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Everything posted by T Lego
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@brunojj1 Thanks a lot for your extensive feedback! Each rim consist of three parts which need to be printed individually and then stacked on top of each other. The grey and black are indeed basic materials - no paint was used. I opted to go for these custom ones, because they would look more accurate than the dark blue bugatti rims (which besides looked completely disgusting). Of course I also enjoyed the challenge of designing them en make them fit properly on to the disc hubs and original tires. Thanks, It's an honour! I get your point, but a V12 engine made out of lego's engine components would be too long for my taste. You are right about the space limitation of course, but in terms of accuracy I also didn't want an engine which would partly sit on top of the rear axle. You guys were interested in seeing more behind the design process itself so I am sharing some of my WIP and how I proceed. The main inspiring mocs were Charbel's 720s with his complete modularity and Bruno's P1 with it's detailed and realistic monocoque. Besides I really admired both bodyworks. Anyways, I started off with Sariel's model scaler to check the dimensions and other important distances. Then I started making a plan /lay-out of where all mechanisms and functional elements should go having these dimensions (and priorities mentioned in the main post) in mind. The building starts with the axles, then comes the gearbox and engine and all other mechanisms, after which I connect everything together with a rigid monocoque and other chassis elements. Then you work your way out to the bodywork. I usally start by making the windshield frame, doors and front/rear sections. Then comes the rest. I carefully look at pictures of the real car and look for technic panel compositions that matches the real car. Strictly according to the blueprints, allowing 1 stud maximum 'violation'. This is a long and hard process. Ideas for these panel compositions can come within minutes but sometimes take multiple weeks to come up with. Then you must find a way to put the panels at the right angles. The #5 & #6 panels above the rear intake are a great example. Here you can see the struggle with the side profile. In this case I was not satisfied with the stacked liftarms in the doors and the panels behind the doors looked too clutered and didn't flow very well so I had to find a differend composition. Getting the characterisic Centenario skirt on the side was a major problem too since it would be sticking out a stud on both sides. Of course you did not want to bring the entire side a stud inwards either because it would make the wheels stick out. The final solution was to curve the side inwards The modular chassis with early bodywork attempts in the front and rear. The doors were a huge nightmare as well. The hinge itself is increadibly simple. The mechanism to open it was the real struggle tough. The LBG axle sticking out on the side had to be connected to it. I have tried over 50 different designs which would either make the opening too heavy, or reduce the range of motion of the opening movement. .
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Thanks everyone for your kind words! Really motivating for the next one! Tey are just thin strips of vinyl sticker. No it does not. I wanted a center tunnel that would be 5 studs wide and high so that's the compromise I made. Agreed. I have tried countless of design including using transparent parts as well, but nothing really worked. The alternative using an ice hockey stick is the most accuarate in shape but of course not ideal either.
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The Lamborghini Centenario: a mind blowing hypercar created to celebrate what would have been the 100th birthday of the bull-branded manufacturer’s founder, Ferruccio. I am quite excited to present my latest creation, which is the result of hundreds of hours of work after being inspired to make a 1:8 scale supercar myself, which should line up nicely next to LEGO’s ultimate series cars and some other magnificent 1:8 scale manual supercar MOCs. Priorities: - Including of a whole bunch of manually controlled functions representing the original car - An accurate replication of the bodywork made mainly out of panels - An uncompromised interior inside a realistic monocoque - Modularity of the complete car (both chassis and bodywork) Specs: - Length: 74 Studs (59cm); Width: 31 Studs (25cm); Height: 16 Studs (13cm) - Weight: 2975 g - Parts count: 3789 pcs - Custom 3D printed rims (rims from set 42083 compatible too) - Stickers by Jaap Technic (includes diffuser accents) Features: - AWD with 3 differentials - Front/rear realistic pushrod suspension with horizontal springs - Working fake custom V12 engine - Steering + working steering wheel - HOG control on the dash - Openable bonnet and engine cover - Openable scissor doors - HOG control underneath the bonnet - Extendable rear spoiler - HOG control underneath the engine cover - 7 speed sequential gearbox - lever control in the central column - 14 individually detachable chassis and bodywork modules - Luggage compartment in the front trunk with travel trolley The gearbox: The gearbox combines a four speed and two speed gearbox to get a total number of eight different gear ratios, which a commonly used concept nowadays. The real car’s gearbox has seven speeds, therefore a blocker was installed which prevents shifting into eighth gear and at the same time shifting from eighth to first. Didumos69’s well known reliable stepper mechanism was used for shifting trough all gears which is connected to a lever in the central column. The gearbox is located underneath the rear differential which was necessary in order for the entire drivetrain (gearbox, shifting mechanism and engine) to be mounted entirely behind the monocoque. The advantage here is that you can’t see any of the gearbox components in the interior as everything is covered up, but you can take a deeper look at it if you flip the car upside down or open the engine cover to see the gearbox in action. The modularity: Modularity may very well be the most overlooked feature but it really adds a lot. Modularity makes a MOC more fun/interesting/realistic to build, easier to disassemble and modify as well. The third was also convenient during the design process as every section of the car constantly had to be revised and improved. You can also easily re-explore some of the mechanisms put together every now and then. Within a few minutes you can detach all 14 modules by simply pulling a few pins or axles which are marked red. The bodywork: Even though blue may not be a classic Lambo colour, I still insisted to build it in dark azure. The decision resulted in a LOT of difficulties and challenges due to the lack of parts, mainly pin- and axle connectors, available in this colour, but in the end it was worth the struggle. The final result is primarily made from panels and some system elements (tiles and slopes) to either fill ugly gaps or to add some smooth lines at spots where panels couldn’t do the job. With original Lego parts you can only build this in dark azure, but if you were to paint the rear mudguards and substitute the 16L flex axles with rigid hoses, you can get some pretty awesome alternative specs too like this black & yellow version by Marc Vink who received an early version of the building instructions. @Thorsten50 and I collaborated to create incredible high quality step-by-step PDF building instructions, I am very thankful. Also many thanks to @LvdH for carefully testing the instructions and proposing adjustments to ensure that the construction process goes as smoothly as possible. Approximately 50% of the parts needed are included in the 42083 Bugatti Chiron set, so it’s recommended to get one to build it. I am also giving the opportunity to build it with custom 3D printed rims. On top of that, you can also get the stickers sheet I used which is designed by Jaap Technic. Building instructions and parts list are available here: https://rebrickable.com/mocs/MOC-39933/T-Lego/lamborghini-centenario-18-hypercar/#comments Stickers by Jaap Technic: https://www.jaaptechnic.com/p/stickers.html Get the rims here: https://technic-rims.com/products/lamborghini-centenario More pictures can be found here: https://bricksafe.com/pages/T_Antonie/lamborghini-centenario-18 Constructive critics, comments, feedback and questions are as always appreciated! Enjoy your day
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42107 - Ducati Panigale V4R
T Lego replied to Ngoc Nguyen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great looking motorcycle! Looks like we are getting more #3 connectors and #5 & #6 panels in red! Very curious about the new shocks as well. -
Ferrari F40
T Lego replied to jorgeopesi's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Gray GearApril the first, obviously. You can read it here: https://rebrickable.com/blog/258/rebrickable-has-been-acquired-by-guangdong-loongon/ -
Ferrari F40
T Lego replied to jorgeopesi's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thorsten has deleted his account on rebrickable after he saw the takeover joke from rebrickable. He didn't realize it was a joke at the time which is why he deleted immediately to avoid counterfied. -
@astyanax I'm glad you like it I believe the tapered panel causes the door not to be hold in place correctly when closed.
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[MOC] Zenvo concept car
T Lego replied to Jeroen Ottens's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
That's a yet another great and innovative moc Jeroen, my compliments!. Very ingenoius wing mechanism - I would love to be able to sudy it it better detail. I am very curious about the brakes too! I have many questions about them. Judging from the pictures, it looks like they are only installed on the rear axle. Is that because of space restrictions? Do they opperate like real disc brakes? Do they operate using rubber parts? Which PF motor powers them? Could you post a picture a picture of the rear axle with the wheels off? Regarding the bodywork, I am not sold on it immediately. IMO it looks rather messy, but it does have an aggressive stance which characterizes the Zenvo. Looking forward to seeing a video! -
Hypercar 2XV10
T Lego replied to Zerobricks's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very interesting WIP topic which I will be following for sure! I'd love to see more about this 'new type of a paddle shift system'. I am not a huge fan of the bodywork which looks a bit 'boxy', but you're priorities are clearly set in the mechanical field. Btw, fully agreed here: Good luck! -
Generic Contest Discussion
T Lego replied to Jim's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I like the idea of a small car contest. IMO the sclale of the corvette is too small to recreate a car accurately enough. On top of that, you can not really add any features other than steering and a working engine. 1:12 would be more suitable. The scale allows to incorparate suspension, hog steering, advanced door mechanisms, active aerodynamics and a fake engine in a car whilst not compremising the interior or exterior. This scale would give a more 'technical' aspect to this challenge. Suitable wheels are 56908. We are looking at builds (LaFerrari, Mclaren P1 (still a WIP of me) and aventador SVJ respectively) arround the 1500 parts range. The aventador is designed by @mihao -
[MOC] Pagani Zonda R
T Lego replied to dls7223685's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great work on this replica! The curves you made using flex axles and panels make it Instantly recognizable I love the location of the batterieboxes as well! It's a pity there isn't a video showing it's perfomance as well as the minimal pictures doing this creation justice. Hope to see more in the future! -
Well as for the TLG, they already have a hard time designing a dead simple suspension setup which can actually hold the cars weight. Various MOC designers have replicated the suspension setup of the real life counterpart. Sheepo for example, goes as far as constructing realistic caster, camber and kingpin angles.
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Technic 2020 Set Discussion
T Lego replied to dimaks13's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I don't like olive grean either . I would have prefered the car to be in a different colour like yellow. I predict the wheels will be in a bronze-isch colour representing the launch edition as well. Bronze rims wouldn't look great on most MOCs just like the dark blue bugatti rims IMO. Luckely quite a few people paint and sell them so we get the option to obtain them in different colours. -
Black Interceptor
T Lego replied to FX6000's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Excellent replica! I love the functionality and all the details you incorporated. Well done- 39 replies
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Ah I see, me dumbhead thought you were refering to panel #18. I don't think replacing the #21 panel with the #4 is a good idea since the flow of the bottem line would get disturbed. Of course you can give it a try, that's what lego is all about after all.
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You are right that the panel in the door looks a bit chunky. I have considered using the 5x11 panel but that one is 2 studs wide which causes trouble. IMO it doesn't really disturb the appearance. The side view was improved after Bruno's advice though by mounting the #4 panel behind the door higher.
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Technic 2020 Set Discussion
T Lego replied to dimaks13's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Oh gosh a lambo.... Very curious about the colour. Please lego, please stop using panel fairing #1 as rear view mirrors. (Assuming they used it when looking at the shape of the reveal cloth) -
Technic 2020 Set Discussion
T Lego replied to dimaks13's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
A Lambo could very well be the next car in the 'Ultimate' series since it is a member of the VW group too. Looking what Lego did two years ago, I predict we will get more information in a roughly one week from now. -
IMO starting with the interior or exterior is not really doesn't matter. In terms of part usage for a good looking bodywork, there is a recipe wich IMO gives the best results. Use as many panels as possible in addition with some flex axles, (angled) connectors and system bricks (mainly slopes and tiles). Furthermore it is really important that you avoid liftarm stacking. About scaling you should defenitly use Jeroen's advise.
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It looks great indeed! I am glad you fitted 3x11 panels on the bonnet. I agree with KD123 about the rear window. To get a better sense of depth you could consider to place a beam which runs from the bottem to top of the rear window in the center. If you decide to give it a try, I recommend to do it in black. Anyways, I am looking forward to the final car!
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Great to see some progress on this build! The overall bodywork looks pretty good and I love the detailed engine. How long does it take to open the hood? I also have some minor critics, firstly regarding the bonnet. Whilst the shape is pretty good, I don't like the stacked liftarms on top. It looks like you can get rid of many by placing two 3x11 panels at the sides and one at the very front of the bonnet. Secondly think that the B pillar looks a bit messy. And last, is it really necessary to have 4 shocks on the rear axle? I am looking forward to the next update!
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Looking great so far! I really like the scale you're building this moc in. It allows you to put plenty of functions inside and you can add many details without swallowing your entire parts collection.
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