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MassEditor

Eurobricks Counts
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  1. Absolutely stunning build here frumpy, this is pure eye candy! Goodness, so many excellent details here, it's difficult to point them all out! I really, really like the landscaping here and the use of so much color. The palette really brings this build to life and gives it such a vibrant look. The house is a brilliant design too. The low slung, interlocking roof looks excellent and is a wonderful technique I may have to borrow for a future build! There's a bit of a gap in the roof though that could have been eliminated by filing in the background behind the home. The figs, garden, vegetation, path and all those little details (like the wagon wheel leaning against the house, the chimney smoke, etc.) are fantastic touches and really propel this to a first-class build. I don't know what it is about you Aussies, but you guys know how to lay down some studs!
  2. Very nice entry, definitely my favorite of this WZ! That grain silo design is perfect, especially with the grain nozzle detail. The landscaping, curved pier and water look great too. Glad to see more of your entries for Ch. IV, there are always a lot of big and small details to appreciate in your builds. Your work for Kali has been particularly enjoyable! Though, these poor DK soldiers... looks like they never had a chance! But, imprisonment is bad enough, does the HC really need to add insult with such a derogatory term like Desert Scum? That really hurts, you know?
  3. This is great, excellent build and photography as always! Sweet looking tower here, and the counter idea is brilliant. Really nice job on that Masa palm too. I really like the wood accents on the tower, especially the brown bars in the window. Great details to appreciate here!
  4. Awesome looking figs, the guy with the skull on a stick is great! I really like that gold railing design too.
  5. Robuko aced the special category, so he has my vote.
  6. Very nice build, one of my favorites from you for sure! Incredible job on that floor mosaic, can't imagine that was easy! The rounded tower is a nice detail, and your figs look awesome.
  7. This was definitely one of my favorite entries of this WZ, the forced perspective is just perfect! Also, amazing job on the SNOT road and how it slowly raises. Such a great detail there! The little wagons work wonderfully in the photos. Excellent work Kai!
  8. Another sweet entry Jacob! Like SK, I don't see anything boring about this one and in fact, there are some nice little details to appreciate. I think the most ingenious element is the wooden berm supporting the one tower leg. The SNOT'ed landscaping is also first class stuff. Again we see the omnipresent Osric and his men fight for the power of the Desert King!
  9. Counter to Garmadon's GA at A15: Ante Up
  10. Stunning build and such lovely use of color. So many details big and small to appreciate here. The various building designs are great and have such a unique look to them. The market area is nice too and the stands are a great touch here. The rooftop garden area is superb! Excellent stuff, I'm really looking forward to seeing this collab when its complete!
  11. Nice little scene and awesome figs!
  12. Fantastic looking scene and action, it's awesome how much you packed into this build! The figures and posing look great here, especially Ol'Skullcrusher! Good work too on that angled pier. I'm a little unsure about the use of trans tiles in the water. They just don't match the rest of the water technique, but this is just a small nitpick!
  13. To the surprise of many, Ulandus had mustered enough men to commit a large army in the northeast corner of the Desert King's territory. The movement of such a large force, however, did not go unnoticed for long. One of the Desert King's crack units happened to be nearby and enjoying a respite after their recent victories. The unit, refreshed and re-equiped, was ordered out to meet the Ulandians and drive them back into the sea. Exhausted and under-supplied, the Ulandian force would likely stand little chance. A photo using Garmadon's mirror technique: And a photo of the MOC, with the troop commander: ----------------------------------------------------- Hello! As you can see, I tried my best to imitate Garmadon's mirror technique he used in his GA, To War! And wow, what a frustrating task it was! I'm sure I cursed Garmadon on more than several occasions as I tried to figure out that first photo. It's interesting how much the images are distorted as they are reflected between the two mirrors. I tried a few things to cut down on that but I didn't have much luck. It was definitely an interesting experiment though, kinda makes you think in multiple dimensions. And then, you know, your mind starts to wander to metaphysical properties such as our place in time and space, the truth of existence, quantum possibilities and what have you. Such is the effect of two mirrors with some LEGOs in between. Oh, I'm rambling now... A couple of other things I should note: Do you have any idea how difficult it is to find two mirrors in a little podunk Arkansas town? Or the challenge of dodging the cashier's inevitable inquiry over why I need two mirrors? The answer is very! Also, I managed to crack one of the mirrors as I was trying to extricate it from its frame (the store only had two mirrors, each different. More headaches!). So, seven years of bad luck. Thanks a lot, Garmadon. Anyways, thanks for looking! Please don't make me do this again!
  14. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 9 Warzone 15: The Battle For Amrakect Location: E12 Who Can Participate: High Council and Desert King (Unless Ulandus clears a path before the deadline) Terrain: Amrakect sits in the Parched Lands, and is the last major settlement before Sultan’s Gate along the Northern Road (do we have another name for this road?). It is a trade depot for the products of the Parched Lands, such as oil, ostrich eggs, trembler pelts, sandcorn, and, in this region, almonds. The city is fed by the aqueduct system from the Rakath, but has limited water, as much of it goes to the large almond farms outside the city. Because the region abuts the Rakath Mountains, the lower clouds of storms traveling East often swell as they cannot get over the range. This causes an buildup of condensation and eventually a briefly wet period twice a year that is excellent for growing crops with short growth times, and watering trees. Amrakect profits from this, as it is the nearest city to these swells, and can produce many obscure trade goods for this part of Kaliphlin, which fetch excellent prices at their markets. History: No one knows for sure when the first settlement of Armrakect was built, it seems to have always been on the map. At least two cities had been built on the location, and the dating of the aqueduct points to parts of the current city being at least four hundred years old. Its proximity to the Valley of Tombs, makes it a popular tourist destination. The city has always been known for almonds and its markets. Before the rise of Katoren, it was the main venue for goods in the northern Parched Lands. Now its market share is split, but still there are Mitgardian traders that refuse to go any further into Kaliphlin than Amrakect, as they believe that the town serves as the perfect depot spot for all Kaliphlin has to offer. The importance of trade in the town is paramount to all other concerns, which is why its leaders chose to stay with the more neutral and trade friendly High Council when the war broke out. Unfortunately, the leader of the traders, Amelia Phantomhive, had gone missing about a year ago. She is quite renowned for her adventures around the world, and it was on one of these adventures she must currently be. However, without clear leadership, a war effort was not mounted quickly enough, and now the Desert King’s Forces are closing in on the city. Mini-challenge: As the Desert King pushes south, his forces seek to envelop the last High Council hold outs. The war has now touched the city of Amrakect. The challenge here is for the High Council to defend the city and the Desert King to take it. This is a challenge of imitation. The battles that are going on within the city should emulate Erynlasgalen’s depictions of Amrakect. The battle can depict anything, but there should be some tribute or emulation of her work. This will be a judging category put to the judging public. Restrictions: 32x16, with limited overhang. Due Date: May 3rd High Council Entries: Jakorin Swiftsword - Amrakect Bloodbath Bregir - Another Day, Another Battle Desert King Entries: Robuko - Careful Whispers LordDan - Inside Agent Umbra-Manis - Delaying the Reinforcements Dr. Cogg - Black Friday A couple of notes about this Voting Thread: Unfortunately, I'm having some trouble grabbing BBCodes from Flickr today on my ancient computer, so I apologize that some pics are bigger than others. However, I did grab the main photo from everyone's thread for this poll. Also, just a reminder that this Warzone has a special judging category for how closely these builds recreate the Amrakect design established by Erynlasgalen. Add your vote for who imitated her style best by posting it in a reply. Here are the pics Ska gave for inspiration: Amrakect Market card by
  15. Haha, thanks Garmadon! Best blood for Jacob and best transformer for Dr. Cogg.
  16. Another sweet Kali build, Captain! It's fantastic to see the Desert King aiding the people of Kaliphlin, who have become victims in this terrible conflict. Now they see who is the rightful leader of Kaliphlin!
  17. Very nice entry for WZ10 - I too believe Petraea will be the most exciting warzone of the challenge, especially with beautiful entries like this one! So much to appreciate there, it's hard to start! The various buildings look great - the doomed towers and open roofs give this such a nice Kaliphlin feel. Also, the door on that government building looks fantastic. There are so many wonderful techniques in this build (like the fountain!) that it will take me several views to truly appreciate this build. I should note the various figs look great, and that the fleeing civilians is a great touch. Awesome work here marcu!
  18. Very sorry about that Bregir! Got you fixed up!
  19. The following voting threads are now up, as per Ska's blessing: Warzone 7 Warzone 9 Warzone 13
  20. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 9 Warzone 7: The Second Battle of Queenscross Location: E8 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. Suggestions for GA to achieve this: E9, D8,D9) Terrain: Queenscross sits on the Arkbri River, and is aligned with the only main southern descent from the Great Escarpment, also known as the Jackal’s Teeth. The terrain is dusty, without much vegetation beyond the river banks, or the copses of Blood Ash trees that seem to prevail despite the little water in the soil. There are no rolling dunes here, as it is a rocky and mild desert. Nearer to the cliffs, boulders that once made up the top of the escarpment litter the landscape. The pass itself is heavily fortified along the way with small “murder forts” build along the walls leading up the escarpment. The region is truly the defensive capitol of Kaliphlin. Queenscross itself has just started to recover from the First Battle of Queenscross, and is still a large city, where the central landmark is the one bridge across the Arkbri River for over 200 miles in either direction. The Great Span was slightly damaged during the Revolword War, but still stands today. The architecture here has a flair of Middle Eastern / Greek / and Central European. The many monuments within the town are often Greek or Egyptian looking. The city is walled History: Queenscross is one of the most important cities in Kaliphlin. Not only does it defend the great plateau that Petraea and Kaligem sit on, but it is also a major trade hub between those traveling the Arkbri River, and those traveling the road to Petraea. It has long been a valuable part of the Kaliphlin domain, and once was even the capitol of Kaliphlin for a few decades. Its name was derived from that period, when the Queen of Kaliphlin resided in the city, believing that as long as she bathed in the Arkbri river each day, she would live forever. She was assassinated by one of her ministers, who coerced crocodiles farmers to release their catch while she was bathing one afternoon, the legend says that the crocodiles were so ashamed after they ate the most beautiful queen, that they left the region forever. Whatever the reason, none of the famous Arkbri Crocodiles reside in the region. Since that period, Queenscross has flourished, but the main square of the city is still named for her. The city was the focal point of one of the main battles during the Revolword War – The First Battle of Queenscross in the Historica Era. (This post you can see more of the city as it was depicted by me two years ago) The city is governed by a Triumvirate, and its representative to the High Council Al’Martin Doct has declared Queenscross neutral in this battle. Mini-challenge: This challenge is quite open. There are many areas in and around Queenscross that will need seized or fought for in the coming weeks in order to secure the region. Each builder should depict a scene where their forces fight the enemy’s. Remember, Unless Ulandus arrives at the last second, this is a battle between the High Council and the Desert King. Each MOC should clearly depict one of the major landmarks of the region, be it a monument, the Jackal’s Teeth, the docks on the Arkbri, or something that lets the viewer clearly identify that this is Queenscross. (IE: no random fight scenes in a street, without something interesting around them.) It does not have to be a landmark mentioned already in the GOH project, you can make your own up! For example, perhaps you want to have your soldiers seize the “Board of Trade” within the city, you could create a unique building where the fighting takes place, add a little bit of story about the location and the scene, and that would fit the requirements. You don’t have to be that obvious with it either, this is a good challenge for forced perspective! Restrictions: 32x32 Due Date: April 26th High Council Entries: MiloNelsiano - Shrine of Al-Shirii Bregir - Battle at the Merchant's Arcade Adair - The Spread of Darkness Desert King Entries: MKJoshA - Celebration Arch Battle Lord Vladivus - Ghosts of the Bell Gate Jacob Nion - The Necropolis MassEditor - The Battle for Queenscross Dr. Cogg - Divine Intervention Emma - River Gate (See topic for main action shot) LordDan - Return of the Crocs Hammerhand - The Baths of Queenscross Robuko - The King of Queenscross Tomsche - Shadow Play
  21. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 9 Warzone 9: The Battle for the Bloody Lane Location: G7 Who Can Participate: Everyone Terrain: This is the Oil Road, between Mophet and Al’Derak. The only settlement in this zone is Au’Ban Dran – a small watering hole and hub for oil workers in the region. Whereas no forces seem to be interested directly in the tiny settlement, all three armies seem to desire controlling the Oil Road. This juncture would cut off the West from most of the oil supply of Kaliphlin, and help starve out the High Council’s economy. The road itself is paved, one of the many marvels of Kaliphlin. However, the land around it is full of dusty trails that lead off to various wells, sandpits and quicksand, tiny oases, cacti and Desert bandits, and other nuisances to the wary traveler that may step off the solid path. The desert here is not that of the Dune Sea, but more of a hard and dusty surface, most of the time cracked due to a lack of moisture. Wood is rare along this stretch, but most permanent structures that may be scattered along the way are made from imported wood or bricks. History: This region has been a vital lane of trade for as long as anyone can remember, there just isn’t much out there worth holding on to and creating a settlement. Mini-challenge: Each MOC should show the builder’s team taking and holding part of the Oil Road. The road must be a prominent feature in the MOC, and some sort of combat must be displayed in this MOC. Remember, since this is a desolate region, your terrain and portrayal of the road will be an important differentiator between MOCs. Secondary judging category: Best road. Winner of this title will become “Teamster of Kaliphlin” Restrictions: 16x32 Due Date: April 26th High Council Entries: Bregir - A Shield against the Tide Mrcp6d - Cavalry Charge on the Oil Road Ulandus Entries: Garmadon - Just One More Cherry Now! Kai NRG - Halt! Marcu22 - Contain the Road of Oil Desert King: Captain Braunsfeld - Skirmish by the Oil Pump Emma - The Oil Road Jacob Nion - On the Road Dr. Cogg - Holding the Yellow Brick Road LordDan - Painting the Road Hammerhand - Bloody Lane Standoff Robuko - Bloody Lane Checkpoint
  22. Who Can Vote: EVERYONE How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors: A)Build quality amongst all MOCs B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here] C) Story of the MOC D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below. You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to. Next, pick an answer to each question in the poll. In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like. Finally, submit your vote. Voting ends May 5 Warzone 11: Katoren Breakout Location: F13 Who Can Participate: Everyone Terrain: The Road to Qarkyr is not without its perils, but as the desert gives way to mountains, travelers find relief in this region. Water sources are not as scarce, small hamlets dot the roadside, and the foliage, soil of different hues, and wildlife can be quite pretty in the high desert that stretches towards the Rakath Mountains. History / story: Not much happens in this region, it is mostly known as the road between Qarkyr and Katoren. There were no major battles, no notable citizens, nor nothing of value found in the soil, besides the spare small oil pocket. Mostly, the region has been used to travel through. Until now. Aymeri, Lord of Katoren, is one of the last lords holding out for the High Council, in and increasingly Desert King friendly region of the map. The Desert King has cut his supplies lines, and now Katoren risks losing the ability to feed its people. Although a small town, they are a proud people and will not give up without a fight. Which led Aymeri to his plan – the breakout. The easiest way to supply the city would be to quickly advance his forces along a swath of land to the nearest High Council held territory. However, the map is not his friend in this plan. His advisors devised a way that Katoren troops could take and hold a pathway to the sea, but it would require taking Qarkyr too. Lord Aymeri has confidence in High Council support if he can just get to Qarkyr… and there lies the problem. The land in zone F13 must be crossed. The DK and Ulandus spies have already sniffed a whiff of this plan, and since they cannot use their larger armies within the walls of Qarkyr, they have both turned them on this stretch of land to the west of the city. It is here that Aymeri and his allies must first defeat two armies, and then set their sights on Qarkyr and beyond that, the sea. Mini-challenge: Although it began a forced march for the High Council troops, it soon became a pitched battle between three armies. But Aymeri knew this was coming. Before leaving Katoren, he had many of the houses disassembled for building materials and had his engineers, led by the famed Kaliphlin master engineer Sergio Jarrett(who just so happened to be in the area when the war broke out), craft movable fortifications. This would give the High Council an upper hand over the two other armies who were closing in on them. He also split his forces into stronger light platoons assigned to each of the moving fortresses. He confiscated every ox and horse within his land and assigned each to a team. High Council Builders should depict a scene where these mobile defensive fortifications are used in combat to repel enemies from one or both of the other two sides. Ulandus and Desert King should depict their soldiers overtaking one of these mobile defenses. Special Category: Best high desert foliage (covered in blood…) As this battle happens in the sparse high desert, there should not be any structures besides the mobile defenses. The foliage, rocks, differing hard dirt and sand patterns should be the real star of the show… but there happens to be a battle upon them currently, so they should be splattered in blood and gore, but still retain their natural beauty somehow… The voters will choose the best depiction of High Desert Foliage with combat stains… (you can depict foliage without stains on it too, just need at least some that has been tainted by battle. The winner of this category will be crowned “Enricher of the Soil” of Kaliphlin. Best Transformer: It is not required that your MOC can actually transform from mobile to a stationary defense platform by natural movement – but if it doesn’t, you can enter this category (no taking apart more than a few pieces and putting it back together in a different formation.) You may also submit additional pictures / video of the MOC in your thread. Judges of the entire zone will be asked NOT to judge the results of the zone on the ability of MOCs to transform, but to judge this as an entirely different category. Winner of this category becomes the current“The Historican Master of Transforms,” and will keep that title until another transformer challenge comes up in the future (there won’t be another in this challenge at least. ) Restrictions: 32x16, with limited overhang. Must have an irregular base. Due Date: April 26th High Council Entries: LittleJohn - Aymeri's Mobile Fort Bregir - Not just another "Ship of the Desert" W Ulandus Entries: Garmadon - Why!? If you haven't put it together backwards! Kai NRG - Getting Around the HC Desert King Entries: Lord Dan - Cleaning Up the Mess Umbra-Manis - Reversal of Fortune Jacob Nion - Katoren Ambush MassEditor - A Treacherous Road Robuko - A Katoren Barbecue MKJoshA - Prairie John Dr. Cogg - All-in-one Wagon
  23. My entry: Fight for the Terraces
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