Jump to content

Ankoku

Eurobricks Counts
  • Posts

    1,062
  • Joined

  • Last visited

Everything posted by Ankoku

  1. I don't quite mean like that. e.g. I use a knife to just separate a brush or gear from whatever it is pressed against. Just to reduce friction and make sure brush isn't making things too tight. I use a knife as it is a very thin bit of metal which gives a nice space between, but not too much.
  2. Couple of things: Have you made sure all your axles aren't sticky and all the rotation points are nice and loose?
  3. I still have that piece somewhere. Generally the main issue with them is having the strength to push balls out the way with it. Just loading 1 ball into it feels a bit lacking in regards to the original purpose of such things.
  4. If you don't get the ball picker correct, that can cause a lot of strain. Fixing that from the v2 instructions back to how it was originally in Akiyuki's version made a huge difference. Obviously, Berthil followed those changes, but it shows the potential for the amount of strain the picker can produce. Never had an issues with Bob. Shifter was all the way wrong, fixing it back to the original completely changed it, so it is hard to say with that one.
  5. Have sat on this for a few days, but haven't seen it posted on this sub forum. It is not something which makes me want to build it like an Akiyuki module, but the theming, especially the execution of it is top tier. You instantly know what it is. I am sure it would be a popular feature at a GBC event.
  6. Well, this is my thinking. The desire to power the new motors with the only 9V unit which is common place at GBC events. You need a constant supply of new motors, yet LEGO has never created a replacement power unit.
  7. BrickShelf hasn't allowed new users for years. https://bricksafe.com Is an alternative.
  8. I remember the old motors, still have them. I always liked the gearing down add-on. That said, the connectors were a nightmare to keep plugged in. I often built LEGO around the back to hold them in place. I don't miss them. As Sariel showed, PU seems to be 2 steps forward and 1 step back. The fact that they new connector doesn't stack is a real shame. Do we know how they are dealing with 2 motors off the same output? e.g. like powering a buggy with a motor either side at the back. I suppose the other question is: Would the converter be bi-directional?
  9. Since not everyone reasons the Technic 2019 sets threat, I thought I would make an individual post about the presentation. The images can be found here (page 82): I actually found the images via random browsing of BrickShelf. Anyway, this is the image which mattered to me and may well do for many others: The backwards compatibility of the new system with the previous incarnation. In a way, I am starting to wish they would settle on Micro-USB, or something relatively future proof and we not have to keep buying various adapters etc. Not entirely good for the environment to keep changing the format.
  10. I feel as though @Berthil has already spend more time on the instructions than he did on the digital model creation itself. This is why people are generally not keen on producing instructions. One thing people like to be able to do, is spin the model round a bit, to get a better view of some aspect of it, so it may be worth doing a bunch of hi-res renders at random PoVs, so people have a chance of seeing things from different angles. Especially underneath.
  11. You need to align your Universal Joints. e.g. make sure the slots are on the same side as each other.
  12. I would make your own thread, like Blakbird did. Then link that thread in a single post here.
  13. This Catch & Spin module at Evonik 2019 seems to be having some issues: The yellow guy does one of 3 things: It either tries to grab the ball and misses, with the hands ending up above the ball like you can see here. Or it squeezes the ball so hard it fires off into the bucket. Or it grabs the ball properly. You can see it in action here (9m27s):
  14. Good point! That information about the worm gear is worth knowing.
  15. Yeah, I have been thinking of a pumpjack, but spend all my time working out how to do a correct curve on it.
  16. It isn't so much about available torque for me as just making the strain on the motor consistent as far as possible. When it switches between lifting and dropping, you kinda feel sorry for the motor as you listen to it.
  17. Is it worth adding a counterweight? Looking good.
  18. Yeah, I just posted the image, as I had to look up what the brick number related to. Since I had to do that, other would to. So the BrickLink image seemed handy. Obviously, I have no clue as to the answer.
  19. I don't believe the ratchet was a thing in Akiyuki modules until 2013. I could be wrong, but the first sign of it I have seen is in the Lifter triggered by a stuck ball.
  20. That seems way too long for what it is doing. Feels like I am back in the world of 90s rendering.
  21. Nice use of different colour 24 tooth gears.
  22. The old one seems smoother, although I suspect it is just the speed it is running at. Great to see that it is still getting shown and improved. I really like it. Thanks for the info!
×
×
  • Create New...