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  1. A quick foray back into GOH before I start on my SHIPtember build. Somewhere on the Avalonian coast, an old soldier of the Avalonian military is enjoying his retirement. I would like to claim the UOP credits for landscape design, trees 3/3, and for Hydrology, Flowing Water.
  2. After fulfilling his contracted task on the enchanted forests of the west region, Adam and Terryn started their return trip to Albion. They’ve been riding for 3 days and are now on BlueWater Castle region. The castle and the surrounding lands belongs to Sir Bridger and his beautiful daughter, Lady Melissa. Adam, but specially Terryn, are tired and in need for a resting place. Maybe Sir Bridger would welcome them on his castle to spend the night? Perhaps they could even get a chance to meet Lady Melissa and her legendary beauty… Hey guys, I was going to post these MOC on History Forum, but I thought it would fit well on the West Region of avalonia, my current Guild as it is home to mighty stone castles. Also, can I somehow put the castle on Avalonian map? Is that possible? I consider myself a castle builder, but I have never build a castle in the real sense of the word, so I thought it was about time I build one. As I’m working on a big display to my LUGs expositions (Comunidade 0937) and having access to a lot more parts I could go a little wild. :) This MOC stands on a footprint of 4x3 (48x48) baseplates and is more than 3 feet high. I had a clear idea of what I wanted to do since the beginning, but of course some modifications and adjustments were made along the build, such as the positioning of the various towers on the main walls or the shape of the half-timbered sections. A few facts and thoughts that I would like to share: - Its viewable from the 4 sides and completely modular so it can easily be transported. - Despite having access to more parts, I still had some limitations. So, for instance, I had to use more LBG 1x2 plates and 1x2 masonry dark tan bricks on the walls that I wanted but nevertheless I think it turned out Ok all the same. - The colors used on the landscape terrain are not the ones that I would like to use, but again, due to its size, I had to use more common ones. - I build this at home and took me about 250 hours in 50 or so days to build this MOC. - I have no idea how many parts it’s made off! If someone as a rough idea, please let me now. But I can tell you that just on the landscape alone and on the castle interiors I used around 10000 2x4 bricks of various colors and on the walls I used at least 4000 round 1x1 bricks. - The landscape was not my priority as it will sure suffer some changes and adding’s when integrated on the full display so I spend just 5 days on it and is not yet as I want him to look. - Also, the trees are somewhat simple as I need them to be brickbuild (for easier transportation and also due to time restrictions) but I kind like them that way. - Naturally, I’m a BIG noob in taking good pics and these are total crap (overexposed, poor lighting, poor focus). Taking reasonable ones was a huge #$#/&%$ pain and in my opinion it looks so much better in person :) Hope you all like it. It sure was an immense fun to build these one :) I will try to upload more pics in a few days before I get this huge thing in card boxes :) BlueWater Castle BlueWater Castle BlueWater Castle
  3. The Serpent’s Crawl. (Challenge IV Prelude, Chapter 4) Previous Prelude chapters: Chapter 1 Chapter 2 Chapter 3 The Serpent’s Crawl. Fred’Ae Farsin was praying that this strong wind kept its force throughout the rest of the afternoon, he had not sailed this quickly between Berigora and Ras-el-akhen since the time he was caught with a typhoon to his back. With the time he was making, he almost sailed north to check out the wares at Mpya Stedor, but he did not know what effect the Great Disturbance had had on that city, and decided to stay his present course. It was odd, a minor tsunami had hit the region known as Peregrenis, but the bay that Berigora is settled in received minimal damage. However, reports had already flooded in from the mainland stating that not only was the Tsunami much greater there, but volcanic eruptions and an earthquake that lasted for hours had decimated much of the Kaliphlin landscape. Well, that was unfortunate, but good ol’ Fred knew profit where profit could be had, and natural disaster screamed gold duccats. He had loaded up his PGTC vessel, the Walrus, with foodstuffs, and decided to sail right for the middle of Kaliphlin in the hope to unload quickly before others took up the task too. This wind was a true blessing. It was getting to be late afternoon when one of his sailors screamed “Land Ho!” This was strange, as Fred had cut out wide from the mainland, hoping to just skim the Void Tide – The no man’s land of the Southern Ocean – and still take advantage of the off coast winds. This meant that he should be out of sight of land. Perhaps his Crossstaff was broken? He ran to the helm and gasped. crawl by skaforhire, on Flickr Across the water in front of him from north to south, as far as his eyes could see, lay a large piece of land. The rock formation seemed covered with fresh grass, as if it had been there years, and the formation twisted and turned, but remained north and south oriented. It reminded Fred of a large snake made of rocks, cliffs, and sea caves. As he sailed closer he noticed a wrecked ship among the rocks. The poor saps in that crew must have approached this area at night and missed this new formation altogether. Although he was unsure of it, he knew that this formation had something to do with the Great Disturbance. If he had to make a wager, he would say that all of this had to do with some sort of ancient magic. His thoughts turned to his current predicament. DSC_3867 by skaforhire, on Flickr He sailed closer to cliffs to investigate the wreck. There were no survivors. It was at this point that he saw what seemed to be the last light of day shining from within the sea caves. There must be a way through!!! Fred’Ae Farsin swallowed hard and gave the order to sail for the largest cave. If he found a navigable way through the caves, he would be a very rich captain indeed. DSC_3872 by skaforhire, on Flickr And so it was that Fred’Ae Farsin was the first man to navigate the Serpent’s Crawl, the new land bridge that must have been created by the Great Disturbance. Not only had the University of Petraea credited him as the first navigator of the sea caves, but he also has been credited with naming the new formation. Of course, Ol’ Fred soon quit his job and became a pirate in that same sea cave. That is truly a way to make money in this dire time. ------------------- On a OOC note... I had to put together a build to introduce the next story portion. I am not the best Micro builder, if anyone else wants to do a take on this story, I will gladly add your builds too! Oh yeah! NM's Map! kaliphlin-south-east by Map, on Flickr
  4. This post has been changed to a rules thread for Category C. Please ask your rules questions here. Here is a link to the "Game Thread" which has the links to the current mini-challenges / warzones. +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Change Log: Mar 3 -- Added that every build must have two approvals from seasoned builders. Any builder with a GOH Tag may give a thumbs up approval. Added Victory Points chart and map. Mar 5 -- Clarified rules about guerrilla and counter MOCs. Clarified rules about approval system. Thread Title Tags added. Mar 7 -- Clarified Guerrilla Building - you call the location, cities(spaces that have multiple victory points, even if the city name is not on the map) must have multiple attacks per week equal to their victory points in order to have a successful attempt. Naming convention added for Guerrilla and Counters. Mar 25 -- Guerrilla Rules fixed Mar 27 -- language about safe zones extended to successful GAs (as intended by language already in the document about failed counters later on) April 1st -- Clarified language changed pictures. April 2nd -- Clarified counters further (using rules discussed in the thread) April 6th -- reiterated approvals. And changed going forward. Category C – The Dynamic War and Map Challenge. Category A and B of the next challenge will be similar to the past, however Category C is all new. I think there is something here for everybody. Think of this challenge as Team Iron Builder + Historica + Wargame First I will give a quick version of the rules (for you who are tired of reading!), and then a detailed version. NOT THE OFFICIAL MAP, just for demonstration. warmap by skaforhire, on Flickr Step 1: Choose sides Step 2: mini - challenges on the map are declared, using the map grid. Sea above. Step 3: Each mini-challenge has parameters and last two or three weeks. Step 4: After the due date, the entries are put into a voting tab, and all of EBs can vote for which side won the battle. Step 5: Winner (except where noted) gets to choose the next battle site according to the rules. Step 6 repeat, and multiple mini challenges, with different due dates will be happening at once. Step 7: at the end of three months points are tallied. Each square is worth at least one victory point, squares with cities are worth 2 victory points, battles won are worth 1 victory point. Queenscross, Sultans Gate, Barqa, and Xersia are worth 3 points each. Petraea is worth 4 victory points. Step 8 – Winner is the side with most victory points. Caveat: There is another way to “win squares” called the personal challenge, this is described in the detailed rules. +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Category C The dynamic war and Map Challenges: Kaliphlin is divided by 3 powers, the High Council, The Desert King, and the Ulandians – Builders have a chance to declare for a side before the war begins. We may have to balance sides. As the war progresses, all late-comers are put on the weaker team. The map marks where the powers currently hold position. THE BATTLES Every week at least two zones will be up for grabs. (If it is popular, we will scale it up to 3 or 4 zones). I will put up a theme or mission, a little backstory, and a small geography lesson about the area so that the builds will have a general cohesiveness. Each challenge will be somewhat unique, but we will announce ahead of time “Major Battles” that builders have 4 weeks to prepare for. The minimum build time for a mini-challenge will be 2 weeks. Builders will make a MOC located in one of the zones (stated clearly in their post). Each builder may build one MOC per zone / per challenge. The build doesn’t have to be combat, it could be a supply train, or something else that fits into the theme given for the mini-challenge battle. JUDGING At the due date, I will compile all the builds in a voting thread, all EB members are welcomed to vote for which side won. People will be told to vote on their favorite build and which side won overall. They will be instructed to vote according to build and story, but not photography. Sometimes there may be certain judging qualifications needed specified. For example, if one side has an overwhelming amount of builds, we might ask that when judging, members should only consider the six best builds from each side. PERSONAL RANKS: On each side of the battle, winner, second, third, fourth, and fifth will receive points toward their “rank” in the war. All builders receive a base 2 points per build. There will be a rank system custom to each side. The ranks / point totals / will help determine a overall Winner of Category C. PICKING THE NEXT BATTLE ZONE When not stated otherwise, the highest scoring builder from the winning faction will decide which zone to move to the next week . It is advised that they coordinate with their team though. The wining builders should submit their target in the thread they post their build, so that we can immediately get started on the next mini-challenge if they win. They could move the battle to any “no-man’s land” zone, or any zone that directly touches their team’s territory that belongs to an enemy or to no-man’s land that their territory borders. For purposes of choosing, all nine squares around a zone are considered touching or bordering. warmap by skaforhire, on Flickr For example, if the red faction won the last battle, they could choose many different places on this map. They could pick H9, H10, J11, K11, or B10 for example because each of those spots fit the description of eligible battle zones. There are also many more on the map not named above that fit the parameters. The red leader could NOT pick I7 because it is not within one square of territory they own. (it is two no man’s land squares from Red territory. The red leader could NOT pick D5, because it is in the middle of Blue Territory. Lastly, some zones will be off limits, these zones will be marked in another color. Any zone in which a battle (Warzone or successful Guerrilla Attack) has just concluded, or concluded the week before is “Safe” from battle. This includes zones conquered through decisive victories, but not overwhelming victories (see special circumstances section below.) IF we get a situation where only two factions can reach a location (No no-man’s land to cross, or the third faction’s territory touching the warzone), then we may open up a “ flash war-zone”, where everyone can participate. This zone’s winner would not pick a new location. The challenge would continue, with most Sundays ending at least one mini-challenge. They will overlap one another, so that two challenges are going at all times. SPECIAL CIRCUMSTANCES: If a side builds more MOCs than the other two sides put together, and they win the challenge, then the second place scorer from the side can pick an additional square worth only one victory point that borders the battle zone, and claim the territory as an “overwhelming” victory. If one side wins 60% of the popular vote in a three way battle, or 75% in a two way battle, the second place scorer from the side can pick an additional square worth only one victory point that borders the battle zone, and claim the territory as an “Decisive” victory. +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Hey, I don’t like making war MOC’s, this sucks! Well, there is a part of this challenge just for you! The Personal Challenge! (AKA Guerilla Phase) The Guerrilla Phase! This is worth 3 individual points in the rankings. Each builder can pick a location anywhere in a territory outside their faction and take a “guerrilla action.” Each builder can make one guerrilla action each week. It should be clear in the post where the action is happening. Guerrilla actions cannot happen in a zone that is off limits (Zones that recently changed hands will be off limits for two weeks, and will be clearly noted on the updated map.) IF attacking a city with a Guerrilla action, there needs to be at least the number of Guerrilla builders equal to the number of the Victory Points the city is worth. (IE: Queenscross is worth 3 VP, so in one week three MOCers from an enemy faction would need to coordinate their strike in order to make a valid attempt on the city) In a multiple Guerrilla Action against a zone, ALL GAs must win in order to turn the zone over to the attacker. (Personal ranking points are awarded no matter the outcome of the square.) The guerrilla action would be something to affect that area. It could be repairing a war-torn village, conducting a raid, a spy job, a hostage rescue, a mission to sabotage the other side, recruiting, anything that is not directly a battle between two sides. The builder would create this MOC, and then prepare for others to “Counter” it. 'Guerrilla Action MOCs require the same approval as battle MOCs. So make sure to have a good story, a well photographed build, and make it obvious that this isn’t a quick building with figs on a baseplate. It should be clear that effort was made in the build. At the end of the week, on the map I will mark where Guerrilla actions have been discovered. The counter-action – Each builder can make one counter-action a week, and this action is taken against any Guerrilla action in their territory. A counter-action is when a builder picks one of the sites of the last week’s guerrilla action that occurred in their faction’s territory, and builds a MOC to reverse it. This is worth 4 points. The challenge is, the build must be similar (think mirror building, but you can reinterpret the build) to the guerrilla attack. (IE: if the guerrilla builder made a farm, and set it ablaze, the counter attack should show the same farmstead [doesn’t have to be exact, but an interpretation of the farm] in transition back to working. Rebuild it, garrison it, etc…) Counter actors should make it known that they plan on countering a guerrilla in their territory so that there are only a few people working on a counter (that way your team can counter multiple threats). Counter builds cannot be larger than the Guerrilla build they are countering. The guerrillas build will be presented against the counter-builds in a general voting thread. If the guerrilla wins, that zone will turn over to their side and the builder earns an addition 6 personal points. All Guerrilla Builds should have their own thread, with a link posted in the Category C thread. The naming convention for Guerrilla builds from this point on should be: [G: Location, your faction vs the owner of the zone you are attacking] ie: [G:J13, DK vs U] Counter builds should look similar: [CG: location, your faction vs the guerrilla's faction] IE: [CG:J13, U vs DK], This naming convention will help us straighten out where things are happening. Counter-builders have at least a week to counter a guerrilla MOC. Their week starts the Monday after the Guerrilla MOC is posted and ends on the next Sunday. (IE: if the Guerrilla MOC is posted on Monday, the deadline to counter would be TWO Sundays from that Monday, whereas if the guerrilla MOC was posted on a Sunday, the deadline would be the NEXT Sunday) All counters should be posted to the Guerrilla Build's thread. The Guerrilla attack thread will be checked on Monday of the next week to compile all counter MOCs for voting. All cities (any place with multiple VP are cities on the map - check smaller Nice Marmot maps for details which city is where) have three weeks of counter time. Any zone deeply in enemy territory (More than two zones deep in all directions, including water) will have two weeks of counter time. Any zone in the "Special victory condition" area of the Desert King would also get two weeks to counter, since these are worth a lot at the end. GAs that go uncontested will be awarded to the attacker. This includes zones with multiple attacks. IE: If a zone is Guerrilla Attacked with two MOCs and the defenders only counter one of the MOC, the attackers win. Special rule: Failed Countered territories can immediately be guerrilla attacked the next week by the team that lost the territory. This gives the old team a second chance to get a valuable territory back. A failed counter is anytime the defender loses after a counter attempt is made. Uncontested GAs do not earn the same protection as a successful GA that was challenged and won. (IE: they are not protected from the third faction for two weeks) Attacks by all three factions -- In a 1 Guerrilla v 1 Guerrilla v defender zone situation there are two ways to resolve the outcome. If the defenders can create a counter MOC that takes care of both Guerrilla Attacks, then they can counter with just one MOC. In this case, the three MOCs will go head to head to head. If multiple "dual counter MOCs" are made, then the judges will be asked to apply the best counter (in their opinion) against the other two GAs in the head to head to head poll. If multiple single MOC Counters are made, and both Guerrillas win, then the next week both guerrilla action MOCs will go head to head, winner takes the square. If only one guerrilla MOC wins, the next week it will go head to head against the winning counter of the other GA. Personal points chart: Guerrilla Attack Build: 3 points. Requires 3 approvals Counter Attack Build: 4 points. Requires 4 approvals. Uncontested win by a Guerrilla Attack: 2 points. Contested Win by a Guerrilla Attack: 6 points. Best Counter (If the counter attackers win): 3 points +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_ Finally, there will be a thread for each mini-challenge battle. This is where you report your separate thread that you posted your challenge entry in. Also, you should state where the next target is if you win. Again, teams should talk about possible targets so that they are declaring similar targets when they post their build. We will take whatever location the winning builder picked, even if their entire team picked another location. For Guerrilla actions, the builder should make a separate thread that displays their attack the thread should start with [Guerrilla] then title. Factions may want to start a general thread to coordinate their team for Category C, and even the other two categories. actions for points by skaforhire, on Flickr End game – at the end of the three months, the squares will be tallied, and this will go into deciding which side won the overall civil war. Each square is worth at least one victory point, squares with cities are worth 2 victory points, battles won are worth 1 victory point. Queenscross, Sultans Gate, Barqa, and Xersia are worth 3 points each. Petraea is worth 4 victory points. Below is a map with the locations that are worth more than one victory point. SPECIAL: Since the Desert King starts with a lot less victory points, they have a special condition. At the end of the war, if they control squares, A12, A13, A14, A15, and B12 they achieve a victory condition called "Keeping the Supply Line open" This is worth 15 points in the end of war tally. Victory Points Starting by skaforhire, on Flickr starting VP by skaforhire, on Flickr =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Approvals: Every MOC must have two approvals from seasoned builders. Any builder with a GOH Tag may give a thumbs up approval. Starting April 6th, all approvals must be made by a neutral or enemy party. An approval is given with a " " symbol. Once a MOC has two it is eligible to win its contest, and the builder will be rewarded their points for the build. To keep the process running, voting threads will have all available MOCs present, even if they have not received their two yet. By the end of the week, when voting ends, any MOC that does not have two will be disqualified from winning, and the MOCer will only receive 1 point. This is the easiest way to do this, there may be a few builders that do not have GOH tag.shield that I may ask to be an "Approver" if we need more. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Thread Title Tags: Tags for battlezone MOCs should look like this so that we can recognize them right away: MOC Title [Warzone number:grid location, faction name] it should look something like the following: Patrolling the Fields of the Arkbri Valley [WZ1: E7, High Council] =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Who will you declare for? The 1st Centurion by -Mike S-, on Flickr throneroom by skaforhire, on Flickrdesertking by skaforhire, on Flickr Petitioning the Kaliphlin Council by -Mike S-, on Flickr
  5. Hi guys - here is my assortment of minifig designs for the GOH Anniversary Contest: Kaliphlin: Colour Guard Soldier: Proudly part of the elite guard responsible for displaying and protecting the Kali colours (at least when he's not half asleep...). Assassin: One of the most lucrative killers in the business - with his twin bone knives, he's quick, clean, and quiet. Pit Fighter: Fame and fortune await the victors of the Kali pits - this fighter wants it all. Vinter: The great wine maker - he got tired of making ale in the frozen north and so moved to the warmer climates of Kaliphlin where he developed a series of vintages famous throughout Historica. Mitgardia: Horse Master: People far and wide come seeking the advice of this horse master to solve all their horse training problems. Mountain Man: Several bouts of frostbite has made this Mitgardian impervious to the frigid mountain temperatures. Adventurer: Having little luck in the facial hair department, this hopeful fellow is on a quest to earn his beard. Baker: The family recipes have been passed down for generations, and this dwarf is carrying on the tradition of creating some of the best baked goods around. Avalonia: Avalonian Infiltrator: The drow are on the loose, and need to be stopped. Record Keeper: This scribe keeps careful records of the local laws and histories. Archer: No one can figure out how this sharp shooter can hit his target every time - the guy's missing an eye! Maiden: This curly haired lady devotes all her free time to studing plants, hoping to accumulate enough knowledge to become a great herbalist. Nocturnus: Drakarkan Queen: She rules, alongside the king, under the seas along the northern shores of Nocturnus. Jester: One of the greatest Nocturnus entertainers - you die laughing when head start to roll. The Happy Wizard: Captain of the warship The Smiling Phantom - you'll want to hightail it outa-there if you see his ship out on the horizon (well except, you probably won't see it 'till after it's too late). Warlord Blanche: While Historica will more likely remeber her tirant sister Warlord Baby Jane - Blanche was truely the brains behind the terror that wreaked havoc across Nocturnus - until both sisters seemed to just vanish from history. (These characters were going to be my contribution to the Warlord community build (overtly inspired by What ever happened to Baby Jane), which I will try to complete one of these days... ) Thanks for having a look. A few of these might be recognizable from past builds, but for the most part I had a hoot coming up with some newish, unique-ish characters.
  6. Rebuilding What Once Was (Challenge 4 Prelude, Chapter 2) Chapter One The thunderous sound of the earth roaring seemed to last for hours in Kaliphlin. Not only did the Lone Mountain explode, but the force of the tremor was felt as far away as Mitgardia. Much of Kaliphlin was shaken, and many places suffered catastrophic damage. The newly rebuild city of Sultan’s Gate was not spared the wrath of the “Great Disturbance” (As it has come to be known). However, as the dust cleared and those who were spared began shifting through the rubble, treachery has surfaced! One of the housing districts that seemed to have sunk into the ground during the quake, was sabotaged! It soon became apparent that Drow tunnels were dug under Sultan’s Gate. For what purpose, we many never know, but the culprits have seemed to have abandoned their plans now. Sultan’s Gate is a tight knit community, and soon the rebuilding effort began. Robuko by Picture, on Flickr (NOTE: Thanks to Robuko for building this MOC, when he gets back in town he will probably post this as a separate free build with more close up shots.) Orcs, humans, mummies all work throughout the day to try and clear up the results of the landslip. Some of the newest Petraea General Trading Company contraptions are used in the effort. In this painting we can see the Ornithopter Flying Boat surveying and lifting rubble. At this rate, perhaps Sultan’s Gate will find normalcy in a few months. But something seems to be lurking in the distance, a general feeling seeps over the people, that the Landslip, the earthquake, and the intrusion upon Kaliphlin are all just early warnings to something greater. And… with the new strangers starting to appear in town, from “Ulandia” or “Ulantis” or ”Ulandus”, or something like that, a place no Kaliphlin seems to recall, , one must wonder what this new era may bring. proverb by skaforhire, on Flickr Rebuilding What Once Was (Challenge 4 Prelude, Chapter 2)
  7. There once was a tower near a river in the woods of Avalonia, an outpost of soldiers. The outpost is constantly ravaged by nature and bandit raids, so after many years, the commander finally decided that it is not worth the effort or resources and ordered his troops to another location, abandoning the nearly ruined outpost to its fate. Due to its strategic position nearby a busy road, Forestmen wasted no time to take over the abandoned tower. As skilled in stealth and marksmenship as Forestmen are, they aren't expert carpenters or builders, so the tower never reached to its former glory, but after a few repairs and extensions the place became livable enough, as well as allowing its new occupants to flee into the safety of the forest through the bridge if needed. Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Forestmen's Crossing by Mehmet Egel, on Flickr Thank you for viewing. C&C welcome
  8. My entry into the Desert Kings challenge, opposing the Desert King. The second MOC down is the one I am entering. On his way to visit his friend Eredhalion on Peregrinus, Lord Parimere and a band of his High Council supporters have been captured by a band of the Desert Kings soldiers. Intent on transporting him to the capital for trial for treason against the Desert King, little do the guards realise, they are the ones who are now being hunted. As they approach the Akhenaten delta, the Desert King’s forces are caught in a surprise attack of Lord Parimeres friends and fellow High Council supporters. They managed to free Parimere but are unable to free the rest of the prisoners before the Desert King’s soldiers rally and repulse there attackers, forcing them to flee into the delta. As the convoy approaches Petrea, part of the force of guards departs to swiftly travel ahead to bring news of there coming, the tables are turned and the remaining guards are sent fleeing to the capital by a group of cavalry. Little do they know that the force of cavalry is made up of only three war horses, the rest are steads borrowed from supportive locals, and are just used for intimidation. Anxious to save his honour, the captain of the cowardly guards exaggerates the size of the cavalry, leading the new ruler of Kaliphlin to send his forces to capture a large force of cavalry. Little does he know that the ‘large force’ has already returned there mounts to there local allies. They have already returned to Castle Parimere, hidden near the inland sea.
  9. In times of famine and food shortages, most Avalonians stayed in Avalonia, peacefully tilling their fields, harvesting crops, or hunting animals. Gremlon and Elisa, however, decided to deal with the food shortages in a different way. As such, they went to a small isle in Nocturnus... ...to raid the homes of the evil Nocturnians to get food for the more-deserving Avalonians! I decided to take a bit of a different approach to the challenge, as you can see . Note that though I'm an Avalonian, this MOC is set in Nocturnus - hence the colors and fairly dark overall look. Thanks for viewing! You can see more pics in the flickr album.
  10. Before the war, life in the isle of Morkerna was simple. Everyone lived peacefully, and the town was reasonably safe. And I was innocent. I was a young girl with few worries. I was happy. Isolated as it is, I had hoped that the war wouldn't affect Morkerna much. Indeed, at first, it seemed as though life would go on as normal. But the war affects everyone, and avoiding it can only delay its effects. The impact was subtle at first: a few men gone to battle, an old knight killed. But as time went on, the war began to change Morkerna even more. The atmosphere became tense; nobody felt safe, and it seemed like a fight could break out any minute. People that I knew began to be killed. Life had changed. After a month, I realized that I needed to do something. One day, I saw children walking down a road pushing a catapult, preparing to fight. When I returned home that night, I found my parents dead, killed by supporters of the Desert King. That was when I realized that if I didn't get involved in the war, everyone would be changed for the worse. I joined the armies of Ulandus and went into battle. We went through many battles, large and small... Along the way, I met a wizard named Gremlon. I took up his offer of protection, and he saved my life during a failed siege. But all the same, I do not trust him; he is too unwilling to share information. It feels as though there is something he is hiding from me, and it worries me. The war, ultimately, has destroyed my life. In the past, I had hoped to be a simple townsperson, living in Morkerna without having to worry about war. Now, with my parents dead, I must fend for myself, while figuring out how to deal with Gremlon. ___ Enjoy! You can see more photos on the flickr albums: 1 2 3
  11. Book II Challenge III Category A Dwarves' Quest: Ancestors and Heroes Joining the Dwarves Disheartened by the Avalonians’ lack of response to the drow threat, Nimueh and Dark make their way north. Soon after crossing the border into Mitgardia, they came across a dwarven clan in the throes of battle preparation. Dwarf Chieftain: We march to war to put an end to the drow scum once and for all. Borders do not concern us. Nimueh: Nor should they. The drow are spreading quickly throughout Historica and need to be stopped. All Guilds should be joining the fight against the Spire and its minions. If you will have me, sir, I would join your war party and give what help I can. Dwarf Chieftain: Hmm… As they say, the enemy of my enemy is my friend. We will have what help is offered, you may join us. The march begins on the morrow; but right now we pay our respects. Here, beneath the Great Falls, lie our clan’s greatest heroes - the valiant fighters from battles past, we hope to do them proud in the days to come. The back of the build (where this particular clan buries their fallen heroes): The front: This was a fun one to do - I had planned on doing the water at the top of the falls, and at the back, using a cheese slope mosaic (like I did at the bottom of the falls in the front), but I very quickly ran out and had to switch to using plates instead. It's amazing how fast certain pieces can be used up, lol. Anyways, thanks for having a look . Comments/critiques are always appreciated.
  12. When this contest was announced, I was really bummed out, as most of my minifigs are a long ways away from me, and I didn't think there was any way I would be able to enter. Eventually, I decided I would make a few figures anyway, just for fun. However, it was way too much fun, and I decided to BrickLink as much as possible (right before Christmas) to make it work. I really wanted to use flesh figures, but thought that yellow-toned stayed true to the CMF line. I also tried to keep the names generic, and the descriptions basic, as that to me is the spirit of the CMF line, as it allows the collector to be more creative with the figures and how they are used. I also tried to take advice others gave me on my last build, that I need to use a better background and/or edit the background. I edited the photo of the overall shot to try and get a feel for it, but I think I need to find some tutorials on how to do it better, as it took WAY too many hours for one picture. Anyway, I hope you enjoy! Criticism and comments are always welcome. Avalonia Vineyard Worker Works in a Vineyard, picking fruit. Always gives each tree a hug after. Albion Heavy Guard Only deployed for the most serious of threats. Assassin A master of disguises. No one would ever suspect a beautiful Avalonian Lady of being an assassin. Flag Bearer Has the great honor of carrying Avalonia's colors during battle. Nocturnus Headsman Some say Nocturnus uses Headsman for as small a crime as petty thievery. Gaoler One of several reasons to avoid imprisonment in Nocturnus. Pumpkin gruel is another. Butcher Because Nocturnus is Vegan free! And any kind of meat is fair game. Warlock Prince Can be killed by no mortal man. Mitgardia Border Sentry The most dedicated snowflake counter you'll find. Housewife Do: Compliment her beard. Do NOT: Mistake her for a man. Drummer Leads troops into battle (and the occasional dance). Deer Suit Guy Hunter Years of experience have taught him that with a proper disguise, the deer come right to him. Kaliphlin Dark Mage Expelled from the University for practicing forbidden magic. Princess Not an actual princess. Only thinks she is one because that's what Daddy calls her. Sell-Sword Protects whoever pays the most! Caravan Driver Rides his camel all over Historica if there's trade to be done.
  13. The hand of the Black Spire has quickly spread across Nocturnus landscape, with more and more towers and fortresses seemly popping up overnight. One of the new defenses for the Black Spire is the Tower of Abaddon, a massive Orc guarded watchtower. No one knows what goes on inside the tower, or how far down into the earth it is nestled but they do know that the Orcs have been kidnapping and holding powerful and knowledgeable Mages from all over Historica. Only time will tell what their true plans are and what evil they are trying to awaken from slumber. Hope you enjoyed my Category B entry! My original plan was to have just the upper round part of the tower, and then it keep growing and growing. I'm pretty satisfied with the end result, especially since it took me completely out of my usual building tendencies and color schemes.
  14. The swamps of Nocturnus have never been safe for travelers to explore and now they are even more dangerous with the war going on. The Black Spire will stop at nothing to win and have recruited only the most cunning and power forces to fight on their side, and no one is safe to step in the lands now. Here's my Category A entry, hope you like it! Working in this size was a great change of pace.
  15. It's official - my character is Lord Collis Greenplate, protector of the small Avalonian territory of Iremons along the Mitgardian border. "Linda, set patrols through the basements and the tunnels, and Dale, contact the carpenter's guildhall and see what the local chapter would require to hoard our castle. With the those sneaky wretches retaking so much of our country, we must be prepared for their forces to run upon us next." "Shall I double the guard as well, father?" Collis glanced at Linda. Although Collis treated her and Dale as his own son and daughter, he and his late wife had never been close... and the people of Iremons had noticed a certain resemblance between the twins and the castle's former steward. "Gods, no. The garrison already works long enough hours - two weary defenders are easier to take by surprise than one well-rested one. Instead, tell the guards to stay in pairs at all times and equip each one with a horn." "Do you think that, with enough preparation, we can make our castle impregnable?" Dale asked. After a moment of thought, the lord answered his steward as he continued the circuit of the curtain wall. "Son, the purpose of a castle is not to stop an enemy. This is a lesson that all those of noble birth should learn: Whatever its size, garrison or provisions, any fortress can fall to a host with enough power and determination." ~~~ More pics - I took them with a general idea that I could fit some plot to them, but now I don't want to force it. Dale was up to his task - after some haggling, the carpenters set to work on hoardings of Mitgardian lumber along the perimeter of Castle Iremons... all one-and-a-half miles of it. To make it easy for them, I included the notches in the masonry where they can insert the posts (based loosely on a real castle feature... although I have a strange mix of machicolations and traditional battlements here). The perimeter walls of Lord Greenplate's castle are built in a like manner to common retaining walls, rising dozens of feet from steep mountain sides and encircling the more gently-sloped area at the top. I came up with this feature because I realized that I didn't have the parts to build a wall of respectable height from base to battlements, so I decided to throw some landscaping up on top... which was not my smartest move, I'm afraid. In case you were wondering, that's how that tricky curve works. Finally, I would like to claim UoP credit for the following: Architecture - + Wall Technique - SNOTed tile stonework + Round Walls and Towers + Advanced SNOT (believe me, it was a pain to get it right) Military Science - + Fortifications
  16. TOPIC LOCKED Use the second quarter registration here. First Quarter Free Build Registration Sept 1st 2013 to March 1st, 2014 (Book II, Quarter 1) What is this thread? This is the thread where YOU register your free build if you wish it to be scored for your guild. Why are you doing this to us? Despite Rogueang’s wonderful MOC index, the guilds project has become quite large. The core leaders feel that we need a self-indexing mechanism that will allow us to grade free builds more efficiently. This is what we have come up with. What do I need to do? Just simply write the following information In a NEW post: Name of Moc with link to the thread | Name of Builder | Guild you belong to IE: Obsidian Spike |ZCerberus | Nocturnus Do not write anything else. What counts as a “Free Build?” Great question! Any GOH build that was not entered in one of the official main challenges or for any official mini-challenge that issued a physical prize. All free builds must have their own thread, and there must be a link to that thread provided here. Do not comment on builds in this thread, please do that on the MOC’s own thread. Can I just post in my guild thread and leave it at that? Whereas you are welcome to do so, if the build does not make it into the index , it will not be scored. Can I put up an entry for another guild member's build? If that builder has disappeared and we are getting near the deadline, this would be allowed.
  17. Part 6 The word has gotten out. Aid is on its way to cornovaria, from all across the great western grasslands. The flight of the dragons is one of Avalonias newest navy ships, a small carrack. though small and unable to carry things such as siege weaponry, Its fast and agile, and as a troop carrier it does the job well. Legonardo and de Gothia are taking it for its Maiden Voyage. part 1 part 2 part 3 part 4 part 5
  18. Part 4 Lord Artorious Rex was dining in the hall of the dragon with his two friends deGothia and Leonardo when a messenger arrived. He carried 2 letters, one addressed to the leader of Avalonia. Lord Rex took the letter and read it first to himself and then to his companions. The three talked long about the matter, latter that evening, Rex went to a desk and issued an order to all the provinces of Avalonia. Rex's Decree: All soldiers needed to protect and rebuild the damage by Revolword shall stay, but not a man more. All other Avalonian soldiers are to aid the province of Cornovaria in the mysterious disappearance of many of its civilians. Failure to do so is punishable by death. part 1 part 2 part 3 part 5 legonardo
  19. *Outside Marecroft Manor* *From a rocky ledge, Legonardo Davidy calls down to his old friend, Trian Burress who has been summed to Marcroft for a secret meeting.* Legonardo: General Burress, I am pleased the Green Riders were able to reach you. I heard the road to Asca Duin was overrun with Hand soldiers. Trian Burress: The road is certainly not safe, but the Green Riders are the best messengers in the land. I was surprised to be summoned here, to Marecroft Manor. I thought only Albion was safe for the elemental terror. *Burress climbs the steps to greet his friend* Legonardo: Yes, old friend, only Albion has withstood the Elemental attack, but spies from the Hand of Corruption have penetrated even the Pearl City’s cloak. Despair has set in everywhere. I have heard rumors of civil war in Kalphlin, Drow activity in Nocturnus and a Hand presence in the mountains of Mitgardia. Everyone is on edge. Trian Burress: I have heard whispers. There have been rumors of a plot from within Mitgardia to claim the throne of Historica as their own if the Usurper is defeated. Legonardo: Yes General Burress, the overthrow of the Usurper could leave a void in power that may plunge our lands into chaos, but the rule of Revolword, his elemental monsters and the Hand of Corruption must be undone. Though I do not know what lies on the other side of the Usurpur’s defeat, only a united Historica can hope to defeat the Usurper. Trian Burress: You’ve grown quite wise since last we spoke my friend. Tell me now, why have I been summoned here? Legonardo: I’ll let Lord Rex tell you himself, the others are already inside. *Inside Marecroft’s meeting room* Artorious Rex: I see Lord Flagg, Lord Sslither and Jarl Nibelung have brought their own protection- do we really trust each other so little? Dextrus Flagg: And Legonardo and General Burress are here for our own comfort? Dear friend, I find your hypocrisy amusing. Jarl Nibelung: Enough! Both of you are letting Revolword get the better. If we cannot trust each other or our finest generals, then who can we trust? Elemental monsters continue to ravage the country side and the Hand of Corruption turns even our most loyal servants upon their own guilds. Lord Sslither: What news issss thissss that comesss from the North? My spiessss sssssay the North hasn’t been hit as hard as the Easssst. I have heard your forcessss are twi-hissss those of Nocturnusss. Jarl Nibelung: Be careful Snake. I have been told the Drow run freely over your lands and the Hand of Corruption has already pierced your inner circle. Taking Nocturnus wouldn’t even be a challenge for Mitgardia! Lord Sslither: So you admit you still possesssss strength Bear? Confessss! Elon Chorian: If we do have strength, you should pray we use it as a shield and not a sword. We will need it all to take the Usurpur. *Room erupts into shouting and accusations* Dextrus Flagg: Enough! If we are done beating our chests, and lying about our strength, let us admit that none of us have the men to conquer Revolword alone! Erudhalion Sansael: Our spies would not disagree m’Lord. Mitgardia’s strength is as depleted as our own. Only Abyssian, Patrea, Albion and Valholl remain standing. We lose hundreds of soldiers defending those walls every day, and the forces in exile are not nearly strong enough to defeat the elemental monsters, even with the strength of the elemental mages. Dextrus Flagg: Yes, we can not hold out hope for a miracle savior, it falls upon us to unite and destroy the Usurper. Artorious Rex: But how can we hope to strike out from a place of strength? The noose tightens every minute, and we are spending our time here instead of defending our people. A full assault on the Usurpur’s castle would be nearly impossible! Lord Sslither Not but two daysss ago I fell into dissspair. I thought, “We have held this uneassssy peace long enough. Perhaps defending Abyssssian is all that is left for Nocturnussss. What can we hope to do againsssst such a powerful enemy?” But- then General Grimm came to me and reported Nocturnian spiesss have located an entrancesss to the High King’s palacessss. The Usssssurper cariesss the Elemental Helm with him at all timessss, but if we could destroy the Helm, perhapsss we could turn the tidesss and not all would be lossst. General Grimm: If we can distract the Usurper long enough, perhaps a small raiding party could slip in and destroy the Helm and end the elemental threat. *It occurs that the plan could work, and each guild leader quickly realizes the advantage to capturing the throne room. Before anyone else can speak, Artorius speaks up* Artorious Rex: And I suppose Nocturnus volunteers to enter the city and storm the High King’s throne room while the rest of us die at the hands of Revolword’s elemental monsters! Lord Sslither: We are, shall we say, well equipped to sssslide through the shadowsss and destroy the Helm. Artorious Rex: And I suppose we can trust a viper like you to vacate the throne as soon as you have sunk your fangs into Revolword? General Grimm: Silence pup, you are no worthy of addressing Lord Ssilyrrlith with such disrespect. Artorious Rex: Pup? You insult Avalonia’s Lord? Do you consider yourself more than you’re Snake Lord’s mongrel pet wolf boy? Avalonia will not act as Nocturnus’s shield in this fight! Elon Chorian: And so we are to believe Artorious would not place the crown on his head if he entered the thrown room as conquering victor? We could expect such restraint from the Dragon? From the one who already calls himself “Rex”? The one who already thinks he is the divine King? The mountain men refuse to allow the Avalonians anywhere near the crown. Rex and his mutt Sir Buress have long worn on my nerves. I would die before allowing the Dragon anywhere near the throne. Mitgardia should have this honor. Erudhalion Sansael: And why should Kalphlin be so easily dismissed? Do we not have the greatest watchtowers and longest spears? Are we not the Lions of Historica? Kalphlin would rather see the Snake on the throne than the Bear! Dextrus Flagg: SILENCE ALL OF YOU! It is clear our tender peace is reaching its end. *A stranger strolls through the entrance with a companion* Rego Amancio: Perhaps if you don’t trust each other, you would consider putting your faith in a perfect stranger! Artorious Rex: Who are you? Dextrus Flagg: This is Rego Amencio, leader of Varlyrio, the fifth guild of Historica. Lord Sslither: *turns to Artorious* You would bring thisss stranger in to our circle and trusssst him to be true to hissss word? Artorious Rex: I would trust a stranger as much as I would trust the Lion, Snake or Bear! But I did not call for his counsel. If he knew about this meeting- then perhaps we have a traitor in out midst! Rego Amancio: Varlyrio has just as many spies as the guilds of Historica. Our island has yet to feel the wrath of the elemental terror, but we know the Usurper’s lust will never be fully fed. It is only time that separates our fate from all of Historica’s! Dextrus Flagg: Varlyrio has long been allied with the Dragon and the Bear, which one of you toads brought this slime to our secret meeting place? Lord Sslither: We should cut them down now before they have the chancesss to do the same to ussss! Rego Amancio: I should cut out your serpent tongue Snake! Trian Burress: Enough! We can not fight each other and survive the elemental storm, and it is equally clear we do not trust each other to enter the throne room alone. The only solution is to form a party made from all five guilds to storm the keep and destroy the Helm. Erudhalion Sansael: And I suppose you volunteer yourself dog? Trian Buress: I will do as my Lord commands. Artorious Rex: And so I command. I will send Sir Burress to do this task. Who will represent the other guilds in this quest? Dextrus Flagg: I send Erudhalion Sansael. Lord Sslither: I sssend General Grimm. Jarl Nibelung: I send Lord Elron Chorian. Rego Amancio: I send Duke Vennicio. Artorious Rex: Then it is decided, these five men will take the passage to Revolword’s throne room to destroy the Helm while the rest of us rally all our troops to storm the walls against the elemental monsters and the Hand of Corruption! In three days time, the assault shall begin. *Outside Marecraft Manor* Artorious Rex: Though I fear the other guilds intentions are less than honorable, the elemental threat must end. I have sent the Green Riders to assemble all of Avalonia’s greatest heroes, for the assault. Legonardo here with me at Marecraft Manor- Lord Arlindus at the Forest Watchtower of Circardia- de Gothia watching the forges near the Kalphlin border And, Zakon Goldblade… I am sure you could guess where he can be found! (my sincere apologies to rogueang who's "hero habitat" was not completed in time). Trian Burress: Yes m’Lord, we must rally everyone to ensure Victor does not suspect the assault on the throne room. *Three days later, the assault of Cedrica begins. Though Mitgardia, Avalonia, Nocturnus and Kalphlin appear in full force, the Valyrians are missing. The Hand is backed in full force by Elemental Monsters, including a fierce fire Elemental and stinging wind Elemental. *As the Hand and Victor’s Elemental monsters defend the walls, the Guild’s raiding party reaches Victor’s throne room* Elon Chorian: It’s a miracle your Snake Lord even keeps you around mongrel. I didn’t see you slay a single enemy on our way to the throne. I thought the Nocturnians were great warriors! Maybe we should have allied with the Drow against your weak lands when we had the chance. It’s bad enough that the Dragon’s old dog is slowing us down, but to have dead weight like you is intolerable. General Grimm: Bite your tongue ice grandpa, we’re here to destroy the Helm, not recount our kills. Elon Chorian: Spoken like the sniveling weevil you are! Erudhalion Sansael: Quiet, both of you. We are nearing the throne room. General Grimm: I’ve caught a scent. It is Rellik and his elite guards. They are close at hand. Elon Chorian: Finally, a use for the Snake’s pet! The nose always knows! Trian Burress: No doubt it will take all of us to dispose of Rellik and his guards and battle Revolword. No rogues here, we must work together to finish this fight. Duke Vennicio: Varlyrio will not share this glory with you lowly peasant, to victory! *Vennicio charges the Hand guards* Elon Chorian: There goes our opportunity to surprise them. Trian Burress: Quickly before Duke Vennicio gets his head returned to Varlyrio in a box! *The heroes charge Rellik and his troops* *Battle ensues. Rellik is captured* Rellik Nam: And so the guilds have finally realized only their allied strength have any chance to take down Lord Revolword. I doubt it will do you much good. The Hand of Corruption lurks deeper than you can imagine. We have loyal members within your own ranks at every level and in every city! I have looked in your eyes, and I can see the lust for power has already corrupted a soul in your very group! This alliance doesn’t stand a chance, one will betray you all. Duke Vennicio: Silence slime! We can not listen to this beast or he will corrupt us. We must cut out his foul tongue before he poisons us against each other! *Grimm cleaves Rellik’s head from his body* Elon Chorian: So quick to finish the job Grimm? Perhaps you are the soul in need of cleansing? General Grimm: Nonsense, Duke Vennicio was right, we could not allow Rellik to speak our names and corrupt us. It had to be done. Erudhalion Sansael: And the wolf has finally registered a kill. On a defenseless man no less. Elon is right, you were too quick to silence the corruptor! Trian Burress: Perhaps we should take the Usurper before we blame Grimm for the collapse of Historica! Elon Chorian: And now the Dragon’s pet asks us to ignore Rellik’s warning? Perhaps you too have your eye on the Throne Sir Burress. Duke Vennicio: Again we argue when action is needed- for the glory! To the Usurper! *Vennicio charges through the doors to the throne* Victor Revolword: And so the Guilds of Historica have come to meet their doom! Guards, dispatch these slime! *The heros pounce into action and destroy the slimey Hand soldiers* Victor Revolword: Oh- the conquering heroes unite- *Duke Vennicio stabs Revolword and Valyrian guards enter the throne room* Duke Vennicio: My first act of benevolence as your new king shall be to spare you all from the ramblings of a crazy old man! Elon Chorian: King? I don’t see a crown on your head! King Venniccio: Who needs a crown when I have the Elemental Helm! And now the Bear, Snake, Lion and Dragon will bow before the new king! King of the seas, and now king of your lands. With the Helm- Varlyrio shall pilot our vessels to take what should be ours! In fact, our storm troopers should be arriving at Historica’s doorstep now! Too long have we toiled on our island alone, too long have we been forgotten and ignored. We strike first at Nocturnus! I command all elementals to cover our withdrawal from Cerdica as we forge onto Nocturnus where today we shall claim the darklands as our own, and tomorrow, all of Historica! General Grimm: Nocturnus will resist! King Vennicio: I welcome your attempts, but we shall swat you down like flies on the rear of an megablocks! Guards, dispatch of these swine while I move our new army into position! *The Valyrian guards back the heroes into a corner* Trian Burress: Vennicio, you slimy sea serpent! Hand over the Helm and justice shall be swift! King Vennicio: It appears I have the upper hand dog. Kill them all! *The four guild leaders back up the four heroes* Artorious Rex: It seems the odds have been evened Eel. Prepare to feel the might of a united Historica! *Fighting ensues and Vennicio is captured.* King Vennicio: Even if you defeat me here, the Hand of Corruption rips your guilds from within. This peace won’t last a week! Jealousy, greed, resentment… Your guilds will be plunged into chaos! My troops have already reached Nocturnus. You know the garrisons there will fall! There is no victory for the guilds today! *Vennicio reaches for a dagger and Dextrus Flagg cuts him down while Burress retrieves the Helm and shatters it with the Golden Axe* General Grimm: No! Nocturnus needed that Helm to repel the Varlyrian invaders! You’ve doomed Nocturnus, if not from the sea people, than from the Drow. Curses Avalonian swine! Elon Chorian: Sir Burress has only done what we sought to do. Destroy the Helm and end the elemental threat. Lord Sslither: Yesss Elon, Burresss has completed the quest, but at what cossst? I assssume Avalonia will send its revered Flight of Dragonssss to repel the Valyrian invadersss! Artorious Rex: Avalonia has its own rebuilding to do Snake. I would not send a single soul to your lands until ours are secure. Trian Burress: M’lord, Nocturnus will need our assistance. We can not allow Varlyrio, the Hand of Corruption or the Drow conquer their lands. We must send them aid. Artorious Rex: My command is to withdraw to the Pearl City. Any bannermen that follows you on this quest are on their own. Trian Burress: I would rather be an outcast than a coward. Mesodraconem will help the Nocturnians! Artorious Rex: If you ever return to Avalonia, be sure to knock first as it is no longer your home. Jarl Nibelung: Enough, the Hand of Corruption retreats. The city is ours! Let us not bicker but rejoice in this great victory! Dextrus Flagg: Rejoice? There is too much to be done to rejoice. We must find the King and purge the Hand of Corruption from our lands! Jarl Nibelung: And if the King can not be found? What then? Who will protect the crown until the King can be found? Artorious Rex: The question seems easy enough! Whoever holds the most Gold Deracis should hold the crown until the King returns. Let us have a final accounting of the riches we have assembled, and the leading guild shall hold control of the crown until the King can be found! *The End… or is it?* Historica- Chapter 2- Civil War! Avalonians- you have a choice! Do you assist General Burress in Nocturnus and risk exile? Or do you rebuild your homes in Avalonia under the rule of the Artorious’ newly named protector? Artorious has ventured into the Dark Isles to seek out a new power to help lead Avalonia into its Golden Age. Choose your side, Avalonia, or as Artorious calls Sir Burress and those who seek to help the Nocturnians, “Evilonia”. Noctunians- you also have a choice. Your lands and homes are in shambles. Do you seek refuge in another guild? Do you accept the rule of the Varlyrians? Or do you stay and fight along side your Avalonian allies? The Drow, Valyrians and Hand of Corruption have already formed an alliance calling themselves the “Black Spire”. The alliance welcomes any who will renounce Sslither and Historica. Choose your side, Black Spire or Nocturnus! Mitgardians- It was rumored your guild was spared from most of the Elemental assault, but shortly after Revolword’s defeat, an earthquake rattled the mountains, causing avalanches and rock slides to swallow entire settlements. What’s worse, it has become known that the Hand of Corruption is amassing an army behind the rockslides deep inside the Mitgardian mountains. The Jarl has served you well as leader, but perhaps the chaos gives you an opportunity to seek new power. Will you join the Jarl as he seeks out the Hand in the mountains, or put in a bid to replace him? Choose your side, Mitgardia or your own splinter band, seeking to replace the Jarl. Kalphlings- Dextrus Flagg has said even if the final accounting reveals Kalphlin to hold the most gold, he will lay no claim to the throne. Some believe he is no longer fit to rule. What’s more, a new power has sprung up in the desert, taking corporal form. While still weak from his awaking, the new King of the Desert (who many believe is a reincarnation of the High King) calls all Kalphlings feed up with Flagg’s leadership to drink the blood of the Desert Kings and claim their rightful place as Lords of Badlands. Will you remain loyal to Kalphlin’s government, or will you find new religion in the desert? Choose your side, Kalphlin, or the Desert Kings! Valyrians- What happened? The forces that invaded Nocturnus do not include Rego Amancio. There are whispers Rego was betrayed by Vennicio and did not know of his plot to invade Nocturnus. The rest of Historica has heard nothing from the spies it sent to Valyrio. What is going on at the island? Is it embroiled in its own civil war? Or does the engine of war create new Valyrian storm troopers every day? Tell the story or what is happening in Valyrio, or join the Black Spire in the fight against Nocturnus.
  20. PART 3 ​The head of the garrison arrived in the dead town centre, a man in dull garments was waiting for him, the messenger he had earlier sent for. Head of the garrison: Give this to lord Rex. and this one to the AAG, I presume the green riders know of their whereabouts? Green rider: Indeed. it shall be done with haste sir! Head of the garrison: Excellent. part 1 part 2
  21. Part 2 The two depart the rotting graveyard to Morias' Mill, once the home of a prosperous malt grinder, but he and his family are no longer here.... Head of the Garrison: here is safe Assassin: I thought this place was run by Morias and his family? Head of the Garrison: Indeed it was, quite the place, either way they are gone. Assassin: Ah yes. people are disappearing in the night. that is why we are here is it not? Head of the Garrison: indeed. Assassin: one might notice that the possessions of many are disappearing with the owners, but to where and why? Head of the Garrison: its quite the mystery to me. Assassin: call in the AAG, they're sure to get this fixed. Head of the Garrison: They shall i've no doubt. but first I shall send a message to Antorious. Assassin: he'll send half of Avalonia to Cornovaria I'm sure. Head of the Garrison: what he does is up to him. hes brought us out of dark times before you know the assassin said nothing. part 1 part 3 part 4 part 5
  22. Part 1 The Druids Grave is the site of an ancient druids tower. later it became a sacrificial alter, later still it became a graveyard. now its abandoned, rotting. Head of the garrison: glad to see you could make it Assassin: yes rather. with these happenings happening everything is risky here. Head of the garrison: let us talk elsewhere, judging by the fresh sculls this location may have unwanted ears around... part 2 part 3 part 4 part 5 Legonardo
  23. part 5 the AAG headquarters. many have seen the building, its not hard to being so massive, but few have tried to find out what its for, and none have succeeded. the only people who ever enter the building are strange hooded folk or avalonian lords, not the sort of people you mess with... Zakon: lads, you're heading west... To be continued... part 1 part 2 part 3 part 4 ~Legonardo
  24. The old city, once the largest in Avalonia, betwixt Glevum and Antyria has long been in ruins, however at Historicas recent campaign against the black mage has allowed Nocturnian undeads and goblins to slip in without notice. they are experts at hiding, hoarding and making raids to the closer villages silently during the night. they are only strong in numbers. but numbers they have. the old city has been struck with an apocalypse. Heres something small I whipped up these past 2 days (while meant to be doing assignments that got belated to the early hours of the morning) my entry to the TFOL forums "Apocastle" contest, enjoy! ~Legonardo
  25. As Victor was defeated and everyone could leave the mystic sanctums the people of Glevum returned to their homes. RoerBlad Manor was destroyed, and giving up his grand rooms in the great keep of Gruven to less fortunate families Legonardo, with his wife, returned to the home of his childhood. Today lord deGothia is visiting Legonardo after the fall of the first spring rain. Im off! be back in a week. bye! ~Legonardo
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