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Everything posted by Carsten Svendsen
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Those fixes and changes, you've made are totally awesome! I love it Here's a video of the problems I'm having with axles and half studded elements: http://www.youtube.com/watch?v=c5Rjs1dry3A&feature=youtu.be As you can see it's not working quite as expected and tends to get annoying really fast. Also, the blue circle with a yellow dot in it - what does it do? It seems to do nothing but to annoy me even more so I can't rotate the object if you click the arrow when the circle thing is behind it.
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Alternate UI is not for me, I don't like it. I tried using dense connections button, but as far as I can tell, nothing changes. It shouldn't be that hard to make elements snap to any axle with a 1/4 stud of precision. For instance, pins snap to pin holes with ½ a stud of precision, and I never had a problem with those connections - only axles
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Hi Sergio Do you have a changelog of current changes since last version? One thing I would like to see improved too, is the snap to axles. I'd like if objects would snap with a quarter stud of precision on axles, instead of gliding on them. Furthermore, when using elements with ½ a stud thickness (i.e. bush) the element will jump all over the place when trying to place it correctly. Sometimes (more often than not) 1 stud thick elements do this too. This is especially annoying when trying to position a half stud bush on a vertical axle.
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I want to make the nose wheel compartment realistic like in every other plane. I tested with a pneumatic setup before I actually built anything into the plane (would be a waste of time then). While I'm at it, I will most likely redesign the way the current lid opens and closes, and put the cylinders closer to the action. Explanations are in the video below Here is a diagram of the above. The valve's orientation and the left/right determines where on my autovalve it is located. "Main", "Valve 1" and "Valve 2" are all located on the autovalve. "pos. 1" and "pos. 2" are linked to the wheel which means they move with it.
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Turned out that the L motor was too weak and that the pumps were under pressure, by the pull of the tail. A swap to XL and some enhancements to the reinforcement solved this well: All that is left now, is to attach the rear wings and controls, and aerodynamics of the wings and landing gear.
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Site slowness - Is it just me?
Carsten Svendsen replied to Carsten Svendsen's topic in Forum Information and Help
Forgot to mention that I've got a 5 Mbit connection and knows my way inside a computer - Wish I had fiber though -
Or is this forum loading really slow very often? Going a sub-forum or thread usually takes 5-10 seconds
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Guess I scared everyone away from this thread two weeks ago Anyway, the autovalve has been finished and installed. The fuselage has also been re-assembled (with major hassle) - I'm glad I made an .L3B file of the previous mechanism if this one fails. I tested with a rechargeable battery and the large motor could barely make the valves and pumps rotate. It's been a while since it last had a charge so I think (hope) I'll get better results tomorrow. If not, I'll just swap it for an XL. It should be easy enough to swap out the old 8T with the new 8T once I get hold of some. Here's a short video of how it works now, and showing that it will never lock it self (yeah I tested for that before I put it in). You have to excuse me for the background music, I forgot to turn it off and the editing program didn't have a "remove audio" option.
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Which version of windows are you running? I hope you're running Win7, since XP should be put far, far away a long time ago. Just run the windows updater and it should automatically find all needed drivers.
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I'm very satisfied by hearing that Is it possible for you to make a render program like one for LDD? Or is it possible for you to make a convertible l3b -> lxf file converter so we can render the model in LDD2povray, since the parts are just imported LDD files?
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Perhaps he could use pneumatics instead of the ackerman liftarms, so he can enable crab steering in any steering location?
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Just wanted to say that I have made a better autovalve, than the one before (with clutch gear and XL motor). This one is with a sliding worm gear and a set of valves on each side of the construction. It's been modified since the screenshot but you get the idea. To prevent the small rotating beams from locking each other, I've put a soft spring plate on top of them to straighten them out when idle. I'm not quite done yet though. SR 3D File: Autovalve The reason that it's better is that there are 4 valves instead of 3, it's less prone to to failure because there's no clutch gear that can get worn out inside. I have to get some of the new 8T gears though, because there's quite a lot of force at times. It also takes up less space than the previous solution, making more room for batteries and such. Besides that, I'm having trouble with the rear horizontal wings. I could make them go straight of of the chassis, but they need to bend upwards as can be seen here Once they're mounted, It'll be easy to make the elevators move by using the push-rod method and a servo motor in a 1:1.667 ratio.
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I need one with 4 valves btw. I don't know whether this is an improvement or not regarding my previous autovalve solution. It has only got 3 valves where 1 of them is controlling two cylinders. In some way, this new valve is an improvement, but I think it'll be quite difficult implementing it. ATTACHMENT: Landing Gear BTW, there's something going on in that screenshot, I dunno why. It looks fine in the program Pros to the newly developed autovalve would be that failure is reduced due to the clutch gear has been removed (friction degrades over time), and there's an additional valve.
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Regarding the autovalve, I've made one with 4 valves. I think it's big and clunky but I can't find a way to make it smaller and at the same time, sturdy. I've built it with real bricks first, then modeled AUTOVALVE.zip
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That happens to protect SR3DBuilder program files from being overwritten. Just select a different folder where to save your model and everything should be ok So I just had this problem again. I made a model and wanted to save before using connection solver (typically causes a crash) and was met with the pop-up dialog box, thereby losing my model. Now, you could at lest change the default save folder to "username\documents\SR 3D Builder\Models" or something like that. If you can't do that simple thing, then please remove the pop-up box when pressing "OK". I'm really annoyed by this. It's such a simple fix. Addition: "Cannot save to application folder" means the ENTIRE x86 programs folder!! I don't want a fix. I DEMAND a fix
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Cleaning models
Carsten Svendsen replied to DarkShadow73's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Just use an air compressor. It'll take the worst dust. Then you might need a cloth to clean it with, or maybe some of this -
Crane truck
Carsten Svendsen replied to steph77's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
It's much better than the first you posted. What's up with the minifig head? -
I know what you could do. If you have a buggy motor, then just put a 24T clutch gear on to it, give the motor full power, and then hold the clutch gear in place. That way you would melt the rubber inside to a round thing which'll go smoothly with your setup. No one will ever know you've done this! (Except us of course )
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I modified the horizontal stabilizer today for making elevators. It turns out that my previous measurement of 6 studs was all wrong. I had copied the scale file to my other computer which has got a bigger physical monitor so the measurements were incorrect. The correct measure is 4 studs, just like the ailerons. Left: New Right: Old I also decided to swap out all the grey 1/4 pins with blue pins instead, as I think it looks much better that way.
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On a side note to what I just said, I think that the instructions should NOT come in paper with the model at all, but should be downloaded from LEGO's website. That'd save millions of tonnes of paper. And then there's more space on the desk for placing plastic bags/bricks etc as a bonus. Some people wouldn't like it, but it's about time everyone jump on the technology ship instead of being that old grump that doesn't want to face the future. Furthermore, we should think of the environment, not ourselves.
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I realize this aint a hate thread, but I can't stand all the stupid color codes either. Blue pins? Grey axles? 2L axles red? Yellow bushings? Different colored gears???? The model will be a completely random mix of colors and will look like shit compared to if you built the models using original colors. It's just as easy finding a 3 or 5 black axle as it is finding a 3 or 5 grey axle. Another thing is the instructions. Seriously? 2-5 parts per page???? What a WASTE of valuable paper! I don't mind they come in 3 "books" now, but earlier it was in 1 book only with 10-20 parts per page. I understand that this is made to simplify it all to newcomers and kids, but why ruin the experience for everyone else? Small stupid kids aren't the target for Technic, adults are, and they can think for them selves!
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Top nice, that compressor system. I might implement it in my plane if I find the need. It's fine enough as it is now, but might require too much force on the motor which could be used elsewhere. Thanks
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