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Carsten Svendsen

Eurobricks Knights
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Everything posted by Carsten Svendsen

  1. LOL, true that So, my stuff has been lying in vinegar for 24 hours and lost their smell which is awesome. What's not so awesome is that my mechanism doesn't work just as I had planned. I have to do a few tweaks to get it right, it probably won't be that difficult.
  2. I don't know about the rope thing. I guess I could, but since most (if not all) displays are held in a really large hall with a lot of distance to the roof, it could turn out pretty badly if something goes wrong. Besides, who looks up at a LEGO event anyway? I've made 3x stands for it instead. They're not elegant or anything but they'll get the job done. Perhaps someone could build something a little more cool? I was exaggerating a bit when I said a week. They've been in vinegar for 4 hours now, I think I'll let them sit through the night and let it be that. After all, they're not liftarms but cables which are made of a weaker material. Stand.zip
  3. Well, I didn't say you couldn't say it's looking good, I was just asking for more input. I can't really take a picture of the whole model yet since the wings aren't attached, the nose is still detached and none of the wings on the tail (including rudder) are installed. For wing construction see the file I have uploaded along with this post (you need SR3D Builder or LD view to see it) if you can't get enough info from these screenies: Note that this is an old file and so, it's not updated with my current changes. The green are the connection points that hold the wings to the plane, and the red are carbon rods Still, I can't get a picture of the whole plane, but you could get the body of it (and me): I've also recieved my flex cables ordered from BL, but they smell so badly of smoke, that I think they need a week in vinegar first.... Wing connections.zip
  4. Nice design, but it's a bit unstable. It's clever to use a couple of turntables
  5. Eventually, you might wanna check the first page of this thread for a reference on the front of the plane (the very tip/nose) to see the changes that has been done. I dunno how many people are following, but I like comments - like a lot. But not the ones that say "ooh it's so nice", I'd rather want suggestions, ideas, other views on the model, critique and such, so that I'll be able to see and discover things way before I may find out my self, or improve on some functions and the like. I know it's usually not nice to point out minor or major mistakes in other people models (I don't do it), but I'm asking you to do so. I can't make this thing awesome with only two eyes, so please.... Also, if you want a picture of something specific, just ask, my camera is only an arms length away
  6. My airplane is the first real MOC I've ever done (see sig), to be honest, I don't know how I managed to have all this LEGO and only making small incompetent mocs. A MOC for me starts with an idea of what I want to build, then, as I move on with the model, I suddenly think of multiple things that would be great to incorporate, or change. My airplane is a perfect example of this.
  7. I thought that steel axles were more "heavy duty" than axles made of trees?
  8. That's a very cool and detailed truck. I'd love to see a video with all of these features you built in it since it's too much to imagine, but as I can se on your FB, your camera isn't really the best so I guess I'll just have to imagine it all anyway. It looks like it must've taken a long time to build.
  9. I'm not sure what you mean by lifting the entire front of the plane. The door mechanism only opens the 4 doors you see on the pictures, and the wheel that has to be lowered consists of servo+spring+wheels. I wonder why they made the clutch gears less efficient over the years?
  10. I would assume that the ride would be pretty boring to ride, but the LEGO creation of it is awesome
  11. I have spent some time trying to build a realistic and working door mechanism for the nose wheel. In the process, I remodeled and reinforced the very front of the plane as I found it too unstable in some points. Other minor improvements have been done too. Starting from where I left off, I built the pneumatic mechanisms as a sketch before building any changes that probably wouldn't work first. For my 6- valve problem, I had to go back to my previous valve setup because I found it not possible to add another two valves to the already built-in autovalve with a worm gear. It turned out that not any clutch gear could handle this function. It seems the older clutch gears have a lot more clutch power than the newer ones for some reason, so I guess I'm quite lucky on that point The old clutch gears are the ones with a light gray middle instead of a dark grey As I already mentioned, I've rebuilt the nose and added more doors to the nose wheel. I planned on using flex cable 7L with ball sockets to control the doors as it seems it's the only way to make the doors open. To open, pressure has to be applied on the side of the hull, and so, I can't put a cylinder above the door, and using axles or beams to control them is not possible either due to space limitations. I'm awaiting my flex cable order from BL. Anyway, here are the current changes: I haven't found a way to make the wheel go down yet. I've been looking at Zblj's Dump truck linkage and I have just seen effermans Mining Truck linkage which also seems quite good. The big problem here, is that the pins the nose wheel rotate about is located so low, and so, I find it difficult to find a way a single pneumatic cylinder can turn the wheel a little more than 90° I've tried Zblj's link already, but I have yet to experiment with effermans solution. I never thought of putting the cylinder inside of the moving parts. BTW, I removed the down gearing from the nose wheel because there was too much play in it and it wasn't exactly aligned with the servo all the time. I don't think it'll be a problem though Also, my brickshelf folder with all pictures can be found here
  12. That car looks fantastic I'm especially impressed by the door hinge, but the outer details of the car are stunning too! Great job
  13. I'd be better if you'd make some contact points inside of the turntable. It'd be cleaner and better to just put your selected wires on to the turntable, then you'd still be able to run hoses or other mechanical functions through it. Just like there are in these things
  14. That's a good looking dragonfly, however, I think the tail look a bit short?
  15. I didn't know such small things could make other things not work correctly. I'll remember to only work with correct alignments next time
  16. Oh, so that's the problem. I thought the page reloaded every time I changed it. I've had many "ugh, not again" moments, but I'll see if I can save my self some work next time
  17. There isn't one when you go back a page instead of reloading
  18. I have some problems with part placements. I tried building the 42004 B-model to make a testrun of the updated application. I have attached the file, and here is a pic with explanations: Blue ring: Rotating the 12T bevel gear, won't make the wheels turn, instead, the whole model rotates. Is this a problem similar to my tail posted some time ago with moving connection points? Brown ring: This 5L beam was nearly impossible to connect to the 6L axle. Connection solver didn't work and I had to do it manually - what a hassle! Is this because there are too many connection points for the connection solver to solve? Perhaps you could add a few more variables? When trying to rotate the axle on the side, controlling the worm gear, I get a dialog box saying: "Unusual animation schema detected. Unpredictable results may appear". After pressing OK, the animation rotation points are A-ok, but the mouse is locked even after selecting another selection mode, meaning that this is also a "loop" bug. Green ring: Same problem as the brown ring, however, this beam won't connect at all. Nothing works. - Actually, it can connect with connection solver, but it won't stay like that when rotating the bucket. Red ring: Please ignore, I couldn't find the right steering wheel. Furthermore, I tried having Alternate UI on most of the time, but very often as I progressed in the construction, I found it too cumbersome to use. IMO, it seems as though the A-UI works best for bricks and not so much for technic. You can't even rotate the part on the XYZ axis No matter what I tried I couldn't make the any of the half studded pieces (including bushes and beams) connect on the axles with proper spacings. I really don't see the big problem in copying the "pin snap" variables to the "axle snap" variables. If you need more precise placements you could just use "dense connections"or hold down the shift key. I don't know how you made these actions or variables but I would assume it's extremely easy to fix/adjust. Changing the detection range in preferences seems to mess up things instead of correcting them. And don't tell me to place all connections on a horizontal axle first and then rotate it to be vertical. That's even more annoying/stupid. Addition: Is it possible for you to make the program remember how the check boxes in the top are? I prefer not to use drawbrick mode as default (also not good with technic) 42004 B.zip
  19. I have tried it so many times now - Accidently pressing TAB and then press the delete key when making a post. This makes me go a page back. However, even though it says "saved" in the bottom, my content is no where to be seen.
  20. EDIT: Nevermind, it's too far away from an airport
  21. That looks great. What a clever idea of lifting the bed
  22. I just watched it now, and it appears that there are many times where the objects appear and disappear. This is not happening to me, not even when recording. It has got to be something that the recorder software made. What are the specific changes that the alternate UI has got instead of the normal UI?
  23. Nah, the video is uploaded but still processing I can't believe none of you other guys are having these problems, or even experienced them. It's easy to replicate though.
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