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Everything posted by Capt Wolf
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Although Peregrine II might still lead to problems. If a more unique name can be used, that would be better.
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OK, they're both in the list as owned by Charlatan Bay. But assuming CelesAurivern's is going to Mooreton bay, it made it uneventfully and earned 41 DBs.
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OK, let's see if I can do this a little better. Here's the data sorted by faction: And by destination: And with ships grouped by flagship: And here is a second attempt at the list sorted by player:
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King’s Port Advertiser and Ship List New Terra’s independent source for shipping news. November 617. Vol 2, Issue 5 Corrington vs Sea Rats Last month we reported that ships flying the Sea Rats banner had attacked Corrington ships, and in the subsequent weeks the Corries threatened retribution. We have learned of two large sea battles near Bastion between Corrington and the Sea Rats. The thunder and smoke of battle could be heard and seen on the horizon from the beach, causing quite the commotion as speculation ran rampant among the onlookers. In the first engagement, the HMS Mars and HMS Publius intercepted a Sea Rat squadron led by the Corporal Milton headed for Breshaun. The Sea Rats defended themselves against the attack and sent the Mars to the bottom, and the Publius eventually had to put in at Pontelli after it broke off, as it could not make it all the way to Nova Terreli. But in the second engagement, a large Corrington fleet led by HMS Huntress got revenge on the ships that sank the Western Wind in October, sinking the Cardinal and capturing Misfortune’s Revenge! We can only anticipate the spectacle of public trials for the captured! But while there was much rejoicing when they brought the ship back to Port Raleigh, our agent couldn’t help but notice that three ships did not return. Our agent in Bastion reports that the crews of the Komodo Dragon, Viper, and Pineapple Revenge were claiming to have sent HMS Whisper and HMS Mardier’s Misfit to Davy Jones’ Locker. Elsewhere, the Sea Rats appear to have gotten the upper hand in a smaller engagement. In Mooreton Bay the crew of the WTC Icarus Returning claims that, in the vicinity of Lacryma, a Sea Rat squadron led by the Sirrus, and including the Peregrine, captured the WTC Beacon. Additionally, our agent in New Haven tells us that the Corrington ship Ferret failed to arrive in port. Debris believed to be the Ferret was found not far from Elizabethville, where it began its journey. While the redcoats are quick to suspect the Sea Rats in this matter, there is no evidence to support the claim. Names in the News The Corrington outrage at the activities of certain Sea Rats last month has apparently not gone unnoticed by various well-known members of the account. We have local reports that the ships of the pirate captain LeColeon were spotted on the seas around Terraversa this month. One rumor says they had the upper hand in an engagement with the Corrish ship HMHV Athena before the redcoats escaped, but that report has not been corroborated. In another report, HMS Carnage was damaged in a scuffle with Harrison Torn’s Black Star. We also hear that the HMS Ironsides scrapped with the Ghost Harvester and Hades’ Hangman of Zublius Von Wreck before the notorious pirate escaped. Finally, we have reports that the Corries had some success against the infamous Bluebeard, capturing one of his ships before the bearded one, in his flagship the Blue Dagger, turned the tables on them and forced the Colonial Gunboat to flee with its prize. Elsewhere, our contacts with members of The Faith tell us that Bloody Bill again tangled with the Oleon navy, forcing HRS Tonnant and HRS Ardent to flee the scene. But Oleon had better luck against Captain Montroy. A squadron led by the HRS Ville de Breshaun captured a small sloop in Montroy’s squadron before the pirate escaped with his flagship, Neptune’s Scream. Finally, from Bardo, we have a confirmed sighting of pirate Gregory Decker in the Sea of Storms. He attacked the Eslandolan vessel Green Winds II, but the greenies sank the Poisoned Pearl before escaping from Executioner. Mardier Trade Fleet Makes Grand Entrance It has been a number of months since we have the seen the renowned Mardier trade fleet on the seas. But this month it made a grand entrance sailing into the port of Breshaun, four large trade ships escorted by three large armed escorts, led by the armed galleon Minerva. Word on the street is that Mardier is trying to reassert its power in the region by showing it can sail anywhere it wants, port taxes be damned. Another squadron, slightly less impressive, sailed into Belson at about the same time, although the largest ship in that squadron was the war brig Marauder. We can only imagine that the greenies are shaking in their boots wondering when the Mardier trade fleet will sail into an Eslandolan port, and how the encounter might go. Eslandola Makes Money Hands over Fists, and Oleon and Carno Fare Well, Too From Nova Terreli we hear that the port wasn’t nearly as busy as last month, and that left profits on the docks to be gathered up by MCTC ships arriving from Trador. Our man in the harbor master’s office tells us that trade company overlords were giddy with the profits of La Contessa de Victoria and Jon El Flurry. Carno traders also turned a pretty pence on their trading in the Eslandolan port. Locally, crew from the Oleon ship La Recouvrance have been spending freely in the pubs after they apparently made a handsome profit on their cargo here in Kings Port. And Oleon traders did well elsewhere, too. From Breshaun we hear the captain of The Lightning has filled his chest to the brim with doubloons, and our man in Prinport sends word that the crew of Pelican are spending freely in the local entertainment establishments. Intrigue from Oleon In another report from Oleon sources, some black-hooded people have been seen at various Oleon islands. What do they want? Where did they come from? Nobody knows... Well, on the other hand, the same sailors telling this tale also claimed that they have indeed seen a real mermaid. Until we have more information, KPA editors are inclined to think certain Oleon sailors need to drink a little less. Political Rumblings Eslandola will soon begin its political season, as December is the campaign month for elections at the end of the year for their Revolutionary, er, Colonial Council. It is believed that the Independents' seats on the Colonial Council will finally be sought, putting the trade company overlords on notice! Hammish Grei, formerly captain of the Island Rose, is currently performing public service as commodore coordinating the protection of a select portion of Eslandola's trade fleet. But that is not all he is doing. Grei has been seen conversing with many of the most independent-minded of Eslandola's citizenry. He has also sought, and received, audience with several currently serving members of the Colonial Council. We can only hope he wins a seat in the council and turns the tables on the trade companies! Ghost Ship Spotted? Our agent in Jameston reports that the crew of The Eagle claim to have seen a mysterious ghost ship in the South Prio Seas. While we at the KPA are skeptical, and suspect the crew of The Eagle of drinking with certain Oleon sailors, our agent reliably informs us that the tale was being told before the drinking began. We leave it to our readers to determine the veracity of this report. Burdensome Bureaucracy Apparently port officials throughout the Brick Seas are looking for new ways to line their corrupt pockets. Sources indicate that these officials are looking for the slightest excuse to seize cargo and deny profits on otherwise successful voyages. Apparently even the slightest misspelling can be justification for seizure. One captain reportedly lost income after he misspelled the name of his ship on forms, and a similar fate befell another captain who simply left off the "II" from the name of his sistership. Our sources report that captains need to be certain their paperwork is a perfect match for the ship registries held by port officials lest they face serious consequences. [OOC: MRCA forms must have proper spelling to the letter. If there is any concern, please copy and paste destinations, origins, and ships from their respective listings. Errors create issues with the MRCA process and result in delayed results for everyone. In the future, stiff fines could be assessed to any ship that misspells its name, origin, or destination.] Ships Lost at Sea: Cardinal (SR) Ferret (COR) HMS Mardier’s Misfit (COR) HMS Mars (COR) HMS Pandora (COR) Poisoned Pearl (NPC) The Elise (OL) The Festiva (OL) Ships Captured: Blue Stubble (NPC captured by COR) Misfortune’s Revenge (SR captured by COR) Nessie (NPC captured by OL) WTC Beacon (COR captured by SR) -------------- See below for tables.
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Settlement: Puerto Desafio, Isla de Victoria, Eslandola
Capt Wolf replied to Sir Stig's topic in Brethren of the Brick Seas
A small townhouse for Puerto Desafio.- 13 replies
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Way cool micro. I love that roof! And the tree, and the hillside, and the waterwheel ... You packed a lot of detail and texture into a microbuild. Wow! It should, as soon as I can license my small townhouse, but I have to wait until December ... <tick, tick, tick>
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Puerto Desafio, on Isla de Victoria, is growing quickly. Fuerte Unido may be the island's original Eslandolan settlement, but with the tireless efforts of Marquis Alkurda, the town of Puerto Desafio is quickly becoming the cosmopolitan center of the island. New residences are going up quickly. Evidence of this can be seen here, as a wealthy merchant and his socialite wife move into their new townhouse. . Another view: ----- This was my fourth build of the Thanksgiving holiday. It's basically a scaled down version of my Weelond Investment and Financial Exchange with less ornamentation and without the prefab roof. Just a quick build while I had some time and modest inspiration. Thanks for looking, and all C&C welcome.
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On the outskirts of Salida Este, on the island of Ferro Azure, a family goes about their daily chores on their farm. The farmer's wife has just finished sweeping. The farmer chopped and stacked the firewood earlier, and now he is just coming back from feeding the animals. Their son is playing in the yard, chasing the chickens. Or is he trying to catch dinner? Such is life out in the island colonies. ---------- This was my third build over the Thanksgiving holiday. It was inspired by a painting I saw of an 18th century farmhouse, and was an excuse to experiment with a roof technique. I didn't have enough cheese slopes to do a roof for a larger build, so there's no interior. But I'm happy with how the two roof sections meet up. As always, all C&C welcome. Thanks for looking.
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The Greatest Pirate Set of all times! THANKS FOR PLAYING
Capt Wolf replied to Itaria No Shintaku's topic in LEGO Pirates
Your poll lists the Black Pearl but shows the QAR... -
Hear ye! Hear ye! The Kings Port Advertiser is currently assembling the next issue reporting on the November MRCA and needs your help. Other events are happening in the Brick Seas beyond the trading action. Do you have a story to tell, or know of news that should be told? YOU can be one of our field agents! If you have something you'd like to see in the upcoming issue of the KPA, send your news to our editorial offices via PM to @Capt Wolf as soon as possible. Your story may or may not be used, and may be edited, but it will never get into the paper if you don't send it in. Your chance at journalistic glory awaits!
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[ESL - Nov FB] Lighthouse of Puerto Desafio
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Thanks all around! As for a property license ... I'll just mind my own business and go for a medium commerce. Thanks. I've had that inverse slope pattern in my pocket for awhile, and this was a good chance to use it. And if you didn't immediately notice the prefab corners, I did my job! Thanks. I liked the sand green too. Glad you like it! Thanks. You're too kind. Your work usually outshines mine. I got lucky with the vegetation; it was a late addition because the rocks just needed something. But I've been thinking about this tower design for some time and finally found some time to build and a way to use it! Yes, it's lighthouse day! I enjoy finding ways to incorporate the prefabs if they don't stand out, and it worked this time. Thanks! Thanks! I have trouble photographing tall builds sometimes. I'm glad the shot works.- 9 replies
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[MRCA result] Cornelius Reyngout, RIP
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Thanks. I had fun with the minifigs trying to give the series of photos a sense of motion. Thanks. It's always fun working with half-stud offsets. It's amazing what it does for an otherwise simple build. And the dark red is dark orange. -
Nice job taking us through the construction steps. I'm not sure about your barrel method either, but I like how you've represented the other steps, such as assembling the flintlock mechanism and the assembling table. Good use of those various bar clips and similar pieces.
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Settlement: Puerto Desafio, Isla de Victoria, Eslandola
Capt Wolf replied to Sir Stig's topic in Brethren of the Brick Seas
A lighthouse for Puerto Desafio (licensed as a medium commerce)- 13 replies
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Puerto Desafio sits at the mouth of the Harlin River, where it empties into the Bay of Good Hope on the west side of Isla de Victoria. The river widens gradually, and while the delta is not particularly hazardous, a marker is needed to safely guide ships into the waterway. When Mardier first discovered the island and founded a settlement here, they built a lighthouse on a small rocky outcropping on the far western edge of the delta. During the Eslado-Mardierian war of 616-617, the upper half of the lighthouse was destroyed, but now Eslandola has rebuilt it and returned the lighthouse to full use. Here we see the keeper of the lighthouse and a lovely visitor. She comes to the lighthouse often to gaze across the bay and think about the time her merchant beau will return from his trade run. Meanwhile, the keeper takes a break from his work and scans the sea as well. But soon he will have to be back to work. The lighthouse uses dozens of tallow candles, and they often need to be replaced. Some additional views: As usual, all C&C welcome!
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[COR - Nov FB] Lighthouse and Pilot's Station, Jameston
Capt Wolf replied to Ayrlego's topic in Brethren of the Brick Seas
Very nice lighthouse! And I won't mock your attempt at fog and such, because we were of similar minds this weekend, as I will be posting a lighthouse shortly, too. But I totally abandoned any attempt at a night scene or lighting or any such digital enhancements. And I like that you included a description of the lighting system in your text.- 12 replies
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[MRCA result] Cornelius Reyngout, RIP
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Thanks. I really enjoyed working with the offsets. And you're 100% right about dressing up the street more. My initial thought was to keep the focus on the building, but when I finished with the photography I realized I should have added some other street/city details. Tunnel vision on my part. Thanks. The main color is dark orange. As for the Prince Fernando, that can be sistershipped, but Capt Reyngout... Thanks! Just a great little building that fit with my Weelond architecture well, and gave me a chance to work with a new color and play with the offset details. Thanks! -
The Riverside Palace in Londa, Mardier
Capt Wolf replied to Kolonialbeamter's topic in Brethren of the Brick Seas
And I think an art & culture license in this case is perfectly acceptable. I just don't want every palace turning into an art & culture property, that's all. And if KB had placed this in Oleon, there would be no issue. But he chose to add to Mardier's lore (which I think is great!), and I think that it is likely Mardier would seize such a property as their own, as is their right in the rules, if it were licensed by Oleon.- 26 replies
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[Ol-FB] Microbuild - Peppercorn mill at Astrapi
Capt Wolf replied to Bodi's topic in Brethren of the Brick Seas
Lovely microbuild. I was already loving it from the front, then we see the waterwheel! Well done! -
The Riverside Palace in Londa, Mardier
Capt Wolf replied to Kolonialbeamter's topic in Brethren of the Brick Seas
First, the MOC: stunning build. All I can do is echo what others have said at this point. What I can add was that I was somewhat relieved to discover that it is, in fact, only a microbuild! Second, the licensing question: when I was looking at it for the first time, before reading to the end, I assumed this was part of the NPC Development Group effort. Having it licensed by Oleon doesn't make sense to me either. I think this should be a great contribution to the game and its lore, but not a profit center for Oleon. (We could always convene a leadership group to roleplay Mardier for a bit and see how long it would take for Mardier to seize it! ) As for a palace being a residence or an Art & Culture build, we've generally kept them as residences to this point in the game, and despite its grandeur, I'd prefer to see us follow precedent as much as possible. And finally, addressing Bregir's suggestion re IPs, it's a wonderful build, but there's no need to go changing the game system as a result.- 26 replies
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A couple of weeks ago, shortly before trade ships set sail in November... The Weelond harbor was bustling with activity as sailors made their way to their ships and captains checked their manifests with the harbor master. Captain Philip Janszen was one of those captains. The Far Horizon was to set sail for Terreli shortly. But Janszen had received word that Willem Guilder, Director of the MCTC, needed to meet with him. And so Janszen and his first mate, Anthony Crol, headed back to the harbor master's office to meet the director. "Any idea what this is about?" asked Tony. "Not a clue," answered Pip. "But it must be important for the director to want to speak to me personally. Maybe he needs us to see to something for him in Terreli at MCTC headquarters." Pip and Tony turned the corner, and there was Guider, coming out of the harbor master's office. Janszen waved at Guilder. "Director, here we are! I hope we haven't kept you waiting." "No, not at all, Pip," replied Guilder. Janszen thought it odd that the director would call him by his nickname. Usually the director was more businesslike when talking with MCTC captains, but he assumed it was a good sign. "What can I do for you, director?" asked Pip. But Janszen soon found out that he was wrong. "Pip, I have some bad news." Guilder stumbled momentarily for the right words. "What is it?" asked Pip. He had never seen the director like this. "I've received word from Nova Terreli. The Prince Fernando went down in the storms last month." "The ... Prince ... Fernando ... ?" Pip stammered, his voice trailing off. Guilder gave him a moment to compose himself, then Pip continued. "And Captain Reyngout?" Guilder saw the realization in Janszen's eyes. "Yes," Guilder replied, "Captain Reyngout was on board. Commodore Reyngout, actually; the Prince Fernando was his flagship for the convoy. The seas were too heavy in the storm, and the ship was just too old to take it." Guilder paused for a moment. "All hands were lost." Janszen could not muster a reply. When Pip was just an orphan on the street, it was Captain Reyngout who had brought him aboard ship, given him a home, and taught him the ways of the sea. Reyngout was essentially the father Pip never had. Guilder continued. "I know you were close to Captain Reyngout, so I wanted to let you know personally. You've exceeded the promise ol' Cornelius saw in you when he brought me to your attention years ago. I know he was proud of you." "Thank you, sir..." was Janszen's muffled reply. "If you need anything when you return from Terreli, let me know. In the meantime, I'll arrange for a proper memorial for him." Guilder turned to Tony. "You'll see that he's alright, I trust?" "Yes, director," replied Tony. "Very well." Guilder turned back to Pip. "I must be off. My condolences, captain." And with that, Guilder left them to commiserate in private. With the director out of sight, Pip finally broke down. "There, there, Pip," said Tony. "Let's get you back to the ship. I have a bottle I've been saving from that run to Breshaun last year. Let's open 'er up." Pip nodded in agreement, unable to speak. As the two made their way back to their ship, Pip manage to get out a few words. "Rest in peace, Cornelius Reyngout, and godspeed." ****************** Some additional views of the build: ***************** When I saw the MRCA results last month, I had to decide whether one of my favorite side characters would go down with his ship or manage to cheat death. I thought with the dawn of Era II, it was time to let developments dictate the story. As for the build, the structure is copied in large part from one pictured in one of the Lego Adventure books, but I've made enough changes to make it my own. It was a puzzle to figure out how to cleanly manage the recessed walls on both sides of a corner, but I'm glad I worked it out. As the office for the Weelond harbor master, I'll license it as a small commerce property. As always, all C&C welcome.
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Eslandola Colonial Council, First Cycle, 617, IN SESSION
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Governor Guilder addressed the council: "As it appears there is no great push to bring the issue of a port tax to a vote at the moment, I will leave it tabled for now. If I may shift our focus to matters of construction, I'd like to see us push for some building in Puerto Desafio -- and other settlements -- so that it may be used to license a ship for our navy. I've offered some personal financial incentives, but was wondering if there is anything this council could do to help in this matter."- 76 replies
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[SR - FB2 Nov] 3rd Fort of Bastion
Capt Wolf replied to MKJoshA's topic in Brethren of the Brick Seas
Some great piece usage in this microbuild. And the blue-bordered pirate flag fits nicely into the sea rats colors. Excellent micro fort! -
The Cocovia Wagonway: Wooden Bridge
Capt Wolf replied to Elostirion's topic in Brethren of the Brick Seas
I love the concept of the "under construction" scene, and you've executed it wonderfully. Nice job on the rockwork and the cutaway aspect of the terrain. And it somehow is quite colorful. Well done!