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SkaForHire

Eurobricks Grand Dukes
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  1. Hmmm... Well that was my error, I forgot that that square was attacked. Warzones should supersede GA... especially since this zone was asked for by MassEditor (on Umbra's team). But I don't think I wrote that into the rules (there were a few things that I left out that I thought I put in...) I see two ways to play this -- let the GA go on, if it is successful, then we see a real "last stand" from an insurgency Ulandus only in the town. The DKs are the owners until knocked out by Ulandus. Or... we go to the tried and true, and move the attack to another square (including the counter attack that has already been posted) DK people, what do you want to do?
  2. Putting this here, so I don't lose it. Week 4 Guerrilla List
  3. To be honest, I know Why Maxim feels this way, and it has partially to do with the city being his original creation. The striped look that he used, that may not be as aesthetic to some, is actually what Everlast has looked like in the past, where Disco's building does not quite fit that pattern. I can see why he felt a little upset, especially because that is a pretty good forced perspective of his whole stylized town. I do agree with blufiji that minifig posting is a big weakness to Maxim's MOC, i think if the front of the MOC was pulled out a little bit, and the soldiers were farther up, and in less of a "smile for the picture" pose, this would have made the MOC feel less crowded in the street. That being said, I voted for Maxim because he portrayed the history of the town, and I thought it was a good forced perspective. Whereas Disco's MOC is just plain beautiful, I felt like it could be anywhere in the Kaliphlini Rakath, and did not scream Everlast to me. Still, that really isn't Disco's fault, it is hard to look up every previous build before you build in a location. Finally, Disco's build, next to Infernum's, in my opinion, is the best looking MOC on the menu this week. I can see why people, not looking towards the past consistency of the zone would choose his build. That is not to say I don't think Maxim's is a good build, I do feel like the technical aspects of Disco's is VERY good, and it was really a hard pick for me. But you know me, I am a story guy, I went with the historic one.
  4. Yep the wrong carson haupt is in the thread. haha. I will ask Ecc to add you.
  5. You are right. I did that to give Ulandus an advantage because so far they have not been able to produce many builds. I think this makes it a little bit more challenging for the HC, while giving Ulandians a little more freedom. Since it is currently a blank spot, no one loses VP if they lose, so I thought this was the right place to try this strategy of "balancing" We can't really do that on the 3 way battles. If we look at the current trend though, Ulandus is having a really hard time, and that is not the fault of the five people that have been building continuously.
  6. Warzone 8: The Battle for the Trade Lanes Location: L11 Who Can Participate: Ulandus and High Council (Unless A path is opened up by the Desert King before the end of the minichallenge) Terrain: This is the very tip of the Qar-Akhen River Delta, the wetlands often change, and there is no solid ground for long. The deep swamps have reeds and small trees, but usually nothing large. This zone is also part of the Great Southern Ocean. There are few outer islands that stand beyond the delta, some of these have rudimentary lighthouses to help guide ships to Ras-El-Akhen or into the river so that they may journey to Qarkyr. The location is important because it helps control river traffic, and troop supply. History: This region has been part of the maritime trade-ways longer than there has been a written language to record the ships that have passed by and up the Great River of Life. Although no major settlement is within this region, it has always been important strategically. Mini-challenge: Whereas large armies really cannot make their way through the swamps, and large troop transports try to avoid the shifting outlets of the river unless they have to, this battle will be fought by small parties. The High Council is looking to expand out from Ras-El-Akhen, and fight back against the large Ulandian wave that has engulfed the Southern Coast. Small boats travel amongst the reeds to take out temporary camps of First Centurion’s men within the delta. At Sea, the Ulandians dominate, as their navy has dispatched many small water craft to the region to stop all merchants and determine their loyalties. The builders should depict a battle within the reeds of the delta, or just offshore in the slightly deeper waters. It should be clear that your side has won the battle. Secondary judging category: Best water. Winner of this title will become “Aquanaut of Kaliphlin” Restrictions: High Council: 16x16 Ulandus: 32x32 Due Date: April 19th WARMAP318 by skaforhire, on Flickr
  7. Warzone 7: The Second Battle of Queenscross Location: E8 Who Can Participate: High Council and Desert King (Unless Ulandus can get in range before the due date. Suggestions for GA to achieve this: E9, D8,D9) Terrain: Queenscross sits on the Arkbri River, and is aligned with the only main southern descent from the Great Escarpment, also known as the Jackal’s Teeth. The terrain is dusty, without much vegetation beyond the river banks, or the copses of Blood Ash trees that seem to prevail despite the little water in the soil. There are no rolling dunes here, as it is a rocky and mild desert. Nearer to the cliffs, boulders that once made up the top of the escarpment litter the landscape. The pass itself is heavily fortified along the way with small “murder forts” build along the walls leading up the escarpment. The region is truly the defensive capitol of Kaliphlin. Queenscross itself has just started to recover from the First Battle of Queenscross, and is still a large city, where the central landmark is the one bridge across the Arkbri River for over 200 miles in either direction. The Great Span was slightly damaged during the Revolword War, but still stands today. The architecture here has a flair of Middle Eastern / Greek / and Central European. The many monuments within the town are often Greek or Egyptian looking. The city is walled History: Queenscross is one of the most important cities in Kaliphlin. Not only does it defend the great plateau that Petraea and Kaligem sit on, but it is also a major trade hub between those traveling the Arkbri River, and those traveling the road to Petraea. It has long been a valuable part of the Kaliphlin domain, and once was even the capitol of Kaliphlin for a few decades. Its name was derived from that period, when the Queen of Kaliphlin resided in the city, believing that as long as she bathed in the Arkbri river each day, she would live forever. She was assassinated by one of her ministers, who coerced crocodiles farmers to release their catch while she was bathing one afternoon, the legend says that the crocodiles were so ashamed after they ate the most beautiful queen, that they left the region forever. Whatever the reason, none of the famous Arkbri Crocodiles reside in the region. Since that period, Queenscross has flourished, but the main square of the city is still named for her. The city was the focal point of one of the main battles during the Revolword War – The First Battle of Queenscross in the Historica Era. (This post you can see more of the city as it was depicted by me two years ago) The city is governed by a Triumvirate, and its representative to the High Council Al’Martin Doct has declared Queenscross neutral in this battle. Mini-challenge: This challenge is quite open. There are many areas in and around Queenscross that will need seized or fought for in the coming weeks in order to secure the region. Each builder should depict a scene where their forces fight the enemy’s. Remember, Unless Ulandus arrives at the last second, this is a battle between the High Council and the Desert King. Each MOC should clearly depict one of the major landmarks of the region, be it a monument, the Jackal’s Teeth, the docks on the Arkbri, or something that lets the viewer clearly identify that this is Queenscross. (IE: no random fight scenes in a street, without something interesting around them.) It does not have to be a landmark mentioned already in the GOH project, you can make your own up! For example, perhaps you want to have your soldiers seize the “Board of Trade” within the city, you could create a unique building where the fighting takes place, add a little bit of story about the location and the scene, and that would fit the requirements. You don’t have to be that obvious with it either, this is a good challenge for forced perspective! Restrictions: 32x32 Due Date: April 26th
  8. Warzone 6: Last Stand of the Salamanders Location: B7 Who Can Participate: Ulandus and Desert King (Unless A path is opened up by the HIGH COUNCIL before the end of the minichallenge) Terrain: After a series of pushes in the Arkbri valley, primarily from the Desert King, the Northern Ulandians find themselves in the crosshairs once again. This time, the 2nd Legion, the Salamanders (green colors) are holding the last remnants of the once vital Northern corridor. This battle takes place around the town of Northwall. sandendonmap by skaforhire, on Flickr Northwall is the last major Kaliphlin settlement going north before the Cedrican Grasslands and Avalonia. Its climate is no longer desert, but tall grasslands with the occasional trees. Northwall itself has high walls, in which the Salamanders and their allies have barricaded themselves behind. The forces of the Desert King are all over the region, including a small siege of the town. The buildings of Northwall and its surroundings are a mix between Kaliphlin and Avalonian. History: Once just a tiny town on the frontier, Northwall has now passed Sand’s End as the northern most Kaliphlin settlement. It is mostly a guard post to keep rogue raiding parties out of the region. Little trade goes through the town, as they do not have the populace to support the vast market days that Sand’s End has. For this reason, most people living in Northwall are related to the military somehow. Mini-challenge: Northwall’s defenses are quite hardy. Desert King forces should depict a clever way to get through( or over, or under) the wall. Ulandus forces should depict a MOC where the Salamanders and allies cleverly repel the oncoming invaders. Both teams need to depict the walls of Northwall in some manner. Both teams should depict Ulandus forces in some manner – they don’t have to be replicas of the forces used in the preludes, but should have green in their color scheme if possible. Secondary judging category: Best Wall. Winner of this title will become “Defensive Architect of Kaliphlin” Restrictions: 16x32 Due Date: April 12th WARMAP318 by skaforhire, on Flickr
  9. The problem with open ballot is that people will get sore feelings. We are a bunch of friends here, I don't want to create any tension. It is a competition and a game, but I hope that everyone bets with their best judgement.
  10. Yes it does. I just ran out of time earlier. Fixing it now
  11. We have not officially said that yet... but I think soon we may have to make that rule.
  12. I am going to ask that you consider picking another square. I did not notice this was Queenscross, which should be its own battle. (In fact it was the second battle for this week that I have written up already) Since WZ1 was grandfathered into the older rule of 50%, and no limitation was placed on picking the second square, you can still have E8, but again I had already planned that this would be a warzone this week and would appreciate it if an alternate pick was made. I have changed the rules to 60% on a three way vote, and limited picking to only squares that are not worth more than 1 VP.
  13. Guerrilla voting thread is up now.
  14. VOTING: Anyone can vote! Voting closes April 2nd Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build (if there are multiple counter builds). So judge solely on Challenger versus best counter build. Remember, story should play a bit into your judging criteria. Also, a counter must effectively undo the guerrilla attack. Even if the Counter MOC is better, if you don't think it successfully undoes the guerrilla attack, you should probably vote for the guerrilla attack. Thank you! ZONE C7 Zone: C7( Blufiji) COUNTER: Infernum AND C7 (Lord Dan) Recruiting Allies by lorddan413, on Flickr COUNTER: Goliath ZONE J15 Zone: J15 MAXIM I COUNTER: NONE J15 BREGIR Village square by Beorthan, on Flickr COUNTER: Garmadon Never Bribe a Ulander by Robert4168/Garmadon, on Flickr Challenger: Maxim I + Bregir What Faction can counter: Ulandus (Two Counters Needed) WINNER: High Council by default (not enough counters) Zone: D7 Challenger: Gideon Blocking the Road to Queenscross by Gideon_83, on Flickr COUNTER: KAI NRG Teaching the High Council! by gid617, on Flickr What Faction can counter: Ulandus ZONE H5 Zone: H5 KAI Blocking the Road to Queenscross by Gideon_83, on Flickr COUNTER Soccerkid6 H5 Garmadon Storming The Breach by Robert4168/Garmadon, on Flickr COUNTER LittleJohn Challenger: Kai and Garmadon What Faction can counter: High Council (Two Counters Needed) Zone: K19 Challenger: Umbra-Manis COUNTER Robin Creations What Faction can counter: Ulandus ZONE A14 Zone: A14Disco86 Escape to Everlast by Disco86, on Flickr COUNTER MAXIM I A14 Robuko COUNTER: Bregir The Town by Beorthan, on Flickr AND Mccoyed 8 by mccoyed, on Flickr Challenger: What Faction can counter: High Council
  15. Wait... MKJoshA's was for this week wasn't it? I thought we moved it? So I messed that one up, so I can remove that and put it in the Guerrilla thread -- is that right? So there is still a challenge at C7.
  16. I changed them right before I went out last night. The old 50% stand for Warzone one though. I am still catching up on real life work and this challenge. You are probably right Maxim, it should probably be higher now that we have seen that two sides have more builders that regularly participate. When I wrote the rules, I couldn't fathom that two sides would be so dominant and the third would have trouble. On the other hand, we still have 10 pretty prominent builders that have not signed up at all, maybe some of them will go to Ulandus? You can blame scarst for the loss, he didn't bother to vote- haha. Although, joking aside, people should vote not for their team, but for the side they think won. It is just a game after all!
  17. IT looked easier than this hahahahahaha. You were definitely right!
  18. I knew this would come up... I numbered them ahead of what we were at I think.... This should be referred to as the "WEEK 4 GUERRILLA ATTACK LIST" the GAs listed here are from week 3. The GAs you build this week would be on the week 5 list. Normally, Yes. But that is Warzone 6, because MassEditor won WZ1 and picked that square. I should be posting that challenge tonight.
  19. You can. Remember, only one guerrilla attack (the one you pick the spot for) can count each week. However, you can also make a counter attack against other attackers. In this list, the builders from the DK side could counter the following: CHALLENGERS: Zone: D8 Challenger: KAI NRG What Faction can counter: Desert King Zone: C8 Challenger: Garmadon What Faction can counter: Desert King Zone: D10 Challenger: Elostirion What Faction can counter: Desert King And it changes every week.
  20. To make it easy, any square that is not yellow or your color (DK is red on the map) can be attacked. If the square is a city, it must be attacked by multiple people. That's what I get for copying and pasting.
  21. I believe so. I will change it for you. On the next map I will be sure to put WZs in there to avoid confusion.
  22. Everything should be fixed. Phew... I really need a secretary of Guerrilla Attacks lol.
  23. I am not posting the Poll just yet -- I would like people to look at what I have here, and tell me if I missed anything. If the counterer did not post a link in the category C thread or in the original GA thread, I may have missed it. VOTING: Anyone can vote! Which side won? Which was the best counter build? Judging criteria: This is a straight one versus one contest. The challenger versus the best (in your opinion) counter build. So judge solely on Challenger versus best counter build. Thank you! ZONE C7 Zone: C7( Blufiji) COUNTER: Infernum AND C7 (Lord Dan) Recruiting Allies by lorddan413, on Flickr COUNTER: Goliath AND C7MKJOSHA COUNTER: NONE Challenger: LordDan And Blufiji And MKJoshA What Faction can counter: Ulandus (Three counters needed.) WINNER: Desert King by Default (Not enough counters) ZONE J15 Zone: J15 MAXIM I COUNTER: NONE J15 BREGIR Village square by Beorthan, on Flickr COUNTER: Garmadon Never Bribe a Ulander by Robert4168/Garmadon, on Flickr Challenger: Maxim I + Bregir What Faction can counter: Ulandus (Two Counters Needed) WINNER: High Council by default (not enough counters) Zone: D7 Challenger: Gideon Blocking the Road to Queenscross by Gideon_83, on Flickr COUNTER: KAI NRG Teaching the High Council! by gid617, on Flickr What Faction can counter: Ulandus ZONE H5 Zone: H5 KAI Blocking the Road to Queenscross by Gideon_83, on Flickr COUNTER Soccerkid6 H5 Garmadon Storming The Breach by Robert4168/Garmadon, on Flickr COUNTER LittleJohn Challenger: Kai and Garmadon What Faction can counter: High Council (Two Counters Needed) Zone: K19 Challenger: Umbra-Manis COUNTER Robin Creations What Faction can counter: Ulandus ZONE A14 Zone: A14Disco86 Escape to Everlast by Disco86, on Flickr COUNTER MAXIM I A14 Robuko COUNTER: Bregir The Town by Beorthan, on Flickr AND Mccoyed 8 by mccoyed, on Flickr Challenger: What Faction can counter: High Council
  24. Week 4 Guerrilla Challenges Week 4 Guerrilla Votes: (hold your horses here, I have to set up the voting threads) NOTE: I think some are missing, but if there is not a link in the “Category C Thread” I might miss the build! So make sure to record your attacks there. (And your counters please!) New Challenges: The following challenges have been made. Anyone may counter these Guerrilla Attacks, but remember each builder can only build one counter build each week, so pick wisely. If the challenger wins, they will earn 4 additional points. Each counter is worth 4 points. (This is the last week that the old points values will be used) Voting will happen after the deadline. The winning side either retains the zone or captures the zone. If no one counters the challenger’s MOC, then the zone turns over to the challenger’s side, and they only earn 2 points. Counter builds should have a title with this tag in it: [CG: location, your faction vs the guerrilla's faction] IE: [CG:J13, U vs DK], Non Special Due Date: March 29th, anywhere in the world. CHALLENGERS: Zone: D8 Challenger: KAI NRG What Faction can counter: Desert King Zone: C8 Challenger: Garmadon What Faction can counter: Desert King Zone: E2 + E2 (Eastgate, worth 2 VP) Challenger: Disco86 + Jacob Nion What Faction can counter: High Council (Two Counters Required) (Due Date April 12) Zone: J14 Challenger: Gideon What Faction can counter: Ulandus Zone: D10 Challenger: Elostirion What Faction can counter: Desert King Zone: B7 Challenger: Umbra-Manis What Faction can counter: Ulandus Zone:J10 Challenger: Adair What Faction can counter: Ulandus SPECIAL: This one got a little confusing, so here is what we are going to do. Since there are two builds here, you may pick one build to counter. If Adair Wins both, the challenge is successful and HC takes the square. and he will get 12 personal points (if both builds are contested, 4 in no are contested, 8 if only one is contested and he wins the vote) Zone: C9 Challenger: Bregir What Faction can counter: Desert King Zone: g13 Challenger: MKJoshA What Faction can Counter: Ulandus
  25. Winner: Desert King by ONE vote HIGH COUNCIL 1st: Jakorin Swiftswrd 2nd: Graham Gidman 3rd: LittleJohn 4th: Gideon 5th: Bregir ULANDUS 1st Kai NRG 2nd Garmadon 3rd Elostirion 4th Alfadas DESERT KING 1st Mass Editor 2nd Disco86 3rd Jacob Nion 4th Emma 5th Lord Vladivius
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