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Showing results for tags 'pov-ray'.
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I've editing in a glow effect in Photoshop up until now, which works alright, but I'm not really satisfied with it. Selecting individual parts with the lasso tool is kind of a pain in the megablocks. I don't actually know anything about POVRay beyond what LDD to POV-Ray Converter lets me do, but I imagine maybe I could do something by mucking about with the "materials". That's a thing, right?
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Hi, folks. During last SHIPtember, Ryan Olsen created a SHIP based on Babylon 5 - the EAS Agamemnon. I stumbled across it at the time thanks to some Lego blogs, and at the end of the year decided to build one for myself. Credit for the original Lego design goes to Ryan, of course! I took his WIP pics (here) and final pics (here - awesome photography & Photoshopping!) and reverse-engineered it in LDD to understand how it all held together and what parts were required. Then I used Rebrickable to figure out what parts I needed. To build it, I used the "hide" tool in LDD - hide bricks in reverse order, then undo to play back the build as you follow along. Much more helpful than the absurd LDD-generated instructions... Here's the end result (Flickr album here) - my pics & lighting are not studio-quality, unlike Ryan's! The middle section rotates (manually) and stays put at any angle, so it's well balanced and the turntables provide enough friction to keep it stable. Stats-wise, it's about 95cm (~117 studs) long, 35cm tall and 15cm wide, using ~4700 bricks, weighing-in at just over 3.7kg (8.2lb). I made some guesses as to internal structure (e.g. the turntable connections in the rotating section) and the greebles on top & bottom are my own, but it's very close to Ryan's original design and some reference images of the original. Ryan was kind enough to share the image files he used for the stickers, so I was able to complete the model. I couldn't connect the front & rear side plating in LDD - as I learned here, the connections are just illegal as there's not enough clearance between the side plates and overhanging top & bottom plates in software - however, it obviously works in the brick. I converted the LDD to an LDraw file (using SylvainLS's updated parts mapper here) and used LDCad (which can ignore collisions) to place the plates in order to use POV-Ray to make the renders you can see in my album. I learned a lot doing that! Note that I made some tweaks in-the-brick but haven't re-done the LDraw file or any renders to reconcile the minor differences. It was a fun, frustrating at times, but very rewarding journey, and I'm really happy how it turned out. The SHIP looks awesome on display in my living room. Thanks for the inspiration, Ryan, and thanks to those on this site who helped with the digital stuff! Here's a 360 degree render: https://photos.app.goo.gl/caouE0BlHzarD6C42
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For my entry, I decided to make something nice and simple... And this is what I cam up with: It's a wind-up motor inside a 6x6 box, that moves the legs of the Technic guy, creating the illusion that he is pushing the box. Video: As mentioned in the video, I have also made instructions for this, which are available for free on Rebrickable. POV-Ray render: Some LDCad animations - rendered with POV-Ray:
- 13 replies
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- technic guy
- wind-up
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Hello all, I'm a beginner in rendering LEGO models in a mac OS system. I discovered that Stud.io makes its renderings using POV-ray (a software for rendering) and that you can export .pov files for render externally in the POV-ray software itself. The POV-ray 3.7 has not graphical user interface (GUI) for mac OS X, and can only be executed in the command line. The render is controlled in a text file with the .pov extension. I installed POV-ray 3.7 with the sotware mac ports: [ The command is: sudo port install povray @3.7.0.0_2 ] Then I modified the file /opt/local/etc/povray/3.7/povray.ini adding the path to the LGEO libraries, which were already installed by Stud.io. Library_Path="/Applications/Stud.io/povray/LGEO" Library_Path="/Applications/Stud.io/povray/LGEO/lg" Library_Path="/Applications/Stud.io/povray/LGEO/ar" Also modifying the Width and Height parameters. Then in the mac terminal I ran: povray Nova_AlexandriaFrontal_10.pov The result is similar to what I have obtained in Stud.io renderings. Now I want to improve the renderings learning to use POV-ray. First step learning about lights. Which I will update in this post. Any advice will be greatly appreciated, which will be included here. Solution Update: .pov files exported from Stud.io give me some trouble, so instead, from stud.io I export a .ldr file, which then I open in LDView, and from there I exported the .pov file. This also allow me to select the perspective of the model, and automatically translated to the .pov file (Which I could not do it in Stud.io). At first time the .pov file exported from LDView has mismatch colors, that was fixed updating the file /Applications/LDView.app/Contents/Resources/LGEO.xml. NOTE: I will eliminate this topic to create a new one with the focus on mac OS related issues of POV-Ray Rendering. Working with a iMac 2.7 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Intel Iris Pro 1536 MB.
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Shackleton's Endurance in Minifig Scale In August 1914, Sir Ernest Henry Shackleton started an incredible expedition to the Antarctic.This voyage is also known as the Imperial Trans-Antarctic Expedition. Endurance was the name of the ship in which Sir Ernest Shackleton sailed for the Antarctic. On board were 28 men and 69 dogs. Shackleton planned to cross the Antarctic on foot. But shortly before its arrival in the Antarctic the Endurance became locked in ice and was finally crushed. Thus the legendary survival of Shackleton and his crew began. Length 166 studs (131 cm) / Width 50 studs (39 cm) / Height 103 studs (81 cm) Built with LDCad 1.6 alpha 4 / Rendered with POV-Ray Shackleton's Endurance by Papacharly by Papacharly
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Got inspired by Miracle of Sound's song "Man and Machine". * * * Now folks remember, if you like what I do and you want to see me create your OC, a favorite Bionicle Character, or something else, feel free to look up my Commission Info! I also now have a Patreon page, so please consider supporting!
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I created a few test renders in POV-Ray to experiment with blurred reflections. Which of the following five images do you feel are the most realistic? The least? Also, note the transparent pieces. Is the reflection right for them too? IMO they look a bit too frosty. Thanks!! [edit] I just noticed that if you use desktop DPI scaling in Windows, these images will look extra grainy/blurry in Google Chrome. You might want to try a different browser temporarily. wrapper_townview_close_01 by Michael Horvath, on Flickr wrapper_townview_close_02 by Michael Horvath, on Flickr wrapper_townview_close_03 by Michael Horvath, on Flickr wrapper_townview_close_04 by Michael Horvath, on Flickr wrapper_townview_close_05 by Michael Horvath, on Flickr
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LDD/MLCad 15D The Black Pearl Project - A joint venture by Courleciel and Papacharly EDIT April 1st 2015: Black Pearl mpd-file is available now. Please also note the relevant post #15 below! End of last year I had been invited by Courleciel to join a project he already started. The goal of this project was to virtually build the Black Pearl from the Lego video game “Pirates of the Caribbean” and, in a second step, to “make great renderings”. At this time the ship had already been built by Courleciel in real bricks. Starting point for this project was an “old” lxf-file (Lego Digital Designer) by captainjack. The virtual model was significantly optimized by Courleciel so as to make it more accurate and complete. A lot of parts have been repainted, some new elements were added (such as anchors, bell, grating, cannons...), and some were adjusted or rebuilt (like the capstan, figurehead, lanterns, masts...). After the model was nearly completed, the LDD file was converted to the LDraw format and my job started. According to Courleciels conceptual work I added rigging, rails, ropes and strings by using SR3D Builder and MLCad/LSynth. Sails were directly created in povray. Additionally it was necessary to manipulate some original LDraw parts (e.g. # x1609 batarang, see stern) to make them authentic with regard to the video game. Finally we decided on all setups for being rendered. All renders have status “as rendered”. There was no “photoshopping” applied, aside from scaling down and anti-aliasing. I have not counted all the hours I spent working on this project. But doing all the work Courleciel and me had a lot of fun. So we hope that you also will enjoy our work and have some fun too. High resolution “technical renders” showing the conceptual work of Courleciel can be found here. For high resolution images of the movie scenes click here. And here is the outcome of our project:: First we have some technical renders of the Black Pearl. Then we show some movie scene remakes. For all those which are not familiar with “Pirates of the Carribean”, please find the original movie scene respectively an original video game screenshot below each rendering. Here comes a remake of a video game screenshot: Two movie scenes from part 1 "The Curse of the Black Pearl": Movie scene “Pantano River” from part 2 "Dead Man’s Chest" Two movie scenes “Locker” from part 3 "At World’s End" Last but not least we have an atmospheric and maybe kitschy sunset render which is not related to any movie scene.
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I love the aircraft builds of Jon Hall, as well as I highly appreciate that he shares instructions. So I am able to virtually rebuild his aircraft and use it for rendering. Many thanks to Jon! Here please find some LDraw files of his aircraft models: E-11 Liberator Crimson Storm Skyhammer Patriot Scarlet Fury E-73 Wyvern In this context I proudly present my latest render: A group of E-11 Liberator getting attacked by some Crimson Storm. Please note: This is not a real air fight. It’s an airshow! So definitely no Lego Minifig was harmed or even killed while being engaged in this “air combat”. Pov-Ray render. Props, muzzle flash and smoke, as well as sky and fog also generated with Pov-Ray (no “photoshoping”). Aircraft built with SR3D Builder. High Resolution Image of "Great shot, Blondie!" Have fun! Papacharly
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Another one fictional loco. Retrofuturistic locomotive by Sunder_59, on Flickr
- 27 replies
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- bluerender
- pov-ray
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I have a decent sized Lego fire department that I and supplementing with LDraw apparatus to fill in for missing trucks. My question is what is everyone's preferred angle to view these in LDview? Do most people just stick with the standard 2/3 view or change the lat/long of thier renders? This angle just seams unnatural to me. Maybe because when I shoot them, I shoot them like I would an actual fire engine, and expect that angle of view. Thanks.
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Some of you might be aware of Datsville, a ~20 year old community project aimed at creating a multi-user town in LDraw. There's a historical page dedicated to it at LUGNET, and a GitHub project with recent activity. There are also a Facebook page and a Flickr photo stream. Some recent discussion has appeared on the LDraw.org forums and LUGNET. What we need, however, is more submissions! If you'd like to create and submit a new model please drop us a line. Note that all submissions need to be licensed under a Creative Commons BY-SA license or public domain. There are high resolution 8192x4096px versions of the above images on Flickr if you click on the download link and select "Original Version".