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SkaForHire

Eurobricks Grand Dukes
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Everything posted by SkaForHire

  1. Its not piracy if you are at war.
  2. I have just have not gotten to it with all the other stuff that was needed. Are all entries posted in this thread?
  3. WZ11 actually had some crazy choose your own adventure specials... but I decided we were not ready for that... haha. I will change your topic title :)
  4. Everyone still joined their first choices. Nothing to see here... I did put a note up at the top of the page that Ulandus needs members the most. I will also temporarily close DK after the next person joins it, as long as activity levels remain the same. It is getting near tidal wave level of epicness over there.
  5. I was a bit rushed to finish the map. Those two will go on the map next week.
  6. Warzone 11:The Battle for Cresentthorn’s Favor Location: C4 Who Can Participate: High Council and Desert King Terrain: The Red River gets its name from the mud along most of its route. The brick red, sometimes much lighter, dirt of the Wither Woods is carried by the river all the way to Eastgate, the sediment gives the river its reddish hue, and its name. It is an important life line to the region, and the best source of Live Oak in all of Historica. It is also one of the few regions in Kaliphlin where Lumber can be removed. The river is used to transport much of this lumber, and other goods of the Wither Woods to market. Along the river, somewhat north of Eastgate (and in this zone) the Elves of the Wither Woods have made their domain. One of the nations, the Cresentthorn Elves call zone C4 home. Their city, Valdiniam, is mostly hidden to the outside world, although it has a small feeder town called Stormsport that sits on the Red River. Valdiniam and Stormsport can be described as gothic + high fantasy style in their architecture. These are clearly elven cities. The terrain of the Wither Woods does not vary much, small rolling hills with copses of trees, not a true rain forest or heavy density lowland forest, but enough trees to make travel within the woods difficult unless on a road or path. The trees very from lush pines to gnarly live oaks, with some subspecies having various “exotic colorings” History: The Cresentthorn Elves have lived in this region for more than three millenniums. They swear no allegiance to any mortal government, although they have closely allied themselves with GEAR CO. and Eastgate over the last century. Still, they are only loosely affiliated to Kaliphlin. They like their privacy, but they are more curious than many other elf nations in Historica, and are willing to participate in mortal politics if it means learning something new, or once in a while, an adventure. In commerce they trade rare animals, wine, and medicines with the mortal world, mostly through the Red River trade. They are also interested in conserving the Wither Woods, and keeping its natural beauty, ecosytstem, and life-force intact. For this reason, there are more than a dozen treaties with Avalonians and Kaliphlinites over how much wood can be taken, where wood can be taken, and how replanting efforts must be maintained in the Wither Woods. Mini-challenge: Al’Meter, leader of the Cresentthorn Elves has decided to step away from his treaty with Eastgate for the sake of the greater Wither Woods. He knows that destruction will come to the wood if more of the war pours into the region. For the reason he has forbade armies to come within the region – even if they are long standing allies, like GEAR Co. There is a substantial amount of Cresentthorn Elves to maintain this peace. What Al’Meter offers is the resources of Valdiniam to the victor of his challenge (and thus the territory will “belong” to the winning party.) The challenge is as follows: A series of honor duels will be fought, the winner of the most honor duels will gain access to Valdiniam. Builders should depict a scene where a hero from their side takes on and defeats a hero from the other faction. There must be an “official” watching the duel. That official should be a Cresentthorn Elf. Additionally, it is required that the dual be fought in a place “spiritually important to the combatants, and fundamentally significant within the Wither Woods.” For example, the duels should happen at landmarks, sanctuaries, crossroads, or any other place that is considered spiritually significant, and the story of the heroes participating should reflect why the place is significant to them. Restrictions: 12x12, with limited overhang. Due Date: April 19th
  7. That is what I was hoping, but yes, you could just have an OOC agreement -- but it would be cool to see a negotiations MOC to seal the deal. If we didn't have so many WZs and GAs, maybe we could make it a requirement, but I didn't want to place yet more pressure on the builders. Hopefully they are not too sick of it... haha. This is the first time we have done this. It is usually just three contests that all end at the end of the challenge. I think we will be around 20 WZs when finished, unless we go another month like people keep asking me about. I am not sure I am ready to commit July to the war also though. I guess we will wait and see.
  8. In the past the precedent has been that you get to call a new zone for your attack. (The last time this happened was the same situation, a DK player called a zone when they won zone 1, and a DK player had an Guerrilla Attack in that zone, the GA attacker moved his attack and we opened a new Warzone.) Which zone would you like to move your attack to?
  9. Warzone 12: Battle for the Great Loop Location: H12 Who Can Participate: Desert King, Ulandus, (HC if they can clear a path before the due date or join with Ulandus) SEKaliphlin by skaforhire, on Flickr Terrain / History: The great loop in the Qar-Akhen River is considered the second most fertile area in Kaliphlin besides the Great Delta. It produces nearly a quarter of all food for western Kaliphlin. It was for this reason that First Centurion had his advance troops secure the region. Sometimes referred to as the “lesser breadbasket,” The great Loop is predominated by marshlands, the majority of which were man-made through centuries of irrigation projects. Most of these marshlands have raised boardwalks with small defensive fortifications along them. In some parts of the loop it is possible to travel by small boat or canoe to different faming collectives that are scattered along the territory. The main crops of the region is wheat, barley, and rice. There are very few buildings beyond small huts that the farmers live in. There is almost no livestock in the region, as almost all water and land goes towards crop production. The inner loop, or the territory surrounded by the river has always been a prized possession for the rulers of Kaliphlin. 745 years ago, King Kalick Al’Rudi built a great city to protect the Loop’s interior breadbasket. The City, Dagra-Ba is still important today, but has fallen on hard times. Its defensive structure is still intact, but very few businesses still exist in the city. For the most part, the inhabitants of the city are either employed by the town as guards, employed by one of the merchant companies as teamsters, porters, dockworkers, or boats crew, or they are farmers who work outside of the city. There are large grain warehouses within the city, but the war and drought elsewhere has taxed the supply to the limit. At this point, all food to feed Dagra-ba actually comes directly from the loop, while the excess is shipped downriver to support the Ulandian war effort. The city wall extends across the neck of the loop, rather than around the city. This is to keep out raiders. The river itself has a few small forts and the city employs a tiny navy of a few medium sized galleys to patrol the river. The outer loop, the area that is not surrounded by the river is also a fertile land, but it is a bit more diversified with livestock and crops. The region is often the target for raids by invading armies, because it has very little protection as there is no major settlement on the west bank of the river. Mini-challenge: Take the Inner Loop. Because of the lack of solid ground, it is hard to move a large army through the inner loop. The Ulandians have the front gates of Dagra-Ba sealed tight, but the weak-point here is the loop itself, clever DK (and perhaps HC troops as well before the deadline is done) have built small reed boats that quickly brought them from the Outer Loop to the Inner loop, without the galleys being able to catch them. These small pockets of troops are looking to take strategic locations within the Inner Loop in order to claim the territory and force Dagra-ba to surrender. DK builders should build MOCs that depict their troops taking strategic locations within the inner loop. For example some strategic locations may include: a small farming village, a boardwalk fortification, a docking and loading center (most food is brought via canal / waterwall to Dagra-ba where it is put on bigger boats and shipped downriver), or maybe a small warehouse in the marchlands. Use your imagination, but please see the description above for what the Loop is like. For example, don’t depict a desert! Defenders (Ulandus and maybe High Council as well) should depict MOCs of successful defensive efforts against the invaders. Remember, just fighting your enemy on a boardwalk might not be enough to gain favor of the voters, think about what types of structures your men and women can be defending in the marshlands. Restrictions: 16x32, with limited overhang. Due Date: May 3rd SPECIAL: If DK wins, they win zone I11 and I12 as well. Square K12 becomes a warzone (and DK will pick another warzone as well) SPECIAL: If the High Council does not make a run at this zone by taking a territory close enough to attack H12 before the deadline, they can negotiate with Ulandus to join the defense. (These negotiations can include incentives...) Dagra-Ba also supplies High Council cities in the region, most notably Ras-El-Akhen. (Historically, in the real world and in Historica, it was very common for armies to be fed by enemy farmers looking to make money during wartime) A temporary truce in the region can lead to a two front attack on the Desert King invaders. If the Ulandians and HC come to terms by APRIL 19th, they can work together to attack the DK in this square. In this scenario, if Ulandus and HC win, HC gains G12 and Ulandus keeps H12.
  10. New Map: WARMAP4415 by skaforhire, on Flickr
  11. Results: C7 Defended (one win, one loss for the attackers) J15: Defended D7: Taken by HC H5: Defended K19: Defended A14: Taken by DK
  12. Winner: Ulandus Winners: HC 1)Maxim I 2)Graham Gidman 3)Adair 4)Jakorin 5)Gideon U 1)Kai NRG 2)Narbilu 3)Bacon Potatoes 4)Garmadon 5)Robin Creations DK 1)MassEditor 2) Emma 3) Robuko 4) Disco86 5) Hammerhand Next Zone: F14 NOTE: I had to go down to 4th place to find a new target -- please make sure you are posting next targets on your entries! DK, I am especially looking at you all here, only Disco had a next target!
  13. Welcome aboard, go ahead and post your character in the Kaliphlin thread.
  14. Winner: DK WINNERS: HC 1) Gideon 2) LittleJohn 3) Adair 4) Bregir 5) Gedren_y U 1)Elostirion 2)Garmadon 3)Kai NRG 4) Bacon Potatoes 5) Narbilu DK 1)MassEditor 2)Jacob Nion 3)Emma 4) Hammerhand 5) MKJOSHA Next Zone: No zone specified but I took H12 from MassEditor's comment on the WZ2 thread.
  15. Winner: DK WInners: HC: 1st Gideon 2nd) Jakorin 3rd) Maxim 4th) Littlejohn 5th) Mccoyed U: 1) Kai 2)Elostirion 3)Garmadon 4)Andrew Spader DK: 1)Disco86 2) MassEditor 3) Emma 4)Jacob Nion 5) Robuko Next Zone: C4
  16. I agree about the deadline extensions for warzones -- unless something major comes up, we probably should keep these firm. It was my mistake making this one Easter though. I apologize for that.
  17. Now that CB has heard the arguments, which side do you want to join? We have not limited anyone yet... and although DK has been dominating, it seems odd to close it when HC has more builders (yet less active it seems). So I think we can still afford to let people choose what side they want to join. Although if the DK side wants to temporarily close their own doors, I will allow it. So CB, looks like both Ulandus and DK want you (I am sure HC does too...) the choice is up to you.
  18. Voting thread for Week 4 GA v. Week 5 Counters is up.
  19. VOTING: Anyone can vote! Voting closes April 6th Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! Zone: D8 Challenger: KAI NRG Capturing the Oil Rig by gid617, on Flickr COUNTER: JACOB NION Zone: C8 Challenger: Garmadon Burning the Fort by Robert4168/Garmadon, on Flickr COUNTER Dr. Cogg Zone: J14 Challenger: Gideon What Faction can counter: Ulandus No Counter? High Council Wins Zone: D10 Challenger: Elostirion P3211109 by Elostirion1, on Flickr COUNTERS: LORDDAN Resurrection by lorddan413, on Flickr AND Blufiji Zone: B7 Challenger: Umbra-Manis COUNTER Bacon Potatoes Zone:J10 Challenger: Adair COUNTER: Kai NRG How Adira got to A15 by gid617, on Flickr Zone: C9 Challenger: Bregir COUNTER: MKJOSHA Zone: g13 Challenger: MKJoshA COunter: Garmadon Goodbye! by Robert4168/Garmadon, on Flickr Edited by SkaForHire, Today, 01:15 PM.
  20. Warzone 9: The Battle for the Bloody Lane Location: G7 Who Can Participate: Everyone Terrain: This is the Oil Road, between Mophet and Al’Derak. The only settlement in this zone is Au’Ban Dran – a small watering hole and hub for oil workers in the region. Whereas no forces seem to be interested directly in the tiny settlement, all three armies seem to desire controlling the Oil Road. This juncture would cut off the West from most of the oil supply of Kaliphlin, and help starve out the High Council’s economy. The road itself is paved, one of the many marvels of Kaliphlin. However, the land around it is full of dusty trails that lead off to various wells, sandpits and quicksand, tiny oases, cacti and Desert bandits, and other nuisances to the wary traveler that may step off the solid path. The desert here is not that of the Dune Sea, but more of a hard and dusty surface, most of the time cracked due to a lack of moisture. Wood is rare along this stretch, but most permanent structures that may be scattered along the way are made from imported wood or bricks. History: This region has been a vital lane of trade for as long as anyone can remember, there just isn’t much out there worth holding on to and creating a settlement. Mini-challenge: Each MOC should show the builder’s team taking and holding part of the Oil Road. The road must be a prominent feature in the MOC, and some sort of combat must be displayed in this MOC. Remember, since this is a desolate region, your terrain and portrayal of the road will be an important differentiator between MOCs. Secondary judging category: Best road. Winner of this title will become “Teamster of Kaliphlin” Restrictions: 16x32 Due Date: April 26th
  21. lol I am worried that a DisneyTM rep will see that Minnie with a gun and not be happy. I used to work for the Mouse, I know how sensitive they can be!
  22. Warzone 10: The Battle for Petraea Location: F9 Who Can Participate: Everybody (Special) Terrain: Petraea is the largest city in Kaliphlin. The main governmental buildings are there, the high walls are there (anyone who wants to dig up some links for reference would be my hero), many of the historic monuments of Kaliphlin are there, and the terrain itself is a dusty arid climate, yet irrigated from the Lick of Salt. There are lush gardens within the city’s walls, including the famous Grand and Exquisite Gardens of Petraea. The University of Petraea’s campus is considered one of the wonders of the world itself. The Observatory Of Adus Krhon, on the campus of the university has stood for 500 years and has been a symbol of Kaliplhinite desire to learn since its creation. Some buildings in the city reach five stories, and many live inside of large multifamily housing units made of brick and mud. There are a series of barracks the protect the city, and the main road of Kaliphlin, the Oil Road stretches through the city in one wide straight boulevard. History: Petraea has been the regional capital of Kaliphlin since the disappearance of Kaligem long ago. It has always been the center of wealth for the guild, and most oil is first brought to market within the walls of the city. As the seat of government, many lords have secondary residences within the city. It is the cultural heart of the desert, and of the Siccus Badlands in general. Mini-challenge: This is one of the final battles of the Kaliphlin Civil War. All forces will be driving their armies towards the capital, as it is so important culturally and strategically. It is assumed that all three armies have gotten into Petraea, by force or by subterfuge. The many streets and alleys of Petraea have become the battleground. Civilians are trying to keep cover, or flee the city, for war has been brought to the capital. Builders should depict their forces winning the battle in an urban environment. Remember, Petraea is a very rich city, with ornate and spectacular architecture. Even lower-end tenement buildings have a little gild on them. Restrictions: 48x48, with limited overhang. Due Date: June 1st
  23. So I fixed that, and never checked the map... Man, that makes this a tough one. Especially since neither has the amount of approvals yet. I think we have to say if UM's does not go through, then the attack fails, but we still have a poll to see if BMS wins against a counter (if you don't counter, he gets free personal points, but that doesn't really matter to Ulandus.) Bottom line, DK can't take the city without winning two votes.
  24. True, I see what you are saying, but we probably could not start that rule until next week. I totally get where you are going here, I just know it is hard to get enough approvals when some of these builds are blanketed under 50 posts... especially when someone goes on a commenting spree of the prior week! On another note, we have to be the most active forum on EB, no?
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