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___

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Everything posted by ___

  1. That is not a problem of parts but simply BR does not support brick seams yet (nor "logo-on-stud") therefore it looks flat as one object although there are two bricks interconnected with the same color + in a way you can: if you are able export your brick model as .obj file (but with no UV mapping, else it won't work at the moment - BEWARE!!!) then via file-mesh and some fine tuning you will achieve that (I made just that with crater baseplate which is not present in LDD yet it is in my BlueRender LDD renders )
  2. Ah, that one...I thought it is just down sized picture of the main model from the cover, eh!
  3. What micro ship, where (I have opened up your link but there is none micro ship there to see)???
  4. OK do it like this (step-by-step "HOW TO"): 1. go to BlueRender folder 2. find there file named "scene.sc" and opens it in any text reader (Windows: Notepad, Wordpad etc.) 3. find there a section looking something like this: background { color { "sRGB nonlinear" 1 1 1 } } 4. now change those 3 float numbers there after "sRGB nonlinear" to any sRGB/RGB value you want - THAT'S IT! ...or if you in fact meant "baseplane color" then do the same as above except find code section looking like this and change the sRGB value there respectively: shader { name PlaneMaterial type diffuse diff { "sRGB nonlinear" 0.3 0.6 0.976 } } Hope it helps a bit...
  5. OK, nevermind - I am not into Star Trek so I do not know...anyway once again: nice built!
  6. Ouch - sorry for that one then (but they would serve as plats too anyway)!
  7. It looks very nice to me, lots of details there + those red pseudo-flowers on a brown stick are hilarious (which tell me your abstraction thinking is high)...super!
  8. Well done - glad I could help a bit!
  9. OK, here it is for you - hope it is "informatic" enough and that it'll help you...have fun!
  10. Well, it is not a problem, but may look like a problem if one is not that skilled in LDD cos it cannot be done so easily like that. As I made exactly this kind of things in my latest LDD renders (Blacktron prototype - the base HQ, here: http://www.eurobricks.com/forum/index.php?showtopic=111568 ) I know what I am talking about: - I will make some pictures and show you how to do it later, wait...
  11. Nice little robots...usage of the small chain looks great!
  12. Nice interpretation + great you are using BlueRender as I can only highly agree on that!
  13. Oh, and I thought it is not working as you did not respond...OK, let's go then.
  14. UPDATE: * 1 new render (another one)
  15. OK, does PM to you work...can I send you a message and work this out?
  16. QUESTION: As I really need it to know and PM seems not functioning or something, I put my question publicly and maybe some other JAVA programmer will respond knowing the right answer, so: * does "state.getShader()" under specific lights (in this case SphereLight.java) returns actual instance of shader used for actual "state.getHit()" object or just the type of the shader used? Cos I defined new method for shaders so when I call it like "state.getShader().hasNoshadow()" I expect it returns actual boolean value of the active instance of the shader (that is the one associated with actual "state.getHit()" object), but for some reason I always get only the initial "false" boolean instead of right "true/false" value - why?
  17. My background for that Blacktron prototypes render was made in Blender, exported as .obj file and used for file-mesh object in BlueRender's .sc file for actual .lxf.
  18. Well, it seems like we are almost there with "noshadow" (+ this work basically with ANY TYPE of shader, not just the glass...simply any material/shader having as last parameter "noshadow" won't cast shadows at all! ):
  19. Thanx... And you are right: my aim was not imitating CS, I see no reason for that as for me, I rather wanted to develop something completely new and different where only somewhat that design concept would resembling CS + having also some artefacts that are conceted with CS like golden moon logo for visual affinity between CS and my new subtheme, that's it.
  20. UPDATE: As of now I am finally able COMPLETELY BYPASS SHADOWS (tho at this early stage only ALL shadows for all objects), but that si very good sign that at least I know where to look and what to do...ehm, more or less.
  21. Here is the 2nd "ClassicSpace" version - (from my poin-of-view) the better one, more realistic looking (now with darker glass edges):
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