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Everything posted by JM1971
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The 3D file is the most important, your brickshelf folder goes public when mod get a chance to look at it which is a few days, changing or adding a file in that folder will make it private again and youll have to wait again.
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Coconut sticking machine
JM1971 replied to uefchen's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Never let the op anywhere near your nuts. -
Technic Fairground Rides
JM1971 replied to Deuce's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I would also go with minifigs unless you have a massive collection, this would make a good competition me thinks, meteorite was one of my fav rides as well as the zipper and of course the orbiter. And you can see what happens if the ride suddenly stops -
Deadline All entries should be submitted in the entry topic before April 15th at 24.00 GMT. Make sure your entry is legit and according to the contest rules. Does the next day start at 00:00 or 00:01? Anyone else getting butterflies now its getting close to judgeing?
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Post POV Ray decal / sticker adding
JM1971 replied to garethjellis's topic in Digital LEGO: Tools, Techniques, and Projects
Thats a good central light, I sent a PM with more info. -
Post POV Ray decal / sticker adding
JM1971 replied to garethjellis's topic in Digital LEGO: Tools, Techniques, and Projects
Thats right also polygon { 4, <0, 0>, <0, 1>, <6.2, 1>, <6.2, 0> texture { finish { ambient 1 diffuse 0 } pigment { image_map { jpeg "Tom Baker.jpg" interpolate 2 } } } translate <-4.65,8.95,1.36> rotate <0,0,0> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<THERE scale 0.77 } rotate can be added to do the other sides This light works with your LFX, they are tricky to get the right position. light_source {<0,0,0>, color rgb <4,4,8> matrix <1,0,0,0,1,0,0,0,1,-1.2000126838684082,9.2799873352050781,-1.9999980926513672> fade_distance 2 fade_power 1} P.S. You can also put your entry in the render section on the competition. -
See this thread... http://www.eurobricks.com/forum/index.php?showtopic=93786#entry1867742
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Post POV Ray decal / sticker adding
JM1971 replied to garethjellis's topic in Digital LEGO: Tools, Techniques, and Projects
Created a polygon that goes in front and texture added to it... polygon { 4, <0, 0>, <0, 1>, <6.2, 1>, <6.2, 0> texture { finish { ambient 1 diffuse 0 } pigment { image_map { jpeg "Tom Baker.jpg" interpolate 2 } } } translate <-4.65,8.95,1.36> scale 0.77 } Shiny Floor... plane { y, min_extent(ldd_model).y pigment { rgb <255/255, 255/255, 255/255> } finish { reflection {.25} ambient 0 diffuse 0 } } -
There is a way to add textures to bricks with povray so its all done in one render which might be ok with the rules, if need be I'll make a tutorial, your Tardis Rocks!
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train pf battery box
JM1971 replied to Raymdbrown's topic in Digital LEGO: Tools, Techniques, and Projects
The lipo battery?, thats really expensive plus the newish AAA box is just as good. -
Ok lol, you'll be able to tell I'm not cheating because there will be reflections and shadows plus the files will be supplied for scrutiny, thanks.
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I added lens flare with povray during the render, rules say you cant add post processing effects but my lighting effects are part of a single render, is that ok? Also can I add and scale down my 42000 PF-RC moc onto the driveway? Ferrari's are ok but a F1 car is what you want for a dream home.