Scrubs

Eurobricks Citizen
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About Scrubs

  • Birthday 12/07/83

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  • Website URL
    http://www.mecabricks.com

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  • Gender
    Male
  • Location
    Auckland

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  • Country
    New Zealand

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  1. Lego and Poliigon

    Mecabricks is an online 3D builder (It works in any browsers) that uses its own part library (different from LDD and from LDraw). You can find it here: www.mecabricks.com You can export to multiple formats (or sketchfab) that can be opened in most 3D software. However integration is the most advanced with Blender as I provide add-ons. For Bionicle parts, you won't really find too many. Hopefully they can be added in the future but I don't really own any other than the odd ones found in System/Technic sets and therefore I cannot model them.
  2. Lego and Poliigon

    I think you didn't look into it enough... The Mecabricks Advanced add-on for Blender includes all those things - Scratches, Dirt, Fingerprints, etc. that can be adjusted. 2 examples I made where it is really visible: Faraday Future FF91 by Nicolas Jarraud, on Flickr Mecabricks Minifig by Nicolas Jarraud, on Flickr
  3. Lego and Poliigon

    Poliigon textures can be used mainly to create the scene around your LEGO models. No doubt about it. Andrew Price and his team do a really good job. I used a free pack from them to make a quick test on this particular render. For the LEGO parts, I used Mecabricks and the Advanced Add-on of course ;-) Jungle Buggy by Nicolas Jarraud, on Flickr You can check my flickr to see what can be done with Mecabricks and Blender https://www.flickr.com/photos/mecabricks/ Or the gallery from Zanna https://www.flickr.com/photos/137478436@N07
  4. It is already implemented and ready to go in the Advanced version of the Mecabricks add-on Yo can see it in action on this render I made while developing it: Faraday Future FF91 by Nicolas Jarraud, on Flickr
  5. Hello, After chatting with the guys at Sketchfab I finally decided to make a mecabricks exporter. Feel free to try it. I will try later to improve the default materials at least to get the bump maps and metal maps automatically assigned properly. Here is the first model ever exported with this new module: https://sketchfab.com/models/a9cac66c6a214fcf9f5aede1c1930d5a Export function is available in the workshop: File > Export > Sketchfab (.dae)
  6. I modeled some of the latest Nexo Knights pieces and drew the decorations for them. Here is a quick scene using the Mecabricks Advanced Add-on for Blender. It took only 1 hour to render this 4K version. Nexo Knights Grimroc by Nicolas Jarraud, on Flickr
  7. You need to remove it first and then reinstall the new one.
  8. @JGuy This is because you have an old version of the Add-On. Re-download the latest revision 2.0.4 from Mecabricks. This is the only one working now. Everything before is obsolete and will fail to run. I made some core changes to the Mecabricks exporter and Blender Add-on yesterday. Remember to clear your cache again to make sure you have the latest version of the Mecabricks webapp in your browser - due to the fact the code has changed yesterday.
  9. I re-wrote a big part of the add-on to fix various bugs. New revision can be downloaded on Mecabricks. Remember to clear your browser cache has I had to update the workshop exporter code.
  10. Try to clear your browser cache. I had to update the code of the workshop last week to add new features. Therefore models exported with the old code can not be used (similarly old script does not work anymore).
  11. @legolijntje There is a basic user manual in the package to explain how to install it. But really there aren't much to do now. Just go in File > Import > Mecabricks (.dae), select the file and then nothing else is required. No more run script button or anything else to do. @NathanR No, it works perfectly with version of Blender at least from 2.77 (I didn't try older ones). Nightly Build is only required for the shaders using Principled BSDF which is a new PBR shader that will be included in the next Blender release. It is also necessary to use the denoise template including in the package.
  12. Hello, A couple of years ago I created a script for Blender in order to easily make photorealistic renders of Mecabricks models. It has been improved a lot over the years and it is now a proper Blender Add-on. Once it is installed, you can import models in any of your existing Blender scenes simply by going in the menu File > import > Mecabricks. It automatically handles decorated parts e.g. printed pearl, chrome or transparent pieces as well as stickers. You can get the free version here http://www.mecabricks.com/fr/shop/product/2 The image below has been made using the latest version of this add-on.
  13. Double the time probably not too far but blur the decorations I never observed such things. Make sure that you don't scale the model (unlike what is said in the video tutorial).
  14. LDD developer mode

    They are not trippy colours but a representation of the normals in world coordinates :-) Pure green when face normal is only along y axis. Red and blue for x and z.
  15. @Mars I like your animations :-) I don't render with GPU either - on my iMac core i5 or on my work PC (xeon 8 cores goes faster than the quadro GPU). The round edge shader only works on GPU (with OSL activated). You shall try just to compare, the results look way nicer as the parts are beveled.