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___

Eurobricks Counts
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Everything posted by ___

  1. We'll see what can be done, depends on @msx80 opinion as the original SunFlow mod - the initial one that basically enabled us using .lxf for renders, the one I build all my stuff upon - is his... On the other hand: he has publicly released his SunFlow mod src code for anyone to mod it further so I guess I could do it straight away without permission but I will rather ask him first anyway. Except that I think posting it here is more appropriate as almost no one knows about that Wiki page, maybe later.
  2. Well, just in case you expecting implementation of my achievements: I am not sure when and if at all will @msx80 add them into BlueRender, probably not in the upcoming update as I guess he most probably want to test them all personally first which is quite understandable but it will take longer to release it, of course. Actually I am thinking about something else: if he would agree I can make new topic where I would releasing all of my latest achievement as sunflow.jar file stating for what BlueRender version it is meant to be so anyone who would be interested in such pre-official/unofficial mod can try it out - then you would only need to download my modified sunflow.jar and replace the one in respective BlueRender bin folder.
  3. ...and in such case (that is if they woud ever abandon LDD) I still hope they would potentionaly release their src code of LDD for AFOL enthusiasts and programmers so we could continue developing it ourselves
  4. I like how you managed to remade it
  5. Yea: BlueRender gets still better and better, you know.
  6. Or what about another spin like preastronautic/archeoastronautic "Daniken-like" theme where there would be actual Castle HARD-MIXED with Space (tho I am not able to come up with any trivia at all at the moment that could give it some background story )?
  7. This reminds me a bunny for some reason
  8. Ya, use of those Mixels is interesting indeed
  9. Hey Pikacu, your micro ships looks fine - can you tell me exact color names you have used? I am asking cos I partly work on SunFlow src updates for BlueRender and actually doing some golden/silver materials, so it would help me a lot as I could make those materials comparing them to your detailed images
  10. interesting...I like that cut-out along the side in the front part showing us that technical parts inside + red and white colors suit these model well
  11. I like the color combi as it almost exactly fits my Techtroners (in case that light blueish gray would be changed for white)...great!
  12. No problem Hm, and what if they could ROTATE instead of move? I mean they could rotate like -90° so the part that function as a feet at the moment would face frontward after rotation? Could be interesting...
  13. Gee, I hope not!
  14. Looks good to me - kind of Blacktron + Rock Riders blend, interesting...
  15. UPDATE: @msx80 I just have successfully implemented transform{} block for Point, Directional and Spherical lights (actually had to make new Matrix4 to Point3 method in Matrix4.java which is invoked in case the call comes from Light object during SCParse period...ehm, except IBL and Sunsky, of course) yet leaving all as it was originaly before so one can have either "p" (original option) or newly "transorm{}" (assuming ONLY "translate" and "lddbrick" attributes are used - didn't test what would happen if also "scale" and "rotation" would be in place, beware guys! ) by which we can now easily PLACE ANY LIGHT EXACTLY TO A BRICK POSITION + ADDITIONAL MANUAL FINETUNING enabling us to do things like lights inside cockpit/room or night lamps lighting in the dark at the exact position as our "lamp" brick without long head aching process of trying to figure out the placement of the respective light(s) manually in a "try/error" manner. EDIT: Here is a quick sample render showing "transform{}" for several Point light objects in use...(4435 bricks, 1920x1080, rendering: cca. 3 minutes)
  16. sweet...like those top trans blue "things" whatever it meant to be.
  17. I agree with the price tag - it'd be really expensive just for those 4 big quad domes alone when one like that costs cca. 30€ alone at Bricklink (!) so its 120€ just for those domes alone...but I do not think it would be too fragile: if you are talking about the construction please remember it is only my estimation "how it could be probably done" ...and even in my concept it is not fragile anywhere so I guess with LEGO's original design that would be even further more stable...but OK, who knows?
  18. No problem - mistakes happen from time to time, nice build tho.
  19. OK, he never said that anywhere + also clicking his Flickr link does not lead directly to the model...why he rather did not put it right here so anyone would see without clicking anything - wouldn't that be much easier and somewhat expected? Just asking/suggesting, anyway, fine BR render.
  20. Hm, sorry, but where is the actual render?
  21. ...and I like that "trans bright blueish violet" chain as exactly this color and brick is one of my Techtroners "a must" brick , so thumb up for you!
  22. No problem - being glad to help you a bit...
  23. There is absolutely no need for that as we already have the option having separate .sc for every single .lxf so one can have individual versions for each model - just name your .sc according to you .lxf name (like if your model is "rocket.lxf" then your .sc would be also "rocket.sc") and put/copy it in the same folder as your .lxf (leaving the original scene.sc intact, of course, as that will be use everytime there is not individual .sc for respective model!), that's it!
  24. UPDATE: * added LEGO Ideas link...so guys if you can please support this MOC so I can buy it actually myself once
  25. You have to "attach" it using file-mesh object inside your .sc file (search this topic as I post it already here as "how to do it"...and I also did exactly the same for question about the lights, just see some of my previous answers )
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