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Ankoku

Eurobricks Counts
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Everything posted by Ankoku

  1. Hi @Rick Katsumata, good to see you on here. I love your work and have posted a number of your videos here. Akiyuki's new channel was mentioned here: Did you ever take any photos of your module?
  2. Today I learned that you can hide steps via selecting the steps you want to hide and then clicking the hide icon up top... O_o; Why is there not a hide eye-icon on the step itself? Like there is on individual elements. There are things Stud.IO can do, which you will never know about because it is so counter intuitive. Hiding steps can be handy in finding rogue elements. Am also fighting with the fact that sometimes you can shift-select elements in the step list and sometimes you can't. When you can't, you can only ctrl-select. I already know you can't usually select the 2nd to last element in a step and then shift-select the last element. As to what causes the inability to shift-select in other circumstances when doing doing element selects within steps, I do not know. Anyway, am slowly working my way through 1300+ items and grouping them in to the needed steps for instructions. Not fun, but it is getting there. Have found a couple of element mistakes in the part list. I had 4x Tan Technic, Pin 3/4, instead of 2x Tan Technic, Pin 3L without Friction Ridges Lengthwise. Shouldn't be a big issue for most people. I will correct the parts list. Here and there I am replacing the odd 2L pin with a 3L one.
  3. Import them into BrickLink. Although I am guessing that BrickOwl should import BSX files as well. I tend to import the a parts list. Make a copy of it, then start removing everything I already own. It can be a useful tool, even if I don't buy anything from there. As for the ramp. For The Sun, It is a total of 7 wide. So the runners on the inside overlap. The vertical angle between the two ramps is quite large. I tried Technic, Liftarm 1 x 2 Thick with Pin Hole and Axle Hole initially for the curve, but it required blue axle pins instead of black pins and at least for me, Technic, Liftarm 1 x 2 Thick were more common. The actual floor underneath the curve doesn't need to go out as far as the curve due to the shape of balls. That said, aesthetically, it can look nicer.
  4. Here is a BSX/XML files for the parts list: https://bricksafe.com/files/Ankoku/pg52/the-sun/The_Sun.bsx https://bricksafe.com/files/Ankoku/pg52/the-sun/The_Sun.xml I believe it to be correct. I had to write my own CSV to BSX converter. The 156 unique elements and 1372 part count matches up with what is shown within Stud.IO The lists are actually 157/1373, because they contain the rubber band. I can't find rubber bands within Stud.IO. This is pretty much an identical version to @PG52's, except for how the top ramp is connected on the right. I just used a few 2L and 3L pins instead of anything fancier. My own mods will include a different way of doing the curve at the right of the top ramp. An extra support for top ramp, an extra bracing, removal of the ratchet system and a change to how the top ramp is supported on the left. I have kept 3L pins Blue, 2L Axles red etc. Just to keep it correct to current LEGO colours. Obviously, I use Black 3L pins and 2L axles quite a bit for aesthetics.
  5. Rotating things in Stud.IO is like a having a professional soccer player just stood there, repeatedly kicking you in the balls for hours. It is missing the rubber bits at the end of the first ramp... because... screw flexible stuff in Stud.IO, it is a joke.
  6. Not yet. Working on them. It is built in Stud.Io. I just have to change the one giant step into lots of small steps and create the instructions.
  7. Looks like this: https://www.bricklink.com/v2/catalog/catalogitem.page?P=8#T=C
  8. GBC managed to make it to Adam Savage's Tested: Pretty reasonable interview and answers.
  9. Was looking to see if Akiyuki actually used it at any events or in his own circuits. He did, once, just after creating it. It too dropped balls.
  10. Nicely remembered. Finished off the Stuck Ball Triggered module. I have to say, I am kinda disappointed. It feels more like a prototype, rather than a finished module. The hopper doesn't work very well, as was shown in the original video. Although it feels worse when it is your own. It is heavily dependent on more balls dislodging ones which have gotten bored. The main issue though, is that mine at least, has balls dropping down into the undercarriage quite a bit. I need to video it to see what is going on, but it is common place, which is a shame. I think this could be a no.1 contender for a complete redesign.
  11. One for @Berthil Check the video description.
  12. I still need to work on Fork-to-Fork to make it smoother. I did do some fixes on it where it varied from the original. It will be fascinating to see all the mistakes I make doing the instructions for The Sun and Cup-to-Cup. It is going to be messy.
  13. This also seems amiss: There is nothing stopping that connector from spinning on it's one pin. It ends up being braced by what is placed on top of it, but a single normal pin works there, fixing it in place.
  14. Stuck Ball. I am building it at the moment.
  15. I have basically, pretty much exactly to the original. As, when it comes to Akiyuki modules, I want mine to be identical to the original, unless their is good reason for it to be otherwise. So the instructions will be exactly the same as his design. I needed to test those instructions, so the randomisers are there. To be honest, I am happy to leave them there. They add a bit of interest to it. An engineer friend was watching, it since he was round today, trying to work out how much impact the randomisers have outside of slowing down the first ball :P As that is the ball which seems to do most of the work. I have used a Technic, Axle Connector Double Flexible (Rubber) to connect the runner corner replacement and to deal with the change in angle. I am not really happy with this solution, but it does secure it.
  16. Anyone noticed that this is kinda impossible?
  17. To celebrate the fact that @PG52 uploaded a video to YouTube of a new module today, here is my version of The Sun. The instructions will be for his version. Here I have made a few changes. Including removing the rubber runners at the end of the top slope. They were causing tension and twisting. So I went with a Technic solution which removed that. Removed the ratchet system on the wheel. Added more support to the top ramp. Added some decoration. Does it run perfectly? No. When the balls load into the hopper, a ball can get trapped between the corner of the hopper and the corned of the ramp. Since the module has no Clutch Gear, this usually results in the ball being fired out at speed and often a big mess. So I may try and test a few things related to that, but not before the instructions come out. Testing has highlighted a need to change how I have the orange liftarms at the bottom arranged.
  18. I noticed he had changed the name of his normal channel. Guessing it will be one for prototypes and another for final releases. Surprised he didn't go for 8 slopes :P
  19. Kinda wish he had asked what the inspiration was behind the Catch & Spin GBC. How he came up with the mechanism that makes it work.
  20. I think it is just a timing thing. For whatever reason, he has them spinning in both directions, which isn't needed. If they all spin in the same direction all the time, you have a single direction of flow. Since you have that, all that matters then is timing for when things move and not move. That you can do with a myriad of mechanisms. It isn't easy, but it is very doable.
  21. Interesting video, especially for the self-looping solo modules. Even has a cup-to-cup using a few crowns instead of headlight dishes.
  22. Remember to upload his images somewhere. Almost feel as though you could add an elastic band in there, suspended from the top.
  23. So the left and right one need it, but the middle one doesn't, yet still has it?
  24. That shouldn't be needed for the 2nd and 3rd set though. I am just really intrigued.
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