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Tommy Styrvoky

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Everything posted by Tommy Styrvoky

  1. I used Blender's Cycles rendering engine. There is a Ldraw importer plugin for the program that I use to import models. I orignally used just Ldraw for my models, though some of the angles are rather difficult to make in the program. So now my workflow is to use LDD->Stud.io->Ldraw->Blender to convert the model to the proper format. I have an outdated video covering the process, as I should make a newer version in the future, as a lot has changed since then in terms of quality for rendering.
  2. I still am thinking about buggy motors, would two of them be worth the expensive value of $90, as the more I think about them, the more I want them... Maybe this summer, I am on the fence about them. Though I think they would be fun to have. Dreams: more options for gears, clutch gears and differentials (ex planetary gearing). Also having most parts available from PAB online would help with the part shortages that we get, or the outrageous prices for parts on BL. Regrets: not getting expensive sets, such as the Unimog GT3 RS, BWE, and some of UCS SW sets.I am too cheap on buying sets, and just put my money into BL orders.
  3. Rebrickable page is up now https://rebrickable.com/mocs/MOC-7985/TommyStyrvoky/interdictor-class-cruiser/ I realized in the middle of rendering the images that one of the inputs for the HDRI environmental image for lighting the model was incorrect, thus the HDRI image wasn't lighting the model accurately, just the sun lamp. Thus giving a not so realistic homogeneous lighting and reflections. I will re-render some more views of it in 1080 with the new lighting. During the process of rendering the blueprint orthographic views of the model, It was rather taxing on my computer, it used 9 GB of memory, and the model had 70 million triangles, making it nearly impossible to do anything without a 1-2 minute wait, but here are the results. Lego Star Wars Interdictor Class Cruiser Blueprint layout by Tommy Styrvoky, on Flickr
  4. It could be possible, though the side hinges need to be modified to double hinges, and there isn't too much internal space in the model, given this is supposed to be more of a replica than a playable model.
  5. A couple more renders, I am working on a shot of it above Mustafar, though the biggest issue is figuring out the planet material, it either appears too black, or too red. Also working on a bluprint of all views. A Rebrickable link should be up in the next day or to, I hope it is up tomorrow, as it is may the forth. All of these renders are in 4K, at 400 samples, so there is some noise under close inspection, though Each one took approximately 2-4 hours each. Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr The previous render with some post processing. Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr Lego Star Wars interdictor Class Cruiser by Tommy Styrvoky, on Flickr A rather simple design for the Rebrickable page, I will have more shots of it a softbox setting like the one used for this with the stand and UCS sticker. Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr
  6. Davinci Reslove is rather powerful, I would suggest changing the render cache to smart, in the playback tab so it only renders certain clips not all clips, this improves playback speed and performance for viewing. I still haven't messed around too much with the nodes for color grading, though I think it is rather interesting, I wonder if there is a tracking option for text, as I know you can do color grading to motion tracking areas. I guess you could always use Blender for motion tracking to an object. Also the compositor for Blender allows you to do a lot of editing. As for one of my most recent projects I have been doing all of my work in Blender, rather than external image editing programs. Also Blender is a great tool for creating intros/animations and video effects. As I am trying to figure out how to create a glitched video transition effect, as all I can find so far for programs are paid extensions for them, though I will attempt to use a plane, and put my video as a material on the plane, then apply displacement and node effects to the plane to create the tearing/pixelation effects. Though the freedom with the cycles engine nodes allow you to animate effects for materials. I know this is SW, but it is a more recent example of what can be possible with compositing multiple render layers solely in Blender. Lego Star Wars Interdictor Class Cruiser render 1 by Tommy Styrvoky, on Flickr Also for music I have recently been looking on Soundcloud, as there are a lot of smaller artists that have creative commons or royalty free music available.
  7. I would consider the model finished. Here is my first render of it, I still have yet to do more post processing on it, though I am pleased with the results, there are more renders to come, though they take about 4 hours each for 4K at 400 samples. I also finished the UCS style sticker for it, some of the information is made up, but more technical acronyms seem to make it more interesting, and it is based off of some of the stuff that TLG used for the SSD and ISD. Also I uploaded the stud.io model to Sketchfab, you can view it here. I guess it would also work with VR too, it is a rather low poly model consisting of 1.5 million faces, as opposed to the 13 million that I am using in Blender. I will see about uploading the model to Rebrickable later this week, after I get some more renders of it, so hopefully I can do a render or two every night. Lego Interdictor Class Cruiser render 1 by Tommy Styrvoky, on Flickr UCS Interdictor Class Cruiser by Tommy Styrvoky, on Flickr
  8. Isn't it up to 1024? as I have used that in my posts without any issue.
  9. I think one of the limiting factors for creating models of real vehicles would be licensing them. There are lots of other unique vehicles that Lego could produce, but it's like the BWE set, some kids don't even know what a BWE is. Given that Lego focuses its advertisements to younger generations, more licensed sets would have to be very special/popular to gain enough recognition to be profitable. As it appears most individuals interested in Technic are also interested in construction equipment, or supercars. The smaller niche builders that specialize in more unique subjects often thus composing a smaller portion of the mainstream interest in Technic models. As mentioned above there are many other subjects that TLG could venture into for models, though they may not be profitable enough due to a lack in potential interest by fans. From this I don't think we should expect Lego to deviate from their current course of releasing models. Their current method of marketing appears to be very profitable, and venturing out to different lines could be financially unproven. Thus I guess this is where different builders fill in for what Lego can't do. I personally like seeing some topics untouched by Lego's influence. Given the example of all the different lines of Lego in the early 2000's and with some of our more wanted pieces, like the RC motor, and micro motor being used in sets during that time. Lego expanded to many product lines, and eventually put itself in a financially unstable position. My choice for replicating military vehicles is a rather uncharted for larger scaled models, thus giving me freedom to explore new complex mechanisms that are unique to this genre of vehicles. Also give the state of political correctness in the world I support Lego's decision to not produce models of this style, even though I wish It would happen, though it could be potentially very harmful to the company because of a few upset parents and some misleading news stories leading to more problems causing sales to drop for Lego.
  10. I finished the hangar, it even includes some of the details for the TIE launch bays. WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr
  11. Yes I will, It will be free on Rebrickable. I added most of the greebling to the sides and the upper hull plates, A UCS plate has been added, and I have started designing some of that. The engines have been added, and they look ok, but I am not sure what to change, I guess it is just the way the ship is designed. The model is almost at 4000 pieces, and will easily reach that amount, when I begin detailing the underside. The details on the underside won't be as protruding as the top face, as it appears to just be more of a texture than raised bits. WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr
  12. I spent a decent amount of time working on finishing most of the external hull armor. The keel section of the ship proved to be a challenge, as it is angled and sloped outwards. Half of the challenge for this was obtaining a rigid structure by creating triangles with technic beams. I am pleased with the result I was able to obtain, though there are some minor gaps, and I believe the triangle structure used to angle the plates outwards will be strong enough, as I have used this in the past, though this would be the only major questionable part for strength in real life, as there may be some lash in the parts, thus causing potential sagging. Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr The internal frame has been slightly updated, and is all interlocked via technic bricks. I find it rather interesting how roughly 1000 parts or 1/3 of the build is tied into the internal supports, though my design may be a little overkill, as I am used to working with moving models, rather than static ones. Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr A front reference, as I found using this rather useful when comparing to this image though keep in mind it appears much wider, though I think this could be caused by distortion due to a shallow depth of field, as with the Armada model I found a roughly top down shot of it here and I would consider my proportions acceptable in comparison. Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr Another image of the back, It is still missing the engines, though this angle was compared with the concept art for the Interdictor cruiser. Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr The underside, I can't wait to see if it will be possible to add lots of detail the hangar, this part will be fun to light up in Blender for rendering. Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr So next to add the engines, and then greeble the sides and center of the hull, I am not sure If I will add lots of detail to the back and hull, as this doesn't seem to match up with the model from Rebels. Though the Armada model appears to have much more detail on the hull, I am not sure If I want to replicate that, as the way the model is constructed, I think it would make the armor look even thicker than it currently is. Reference photos of the Armada Interdictor ( not mine).
  13. No, I am rather busy finding time for models that I want to build in real life, also I am not one to keep mocs assembled for a long time, and to have 3000+ parts tied up in the model would be limiting for me as I couldn't build too much else, and to Bricklink this would be probably in the range of $500-$800. This is just something fun that I want to be possible to be built in real life, maybe in the future, or for someone else to add to their collection. Though my real plan is to make some space renders of this with Blender's cycles engine as I find building a stress reliever in college, and with finals coming up, I thought this would be a fun project I could make over the course of a week.
  14. I finished the bridge and the most of the stand for the model. Also the internal frame was greatly strengthened for attachment and removal from the stand. I think this model would be practically be swooshable given how many internal supports have been mounted to the model. WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr
  15. More progress, I am having a lot of fun making this. I have mated the upper hull armor to the internal structure. I think now I need to further scale up the gravity well generators, and place them at a shallower angle, as they appear flatter on the version from Rebels. I have made the bottom armor attached to the edge of the ship's frame, and there are pieces attached in the center of the hull that will provide most of the support. This is the main reason I chose SNOT over plates, as this will further hold the ship together and prevent bending, even though it comes with the extra cost of being heavier. WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr
  16. I know it works for the bottom, as I found a 30° angle works well, though it should be a 28° for best fit with the wedges. Here's more progress on the model, it is rather interesting that the bottom hull is flat, so this worked out rather nicely. This is a rough mockup, though it needs a lot more to make sure it could be solid enough to be built in real life. WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr There is still a small overhang at the back, I am unsure to make the ship longer, as it would be easier to do that, than move the rear support forwards. WIP Lego SW Interdictor Cruiser by Tommy Styrvoky, on Flickr
  17. After seeing the Star Wars Rebels season 3 finale, I wanted to make something from the SW universe as I haven't built anything SW for a few years, and now since the Interdictor Cruiser is canon, this was a model I have wanted to build for a long time. As the interesting sleek shape of the ship and being one of my favorite units from Star Wars Empire At War for supporting capital ships. Reference images of the Interdictor The finished MOC Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr Lego Star Wars Interdictor Class Cruiser by Tommy Styrvoky, on Flickr Lego Star Wars interdictor Class Cruiser by Tommy Styrvoky, on Flickr I initially scaled the model too small, as I was using old blueprints of the old version, it was rather difficult to find an exact length of the ship, I found lengths ranging from 600m to 1600m ( the same scale as the ISD). Though the rendered images of the ship used for the series included the reuse of the hangar model from the ISD, so I used the UCS model for scale, and found that the hangar should be approximately 12 studs long, thus I was able to roughly determine the length of the model to ≈5 hangars long or 60 studs (≈850m). I am first starting on the external hull armor, and will build the internal structure next. The red parts are ones that I need to still mirror to the other side, though I want some input, I think I need to move the gravity well generators forwards a stud or two. WIP SW Interdictor Cruiser by Tommy Styrvoky, on Flickr WIP SW Interdictor Cruiser by Tommy Styrvoky, on Flickr I plan to create some Renders of this model with Blender's Cycles engine.
  18. There was this topic started by members from the Technic forum, after some highly respected members had their models stolen by Lepin.
  19. It's more of a torque to speed ratio sort of thing, not a power source issue. As if I wanted to use one in a larger model, I would need to gear it down to a 1:5 or 1:9 ratio, and it could still have issues with the power supply under high strain applications.
  20. None here, I want to get a couple, though the applications for me would be rather limited, because they would only be powerful enough for smaller models.
  21. Amazing job and outstanding attention to detail. I love all of the snot work on the model, and the function/structure of the jib is great.
  22. So there's an import photo option for ldraw programs? otherwise I have used Gimp with and exported the parts for scaling from Ldview in png format. Also This works great with Blender, as you can use images as backgrounds in the program with the model for real time viewing, as this is useful for 3d modeling stuff in the program from blueprints. Also another good reference is a scale model, I use those a lot for my more recent models, plus I get to build two models at once.
  23. Great job with the lighting, I like all of the chrome pieces used for the details on the engine. It must have been a fun challenge to make the stickers line up correctly on the tanker.
  24. So basically anything that is a scale replica should be showcased here correct? I think this will be a good place for builders, as it offers lots of insight, and inspiration from more experienced builders that focus on scale replica models. Also another question, I know Milan answered above that digital models were frowned upon, though I am wondering if it would be ok to add a series of rendered M4 Sherman models based off of the internals of my M4A3E8 Fury? As if this will be a focus on scale models, I know the internal function will be robust, though it is essentially exterior changes, to allow one to build any common variant of the M4 Sherman produced during and post WWII. I am thinking about presenting them in a similar rendered animation fashion to my Renault FT-17.
  25. This may be too complex of a solution, or too big, though it would work well for a large version, I simplified some of it, as it is sort of part intensive. Though if it would be cheaper to build than the cost of one bucket, I would use it. ( checked BL, only $.13 per bucket for your current solution, so this may be more expensive, but it will better replicate the operation of the real machine.) LDD file http://www.bricksafe.com/files/Tommy_styrvoky/Bucket chain excavator.lxf
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