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About Lipko

  • Birthday 06/13/1985

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  1. I missed this one, and I agree with it with a little twist: I sometimes take a look at some very respected/praised models to conclude that if something is good enough for that model, that it's pretty damn good for my model too. Building one such model when I was a rookie was an enormous relief for me. Before that I struggled with making a model solid as a rock. But building that model (which was considered solid and very well designed) taught me that my models are already solid enough. In fact, that model felt much flimsier than mine. This also applies to functions. If something is enough in models that's probably the most rebuilt MOCs (that time when I was active), than it's enough for my model too. I'm referring to Crowkillers' cars. In my opinion, they are still the most balanced (cool but toy-ish looks that speak the Lego language very well, functions, playability/sturdiness, building quality) cars out there.
  2. I wouldn't call that perfectionism (and many other examples in many posts EDIT: maybe I confused the thread with another). Perfectionism is improving something that already works good enough for the given situation. On a space space ship, nothing seems to be too perfectionist. On a Lego model, improving the suspension or bucket arm geometry to have +-1° precise angles does seem perfectionism. I think Jorge refers to this kind. I'm not a perfectionist at all as I stated earlier. But this doesn't mean I don't spend 20+ hours for just designing a hood on a simple supercar, or that I don't have 10 different prototypes to have something that does the job. In my workplace and in programming usually it takes me one shot to have a usable end product. With Lego, it takes 10. But it's no way a more perfectionist approach compared to my workplace approach. Maybe the stimulus threshold of the "everything falls into place" and "what feels good is optimal" thing depends on the person, and I have this one lower, because I do feel it sometimes even without actually having a perfect solution.
  3. I only have one question that really bugs me. Have they ever considered outsourcing some design works or at least open designer offices outside Denmark? Or collaborations apart from the strange Ideas concept? Like copycats other construction toys companies do? If not, what's the reason? What risks do they see?
  4. Did anyone list clocks for point 4? It's hard to imagine a GBC as a standalone project. Clocks have some different types, so that would mean more sets, yet all of them could be standalone too.
  5. I guess I'm lucky then, I'm no way a perfectionist but rather a prototypist. I' a machine designer by profession, though I program much more than I do mechanical design (and not too much of that either). I can deliver in days, even in hours. Sure, my designs have flaws and far from optimal, but I always had the opinion that early prototyping is much more beneficial in both short and long term, than overdesigning without any physical building. Because even with tons of thought there will be flaws and even major mistakes. With a prototype you can spot many of these issues very early and you even have a chance to have a pretty good product very early. I don't say there is no improvements are made, and of course you can't just prototype anything because of the expenses. I admit that this method is not sufficient for every task, but for many engineering jobs, I do think it is. And I don't know if I could work the other way.
  6. New batch (I don't MOC lately, so these refer to the time I was active) Rarely. MOCing is usually a struggle. I envy the crap out of people who can just go with the building flow and have a proper result at he end. With other hobbies (programming, paper modelling), I got in the zone very often. Usually 2 hours, on weekends a bit more, but maybe one weekend per month I have time to build. No. One MOC at a time, except for contests and a very long project (this one). Partly because of my mindset (starting a new model almost feels cuckoldry). The other reason is that keeping a big space for many projects is a bit luxurious. No. Something is finished when you call it finished. And I can finish my models. "xxx can be never finished, only stopped" is a cliché that can be used for almost anything. "a thesis work is never finished"/"renovation can never be finished", etc. Yes. Because of contest deadline or because I fear the model might get obsolete before finishing (new parts, or a novel idea is implemented by someone else). Original. Usually I don't feel the desire, and when I do feel, the set is already in the bulk and I don't feel like sorting/collecting parts at all. I try to keep the bulk size at a minimum (having tons of Lego is a luxury for me in terms of space), so buying the set again is not wanted. Lately I rebuilt my best models (the primary reason was an exhibition), but I think they will be assembled forever. Little contradicting to point 7, but whatever… I never improve a model once it's called finished. There might be some minor color or design changes, but these are due to part availability. She's okay with it, she has creative hobbies too, but since we both work and obviously share housework too, she's not very happy if I don't do anything else, and wouldn't be happy if she had to gave up her hobbies in favor to mine. Obviously she doesn't like it when the hobby makes me go rampage. I have to add that she was the reason I got back into Lego again. If she were a tiny bit unenthusiastic about it, I wouldn't had started (or whatever is the proper tense and grammar here...). I have no idea. Since I can't photo and video properly, I have tons of raw material on the computers, and I don't care to tidy them up. WIP material don't take up significant space to care about it. As you can see, I have a professional mindset about the hobby, this is probably a reason why I'm not doing it any more... The other (referring back to the OP's point 6.), since we have a kid, I don't have time for serious MOCing. And I don't feel like doing it light-heartedly, because of point 1, so I don't MOC at all.
  7. I don't care to look it up, it probably has some psychology term, but the moaning you see is the usual "complain bias" thing. Complainers are always much more loud, simply because likers don't feel to urge to write down the millionth "I liked it very much" comment. EDIT: It's especially strange to complain about complains in a thread that was meant to complain about Lego. Anyways, the complains have to be divided into two groups: parts and sets. I, for example, only complain about sets. Because I do love the evolution that parts have gone through, and I don't like the slow but noticeable de-evolution of set quality. The Ferrari I found outrageous because it would be an awesome parts pack but the prize pretty much rules it out as one. Same goes for almost everything being licensed. And I hate purchasing stuff on the net, so you can guess how much of a pain in my ***** buying parts is. So even if I'm not that affected about set quality, I am affected in general. (It's just hypothetical, I only do DUPLO MOCs since 2 years)
  8. I don't think so. At that time models had very few functions. If there weren't evolution of parts, we would see the 10000th car which main feature was a differential. Or having suspension. Maybe a few models would have both… Now, we have 8-speed sequential gearboxes operated at the steering wheel. And suspension/differential/etc.
  9. Lipko

    Volvo Hauler 42114 - won't dump

    If there are possible idle positions, then maybe the reason is that the selector wheel is oriented in the wrong way. Is the axle of the selector restricted mechanically (hard stop)? Is cable holder there for that reason? These might be stupid questions, I don't have any experience with the new PU system and its self calibration methods and quirks related to it. I'd guess the self calibration needs a hard stop. So if the hard stop and selector wheel are not aligned properly, you have a problem that may result in various strange behaviors depending on how the parts are misaligned.
  10. Lipko

    Volvo Hauler 42114 - won't dump

    Maybe a totally stupid question, I don't have time to look into the functions of the model, but does the selector mechanism engage something in all four positions? Or are there possible idle positions (regardless of the control program, I ask only from mechanical point of view)?
  11. Lipko

    Volvo Hauler 42114 - won't dump

    I haven't seen this much complain about any other set. There must be something wrong with the instructions. Not mistakes but the way it is stepped, or the view angles, or I don't know.
  12. I meant the small parts. For example building the Saturn V would be a huge pain in the *** if there weren't many colors. Okay, those colored beams in the Porsche are really too much and I haven't looked into the build in detail.
  13. This color vomit thing is not so black and white (). For me, it is a huge help to quickly fing parts during rebuilding sets. Rebuild means breaking down the set to pieces, then build the same model again, and it's so much simpler (and thus entertaining) that I don't have to pre-sort parts because I can easily differentiate between al those tiny parts.
  14. Yup, I guess they also knew what they were doing when they almost went bankrupt….