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Yoggington

Eurobricks Knights
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Everything posted by Yoggington

  1. I hadn't thought of b&s joints. That's somewhat perfect fit, but I'm not loving the aesthetic. Although, you may have sent me on the wrong tack for another few weeks with the suggestion :D Cheers. Once I've a red hut in place, I'll try out the black in stud.io and see how it looks. Unfort I've no black coaster pieces in my collection. It's always the close-to-hand ones that get tried first :D Thanks you very much sir/ma'am! So I certainly want to fill in that neck gap, but I'm waiting on a bricklink order to do so. Saving this comment till last, as the part about too large is the best advice in thread. I've changed tacks a little based on it :o I'll set the bridge etc aside for now, and just work on a small island with the statue. My goal is to finish one island at a time, and not worry about recreating the whole thing unless things go swimmingly. So some progress pics before I bugger off for a week. Firstly my aim is to actually have the rotation all on a set of splat gears. I've set it up like so: The second larger gear is to house a totem pole of sorts. Same idea of statue on one side in LBG, and skeleton army on the reverse in white. I wanted them to have matching rotation speeds, hence the gear sizing. As a bonus, with this layout, they will shift in opposite directions. Not critical, but a nice touch and looks well in person - adds an element of surprise to the pretty slow rotation that the weight causes. As a birds-eye view that looks something like so: * * * Then this image shows you what the gear looks like in the beach.Maybe it should be a seaweed green instead? (Purple, azure or green are the only available options) You can also see me playing around with totem-pole options. I imagine this ends up much taller and slimmer. Maybe like faces from the new Indy set. * * * On the reverse of the island, you can see what I'm thinking in terms of vegetation, with maybe a bone-fence leading to the main angle of the ribcage?
  2. Thanks. Unfortunately the coaster pieces don't come in brown. The likely options are the dark red or black (or LBG?). I figured the dark red could tie in with the future chieftan hut, which will end up dark red or regular red. I've actually made some progress since posting these as I feel like I owe you guys an update, so maybe posting is the trick to make yourself accountable to work to the deadline? :D Thanks. Yes I agree on the whole rock swivel being a bit odd, but you're spot on that the height of the pivot kind of dictates the rest. There's a stability issue as well - the whole thing needs to be one piece on the pivot. So unfortunately I think it has to work that way. I'll do what I can once it's in place on the cliffs. Maybe a distinction between the cliffs that don't move and to make anything forward of the pivot to be part of the structure. Cheers mate. Comments like this are helpful for motivational reasons! :D
  3. Presenting Short Pork Island. This is a modernisation loosely inspired by the Islanders sets of my youth. An older brother had pirate ships sure, but even the famed Black Seas Barracuda and it's fancy cannons stood no hope against our spears when we were small and plentiful. I say 'loosely' because this build had a bit of a journey - starting as a re-do of Enchanted island - but ending up as something else. Read the thread to get the gist. Short Pork Island is a heavily forested isle with (mandatory) ruins and treasure to catch the pirate's interest. A large foreboding statue features front and centre - with a smaller cute piggy sidekick at it's right hand. Is this a tribute to King Kahuka or some deity? To the rear of the Island features an Islander tree-hut, modernised to a six-sided palm tree design, replete with throne & shields & drum and food. I am a sucker for a good mechanical feature in a build, and in here we feature three main play features; 1) On the front of the stone statue you can tug one of the ears to drop whatever you've loaded up out the mouth - skulls, pineapples, jewels. 2) Turning the splat gear buried in the sand turns both the large staue, and the smaller pig statue roundaways to reveal a much more sinister pair of bone statues. 3) The ribcage of the larger statue opens at the front as a place to lock away captured scallywags. I hope the minifigs here speak for themselves for the most part. The tricorn pirate has a double-sided face - the backside is a shocked expression. Perfect for being jailed or having pineapples rain down upon him. The more folically-challenged scallywag is the torso with the large duck tattoo on the back. It should be noted that King Kahuka's pride and joy piglet is known as 'the Pig Kahuna'. Original Opening Post:
  4. Oh wow, this is awkward, I have been chipping away on a remake of this set too, but your work here blows mine away lol. I'll post my work so far later this evening maybe.
  5. I like this a lot, if I was changing this set the one thing I'd focus on is to un-flatten the skull front. I don't think it would be overly difficult to add a nice little bit of depth to it (not a flaw of yours, the official set badly needs it too) If you wanted to really dive in to a redesign, I wonder if you could take a page out of the new Eldorado Fortress set's book and build it out in a manner that there is an 'official' long shelf layout and a secondary 'official' closed layout. Agree with the other commenters that a bit more light and a little less dark bluey grey would improve the overall look of it. That cage is really a highlight. I am totally stealing the build at some point :D
  6. There is plenty of feedback for you here already, so instead of overwhelming you with options, I just wanted to address this specific part: I think there are two things going on here that cause the 'uncanny valley' effect, firstly the island is too round, and secondly the sea-line is too symmetrical. I would approach point 1 by adding some rocks to the sandbank. Assumedly this should go under the rocks that already exist on the island and build up to become the existing rock structure. This will allow you have a concave 'curve' in the shape without looking like sand with a sharp corner. To address point 2, I would vary the wedge plates on the corners. Some differing sizes will stop that. You might even mess with a straight edge to really break the monotony. Something like this: Overall, great work in a small package.
  7. I'm not sure how useful feedback is, if you are 'locked in' on your decision :D Perhaps it will give you considerations before your next build? Disagree on changing the palms to the new Eldorado style. This style was good enough for Barracuda Bay, so happy to see you stick with it here. As others have mentioned, the palm tree in the foreground could go. While I like the interesting angle of it jutting out like it is, it's a bit in-the-way - might be better around the side of the build instead of blocking the main viewing angle. Big props to your presentation here with the box cover art and that. It would be neat to see what the 'official' front and back-of-box images that are settled on end up being. One last comment to say that the fact that the front of the cave opens and closes might be a 'play feature' worth emphasising a little more.
  8. Great set. I had given this one of my few 'love it's on the BDP. If I could vote a second time, I would!
  9. You are absolutely able to edit your entry. What would be the point of encouraging all this critique otherwise? From the rules: As for some feedback; I too would prefer cloth sails of some description, but understand the stud.io limitation. However, Pirate forum has you covered. There's a tutorial on just such a difficulty here: This would be the biggest instant-improvement. It'll require a bit of learning and trial and error, but it would improve this and all your future efforts. Worth looking into. After that I don't have much new feedback, but I will chime in to add a voice to say the greebling near the back end is probably a bit overboard (ha!). I think removing the unicorn horns & the floral pieces might give a lovely clean less distracted look. If you really want to work a 'side build' in with more detail, focus it into adding a figurehead. All that aside there's a lot to love. The sheer compactness of the design is difficult to achieve and you've done it well. I'm a big fan of the use of the yellow palisade bricks on the sides - a nice amount of texture there.
  10. I am interested in assisting here.
  11. I keep catching these on YouTube so no need to comment here. But for anyone who hasn't looked over there, Edge of Bricks makes some of the cleanest Lego-iest videos of MOCs going. No subscriber-boosting BS, just sweet sweet Lego goodness.
  12. I am impressed to see this set improved so much. I am blown away that you've achieved this as an alt build from the same parts. Super impressive.
  13. Oh Minnie's skirt inside out? That's very clever and should work yep. Good thinking.
  14. For Doc Manhatten, I like the undies (B). Yes it doesn't match as well as A, but it adds some humour and a focus to the all blue mini. I wouldn't change out the torso. For Silk Spectre, Torso A would be my preference. You could try adding Minnie's skirt, but I don't think it really works? But the legs alone don't really work either. Perhaps this: https://www.bricklink.com/v2/catalog/catalogitem.page?P=65753&name=Minifigure Skirt Plastic Straight, Short&category=[Minifigure, Body Wear]#T=S&C=3&O={"color":3,"iconly":0} Nite Owl B is great (unless you can add boots somehow). Rorschach is pretty solid either way. Comedian B I think edges it? Pretty great regardless. For Ozymandius, I think head A is definitely better. I don't love any of the shoulder options, but number 2 is best of them. Some options for you: https://www.bricklink.com/v2/catalog/catalogitem.page?P=35049#T=C&C=115 https://www.bricklink.com/v2/catalog/catalogitem.page?P=2188#T=S&C=110&O={"color":110,"iconly":0}
  15. Phone the store.
  16. And so we wait. Thanks both.
  17. Where is this from? I love that flag.
  18. Yep, exactly that. The same kind of stuff you would use with an artificial flower arrangement. Can get 'into' the pieces though, not recommended to get it into the underside of a brick for instance - but it's fine for the stems/technic axles in these sets.
  19. The lights make this, but damn if the whole build isn't fabulous.
  20. I used some oasis - i.e. the stuff you would normally put into vases of real flowers :D Worked a treat. (No good with a clear vase of course)
  21. From their FAQ: https://www.bricklink.com/v3/designer-program/faq.page Something similar happens with Ideas sets. https://ideas.lego.com/guidelines (under Prizes & rewards) $500 USD worth of Lego just for hitting the 10,000 approval ratio (which might explain why we continually see Modulars and Castles despite no hope of production) and then a 1% of sales if the idea is approved. I have a recollection that this was previously a higher figure (3% maybe?), but I've no source for that expect a vague memory.
  22. Apart from the prestige that MAB mentioned, the winner designers are also financially compensated. I would approach this from the point of view of; if you were building a MoC anyway, and it wasn't a whole lot of work to bring it to the standards required, sure it's no harm entering it and trying your luck.
  23. The yellow eye on the new Dreamzzzzzzz shark-boat jumps out as a future LotR piece every time I see a pic of it.
  24. I can't vote in any here, as I am not a Guild member, but I did want to say well done all, fantastic standard of entries across the board. I've thoroughly enjoyed watching each one arrive.
  25. An excellent model, the best parts for me are the colour choice and the general silhouette. If you are looking for hard critique I would think every wall is a bit too flat - a little depth around the windows or near the base would go a long way to breaking it up. That tree in the background is fantastic too.
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