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Figbarf for Task 1 & 2 [Dandelume, Avalonia]
T-86(swebrickLUG) posted a topic in Guilds of Historica
I have done a large update for Task 1 (armed forces) and Task 2 (sigfig and entourage) for my ongoing city-project Dandelume and thought I would do a post since Im very satisfied with how all the figs turned out! C&C as always welcome. Task 1: Armed forces of Dandelume All the different races from the population are represented in the regular army of Dandelume: Men, elves, centaurs, fauns and so on. Always ready to defend the city, its people and in extension answer potential call for aid from the queen regent Ylspeth. The colors of the dandelumian armed forces is the avalonian dark/sand-green for uniforms and tunics etc. Hoods, cloakes and gloves on the other hand bare the color of dark red. A symbol for ’the red dawn’ which play a crucial role in the birth, history, folklore and future of Dandelume. In the ’Horn Squadron’ they pay tribute to the first dandelumian settlers that followed deer, by wearing large horns on their dragon helmets. A tradition/custom dating back to the days of heroine Dand El Alume, whom was said to have worn a helmet with great antlers in battle. The mounted knights in the cavalry legion ”Flight of the dragons” wear helmets with thin steel wings. Their units standard bearer is a infantryman that lifts a lance with a dark green dragon. An honouring of the historical ’Flight of the dragons’ led by Artorious Rex said to have sounded like the wings of a dragon when they were charging forward. The dandelumian armed forces are composed of six smaller legions: Light footmen: Sword- and spearmen Vanguard: Scouts, workmen and sappers Artillery: Ballistas and scorpios (only used in sieges) No photo available. Archers: Bowmen and arbelists Heavy footmen: The court champions (seen in photo with the duke below) and the 'Horn squadron' Cavalry: “Flight of the dragons”, mounted knights. Task 2 Sigfig entourage/crew and main characters of Dandelume The duke Wifgrir, countess Arianne sided by the court champions (seen earlier in this post) Lady Alannais, her maid Lana and Trandill the court mage. Below; From left to right: Boroghan, Miadin, Erdil and Dweldin first in their civilian outfits and then in their respective legional uniforms. -
From Left to Right: English Guerrilla Soldier, Nazi Solder, German Rebel, American Soldier, and a Russian Commando. Let me know what you think!
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Some simple Fantasy Figbarfs that are the products of Table Scraps. The Heroes, from Left to Right: A Godling (an Other-Dimensional Being), a Wizard, a Star-Knight, an Archer, and an Alchemist. The Villains, from Left to Right: A Shadow Knight, a Desert Wizard, a Sorcerer, a Wraith, and a Witch. (CC Welcome, and let me know if you want their Names + a Mini-Backstory for each of them!)
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Hi everyone! For my Shadows of Nar Eurbrikka avatar, I created this character: What do you all think?
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I return to the realm of LEGO with a Galaxy-Wide start. I come at you with some LEGO Star Wars Figbarf! From Left to Right we have a Jakku Nomad, a Corellian Smuggler, a Rebel Special Forces Unit, an Imperial Spy, and a Yuzhan-Infected Explorer. Let me know what you think! (Edit: Resizing Pictures)
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by Dathil, on Flickr LEADERS AND PROMINENT PEOPLE OF VETA, VOL. I THE TRADE IMPERIUM OF PHENIAS Phenias is built upon the islands in the Inner Sea. The main islands, Phenias, is home to the Volca, a large fortress built in a vulcano. The city expanded bigger than the island could sustain, and thus they started to build upon the water. The Pheniasi are the wealthiest faction around and dominate the free market throughout most of the continent. Their Quaestors, the tax officers, travel from market to market to collect their comissions. In return, the magistrate offers complete naval protection to everyone in the treaty. There are those, however, who suspect they might also be the ones "creating the needs of protection" theirselves, by investing their money wisely. Jovani Meci is the current magistrate of Phenias. Under his rule, the Pheniasi trade imperium has expanded vastly and has become real powerfull. He was born for this position, being a member of the wealthy Meci family, and having great economic insights. He proudly carries the Sextant Staff, a reminder of the seafaring origens of their family. However, there are those who say he has started questionable business inside the Volca,yet these sources have brought none evidence at all, and thus are these rumours not regarded as important by the Oraca. The diligent Quaestors of Phenias are often an unwelcome sight for the lords of the towns they visit. They wear the purple robes and stereotypical hat of Phenias, and have a status of immunity throughout every civilized country. They carry their sword mostly because of their noble ancestry. THE KINGDOM OF FRIKK The lands of Fríkk are inhibited by a tall and fair people, with probably some Elven blood in their pedigree. They have grown resilient against the colds and live in this lands, organizing raids, praying to their cruel gods called the Trissa, and hunting on the many kinds of prey that adapted to the cold climate. Gustolph Rekks is the current king of Frikk. In whole Veta, he is known as 'the Lion of the North', because of his sigil, the Lion. Under his reign, the country prospers. As much as the people respect his prowess in battle, they respect his wisdom. The king has some deep interests for arts and music as well, which is quite uncommon for the people in Frikk. Karl is the son of Gustolph and thus the heir to Frikk. While he is just 15 years old, he is known to be quite impatient when it comes to waiting to succeed his father. Even though he is that young, he has lead many military expeditions to success already. Karl is very religious and believes he was born to rule. THE WESTERLANDS The main power in Veta is the Imperium, currently ruled by empress Nemayra. the Imperium, Ihlrion, is divided in multiple regions, each of them gouverned by a noble family. The house of Glainthes is such a family. They control the Westerlands, on the border with the icy lands of Fríkk. Josua Glainthes is the leader of house Glainthes. After the death of his wife, he picked up his old drinking habit. Many fear that this could lead to unwanted situations, as he tends to become aggressive because of all the cider. Rachel is the oldest daughter of Josua Glainthes. Though almost as fair as her younger sister, she is not the fighter Becca is. She is a diplomat, and has read every book in her father's library. Some say she is not too happy with her younger brother standing higher in the line of succession. Becca Glainthes, the Succubus, is the second daughter of Josua Glainthes. Many call her the most beautiful woman in the country, and she is still single. However, she will only wed a man who defeats her in single combat, and many contenders have found out she is the deadliest woman in the country as well. Jona is the third child and eldest son of Josua Glainthes, and thus the heir of the house. He is a famous duelist, and his riding ability is matched by very few. Armed with his trumpet and his bow, there are little surprises that can reach the people under his protection. Robb is the most renowned cider farmer in the country. His farm, called Bunnock's Barn, stands under the protection of house Glainthes. KRYTTAN On the swampy peninsula in the north-east, the Krytt live. The Krytt look most like a cross between humans and goblins, but they are highly civilized and are no less than their human neighbours. Which does, of course, not take away that no one should try to meet them in battle... Rytan is a major Kryttan warchief. Because of him talking more with his maul than with his mouth, he has brought the Kryttan diplomacy to some dangerous levels. THE TRISSA The Trissa is the pantheon of gods worshipped by the people of Frikk. Their shrines can be found in every country throughout the continent however The most prayed-to god of the Trissa. Most prayers are meant for the enemies of the persons praying, asking for the blade of his halbard to aid their conflict. 'getting the Halberd' is a common phrase, used as euphanism of dieing. The goddess of protection has statues in many walled towns and settlements, and in every guardhouse there is a shrine to her. When praying to her, they belief nothing can happen to them. The Inquisitor is maybe even more feared than Death himself. He is believed to haunt the unfaithful and torture them while they keep living, a fate worse than getting the Halberd. MISCELLANEOUS Underneath the lands of Fríkk are the Fields of Despair. This once was the home of a mighty Elvish civilization. However, as not uncommon by elves, Hybris was their downfall as one of their ancient kings, dubbed "the purifier" intended to rid the continent of anything not-Elvish. This was the start of a series of wars, which ultimately led to a near-complete destruction of the Elves in Veta. There are still some remaining settlements, of which the inhabitants are called "Scavengers". Athon Darkeye is the leader of an Elven Scavenger tribe. His name is respected throughout the complete Fields of Despair. Garonn is a Free Sword, traversing the whole continent. 'The Eagle' is the origin for stories in many an inn. Orna is the kindest woman one will ever meet, but for sure also one of the strongest. Defying old traditions, she has become the very first female smith, yet she is one of the best in her profession. ABOUT THE AUTHOR This has been written and was signed by Horth the Half-elf, of the Tanes, Oraca in the higher arts. This manuscripts have been approved by the head of the Tanes. comments on references:
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*Your entry has earned 2 XP* As parts of a larger understanding, the CFS member worlds have a lot of use for diplomacy and negotiation. Merchants hash out deals and create the flow of resources, Ambassadors battle in the courts of cruel regimes, and bodyguards keep them all free to do their jobs. With the intent of forming favorable connections, CFS-aligned diplomats are invited to the bustling world of Boranda for discussions with CorSec representatives. Nothing like a little nightlife to help discussions go smoothly. Descriptions Thanks for looking!
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*Your entry has earned 2 XP* People are the heart of the CFS. The colonists, farmers, laborers, and families that populate the planets of the galaxy, working hard to live in harmony with the land and one another. These are people of grit, wit, and drive. People with vision, and compassion, and care for one another. People who don't always get things right, but value fixing what's wrong. People who have found each other, and found something to share and build together. Descriptions Thanks for looking! (Sorry, MarvelBoy <3)
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Hello everyone! This weekend I purchased various Star Wars minifigure pieces from 2002-2003 and thought it would be a neat exercise to make some retro/modern hybrid figures. This was really fun and I've got some ideas for several more to make in the future. If any of you would like to do this, too, I would love to see what you all come up with! Thanks, Henry (From L to R): Tatooine Luke, X-Wing Pilot Luke, Dagobah Training Luke, Bespin Luke, and Jedi Luke (From L to R): Obi-Wan Kenobi (Ep, III) and Anakin Skywalker (Ep. III)
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Figbarf, Magnhildr the Wanderer. Put this character together for another bash at the Heroica RPG quest being run in the games section. Parts: Ninjago Hair, Widowmaker Head, Kraven The Hunter collar, Fabric cape from Star Wars, Torso is a Rebel/Resistance. Weapon from Ninjago, Black utility belt. Legs are TLM2 Wyldstyle. Character: "Little is known about Magnhildr; "she" has been recorded by the tribes for centuries, wandering in and out of settlements with useful items to trade - food, hides, tools and scrap the people could use traded for entertaining trinkets. A barbarian by necessity, the icy wastelands are a dangerous place. Those who have simply encountered her have been scared off by the stern looking figure. However, the families she has traded with for generations know a different side of the Etherian they call Mags. A person who loves the fractals of the ice she wanders through and has been known to swap a valuable item for a child's drawing." With Theme Music! More MOCs for this figure will be coming, the little backdrop is a go at something Techno-Magical. Thanks for taking a look!
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Hello everybody, this is my first MOC presented here. Hope you will like it. ;) I really want to build something like that for a whole year. I was playing Heroes V during Fall 2017 and I was astonished how good was the design od Inferno units. Finally found some time (and I was out of yellow parts so couldn't increase my WH40k Orkz army :P ) and started to build... and after several days it was ready. :D Those army is inspired by many computer games I played or used to played when I was younger. Mainly Heroes V but also Disciples II (that's where the title comes from), Diablo and - of course - Khorne aspect of Chaos from Warhammer. Imp highly inspired by basic Inferno unit from Heroes V. Summoner. I don't remember when and where I spotted that arms technique. It was many years ago and it was bad guy from Orient Expedition: China. Two demonic Gargoyles. Figbarf. I'm not so sure about the black guy on the right. Basically, he seems to black for me. Need to work with him a bit, maybe add some dk red. Chariot. I really enjoy burning mane effect I got. :) Demonic Wyvern mounted by a Warlock. At Flickr I was asked about another angle, thought that was good idea,so here you are. Horned Demon that started whole army. And the "family picture": Check my Flickr account for more. C&C welcome. ;)
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I originally wanted to do something on these lines for the Tiles and Bricks new faction contest, but didn't get my act together soon enough. The red gun is from the SY Green Lantern set, all other parts are Lego. Mars is of course inhabited, and these marines are the guys who are cleaning the solar cells on the curiosity rover. If it's not them, who do you think does it?
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A desiny figbarf. Warlock, Hunter, Titan Center fig is by "soldbrix Studios" :) Do you like the game? I've only watched a friend playing it so far but it does seem to have Bungies usual attention to detail!
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Hi guys - here is my assortment of minifig designs for the GOH Anniversary Contest: Kaliphlin: Colour Guard Soldier: Proudly part of the elite guard responsible for displaying and protecting the Kali colours (at least when he's not half asleep...). Assassin: One of the most lucrative killers in the business - with his twin bone knives, he's quick, clean, and quiet. Pit Fighter: Fame and fortune await the victors of the Kali pits - this fighter wants it all. Vinter: The great wine maker - he got tired of making ale in the frozen north and so moved to the warmer climates of Kaliphlin where he developed a series of vintages famous throughout Historica. Mitgardia: Horse Master: People far and wide come seeking the advice of this horse master to solve all their horse training problems. Mountain Man: Several bouts of frostbite has made this Mitgardian impervious to the frigid mountain temperatures. Adventurer: Having little luck in the facial hair department, this hopeful fellow is on a quest to earn his beard. Baker: The family recipes have been passed down for generations, and this dwarf is carrying on the tradition of creating some of the best baked goods around. Avalonia: Avalonian Infiltrator: The drow are on the loose, and need to be stopped. Record Keeper: This scribe keeps careful records of the local laws and histories. Archer: No one can figure out how this sharp shooter can hit his target every time - the guy's missing an eye! Maiden: This curly haired lady devotes all her free time to studing plants, hoping to accumulate enough knowledge to become a great herbalist. Nocturnus: Drakarkan Queen: She rules, alongside the king, under the seas along the northern shores of Nocturnus. Jester: One of the greatest Nocturnus entertainers - you die laughing when head start to roll. The Happy Wizard: Captain of the warship The Smiling Phantom - you'll want to hightail it outa-there if you see his ship out on the horizon (well except, you probably won't see it 'till after it's too late). Warlord Blanche: While Historica will more likely remeber her tirant sister Warlord Baby Jane - Blanche was truely the brains behind the terror that wreaked havoc across Nocturnus - until both sisters seemed to just vanish from history. (These characters were going to be my contribution to the Warlord community build (overtly inspired by What ever happened to Baby Jane), which I will try to complete one of these days... ) Thanks for having a look. A few of these might be recognizable from past builds, but for the most part I had a hoot coming up with some newish, unique-ish characters.
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Welcome! On this forum I will show off multiple Marvel Minifigures. A list is provided below. Top Row - Bucky, Cyclops, Vision, and Sam Wilson. Middle - Ant-Man, Mockingbird, Warp, and Black Panther. Secondary Middle - Rocket Raccoon, Moon Knight, Hawkeye, Ice Man, and Nova. Front- Daredevil, Captain Marvel, Star-Lord, and Punisher. Comment on which is your favorite! C&C Appreciated also! View it on Flickr!: Full size: https://www.flickr.c...505239/sizes/o/
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Hey Eurobrickers, lately I've been really into creating original characters using the pantheon of minifig parts. As much as I enjoy building larger MOCs working with bricks and such, this minifig stuff is much more suited to a busy AFOL's lifestyle. I thought it would be cool to share my Figbarf with ya'll and see if ya'll had any you wanted to share as well. Alien Girl Rock Band Biker Gang PLEASE SHARE, I WANT TO SEE YOUR ORIGINAL CREATIONS!
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Here are my latest figbarfs for my World - Age of Steam Back stories over at Flickr ^_^ Phineas Taylor Barnum and his Carn-Evil Dr. Victor Frankenstein and his minions The Ladies of Londinium Town Dr. Octopunk and my favorite The Iron Lady and her automaton Goliath Comments, criticism and feedback always welcomed!
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Blackwater USA Another Modern Warfare Barf. Blackwater USA now known as Academi was formed in 1997 by Erik Prince and Al Clark. Academi is currently the largest of the U.S. State Department's three private security contractors. Academi provided diplomatic security services in Iraq to the United States federal government on a contractual basis. The Academi HQ is based in Arlington County Virginia. Pictured here are some of the myriad of operatives available to the clientele of Blackwater. Private Bodyguard Wet Works Diver Fighter Pilot Silent Assassination Expert Mountain Rescue Operator Hostage Extraction Corporate and Legal Defense
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A little steampunk Figbarf. Pictured here are some Brickish "Captains of Industry." Captains are renowned for their fame/notoriety or influence within the Brickish Empire. Left to Right. Lord Tiberius George - The Empires most successful "Big Game Hunter" Araminta Sedgwick - A suffragette and agent provocateur. - Armanta's pet pooch Burberry. Captain Meeno - An officer in her majesty's navy and famous explorer. Mr Latrine - A french double agent specializing in waste management.
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Around the time of the Winter Solstice, many in Historica's cooler regions will decorate pine and fir trees with a star and various ornaments. Ayra and Kars (wearing a scarf knitted by Ayra's mother) plan to continue that tradition, with Ayra rearing up to top the tree with a star. No ladders needed - only balance (something Ayra is struggling with). Meanwhile, Gerard is savoring his mulled wine, and Cobold is trying his hand at a snowman, all while a rabbit bounds outs of the snow! What a year this was - I slapped this MOC together for Christmas. I know its a day late, but there are people around the world (including my relatives in Austria) who are celebrating St. Stephen's Day (Stephanitag) or Boxing Day. So it's technically not late! None of the characters had any major changes, except for Ayra. I really like how her winter attire turned out, especially with the fur collar and leg bindings. This has been a great year. I hope you all had a Merry Christmas, and I look forward to seeing what the New Year brings!
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With the lack of a proper new Majisto, I made an updated version with a bunch of other mages. From left to right: - Grimpy, Abracus his familiar. - Abracus, the wizard from the depths of Valnar mountains. - Eilrys, the forest mage, friend to all forest life. - Rowenna, Majisto's apprentice and Lyzar, her small dragon. - Majisto, the legend himself, master of dragons, head of the council of mages. - Bero, Dragos little helper. - Dragos, a traveling wizard from the east. - Lizandra, the mage of the north. - Queldras, Lizandra's (scary) helper. Majisto and the league of extraordinary mages by Ids de Jong, on Flickr Let me know what you think, C&C always welcome.
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Previous: CDC2 CMF: socalbricks [Freebuild] Citizens of Historica Figbarf I made a whole post about a group of adventurers called "Cobold's Crusaders" back in October. I've made a few changes (more on that at the end) - everything in this post is now the new "canon". Enjoy! From left to right: Kars Kingdom: Avalonia Race: Unknown Sex: Male Age: Unknown Height: 6’4” (1.93 m) Bio: A mysterious (if not “eccentric”) bounty hunter with tracking abilities that border on being supernatural. Little is known of his early life - what is known is that he was found drifting down a stream (on the verge of death) by the Valken family, who nursed him back to health. During his time on the farm, he developed an unbreakable sibling-like bond with their youngest daughter, Ayra. Records indicate that Kars would leave the Valken farm after a year (for "their own safety") and join the Avalonian military in the war against Raavage. His skills in tracking and wilderness survival would eventually see him transferred to a Cedrican Commando unit led by Cobold McTavish. After the war's end, Kars would return to mercenary work. Tracking everyone from bail jumpers and escaped criminals to kidnapping victims, he would acquire a fearsome reputation for "never losing a quarry". Some targets (upon discovering that Kars was tracking them) purportedly opted to surrender and spare both parties the trouble. It was during this time that he would receive the nickname "Silver Eyes" (as his steely gaze "cut like a surgeon's knife into your soul") and "the Bloodhound" (due to his uncanny senses). During the war, Cobold had become a mentor figure for Kars, who would gladly answer the call of duty when Cobold would form the "Crusaders" a decade later. With the group in desperate need of a medic, Kars would recruit Ayra to their cause, who was more than happy to help. Due to his personality, Kars has very few friendships/relationships. The few he does have are incredibly valuable to him, though. Skills: master tracker, wilderness survival, stealth, enhanced senses (especially sight), proficient swordsman, lanky build hides surprising physical strength Hobbies: birdwatching (a hobby he shares with Ayra), tracking anything/anyone ("if you love your job, you will never work a day in your life") Personality: introverted, analytical, intensely loyal, socially awkward (has no understanding of sarcasm), hates people who are "picky"/"high maintenance" Cobold McTavish Kingdom: Kaliphlin Race: Dwarf Sex: Male Age: 96 (48 in Dwarf years) Height: 4'8" (1.42 m) Bio: A dwarf of many talents, Cobold is engineer/chemist/toy maker from the Rakath Mountains. A demolitions prodigy, he was recruited by the Cedrican royalty to create a bomb that could turn the tide in the war against Lord Raavage. The result was a revolutionary design – though large and unwieldly (needing at least two people to carry it), it could bring down a wall and end a siege within minutes. The bombs would see deployment on the battlefield by Cobold and his commandos; it was on this crack team of elite soldiers where Cobold would meet Kars (a mysterious tracker from Avalonia) and Ulriq (a hulking refugee from Nocturnus). Cobold hoped the bombs would be used to bring down walls, and nothing more. Doing so would end a siege much quicker and save the lives that would've been otherwise been ground up by slow progress. Somehow, his designs (which were supposedly well-protected by the Cedrican Royal Guard) found their way into Nocturnus. They were used by Raavage's forces to devastating effect, who targets them at soldiers instead of walls. Cobold realized that he created a monster – not only were they being used against his own men, but if his designs proliferated enough, they would make war more destructive than ever. As Raavage’s forces were obliterated and scattered throughout the Nocturnan wastelands, Cobold made a point of destroying every blueprint and model of the bomb he could find, doing so until he was satisfied that he had eliminated every trace of his creation. After the war, Cobold returned home with Kaliphlin, and decided to follow his passion of being a toy maker. After all that destruction, he decided it was time to pursue something creative. In recent weeks, news had begun to trickle out of Nocturnus of a militia group known as the “Crimson Wind”, led by one of Cobold's former soldiers Ulriq. Lending out their services to the highest bidder, they strike fast and disappear just as quickly (cleaning up any remains of their attacks). However, a few pieces of shrapnel have managed to escape their grasp. The evidence is clear: Cobold’s bombs are back in production. With this revelation, Cobold has decide to assemble a team to venture into Nocturnus, defeat the Crimson Wind, and destroy every last trace of his creation. Having always had a "flair for the theatrical", the dwarf has named his team "Cobold's Crusaders", much to the chagrin of his "lieutenant" Kars. Kars thinks it sounds "silly" - Cobold jokingly retorts that Kars is "no fun". Queen Ylspeth and Cobold are both aware that there is a traitor somewhere in her government. Directly funding his mission would require much manpower on her part (increasing the risk of the traitor being privy to their plans). However, she has referred him to the Sinclair family in Valyrio, who have agreed to bankroll his mission. For now, all the young Queen can give is her tacit support. Skills: toy making, master chef, demolitions expert, engineer, master tactician, skilled hand-to-hand combatant, small size obfuscates physical strength Hobbies: toy making, cooking, axe-throwing, military history Personality: boisterous, passionate, leads from the front, can be somewhat stubborn and impulsive (something tempered by his lieutenant Kars), intense guilt over past actions Ayra Valken Kingdom: Avalonia Race: Centaur Sex: Female Age: 26 Height: 7’5” (2.26 m) Bio: Growing up on an isolated farm in Avalonia, Ayra Valken had an simple and idyllic childhood. Her family (consisting of her father, a combat medic, and her mother, a former school teacher) were always willing to take in anyone passing through their neck of the woods, even adopting a young centaur named Brielle. While Mrs. Valken would homeschool them, Mr. Valken would instruct them both in the ways of combat medicine (a field which involved fighting off attackers just as much as tending to your allies). Brielle and Ayra had different takeaways from this: Brielle would eventually become a fierce knight, sworn to protect the innocent, whereas Ayra would become a gentle healer who avoids violence whenever possible. As a centaur, Ayra knew that a single kick from her hind legs could kill a man - all the more reason for restraint. Some time before the war against Raavage, Ayra found a bloodied Kars on a riverbank near the farm. Taking him in, the family nursed him back to health. To repay their kindness (and to "lay low") Kars stayed on the farm for over a year, during which he developed a sibling-like bond with Ayra and Brielle. Around the same time, Ayra began showing signs of the "Emerald Flame"; an exceptionally rare magical power that could heal any wound imaginable, albeit at a cost of energy to the wielder. The more severe the wound, the more energy required. The magic could also be used to create impenetrable barriers and telekinetically move anything from fallen debris to injured people. In combat situations, the magic is only supposed to be used defensively. After this revelation, Ayra would travel throughout all of Historica, helping those in need. She would accept no monetary payment for her services, only being "paid" in food and lodging. When Kars approached her (on the orders of Cobold) and asked if she wanted to join his "Crusaders", she heartily accepted, both out of desire to help those suffering at the hands of Crimson Wind and out of loyalty to her old friend. One of Ayra’s worst fears is her fear of being a burden on someone. When someone does a favor for her, she always insists on repaying that debt in some way. It’s a trait viewed as equal parts flattering and annoying. This fear also causes Ayra to not voice her misgivings regarding a particular issue - when repressed, this can sometimes lead to bitterness/passive-aggressiveness. She also has several phobias, including claustrophobia, thassalophobia (fear of deep water), and acrophobia (fear of heights). These fears largely stem from her physiology (and are shared by many of her fellow centaurs). Centaurs generally do poorly in tight spaces (due to their "unique" proportions), are awkward swimmers, and prefer to have their hooves placed firmly on the ground. Though she will travel anywhere she is physically able to help those in need, Ayra also has a strong dislike for large cities. Their narrow streets and small shops are crowded with people (playing into her claustrophobia) and her naturally heightened sense of hearing (common among centaurs) makes it hard to tune out the constant noise. Though this leaves Ayra somewhat susceptible to “sensory overload” upon entering a city, she won't let it stop her from helping those in need. Being so well-travelled means that Ayra has been to an endless number of restaurants, taverns, and inns all throughout Historica. As a centaur, she has a large stomach, with a large appetite meaning that she can take several items from the menu in one sitting. This has left her uniquely suited to being a restaurant critic, and she is currently compiling a book with her reviews. Skills: healing magic, "practical medicine" such as herbalism, heightened hearing (shared by all centaurs), can deliver "a mean kick" from her hooves (but never does so because of the potentially fatal results) Hobbies: food criticism, bird watching (due to her heightened hearing, she can supposedly identify most birds by sound alone), herbalism, relaxing walks through the woods Personality: kind-hearted, gentle/easy-going, avoids violence whenever possible, worries about being a burden/has multiple phobias, has a reverence for nature and all forms of life, unofficial "team mom" Gerard Renwick Sinclair III Kingdom: Valyrio Race: Human Sex: Male Age: 31 Height: 5’11” (1.80 m) Bio: As the youngest son (and only bachelor) within a Valyrian aristocratic family, Gerard Renwick Sinclair III has struggled to stand out and make a name for himself. Having so far lived an uneventful life, he is the only member of his family without any heroic tales to tell. This has caused him to worry about being the disappointment of the family. Since the War against Raavage, the Sinclair family have become steadfast (tacit) allies of Queen Ylspeth. The queen has referred Cobold's Crusaders to the aristocratic family, who has agreed to bankroll their mission. Gerard has also agreed to join them, seeing it as a golden opportunity to prove himself to his family. Though he is eager for adventure, he still has to get used to life on the road, where people sleep in the dirt and make-do without three meals a day. Gerard often butts heads with Kars, who has little patience for his complaints and "fussy" behavior. Due to his aristocratic upbringing, Gerard received a massive education, making him the team's resident negotiator, historian, etc. Skills: master fencer/sword-fighter, master negotiator, knowledgeable historian, knowledge of "aristocratic etiquette" Hobbies: wine-tasting, fencing, classical literature/art Personality: gregarious, obsessed with manners, picky, desperate to prove himself, has an affinity for "the finer things in life"
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Other Work: CDC2 CMF: socalbricks [Freebuild] Cobold's Crusaders (REVAMP) I'm back! After last year's fun CDC2 CMF, I was inspired to make more characters for the guilds. Enjoy! Geovana Guild: Mitgardia A sorceress who was adopted at a young age by amethyst-worshipping monks. Taught to harness the stones' power, she is now the last of her order. Despite this, she has vowed to defend the amethysts from pesky dwarven miners until her last breath. Boab Guild: Kaliphlin A blind naga assassin who can “see” through heightened senses of hearing and smell. His strongest ability is his sense of touch, using his hands, tail, and the hollow end of his spear to track nearby movements. A being of few words, he is steadfastly loyal to the Desert King (his mentor and first employer). Maridia Guild: Valyrio A mermaid who has made a small fortune selling the treasure she found at the bottom of Valyrio's harbors. Having learned water sorcery from her fellow merfolk, Maridia travels all throughout Valyrio's coastal cities, resting on a floating pool of water. She is currently making a sizable amount of money salvaging sunken treasure from Valyrian harbors and selling it in Canal Square. She has heard many tales of far-off lands from her customers; she plans on seeing all of them once she has enough money! Sko-Khan Guild: Nocturnus A soldier who was stranded in a massive pit during the war against Raavage, Sko-Khan spent weeks fighting off (and eating) giant scorpions (it was during this time that he ripped off a scorpion's claw and uses it as a weapon). After climbing out of the ravine himself, he became a muscle-for-hire for various Nocturnan warlords. He still carries the claw to this day, and has adorned his armor with matching scorpion imagery as a sign of respect for his old foes. Dombard the Doom-Bard Guild: Nocturnus Most bards lift the spirits with stories of bravery and heroism. Not Dombard - for reasons still unknown, he aspires to make his listeners as angry and miserable as possible. His lute (forged from and doubling as an axe) is unpleasant to the ears, and his voice is described as sounding like “nails on a chalkboard” and “a vulture being strangled” It is said that the latter is so grating that it can send members of races with “sensitive hearing” (such as elves and centaurs) into catatonic shock. Garrus Guild: Nocturnus Garrus saw his home of Abyssian turn to ice at the hands of Raavage’s forces. Though he survived the attack, his forearms did not, and he had them replaced with primitive prosthetics. Filled with rage, he decided to track down those responsible for the attack, adding massive swords to his prosthetics. Leaving a trail of bodies, he soon heard word that Raavage had already been killed (thus depriving him of his revenge). With no home, family, or outlet for his rage, the hulking reptilian became a brutal bounty hunter. Though he has mellowed with time, his infamous reputation remains unchanged (as does his enthusiasm for violence).
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From left to right, if you don't know: - Vernon Roche - Dandelion (or Jaskier) - Triss Merigold - Geralt of Rivia - Yennefer of Vengerberg - Shani - Zoltan Chivay Eagerly awaiting the lute of the new collectible minifigure series, this has to do for now. The Witcher by Ids, on Flickr
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From the faraway land of Fabulandia comes Percival Pig, the leader of this group of adventures. Fabulandia Adventures by Ids de Jong, on Flickr