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Everything posted by Ankoku
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I am only trying to to the spiral lift and it is like a demented worm, where the end of it is determined to get as far away from the other end as possible. The tool for manipulating it in any meaningful way seems pathetic.- 465 replies
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Berthil How did you do the hose in Stud.IO? The hose editing tool seems beyond crap.- 465 replies
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
On he ball emptier, why can you see some grey axle between the thick and thin liftarm on the left?- 465 replies
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Paternoster GBC
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice theming touch!- 37 replies
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Cool. Nice to see an honest competitor! Thanks!- 1,124 replies
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I like the mechanism at the 1:15 mark. It reminds me of the one used in the Cardan Lift.- 1,124 replies
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Yeah, if I mod them, I will re-up the modded 3D models. I am guessing with Stud.IO it has element cross mapping issues. e.g. elements in some LDraw etc. files have different IDs for elements and thus you end up with it trying to draw one element as if it was something else. Looking at it, it feels as though if it can't find the correct element, it seems to default to a 2x2 plate and thus things get weird. It should really throw up a prompt or something to let you know it is having issues mapping.
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Will see if that loads any better than the Catch & Release module. I can see me installing the appropriate software instead though.
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Although this isn't LEGO, it looks more like Mechano, it is interesting how the LEGO GBC scene influences it. I am sure you can see the inspiration taken from both Akiyuki and Berthil modules.- 1,124 replies
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Looks like I won't be editing the MPD files in Stud.IO. Tried both v1 and v2, both appear like this.
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Flywheel Launcher seems to run a lot smoother in this video.- 1,124 replies
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Originally posted by @djm in the General GBC Discussion thread. Thought I would post it here too. Couple of interesting bits of note. Wheel & Steps has seemingly gained a modification. You now have 2x transparent Panel 1 x 4 x 3 with Side Supports - Hollow Studs. Also trying to work out if there is something amiss in the instructions for the Catch & Release module. I ended up heavily modifying mine, but I feel as though much of that may have been unnecessary, as I suspect that the structure at the back is connected to the base at the wrong height. I think it is 1 plate out, which would explain a lot. In my version, I shortened the grabbers by half an axle length, but it is slightly OTT. Raising it by 1 plate thickness seems far better. Could possibly be quite an easy fix too. I am concluding this, as when you watch this video, you don't hear the tapping you do on the instructions version. The grabbers only just press against the base, rather than pressing quite a bit.
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If anyone has it or comes across it, let me know.
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Thanks. Is there any of the Ball Factory v2? Basically, I want to edit it and put my fixes in there.
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Bonus points for the Alien screenshot!- 1,124 replies
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
We love posts about GBCs here! Good and original GBCs deserve their own thread. That said, they soon disappear as new posts are added. Which is why a link here to the original is useful.- 1,124 replies
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Some great photos, love to see the internals!
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It is created. In the process of building it, to make sure everything is correct. It just seems like converting my model into instructions is going to be way more of a ball ache than is actually necessary.- 465 replies
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Yeah, sadly, my whole thing is sat in Step 1. I really don't get why there isn't the auto-generation of steps, it is the easiest thing in the world to do programmatically. Then you just let the use merge and re-arrange said steps into viable instructions. It feels as though no thought has been put into that aspect of it. It also doesn't help that the program forces you to build in a certain order, which is kinda opposite to how you would actually build it in real life. I would be happy if it allowed you to create steps on a 1 piece = 1 step in the order I added them, then let me merge/reorder, but alas no. Surprisingly disappointing in that respect and I am generally afraid to do anything in it as it tends to lock up and crash.- 465 replies
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Berthil Random question: When you created the instructions in Stud.Io, did it auto generate the steps for you? e.g. I went into Instruction mode with my model and there is just 1 step, which is the whole model. If I click on one of the sub models, it is again 1 step.- 465 replies
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[GBC] Akiyuki Ball Factory
Ankoku replied to Berthil's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Is the strain down to the pistons pulling? e.g. when I was doing a lot of fiddling trying to work out how that section worked in the original, it was very easy to get the plastic to bend and as it bent, you would have the strain on the motor and the slow down of the period of bending and then it would carry on as normal until the next time where the bending occurred. With Akiyuki v2.1 of the ball factory which doesn't appear in any of the videos, he has added extra bracing to avoid the bend, but it could still cause the strain without bending. That said, it should be easy to spot, as you see a springiness in the chains which power the pistons as the tension releasees. There is basically a bounce.- 465 replies
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GBC General Discussion
Ankoku replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
You should do a full post on the Technic forum and then link it here. It is a really good GBC and many will love the Mario theming. It deserves it's own thread!- 1,124 replies