting factor. If it's too stiff your car will bounce around and shake itself to death. Make sure you have some ground clearance too.
- 10 replies
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- technic
- power functions
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Unexplored markets
amorti replied to astral brick's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Aah, yes. Definitely Lego: "if it doesn't sell, stick a license on it"- 32 replies
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- rube goldberg
- marble run
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I completely missed that charbel's connection pivots on two different points. I guess it doesn't matter on an undriven wheel but I see now that it can't work for this project. Looks like you're talking yourself round to the turntables... just be sure the complexity is worth it before you do it. How fast do you think the model will drive? Will better hubs make a difference?
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Have you considered using your small turntable based hubs? You've done the testing yourself to see they have less friction, but maybe the wheels would be forced even further outboard? I spotted this on @Charbel's 720s. Seems like a brilliant way to dodge the inherent slack in Lego's small Balljoints. Any chance to use it? Ps, I'm definitely in for this thread :) Of course, that anti-balljoint won't work with the caster angle. Turntable hubs because they might let you flip the CV joint around, giving it a hard stop against the wheel centre. I'm not sure about that though, don't have the new wheels.