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As the young lieutenant from Corrington waited, Guilder read the letter aloud to the council. When finished with the message, Guilder took a breath, then continued to address the council in his own words. "This is a most interesting offer. While we have started a process to deal with the specific attacks of earlier this month, that course of action does not preclude us from entering into anti-piracy efforts in general, or to address the specific attack if negotiations do not proceed well. What are the council's thought on this matter?" Guilder then turned to the lieutenant. "Young man, please find a seat. You may find this takes a bit, and you are most welcome to stay as we discuss the matter."
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[SR-FB2] - Jan '18 - FTA's Freeport Trade Office
Capt Wolf replied to Kwatchi's topic in Brethren of the Brick Seas
I really like this build! I think you've done a great job of capturing the feel of Freeport. The windows are my favorite features, both the round plate on the upper level and the short shutters for the arched windows on the lower level. Excellent interior, too, especially the safe. And I think there's something to be said for working with the limitation of only having so many bricks and splitting things into smaller pieces. Great job!- 6 replies
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[OL-FB] Sons Mimicing Their Fathers
Capt Wolf replied to Capn Frank's topic in Brethren of the Brick Seas
Great idea, well executed! I really like that irregular beach. And another micro ship from you! -
We do. Currently it's meeting in Weelond.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
The MRCA is the Monthly Raiding and Commerce Action. The pinned topic from January is here, with links to the main rules (for both Trade and Adventure) within. In the Trade MRCA, players send their ships on trade runs or patrol to attack other ships, and earn DBs or capture (or lose!) ships, and the results are posted in the Kings Port Advertiser. In the Adventure MRCA, you build MOCs and progress through a story of your and a reviewer's making. Both types of MRCA run simultaneously, ideally once a month. I work more closely with the Trade MRCA, so can answer questions about it better. Others (Bregir, Legostone) work more closely with the Adventure MRCA. -
"Thank you, Revon. And with that, the proposal officially passes with no dissents and three abstentions." Guilder looked around the room. "I should add to the record this is a first step, and that it is clear the council wants strong action taken against these pirates!"
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"Well, we have heard from all but the Sea of Thieves representatives (nudge nudge @Umbra-Manis), with no dissents, so I think we can go ahead and get some couriers on their way." Guilder reached for his quill again and scribbled the notes called for by the council. He handed two identical notes to the waiting Sea Rat courier. "Take these to authorities in Charlatan Bay and Bastion, and thank you for rendering this service." With that, the Sea Rat messenger was on his way. Then Guilder picked up the third note and walked over to Jerome Monezterrell in the MAESTRO delegation. "As mayor of Fuerte Unido, would you like to sign this order from the council to detain the Sea Rat ships and crew?" Guilder handed the document to Monezterrell, then looked around the room. "Don't we have an Eslandian courier at our service? Someone get the courier!" he shouted as he pounded his walking stick on the floor.
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Guilder nodded to De Troir. "And so the proposal has been seconded, and voting may commence." Guilder looked at his fellow delegates from the Sea of Storms. "And I will start off the voting with an Aye!" Aaron van der Meede rose. "As it was my proposal, I vote Aye." Pieter Reyngout stood briefly and added "Aye from me as well."
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Corrington: Sign-up and Discussion, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
Correct, but licensing really doesn't enter into a build's status as a free build. gedren_y answered perfectly in that respect: Licensing is just a next step of what you can do with your build. You could license it immediately, or wait days or weeks or months, or not license it at all. -
Guilder took the letter from the messenger, read through it silently, then read it aloud to the council. He then reached for quill and parchment to pen a short reply to Von Bricktin. When finished, he folded the letter and sealed it with wax from a nearby candle, then spoke aloud. "Please take this reply to Sir Von Bricktin. While I cannot promise him any result, as this council is still deliberating on the matter, his letter will be entered into the record and taken into consideration when we reach a conclusion. And to that end, if you would stay here for a bit, we may be able to have you carry back other messages to Charlatan Bay and Bastion." Guilder turned his attention to the full council again. "Lady and gentlemen, we appear to have a Sea Rat courier at our disposal for the moment. I propose that we adopt van der Meede's proposal now as a first step and get the process of resolving this situation started. Aaron, would you be so kind as to repeat your proposal?" Aaron van der Meede stood. "I propose that we send word to Fuerte Unido to detain the Sea Rats ships and crews while we sort out this matter, and that we also send word to the Sea Rats in Charlatan Bay and Bastion to send us an envoy or envoys authorized to negotiate a settlement." Guilder nodded approvingly. "Very good. Does anyone second this proposal so that we may proceed with a vote?"
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"Ah, that you need not worry about, my dear Lady," replied Guilder, waving his walking stick as if to brush the words aside. "I have a man on the case, and my personal guard are informed on the matter as well. Have no fear for Weelond's security from any Mardierian agents."
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From the Sea of Storms delegation, Aaron van der Meede rose to speak. "Gentlemen, I share your outrage at the events perpetrated by those Sea Rats. But as an attorney of law by trade, I feel I must offer some free legal advice here. With strong port defense in Fuerte Unido, notably comprised of a large fort and two companies of battle-tested troops, not to mention any ships we have in port there, I would think we certainly have the ability to seize the offending ships. But I would suggest we take two initial steps prior to that course of action. First, we should send word to Fuerte Unido to detain -- rather than seize, a delicate but legal difference -- the Sea Rats ships and crews while we sort out this matter. Second, we should send word to the Sea Rats to send us an envoy authorized to negotiate a settlement." Van der Meede paused to see how his words were being received. It was hard to read. This was not a room itching to act cooly and calmly, but he continued. "The tricky part of that is knowing where to send such word, as the Sea Rats are not a unified nation, but rather a collective of scattered independents. I understand one of the ships is registered out of Charlatan Bay. But Bastion has been the hotbed of hostilities with the Corries recently. Perhaps we send word to both settlements in hopes of finding someone in authority on their part." As those words settled onto the ears of the council, van der Meede turned toward the Independents delegation. "Lady Cantoni, as for the Mardierian trade fleet in Weelond, those hostilities are concluded. Were we to take any action against them in retribution for wartime activities, we would be committing acts of piracy, no better than those Sea Rats who have us so up in arms." Guilder took this as an opportunity to jump in. "And I dare say we have the best of those Mardierian rascals if they try anything!" Guilder exclaimed as he shook his walking stick in the air. "Weelond's harbor is guarded by two large fortresses, and we have city militia and my personal guard unit on the ground, not to mention a company of troops that served in the war. It is telling they came with their smaller trade fleet. The KPA wants to make it look like we are scared of them, but it is they who are scared of us!"
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Guilder rose from his seat, waving a folded newspaper. "By they, I assume you mean those bloody Sea Rats who attacked our convoy in the eastern seas!" Guilder threw his copy of the Kings Port Advertiser down on the table. "By all means, I say seize those vessels! Round up the crews if we can, as well. If they were foolish enough to sail into our port after attacking our ships, they've got it coming!"
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It's in the November spreadsheet.
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Kings Port Advertiser and Ship List New Terra’s independent source for shipping news. January 618. Vol 3, Issue 1 Rough Seas in West Vexes Mariners A storm system worked its way from the Corrington coast through the Sea of Storms all the way to the island of Nellisa before it wore itself out. Along the way, it caused several ships to divert to secondary ports, and three are believed claimed for Davy Jones’ Locker. In Prinport, crews from ships in the Corrish squadron led by HMS Pegasus report that Sulky Harlequin succumbed to the stormy seas. From Breshaun we hear that Pélican went down not long after leaving Belson. And from our continental sources we hear that Green Winds II was known to be sailing through the storm’s path and is now long overdue in the Eslandolan capital and feared lost. At this time we have no word if any of the crews were rescued. Sea Rats Continue to Harass Shipping The recent hostilities between the Sea Rats and Corrington do not appear to have slowed the Sea Rat assault on shipping in the Brick Seas. We have reports on two encounters each between the Sea Rats and Corrington, and between the Sea Rats and Eslandola. Out of Breshaun we hear from the crew of Corrington’s Pioneer that, while sailing alone from Terraversa to Le Bellan, they were set upon by a squadron of five Sea Rat ships led by Vagabond King. The plucky crew of Pioneer were vastly outnumbered and were nearly sunk, but managed to damage the Corporal Milton before making their escape. Corrington clearly hasn’t forgotten the events of the past months, either, as our man in Port Raleigh reports that he saw the HMS Wentham squadron sail into port with Wolf II in tow! That said, we guess the Sea Rats put up quite a fight, as both HMS Huntress and HMS Gauntlet looked far worse for wear than when they were last seen, and HMS Bagg of Bolton and HMS Bull Shark returned to port prior to the rest of the squadron. As for a new front of Sea Rat hostilities, our man in Pontelli reports that the crew of the Eslandolan ship Piece of Eight, en route from Isla de Victoria, was jumped by five Sea Rat ships, led by Clearance, off the coast of Stephanique. The crew of the Piece of Eight seemed in good spirits, however, praising the design of their speedy vessel in escaping the threat and completing their run. But the biggest news might be what we hear from Nova Terreli and Fuerte Unido. In Nova Terreli, crews of the arriving Eslandola trade squadron report a major engagement with Sea Rat ships, again near Stephanique. Five Sea Rat ships, led by Sirrus, attacked the five Eslandolan ships, led by escorts Verde Oro and Firefly. But the trade ships in the convoy also included a couple of well-armed traders in Reventazon and Prince Fernando II, and the Eslandolan crews report damaging two of the attacking ships before driving them off. Firefly does appear to have suffered damage in the encounter. However, the twist on this story comes to us from Fuerte Unido, where the aforementioned Sirrus fleet sailed into the Eslandolan port! The ships Lenore and Peregrine do indeed appear damaged. No word yet on what Eslandola’s Colonial Council might do when they hear of these events, but we wouldn’t be surprised if the Fuerte Unido port authorities seize the Sea Rat ships until the matter can be sorted out. ZvW Tests King’s Harbour Defenses The Sea Rats aren’t the only pirates harassing the Red Coats. Reports from King’s Harbour state that two ships flying the flag of the infamous Zublius Von Wreck attacked the gunboats defending the port. One of the gunboats was nearly sunk, and another damaged, but the crews did their job well, damaging both of ZvW’s ships and driving them off. Local citizenry is praising the recent Corrie naval focus on gunboat construction. Oleon Anti-Pirate Patrol Pays Off Our man in Breshaun reports that the HRS Pride of Oleon and HRS Combattante returned from patrol with pirate Harrison Torn’s Black Lilly in tow. While the Oleon squadron was not able to capture the infamous pirate or his flagship, the capture of one of his ships surely puts a dent in his ability to harass merchant shipping in the area. Sea Rats Capture Notorious Pirate LeColeon? Our man in Bastion is still trying to determine just what happened between the Sea Rat squadron led by Komodo Dragon and the renowned pirate LeColeon. The pirate was rumored to be somewhere on Nest of Thieves this past month, but his ships were not seen in Bastion’s harbor. The crew of Pineapple Revenge report that, shortly after they left port, they were attacked and nearly sunk in an attack by the famed pirate. Komodo Dragon and the others in the squadron quickly turned the tables on LeColeon, forcing Golden Trident into port and capturing the pirate and his flagship, Black Star, before only the smallest of LeColeon’s fleet, Silent Shadow, escaped. Whether the attack by LeColeon was in error, and what the Sea Rats of Bastion might do with the pirate and his ships, we will have to wait and see. Pirate Montroy Turns Tables on Eslandola From Freeport we hear reports from the disheartened crew of Eslandola’s Midnight Mist. Sailing on an anti-piracy cruise, they surprised the pirate Montroy in his flagship, Neptune’s Scream, near the Rum Isles. The crew thought they had the pirate, but counted their bounty too soon. Montroy expertly countered the attack, severely damaging Midnight’s Mist before the Greenies were forced to flee. Oleon Traders Score Big Reports from Breshaun tell of us of happy merchants in the Blue Coat port. Crews of Comtesse de Praenia and Le Recouvrance are partying in the streets. Despite coming in from entirely different ports of origin, the two ships appear to have made huge profits on their runs. We hear that the RNTC ship Le Gros, along with The Argo, also did extremely well on their voyage from Astrapi. Our reporters in Astrapi, Londa, and Belson also report happy Oleon crews and merchant captains. We can only assume this means good news for the coffers of Oleon’s Royal New Terra Company. While the RNTC’s highly anticipated financial report for 617 is expected by the end of the month, these January 618 profits are not likely to be included on it. Mardier Trade Fleet Sails Into Weelond After the reappearance of the Mardier trade fleet last month, we speculated on when the fleet, with its powerful escorts, might sail into an Eslandian port. Well, we need wait no longer. Although it is the smaller of the two Mardier fleets currently sailing the western seas, a five-ship fleet led by the armed escort Marauder made port in Weelond this month. Despite our hopes for fireworks, none have been reported, although the Mardier crews do seem to be getting a good ribbing in the dockside taverns. We will see if this leads to any trouble down the road. - Page 2 - Corrish Scientists Announce Latest Calculations on Circumnavigation Among those who ascribe to the theory that Terra is round, not flat, are member of Corrington’s scientific community. Recently they published a report that purports to support their claim by estimating that the world is approximately 30,000 miles around its circumference. Flat Terra enthusiasts scoffed at the calculations as fake news. Progress on the Cocovia Wagonway? Our sources on Cocovia report that the effort to build a road of iron rails from King’s Harbour to Quinnsville is over budget and behind schedule. While reports from the WTC blame workers’ unions, other sources blame the Poi Poi natives. News from the South Seas Our agent in Lavalette reports that a crew from a convoy heading to Stephanique saw a strange ship flying what seemed to be a big red flag that mirrored their course while keeping its distance. When the escorting ship Beltoise was sent to identify it, the mysterious ship changed tack to sail away. Beltoise followed, and neither ship has been seen afterwards, the Beltoise failing to reach Lavalette. Major Theft in Eslandola Reliable sources tell us that a number of DBs -- amount uncertain, but well into the thousands -- has disappeared overnight from the coffers of Guy Wyndzon’s uncle. Both Guy and his uncle are former members of the Merchants Colonial Trading Company board. Rumor says that the pecuniary difficulty comes at a most inconvenient time, and Guy’s uncle may intend to set off on an unusual expedition to recoup his losses. What's more, the thieves are still on the loose, and no one knows where or when they will strike next. Stay tuned! Panther Overboard Sir Mowgli of Corrington reports his trained “house cat,” a large black panther, is missing at sea. During a recent mishap aboard the Maidens Fortune, which was transporting Sir Mowgli's cat, the feline was allowed to salt himself. While the captain was unavailable for comment, a few of the enlisted men were convinced to share the story over some grog. While sailing through the Azure Sea a rogue wave caught the ship across her leward side and allowed the misshapen bends to come loose that were securing the beast’s cage. After chasing the men around the deck and stealing the captain’s cover it leapt overboard and began to swim. The cat, which was raised from a cub by Sir Mowgli and answers to “Bagheera,” is trained to do many party tricks, and Sir Mowgli has collected three chests of gold coin for his cat’s safe return. - Editorial page - Paperwork Problems in Various Ports Customs agents across the Brick Seas continue to have problems with paperwork. The following vessels all encountered problems with customs agents and port authorities due to misspellings in their submitted forms: The Gargoyle, Viper, Misfortune’s Wrath, Nerdy Mermaid’s Sister, The Drunken Monkey, Golden Crescent, Supreme, Persévérante, and The Galaxie. In some cases, the error was as simple as a space before or after the name. Also note the correct spelling for some of these commonly misspelled port names: Baskers Island, King’s Harbour, Kings Port, Leopaldis. (OOC: Please make sure your data entry on MRCA forms is precise. Even a single unnecessary space or missing/superfluous apostrophe can cause problems when we run the program. Thank you.) Captured Ships: Black Lilly (class 3, captured from NPC Harrison Torn by Oleon) Black Star (class 4, captured from NPC LeColeon by Sea Rats) Wolf II (class 4, captured from Sea Rats by Corrington) Ships Lost at Sea: Sulky Harlequin (Mike S) Green Winds II (Legostone) Pélican (Kolonialbeamter) -------------- See below for tables. Result tables by player: Result tables sorted by faction: Result tables sorted by flagship: Result tables sorted by destination: Result tables sorted by destination: Result tables sorted by destination: Not sure what happened with that triple post at the end, but all the destination tables are the same.
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Hear ye! Hear ye! The KPA seeks submissions!
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Got 'em. I'm sure we'll find a way to use 'em. Thanks! -
Hear ye! Hear ye! The KPA seeks submissions!
Capt Wolf replied to Capt Wolf's topic in Brethren of the Brick Seas
Another issue of the Kings Port Advertiser is in the works. If you have something you want to see printed in the upcoming issue, contact our editorial office via PM to @Capt Wolf. Thanks. -
Thanks! Thanks, and borrow away! Thanks. I've always thought an earlier era/style than the typical Corrie/Oleon Napoleonics was more fitting for Eslandola. Thanks! I really wanted to do more with the stern, but glad you and others like what I achieved. And a Black Sails reference (one of my all-time favorite shows) is a great compliment. Thank you! Thanks! Part of the purpose of this build was to improve my rigging with those hand-grip strings, which I find very aesthetically pleasing. Thanks! The sails are paper (a tan/cream color) and the logos are scanned from various Lego sources and just printed on a normal color printer. I trace outlines of Lego sails, cut 'em out, and hand draw the seams in the sails with brown pencil.
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Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
Glad to help. Welcome to BoBS! And I must say, I love both of the builds featured in your signature. Nice blackbird especially! -
Brethren of the Brick Seas (BoBS) Intro Thread, Era II
Capt Wolf replied to Bregir's topic in Brethren of the Brick Seas
(1) Plenty of leniency on design and colors, although generally trying to incorporate the faction color is a good idea. Not many Corries go marching around in green. (2) You are limited only by cost. Your first class 2 ship is free, so that's a good place to start. Anything bigger will cost more to license (and thus use in the MCRA) than you will have funds initially. That said, your chosen faction will likely have several players willing to serve as benefactors to loan you money if you're dead set on a big ship. (3) There are limits on how many troops can be raised at a time, and they also come with costs. Leaving room for character development is also good. Work with your chosen faction to work any troops into the bigger picture. Corrington might want to make sure your troops are part of an official Queen's Regiment or some such, whereas Eslandola's trade companies have private militias all over the place. (4) WTC is a Corrington trade company; I think it stands for Wayfarer Trading Company. OOC is "out of character" (as opposed to IC / "in character") to distinguish when it is the characters speaking or the players themselves speaking. -
This is why my sigfig's family fled Oleon in his youth!
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Thanks! The floor exhausted a lot of my tile selection. As for the governor in green, I like to think of him here as Guilder Claus. Thanks! I think we need some counterpoints to the Faith in the game. Thank you! FWIW, the build started as only the interior, but I realized it would be better if I included the exterior scene, both visually and for storytelling. Thanks! I've been playing with those supports in a couple of other builds over the past few months, and working them in logically was one of my goals here.
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